diff options
author | William R. Otte <wotte@dre.vanderbilt.edu> | 2008-03-04 14:51:23 +0000 |
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committer | William R. Otte <wotte@dre.vanderbilt.edu> | 2008-03-04 14:51:23 +0000 |
commit | 99aa8c60282c7b8072eb35eb9ac815702f5bf586 (patch) | |
tree | bda96bf8c3a4c2875a083d7b16720533c8ffeaf4 /ACE/ace/Asynch_IO.h | |
parent | c4078c377d74290ebe4e66da0b4975da91732376 (diff) | |
download | ATCD-99aa8c60282c7b8072eb35eb9ac815702f5bf586.tar.gz |
undoing accidental deletion
Diffstat (limited to 'ACE/ace/Asynch_IO.h')
-rw-r--r-- | ACE/ace/Asynch_IO.h | 1690 |
1 files changed, 1690 insertions, 0 deletions
diff --git a/ACE/ace/Asynch_IO.h b/ACE/ace/Asynch_IO.h new file mode 100644 index 00000000000..e71c16ca3ee --- /dev/null +++ b/ACE/ace/Asynch_IO.h @@ -0,0 +1,1690 @@ +/* -*- C++ -*- */ + +//============================================================================= +/** + * @file Asynch_IO.h + * + * $Id$ + * + * This works on Win32 (defined (ACE_WIN32) && !defined + * (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with {aio_*} + * routines (defined (ACE_HAS_AIO_CALLS)) + * + * On Win32 platforms, the implementation of + * {ACE_Asynch_Transmit_File} and {ACE_Asynch_Accept} are only + * supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 + * or higher. + * + * @author Irfan Pyarali <irfan@cs.wustl.edu> + * @author Tim Harrison <harrison@cs.wustl.edu> + * @author Alexander Babu Arulanthu <alex@cs.wustl.edu> + * @author Roger Tragin <r.tragin@computer.org> + * @author Alexander Libman <alibman@ihug.com.au> + */ +//============================================================================= + +#ifndef ACE_ASYNCH_IO_H +#define ACE_ASYNCH_IO_H +#include /**/ "ace/pre.h" + +#include /**/ "ace/ACE_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +#pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS) + +#include "ace/Synch_Traits.h" +#if defined (ACE_HAS_THREADS) +# include "ace/Thread_Mutex.h" +#else +# include "ace/Null_Mutex.h" +#endif /* ACE_HAS_THREADS */ +#include "ace/Refcounted_Auto_Ptr.h" + +#include "ace/os_include/os_signal.h" +#include "ace/os_include/sys/os_socket.h" +#include "ace/os_include/sys/os_types.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +# if defined (ACE_HAS_WIN32_OVERLAPPED_IO) +typedef TRANSMIT_FILE_BUFFERS ACE_TRANSMIT_FILE_BUFFERS; +typedef LPTRANSMIT_FILE_BUFFERS ACE_LPTRANSMIT_FILE_BUFFERS; +typedef PTRANSMIT_FILE_BUFFERS ACE_PTRANSMIT_FILE_BUFFERS; + +# define ACE_INFINITE INFINITE +# define ACE_STATUS_TIMEOUT STATUS_TIMEOUT +# define ACE_WAIT_FAILED WAIT_FAILED +# define ACE_WAIT_TIMEOUT WAIT_TIMEOUT +# else /* ACE_HAS_WIN32_OVERLAPPED_IO */ +struct ACE_TRANSMIT_FILE_BUFFERS +{ + void *Head; + size_t HeadLength; + void *Tail; + size_t TailLength; +}; +typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_PTRANSMIT_FILE_BUFFERS; +typedef ACE_TRANSMIT_FILE_BUFFERS* ACE_LPTRANSMIT_FILE_BUFFERS; + +# if !defined (ACE_INFINITE) +# define ACE_INFINITE LONG_MAX +# endif /* ACE_INFINITE */ +# define ACE_STATUS_TIMEOUT LONG_MAX +# define ACE_WAIT_FAILED LONG_MAX +# define ACE_WAIT_TIMEOUT LONG_MAX +# endif /* ACE_HAS_WIN32_OVERLAPPED_IO */ + +// Forward declarations +class ACE_Proactor; +class ACE_Handler; +class ACE_Message_Block; +class ACE_INET_Addr; +class ACE_Addr; + +// Forward declarations +class ACE_Asynch_Result_Impl; +class ACE_Time_Value; + +/** + * @class ACE_Asynch_Result + * + * @brief An interface base class which allows users access to common + * information related to an asynchronous operation. + * + * An interface base class from which you can obtain some basic + * information like the number of bytes transferred, the ACT + * associated with the asynchronous operation, indication of + * success or failure, etc. Subclasses may want to store more + * information that is particular to the asynchronous operation + * it represents. + */ +class ACE_Export ACE_Asynch_Result +{ + +public: + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This is the ACT associated with the handle on which the + * Asynch_Operation takes place. + * + * On WIN32, this returns the ACT associated with the handle when it + * was registered with the I/O completion port. + * + * @@ This is not implemented for POSIX4 platforms. Returns 0. + */ + const void *completion_key (void) const; + + /// Error value if the operation fails. + unsigned long error (void) const; + + /** + * On WIN32, this returns the event associated with the OVERLAPPED + * structure. + * + * This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms. + */ + ACE_HANDLE event (void) const; + + /** + * This really makes sense only when doing file I/O. + * + * On WIN32, these are represented in the OVERLAPPED datastructure. + * + * @@ On POSIX4-Unix, offset_high should be supported using + * aiocb64. + */ + unsigned long offset (void) const; + unsigned long offset_high (void) const; + + /** + * Priority of the operation. + * + * On POSIX4-Unix, this is supported. Priority works like {nice} in + * Unix. Negative values are not allowed. 0 means priority of the + * operation same as the process priority. 1 means priority of the + * operation is one less than process. And so forth. + * + * On Win32, this is a no-op. + */ + int priority (void) const; + + /** + * POSIX4 real-time signal number to be used for the + * operation. {signal_number} ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By + * default, ACE_SIGRTMIN is used to issue {aio_} calls. This is a no-op + * on non-POSIX4 systems and returns 0. + */ + int signal_number (void) const; + + + /// Destructor. + virtual ~ACE_Asynch_Result (void); + +protected: + /// Constructor. This implementation will not be deleted. The + /// implementation will be deleted by the Proactor. + ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation); + + /// Get the implementation class. + ACE_Asynch_Result_Impl *implementation (void) const; + + /// Implementation class. + ACE_Asynch_Result_Impl *implementation_; +}; + +// Forward declarations +class ACE_Asynch_Operation_Impl; + +/** + * @class ACE_Asynch_Operation + * + * @brief This is an interface base class for all asynch + * operations. The resposiblility of this class is to forward + * all methods to its delegation/implementation class, e.g., + * ACE_WIN32_Asynch_Operation or ACE_POSIX_Asynch_Operation. + * + * There are some attributes and functionality which is common + * to all asychronous operations. The delegation classes of this + * class will factor out this code. + */ +class ACE_Export ACE_Asynch_Operation +{ + +public: + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * (Attempts to) cancel the asynchronous operation pending against + * the {handle} registered with this Operation. + * + * All completion notifications for the I/O operations will occur + * normally. + * + * = Return Values: + * + * -1 : Operation failed. (can get only in POSIX). + * 0 : All the operations were cancelled. + * 1 : All the operations were already finished in this + * handle. Unable to cancel them. + * 2 : Atleast one of the requested operations cannot be + * cancelled. + * + * There is slight difference in the semantics between NT and POSIX + * platforms which is given below. + * + * = Win32 : + * + * cancels all pending accepts operations that were issued by the + * calling thread. The function does not cancel asynchronous + * operations issued by other threads. + * All I/O operations that are canceled will complete with the + * error ERROR_OPERATION_ABORTED. + * + * = POSIX: + * + * Attempts to cancel one or more asynchronous I/O requests + * currently outstanding against the {handle} registered in this + * operation. + * For requested operations that are successfully canceled, the + * associated error status is set to ECANCELED. + */ + int cancel (void); + + + // = Access methods. + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + + /// Destructor. + virtual ~ACE_Asynch_Operation (void); + +protected: + /// Constructor. + ACE_Asynch_Operation (void); + + /// Return the underlying implementation class. + virtual ACE_Asynch_Operation_Impl *implementation (void) const = 0; + + /// Get a proactor for/from the user + ACE_Proactor *get_proactor (ACE_Proactor *user_proactor, + ACE_Handler &handler) const; +}; + +// Forward declarations +class ACE_Asynch_Read_Stream_Result_Impl; +class ACE_Asynch_Read_Stream_Impl; + +/** + * @class ACE_Asynch_Read_Stream + * + * @brief This class is a factory for starting off asynchronous reads + * on a stream. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {read}s can + * started using this class. An ACE_Asynch_Read_Stream::Result + * will be passed back to the {handler} when the asynchronous + * reads completes through the {ACE_Handler::handle_read_stream} + * callback. + */ +class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Read_Stream (void); + + /// Destructor + virtual ~ACE_Asynch_Read_Stream (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. + * + * @arg handler The ACE_Handler that will be called to handle completions + * for operations initiated using this factory. + * @arg handle The handle that future read operations will use. + * If handle == @c ACE_INVALID_HANDLE, + * ACE_Handler::handle() will be called on @ handler + * to get the correct handle. + * + * @retval 0 for success. + * @retval -1 for failure; consult @c errno for further information. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * Initiate an asynchronous read operation. + * + * @arg message_block The ACE_Message_Block to receive the data. + * Received bytes will be placed in the block + * beginning at its current write pointer. + * If data is read, the message block's write + * pointer will be advanced by the number of + * bytes read. + * @arg num_bytes_to_read The maximum number of bytes to read. + * @arg act Asynchronous Completion Token; passed through to + * the Result object corresponding to this operation. + * @arg priority Priority of the operation. On POSIX4-Unix, + * this is supported. Works like @c nice in Unix. + * Negative values are not allowed. 0 means + * priority of the operation same as the process + * priority. 1 means priority of the operation is + * one less than process priority, etc. + * @param is ignored on Windows. + * @arg signal_number The POSIX4 real-time signal number to be used + * to signal completion of the operation. Values + * range from ACE_SIGRTMIN to ACE_SIGRTMAX. + * This argument is ignored on non-POSIX4 systems. + */ + int read (ACE_Message_Block &message_block, + size_t num_bytes_to_read, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + +#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) + /** + * Same as above but with scatter support, through chaining of composite + * message blocks using the continuation field. + */ + int readv (ACE_Message_Block &message_block, + size_t num_bytes_to_read, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); +#endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */ + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Implementation class that all methods will be forwarded to. + ACE_Asynch_Read_Stream_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is the class which will be passed back to the + * {handler} when the asynchronous read completes. This class + * forwards all the methods to the implementation classes. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous read. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Read_Stream_Result; + friend class ACE_WIN32_Asynch_Read_Stream_Result; + + public: + /// The number of bytes which were requested at the start of the + /// asynchronous read. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for reading. + ACE_HANDLE handle (void) const; + + /// Get the implementation class. + ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const; + + protected: + /// Constructor. + Result (ACE_Asynch_Read_Stream_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// The implementation class. + ACE_Asynch_Read_Stream_Result_Impl *implementation_; + }; +}; + +// Forward declarations +class ACE_Asynch_Write_Stream_Impl; +class ACE_Asynch_Write_Stream_Result_Impl; + +/** + * @class ACE_Asynch_Write_Stream + * + * @brief This class is a factory for starting off asynchronous writes + * on a stream. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {writes}s can + * started using this class. An ACE_Asynch_Write_Stream::Result + * will be passed back to the {handler} when the asynchronous + * write completes through the + * {ACE_Handler::handle_write_stream} callback. + */ +class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Write_Stream (void); + + /// Destructor. + virtual ~ACE_Asynch_Write_Stream (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous write. Upto {bytes_to_write} + * will be written from the {message_block}. Upon successful completion + * of the write operation, {message_block}'s {rd_ptr} is updated to + * reflect the data that was written. Priority of the + * operation is specified by {priority}. On POSIX4-Unix, this is + * supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, this argument is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + int write (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + +#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) + /** + * Same as above but with gather support, through chaining of composite + * message blocks using the continuation field. + */ + int writev (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); +#endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */ + + /// Return the underlying implementation class. + /// @todo (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Implementation class that all methods will be forwarded to. + ACE_Asynch_Write_Stream_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous write completes. This class + * forwards all the methods to the implementation class. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous write. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Write_Stream_Result; + friend class ACE_WIN32_Asynch_Write_Stream_Result; + + public: + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write (void) const; + + /// Message block that contains the data to be written. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for writing. + ACE_HANDLE handle (void) const; + + /// Get the implementation class. + ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const; + + protected: + /// Constructor. + Result (ACE_Asynch_Write_Stream_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// Implementation class. + ACE_Asynch_Write_Stream_Result_Impl *implementation_; + }; +}; + +// Forward declarations +class ACE_Asynch_Read_File_Impl; +class ACE_Asynch_Read_File_Result_Impl; + +/** + * @class ACE_Asynch_Read_File + * + * @brief This class is a factory for starting off asynchronous reads + * on a file. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {read}s can + * started using this class. An ACE_Asynch_Read_File::Result + * will be passed back to the {handler} when the asynchronous + * reads completes through the {ACE_Handler::handle_read_file} + * callback. + * This class differs slightly from ACE_Asynch_Read_Stream as it + * allows the user to specify an offset for the read. + */ +class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Read_File (void); + + /// Destructor. + virtual ~ACE_Asynch_Read_File (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous read. Upto {bytes_to_read} will + * be read and stored in the {message_block}. The read will start + * at {offset} from the beginning of the file. Priority of the + * operation is specified by {priority}. On POSIX4-Unix, this is + * supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, this argument is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + int read (ACE_Message_Block &message_block, + size_t bytes_to_read, + unsigned long offset = 0, + unsigned long offset_high = 0, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + +#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) + /** + * Same as above but with scatter support, through chaining of composite + * message blocks using the continuation field. + * @note In win32 Each data block payload must be at least the size of a system + * memory page and must be aligned on a system memory page size boundary + */ + int readv (ACE_Message_Block &message_block, + size_t bytes_to_read, + unsigned long offset = 0, + unsigned long offset_high = 0, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); +#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Delegation/implementation class that all methods will be + /// forwarded to. + ACE_Asynch_Read_File_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous read completes. This class + * forwards all the methods to the implementation class. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous read. + * This class differs slightly from + * ACE_Asynch_Read_Stream::Result as it calls back + * {ACE_Handler::handle_read_file} on the {handler} instead of + * {ACE_Handler::handle_read_stream}. No additional state is + * required by this class as ACE_Asynch_Result can store the + * {offset}. + */ + class ACE_Export Result : public ACE_Asynch_Read_Stream::Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Read_File_Result; + friend class ACE_WIN32_Asynch_Read_File_Result; + + public: + /// Get the implementation class. + ACE_Asynch_Read_File_Result_Impl *implementation (void) const; + + protected: + /// Constructor. This implementation will not be deleted. + Result (ACE_Asynch_Read_File_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// The implementation class. + ACE_Asynch_Read_File_Result_Impl *implementation_; + + private: + /// Here just to provide an dummpy implementation, since the + /// one auto generated by MSVC is flagged as infinitely recursive + void operator= (Result &) {} + }; +}; + +// Forward declarations +class ACE_Asynch_Write_File_Impl; +class ACE_Asynch_Write_File_Result_Impl; + +/** + * @class ACE_Asynch_Write_File + * + * @brief This class is a factory for starting off asynchronous writes + * on a file. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {write}s can be + * started using this class. A ACE_Asynch_Write_File::Result + * will be passed back to the {handler} when the asynchronous + * writes completes through the {ACE_Handler::handle_write_file} + * callback. + * This class differs slightly from ACE_Asynch_Write_Stream as + * it allows the user to specify an offset for the write. + */ +class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Write_File (void); + + /// Destructor. + virtual ~ACE_Asynch_Write_File (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous write. Upto {bytes_to_write} + * will be written from the {message_block}, starting at the + * block's {rd_ptr}. The write will go to the file, starting + * {offset} bytes from the beginning of the file. Priority of the + * operation is specified by {priority}. On POSIX4-Unix, this is + * supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, this is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + int write (ACE_Message_Block &message_block, + size_t bytes_to_write, + unsigned long offset = 0, + unsigned long offset_high = 0, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + +#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) + /** + * Same as above but with gather support, through chaining of composite + * message blocks using the continuation field. + * @note In win32 Each data block payload must be at least the size of a system + * memory page and must be aligned on a system memory page size boundary + */ + int writev (ACE_Message_Block &message_block, + size_t bytes_to_write, + unsigned long offset = 0, + unsigned long offset_high = 0, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); +#endif /* (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) */ + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Implementation object. + ACE_Asynch_Write_File_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous write completes. This class + * forwards all the methods to the implementation class. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous write. + * This class differs slightly from + * ACE_Asynch_Write_Stream::Result as it calls back + * {ACE_Handler::handle_write_file} on the {handler} instead + * of {ACE_Handler::handle_write_stream}. No additional state + * is required by this class as ACE_Asynch_Result can store + * the {offset}. + */ + class ACE_Export Result : public ACE_Asynch_Write_Stream::Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Write_File_Result; + friend class ACE_WIN32_Asynch_Write_File_Result; + + public: + /// Get the implementation class. + ACE_Asynch_Write_File_Result_Impl *implementation (void) const; + + protected: + /// Constructor. This implementation will not be deleted. + Result (ACE_Asynch_Write_File_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// The implementation class. + ACE_Asynch_Write_File_Result_Impl *implementation_; + + private: + /// Here just to provide an dummpy implementation, since the + /// one auto generated by MSVC is flagged as infinitely recursive + void operator= (Result &) {}; + }; +}; + +// Forward declarations +class ACE_Asynch_Accept_Result_Impl; +class ACE_Asynch_Accept_Impl; + +/** + * @class ACE_Asynch_Accept + * + * @brief This class is a factory for starting off asynchronous accepts + * on a listen handle. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {accept}s can + * started using this class. A ACE_Asynch_Accept::Result will + * be passed back to the {handler} when the asynchronous accept + * completes through the {ACE_Handler::handle_accept} + * callback. + */ +class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Accept (void); + + /// Destructor. + virtual ~ACE_Asynch_Accept (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous accept. The asynchronous accept + * call also allows any initial data to be returned to the + * handler specified to @c open(). + * @param message_block A message block to receive initial data, as well + * as the local and remote addresses when the + * connection is made. Since the block receives + * the addresses regardless of whether or not + * initial data is available or requested, the + * message block size must be at least + * @a bytes_to_read plus two times the size of + * the addresses used (IPv4 or IPv6). + * @param bytes_to_read The maximum number of bytes of initial data + * to read into @a message_block. + * @param accept_handle The handle that the new connection will be + * accepted on. If @c INVALID_HANDLE, a new + * handle will be created using @a addr_family. + * @param act Value to be passed in result when operation + * completes. + * @param priority Priority of the operation. On POSIX4-Unix, this + * is supported. Works like @c nice in Unix. + * Negative values are not allowed. 0 means + * priority of the operation same as the process + * priority. 1 means priority of the operation is + * one less than process. And so forth. + * On Win32, this argument is ignored. + * @param signal_number The POSIX4 real-time signal number to be used + * for the operation. Value range is from + * @c ACE_SIGRTMIN to @c ACE_SIGRTMAX. + * This argument is ignored on non-POSIX4 systems. + * @param addr_family The address family to use if @a accept_handle + * is @c ACE_INVALID_HANDLE and a new handle must + * be opened. Values are @c AF_INET and @c PF_INET6. + */ + int accept (ACE_Message_Block &message_block, + size_t bytes_to_read, + ACE_HANDLE accept_handle = ACE_INVALID_HANDLE, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN, + int addr_family = AF_INET); + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Delegation/implementation class that all methods will be + /// forwarded to. + ACE_Asynch_Accept_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous accept completes. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous accept. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Accept_Result; + friend class ACE_WIN32_Asynch_Accept_Result; + + public: + /// The number of bytes which were requested at the start of the + /// asynchronous accept. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for accepting new connections. + ACE_HANDLE listen_handle (void) const; + + /// I/O handle for the new connection. + ACE_HANDLE accept_handle (void) const; + + /// Get the implementation. + ACE_Asynch_Accept_Result_Impl *implementation (void) const; + + protected: + /// Contructor. Implementation will not be deleted. + Result (ACE_Asynch_Accept_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// Impelmentation class. + ACE_Asynch_Accept_Result_Impl *implementation_; + }; +}; +// Forward declarations +class ACE_Asynch_Connect_Result_Impl; +class ACE_Asynch_Connect_Impl; + +/** + * @class ACE_Asynch_Connect + * + * @brief This class is a factory for starting off asynchronous connects + * This class forwards all methods to its implementation class. + * + * Once @c open is called, multiple asynchronous connect operationss can + * started using this class. A ACE_Asynch_Connect::Result will + * be passed back to the associated ACE_Handler when the asynchronous connect + * completes through the ACE_Handler::handle_connect() callback. + */ +class ACE_Export ACE_Asynch_Connect : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Connect (void); + + /// Destructor. + virtual ~ACE_Asynch_Connect (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. + * + * @note @arg handle is ignored and should be @c ACE_INVALID_HANDLE. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous Connect. + */ + int connect (ACE_HANDLE connect_handle, + const ACE_Addr & remote_sap, + const ACE_Addr & local_sap, + int reuse_addr, + const void *act=0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Delegation/implementation class that all methods will be + /// forwarded to. + ACE_Asynch_Connect_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * handler when the asynchronous connect completes. + * + * This class has all the information necessary for the + * handler to uniquely identify the completion of the + * asynchronous connect. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Connect_Result; + friend class ACE_WIN32_Asynch_Connect_Result; + + public: + + /// I/O handle for the connection. + ACE_HANDLE connect_handle (void) const; + + /// Get the implementation. + ACE_Asynch_Connect_Result_Impl *implementation (void) const; + + protected: + /// Contructor. Implementation will not be deleted. + Result (ACE_Asynch_Connect_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// Impelmentation class. + ACE_Asynch_Connect_Result_Impl *implementation_; + }; +}; + +// Forward declarations +class ACE_Asynch_Transmit_File_Result_Impl; +class ACE_Asynch_Transmit_File_Impl; + +/** + * @class ACE_Asynch_Transmit_File + * + * @brief This class is a factory for starting off asynchronous + * transmit files on a stream. + * + * Once {open} is called, multiple asynchronous {transmit_file}s + * can started using this class. A + * ACE_Asynch_Transmit_File::Result will be passed back to the + * {handler} when the asynchronous transmit file completes + * through the {ACE_Handler::handle_transmit_file} callback. + * The transmit_file function transmits file data over a + * connected network connection. The function uses the operating + * system's cache manager to retrieve the file data. This + * function provides high-performance file data transfer over + * network connections. This function would be of great use in + * a Web Server, Image Server, etc. + */ +class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation +{ + +public: + // Forward declarations + class Header_And_Trailer; + + /// A do nothing constructor. + ACE_Asynch_Transmit_File (void); + + /// Destructor. + virtual ~ACE_Asynch_Transmit_File (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** + * This starts off an asynchronous transmit file. The {file} is a + * handle to an open file. {header_and_trailer} is a pointer to a + * data structure that contains pointers to data to send before and + * after the file data is sent. Set this parameter to 0 if you only + * want to transmit the file data. Upto {bytes_to_write} will be + * written to the {socket}. If you want to send the entire file, + * let {bytes_to_write} = 0. {bytes_per_send} is the size of each + * block of data sent per send operation. Please read the Win32 + * documentation on what the flags should be. Priority of the + * operation is specified by {priority}. On POSIX4-Unix, this is + * supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, this is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + int transmit_file (ACE_HANDLE file, + Header_And_Trailer *header_and_trailer = 0, + size_t bytes_to_write = 0, + unsigned long offset = 0, + unsigned long offset_high = 0, + size_t bytes_per_send = 0, + unsigned long flags = 0, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// The implementation class. + ACE_Asynch_Transmit_File_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous transmit file completes. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous transmit file. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Transmit_File_Result; + friend class ACE_WIN32_Asynch_Transmit_File_Result; + + public: + /// Socket used for transmitting the file. + ACE_HANDLE socket (void) const; + + /// File from which the data is read. + ACE_HANDLE file (void) const; + + /// Header and trailer data associated with this transmit file. + Header_And_Trailer *header_and_trailer (void) const; + + /// The number of bytes which were requested at the start of the + /// asynchronous transmit file. + size_t bytes_to_write (void) const; + + /// Number of bytes per send requested at the start of the transmit + /// file. + size_t bytes_per_send (void) const; + + /// Flags which were passed into transmit file. + unsigned long flags (void) const; + + /// Get the implementation class. + ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const; + + protected: + /// Constructor. + Result (ACE_Asynch_Transmit_File_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// The implementation class. + ACE_Asynch_Transmit_File_Result_Impl *implementation_; + }; + +/** + * @class Header_And_Trailer + * + * @brief The class defines a data structure that contains pointers + * to data to send before and after the file data is sent. + * + * This class provides a wrapper over TRANSMIT_FILE_BUFFERS + * and provided a consistent use of ACE_Message_Blocks. + */ + class ACE_Export Header_And_Trailer + { + + public: + /// Constructor. + Header_And_Trailer (ACE_Message_Block *header = 0, + size_t header_bytes = 0, + ACE_Message_Block *trailer = 0, + size_t trailer_bytes = 0); + + /// Destructor + virtual ~Header_And_Trailer (void); + + /// This method allows all the member to be set in one fell swoop. + void header_and_trailer (ACE_Message_Block *header = 0, + size_t header_bytes = 0, + ACE_Message_Block *trailer = 0, + size_t trailer_bytes = 0); + + /// Get header which goes before the file data. + ACE_Message_Block *header (void) const; + + /// Set header which goes before the file data. + void header (ACE_Message_Block *message_block); + + /// Get size of the header data. + size_t header_bytes (void) const; + + /// Set size of the header data. + void header_bytes (size_t bytes); + + /// Get trailer which goes after the file data. + ACE_Message_Block *trailer (void) const; + + /// Set trailer which goes after the file data. + void trailer (ACE_Message_Block *message_block); + + /// Get size of the trailer data. + size_t trailer_bytes (void) const; + + /// Set size of the trailer data. + void trailer_bytes (size_t bytes); + + /// Conversion routine. + ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void); + + protected: + /// Header data. + ACE_Message_Block *header_; + + /// Size of header data. + size_t header_bytes_; + + /// Trailer data. + ACE_Message_Block *trailer_; + + /// Size of trailer data. + size_t trailer_bytes_; + + /// Target data structure. + ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_; + }; +}; + + +// Forward declarations +class ACE_Asynch_Read_Dgram_Result_Impl; +class ACE_Asynch_Read_Dgram_Impl; +class ACE_Addr; + +/** + * @class ACE_Asynch_Read_Dgram + * + * @brief This class is a factory for starting off asynchronous reads + * on a UDP socket. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {read}s can be + * started using this class. An ACE_Asynch_Read_Dgram::Result + * will be passed back to the {handler} when the asynchronous + * reads completes through the {ACE_Handler::handle_read_dgram} + * callback. + */ +class ACE_Export ACE_Asynch_Read_Dgram : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Read_Dgram (void); + + /// Destructor + virtual ~ACE_Asynch_Read_Dgram (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** This starts off an asynchronous read. Upto + * {message_block->total_size()} will be read and stored in the + * {message_block}. {message_block}'s {wr_ptr} will be updated to reflect + * the added bytes if the read operation is successfully completed. + * Return code of 1 means immediate success and {number_of_bytes_recvd} + * will contain number of bytes read. The {ACE_Handler::handle_read_dgram} + * method will still be called. Return code of 0 means the IO will + * complete proactively. Return code of -1 means there was an error, use + * errno to get the error code. + * + * Scatter/gather is supported on WIN32 by using the {message_block->cont()} + * method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto + * {message_block->size()} bytes will be read into each {message block} for + * a total of {message_block->total_size()} bytes. All {message_block}'s + * {wr_ptr}'s will be updated to reflect the added bytes for each + * {message_block} + * + * Priority of the operation is specified by {priority}. On POSIX4-Unix, + * this is supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, {priority} is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + ssize_t recv (ACE_Message_Block *message_block, + size_t &number_of_bytes_recvd, + int flags, + int protocol_family = PF_INET, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Implementation class that all methods will be forwarded to. + ACE_Asynch_Read_Dgram_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is the class which will be passed back to the + * {handler} when the asynchronous read completes. This class + * forwards all the methods to the implementation classes. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous read. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Read_Dgram_Result; + friend class ACE_WIN32_Asynch_Read_Dgram_Result; + + public: + + /// The number of bytes which were requested at the start of the + /// asynchronous read. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data + ACE_Message_Block *message_block (void) const; + + /// The flags used in the read + int flags (void) const; + + /// The address of where the packet came from + int remote_address (ACE_Addr& addr) const; + + /// I/O handle used for reading. + ACE_HANDLE handle (void) const; + + /// Get the implementation class. + ACE_Asynch_Read_Dgram_Result_Impl *implementation (void) const; + + protected: + /// Constructor. + Result (ACE_Asynch_Read_Dgram_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// The implementation class. + ACE_Asynch_Read_Dgram_Result_Impl *implementation_; + }; +}; + +// Forward declarations +class ACE_Asynch_Write_Dgram_Impl; +class ACE_Asynch_Write_Dgram_Result_Impl; + +/** + * @class ACE_Asynch_Write_Dgram + * + * @brief This class is a factory for starting off asynchronous writes + * on a UDP socket. This class forwards all methods to its + * implementation class. + * + * Once {open} is called, multiple asynchronous {writes}s can + * started using this class. An ACE_Asynch_Write_Dgram::Result + * will be passed back to the {handler} when the asynchronous + * write completes through the + * {ACE_Handler::handle_write_dgram} callback. + */ +class ACE_Export ACE_Asynch_Write_Dgram : public ACE_Asynch_Operation +{ + +public: + /// A do nothing constructor. + ACE_Asynch_Write_Dgram (void); + + /// Destructor. + virtual ~ACE_Asynch_Write_Dgram (void); + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If ({handle} == ACE_INVALID_HANDLE), + * {ACE_Handler::handle} will be called on the {handler} to get the + * correct handle. + */ + int open (ACE_Handler &handler, + ACE_HANDLE handle = ACE_INVALID_HANDLE, + const void *completion_key = 0, + ACE_Proactor *proactor = 0); + + /** This starts off an asynchronous send. Upto + * {message_block->total_length()} will be sent. {message_block}'s + * {rd_ptr} will be updated to reflect the sent bytes if the send operation + * is successfully completed. + * Return code of 1 means immediate success and {number_of_bytes_sent} + * is updated to number of bytes sent. The {ACE_Handler::handle_write_dgram} + * method will still be called. Return code of 0 means the IO will + * complete proactively. Return code of -1 means there was an error, use + * errno to get the error code. + * + * Scatter/gather is supported on WIN32 by using the {message_block->cont()} + * method. Up to ACE_IOV_MAX {message_block}'s are supported. Upto + * {message_block->length()} bytes will be sent from each {message block} + * for a total of {message_block->total_length()} bytes. All + * {message_block}'s {rd_ptr}'s will be updated to reflect the bytes sent + * from each {message_block}. + * + * Priority of the operation is specified by {priority}. On POSIX4-Unix, + * this is supported. Works like {nice} in Unix. Negative values are not + * allowed. 0 means priority of the operation same as the process + * priority. 1 means priority of the operation is one less than + * process. And so forth. On Win32, this argument is a no-op. + * {signal_number} is the POSIX4 real-time signal number to be used + * for the operation. {signal_number} ranges from ACE_SIGRTMIN to + * ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems. + */ + ssize_t send (ACE_Message_Block *message_block, + size_t &number_of_bytes_sent, + int flags, + const ACE_Addr& remote_addr, + const void *act = 0, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Return the underlying implementation class. + // (this should be protected...) + virtual ACE_Asynch_Operation_Impl *implementation (void) const; + +protected: + /// Implementation class that all methods will be forwarded to. + ACE_Asynch_Write_Dgram_Impl *implementation_; + +public: +/** + * @class Result + * + * @brief This is that class which will be passed back to the + * {handler} when the asynchronous write completes. This class + * forwards all the methods to the implementation class. + * + * This class has all the information necessary for the + * {handler} to uniquiely identify the completion of the + * asynchronous write. + */ + class ACE_Export Result : public ACE_Asynch_Result + { + + /// The concrete implementation result classes only construct this + /// class. + friend class ACE_POSIX_Asynch_Write_Dgram_Result; + friend class ACE_WIN32_Asynch_Write_Dgram_Result; + + public: + + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write (void) const; + + /// Message block which contains the sent data + ACE_Message_Block *message_block (void) const; + + /// The flags using in the write + int flags (void) const; + + /// I/O handle used for writing. + ACE_HANDLE handle (void) const; + + /// Get the implementation class. + ACE_Asynch_Write_Dgram_Result_Impl *implementation (void) const; + + protected: + /// Constructor. + Result (ACE_Asynch_Write_Dgram_Result_Impl *implementation); + + /// Destructor. + virtual ~Result (void); + + /// Implementation class. + ACE_Asynch_Write_Dgram_Result_Impl *implementation_; + }; +}; + + +/** + * @class ACE_Handler + * + * @brief This base class defines the interface for receiving the + * results of asynchronous operations. + * + * Subclasses of this class will fill in appropriate methods. + */ +class ACE_Export ACE_Handler +{ +public: + /// A do nothing constructor. + ACE_Handler (void); + + /// A do nothing constructor which allows proactor to be set to \<p\>. + ACE_Handler (ACE_Proactor *p); + + /// Virtual destruction. + virtual ~ACE_Handler (void); + + /// This method will be called when an asynchronous read completes on + /// a stream. + virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); + + /// This method will be called when an asynchronous write completes + /// on a UDP socket. + virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result); + + /// This method will be called when an asynchronous read completes on + /// a UDP socket. + virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result); + + /// This method will be called when an asynchronous write completes + /// on a stream. + virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result); + + /// This method will be called when an asynchronous read completes on + /// a file. + virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result); + + /// This method will be called when an asynchronous write completes + /// on a file. + virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result); + + /// This method will be called when an asynchronous accept completes. + virtual void handle_accept (const ACE_Asynch_Accept::Result &result); + + /// This method will be called when an asynchronous connect completes. + virtual void handle_connect (const ACE_Asynch_Connect::Result &result); + + /// This method will be called when an asynchronous transmit file + /// completes. + virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result); + + /// Called when timer expires. {tv} was the requested time value and + /// {act} is the ACT passed when scheduling the timer. + virtual void handle_time_out (const ACE_Time_Value &tv, + const void *act = 0); + + /** + * This is method works with the {run_event_loop} of the + * ACE_Proactor. A special {Wake_Up_Completion} is used to wake up + * all the threads that are blocking for completions. + */ + virtual void handle_wakeup (void); + + /// Get the proactor associated with this handler. + ACE_Proactor *proactor (void); + + /// Set the proactor. + void proactor (ACE_Proactor *p); + + /** + * Get the I/O handle used by this {handler}. This method will be + * called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is + * passed to {open}. + */ + virtual ACE_HANDLE handle (void) const; + + /// Set the ACE_HANDLE value for this Handler. + virtual void handle (ACE_HANDLE); + + /** + * @class Proxy + * + * @brief The Proxy class acts as a proxy for dispatch of completions + * to operations issued for the associated handler. It allows the handler + * to be deleted while operations are outstanding. The proxy must be used + * to get the ACE_Handler pointer for dispatching, and if it's 0, the + * handler is no longer valid and the result should not be dispatched. + */ + class ACE_Export Proxy + { + public: + Proxy (ACE_Handler *handler) : handler_ (handler) {}; + void reset (void) { this->handler_ = 0; }; + ACE_Handler *handler (void) { return this->handler_; }; + private: + ACE_Handler *handler_; + }; + typedef ACE_Refcounted_Auto_Ptr<Proxy, ACE_SYNCH_MUTEX> + Proxy_Ptr; + + Proxy_Ptr &proxy (void); + +protected: + /// The proactor associated with this handler. + ACE_Proactor *proactor_; + + /// The ACE_HANDLE in use with this handler. + ACE_HANDLE handle_; + + /// Refers to proxy for this handler. + ACE_Refcounted_Auto_Ptr<Proxy, ACE_SYNCH_MUTEX> proxy_; + + ACE_UNIMPLEMENTED_FUNC (ACE_Handler (const ACE_Handler &)) + ACE_UNIMPLEMENTED_FUNC (ACE_Handler operator= (const ACE_Handler &)) +}; + +// Forward declarations +class ACE_INET_Addr; + +// Forward declarations +template <class HANDLER> +class ACE_Asynch_Acceptor; + +/** + * @class ACE_Service_Handler + * + * @brief This base class defines the interface for the + * ACE_Asynch_Acceptor to call into when new connection are + * accepted. + * + * Subclasses of this class will fill in appropriate methods to + * define application specific behavior. + */ +class ACE_Export ACE_Service_Handler : public ACE_Handler +{ + + /// The Acceptor is the factory and therefore should have special + /// privileges. + friend class ACE_Asynch_Acceptor<ACE_Service_Handler>; + +public: + /// A do nothing constructor. + ACE_Service_Handler (void); + + /// Virtual destruction. + virtual ~ACE_Service_Handler (void); + + /** + * {open} is called by ACE_Asynch_Acceptor to initialize a new + * instance of ACE_Service_Handler that has been created after the + * new connection is accepted. The handle for the new connection is + * passed along with the initial data that may have shown up. + */ + virtual void open (ACE_HANDLE new_handle, + ACE_Message_Block &message_block); + + // protected: + // This should be corrected after the correct semantics of the + // friend has been figured out. + + /// Called by ACE_Asynch_Acceptor to pass the addresses of the new + /// connections. + virtual void addresses (const ACE_INET_Addr &remote_address, + const ACE_INET_Addr &local_address); + + /// Called by ACE_Asynch_Acceptor to pass the act. + virtual void act (const void *); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/ +#include /**/ "ace/post.h" +#endif /* ACE_ASYNCH_IO_H */ |