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authorbala <balanatarajan@users.noreply.github.com>2001-08-08 17:27:09 +0000
committerbala <balanatarajan@users.noreply.github.com>2001-08-08 17:27:09 +0000
commit06057720524ebac554a0553115f1715e70d221fb (patch)
treeb2ac0c8c8db307a3a855c5c904a62271679f5d7f
parente1bb15e8df7e50f8bc11afca2813b3e4b0971658 (diff)
downloadATCD-06057720524ebac554a0553115f1715e70d221fb.tar.gz
ChangeLogTag: Wed Aug 8 12:16:22 2001 Balachandran Natarajan <bala@cs.wustl.edu>
-rw-r--r--TAO/ChangeLogs/ChangeLog-02a16
1 files changed, 8 insertions, 8 deletions
diff --git a/TAO/ChangeLogs/ChangeLog-02a b/TAO/ChangeLogs/ChangeLog-02a
index e3ec3ae29f3..360b2145d08 100644
--- a/TAO/ChangeLogs/ChangeLog-02a
+++ b/TAO/ChangeLogs/ChangeLog-02a
@@ -2,20 +2,20 @@ Wed Aug 8 12:16:22 2001 Balachandran Natarajan <bala@cs.wustl.edu>
* performance-tests/Thread_Per_Connection_Latency/svc.conf:
* performance-tests/Thread_Pool_Latency/svc.conf: Made the client
- to use Wait On Read Write as we see a big performance drop if we
- use the LF. To make the test work without any problems, we now
- use the exclusive transport mux strategy. Hopefully this will
- get our performance back to normal.
+ to use Wait_On_Read_Write as we see a big performance drop if we
+ use the Wait_On_LF. To make the test work without any problems,
+ we now use the exclusive transport mux strategy. Hopefully this
+ will get our performance back to normal.
* tao/Muxed_TMS.cpp: Fixed a subtle problem in connection_closed
(). While iterating through the reply_disptacher table to close
the reply dispatchers, a wrong comparision was made in the for
loop. This would not allow any of the reply dispatchers to be
closed and in turn prevent the transport cleaning up the
- resources. This would lead to the client hanging on select ()
- even after the connection is closed by the server. I am
- surprised that this has not been found out so far. God save
- people who have been using the Muxed strategy :-).
+ resources. This lead to the client hanging on select () even
+ after the connection is closed by the server. I am surprised
+ that this has not been found out so far. God save people who
+ have been using the Muxed strategy :-).
BTW, the above fix should fix problems seen in the Faults and
Crashed_Callback tests in the daily builds.