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authorSteve Huston <shuston@riverace.com>2007-02-20 16:15:01 +0000
committerSteve Huston <shuston@riverace.com>2007-02-20 16:15:01 +0000
commitc608283f0daa22f9b9b1c2975d5a0c24ba44e45b (patch)
tree107bebe3500f54ea425b393ac65bca55f13f28aa
parent754c2918b040fa788fd0fa3af4f6bec457c3e703 (diff)
downloadATCD-c608283f0daa22f9b9b1c2975d5a0c24ba44e45b.tar.gz
ChangeLogTag:Mon Feb 19 23:13:07 UTC 2007 Steve Huston <shuston@riverace.com>
-rw-r--r--ACE/ace/WFMO_Reactor.cpp54
-rw-r--r--ACE/ace/WFMO_Reactor.h4
2 files changed, 46 insertions, 12 deletions
diff --git a/ACE/ace/WFMO_Reactor.cpp b/ACE/ace/WFMO_Reactor.cpp
index 75285669489..a519c607108 100644
--- a/ACE/ace/WFMO_Reactor.cpp
+++ b/ACE/ace/WFMO_Reactor.cpp
@@ -1753,13 +1753,50 @@ ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,
// Note: There is really no need to involve the <timer_queue_> here
// because even if a timeout in the <timer_queue_> does expire we
// will not be able to dispatch it
- int timeout = max_wait_time == 0 ? INFINITE : max_wait_time->msec ();
- // Atomically wait for both the <lock_> and <ok_to_wait_> event
+ // We need to wait for both the <lock_> and <ok_to_wait_> event.
+ // If not on WinCE, use WaitForMultipleObjects() to wait for both atomically.
+ // On WinCE, the waitAll arg to WFMO must be false, so wait for the
+ // ok_to_wait_ event first (since that's likely to take the longest) then
+ // grab the lock and recheck the ok_to_wait_ event. When we can get them
+ // both, or there's an error/timeout, return.
+#if defined (ACE_HAS_WINCE)
+ ACE_Time_Value timeout = ACE_OS::gettimeofday ();
+ if (max_wait_time != 0)
+ timeout += *max_wait_time;
+ while (1)
+ {
+ int status;
+ if (max_wait_time == 0)
+ status = this->ok_to_wait_.wait ();
+ else
+ status = this->ok_to_wait_.wait (&timeout);
+ if (status == -1)
+ return -1;
+ // The event is signaled, so it's ok to wait; grab the lock and
+ // recheck the event. If something has changed, restart the wait.
+ if (max_wait_time == 0)
+ status = this->lock_.acquire ();
+ else
+ status = this->lock_.acquire (timeout);
+ if (status == -1)
+ return -1;
+
+ // Have the lock_, now re-check the event. If it's not signaled,
+ // another thread changed something so go back and wait again.
+ ACE_Time_Value poll_it = ACE_OS::gettimeofday ();
+ if (this->ok_to_wait_.wait (&poll_it) == 0)
+ break;
+ this->lock_.release ();
+ }
+ return 1;
+
+#else
+ int timeout = max_wait_time == 0 ? INFINITE : max_wait_time->msec ();
DWORD result = 0;
while (1)
{
-#if defined (ACE_HAS_PHARLAP)
+# if defined (ACE_HAS_PHARLAP)
// PharLap doesn't implement WaitForMultipleObjectsEx, and doesn't
// do async I/O, so it's not needed in this case anyway.
result = ::WaitForMultipleObjects (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE),
@@ -1770,13 +1807,7 @@ ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,
if (result != WAIT_IO_COMPLETION)
break;
-#elif defined (ACE_HAS_WINCE)
- result = ::WaitForMultipleObjects (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE),
- this->atomic_wait_array_,
- FALSE, // Must be FALSE on WinCE
- timeout);
- break; // CE does not have WAIT_IO_COMPLETION defined.
-#else
+# else
result = ::WaitForMultipleObjectsEx (sizeof this->atomic_wait_array_ / sizeof (ACE_HANDLE),
this->atomic_wait_array_,
TRUE,
@@ -1786,7 +1817,7 @@ ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,
if (result != WAIT_IO_COMPLETION)
break;
-#endif /* ACE_HAS_PHARLAP */
+# endif /* ACE_HAS_PHARLAP */
}
switch (result)
@@ -1804,6 +1835,7 @@ ACE_WFMO_Reactor::ok_to_wait (ACE_Time_Value *max_wait_time,
// It is ok to enter ::WaitForMultipleObjects
return 1;
+#endif /* ACE_HAS_WINCE */
}
DWORD
diff --git a/ACE/ace/WFMO_Reactor.h b/ACE/ace/WFMO_Reactor.h
index 2c8f2bec20d..c06306cb7c1 100644
--- a/ACE/ace/WFMO_Reactor.h
+++ b/ACE/ace/WFMO_Reactor.h
@@ -1188,7 +1188,9 @@ protected:
/// Return the ID of the "owner" thread. Does not do any locking.
virtual ACE_thread_t owner_i (void);
- /// Check to see if it is ok to enter <::WaitForMultipleObjects>.
+ /// Wait up to @a max_wait_time until it's ok to enter
+ /// WaitForMultipleObjects. Returns 1 (and holding lock_) if ok to wait;
+ /// -1 (and not holding lock_) if not.
virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
int alertable);