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authorsbw1 <sbw1@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-07-18 19:22:33 +0000
committersbw1 <sbw1@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-07-18 19:22:33 +0000
commita04aea2dc4efcb67da0eefcba91660aace9d03ab (patch)
tree86f652b65898fff8356753f5ad8cc37b73b3fd20
parent93ce8cb5c17471aeda1f385682b8138fc95cc7c2 (diff)
downloadATCD-a04aea2dc4efcb67da0eefcba91660aace9d03ab.tar.gz
Added preprocessor flag TAO_HAS_OBJECT_IN_STRUCT_MARSHAL_BUG.
-rw-r--r--TAO/tao/orbconf.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/TAO/tao/orbconf.h b/TAO/tao/orbconf.h
index a2c5c13dd61..108a7a678cf 100644
--- a/TAO/tao/orbconf.h
+++ b/TAO/tao/orbconf.h
@@ -221,6 +221,10 @@
#undef major
#endif /* major*/
+// TAO has problems encoding/decoding object references inside
+// structs.
+#define TAO_HAS_OBJECT_IN_STRUCT_MARSHAL_BUG
+
// For Win16, near/far pointers reflect same/other segment addressing.
// Of course, ACE doesn't support Win16, so why bother?