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authorirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1996-12-12 09:34:01 +0000
committerirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1996-12-12 09:34:01 +0000
commit34d10b6298a7fd591cee1a0f77059b78ce5b233b (patch)
treeeaa9ecd6eec5c487513f9ee4c0775ac338d1d6f6 /ACE-INSTALL.html
parent36e0b5418b85eb3cd97023ed8273b0a5564d5ac1 (diff)
downloadATCD-34d10b6298a7fd591cee1a0f77059b78ce5b233b.tar.gz
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@@ -308,7 +308,14 @@ I assume you're using MSVC++ 4.0(things are a little different for the
Then add $WRAPPER_ROOT\ace to the default library search path.
This means that you can now use relative paths for linking apps
with ace.lib. You may skip this step if you have set
- Tools/Options/Directories/Include_Files to include $WRAPPER_ROOT. <P>
+ Tools/Options/Directories/Include_Files to include
+ $WRAPPER_ROOT. <P>
+
+ If you are going to compile ACE with UNICODE on, please add UNICODE
+ to the pre-processor definitions through: <BR>
+
+ Build -> Settings -> C/C++ -> Preprocessor -> Preprocessor
+ definitions <P>
<LI> SET UP THE LINKER. <P>