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authorWilliam R. Otte <wotte@dre.vanderbilt.edu>2008-03-04 14:51:23 +0000
committerWilliam R. Otte <wotte@dre.vanderbilt.edu>2008-03-04 14:51:23 +0000
commit99aa8c60282c7b8072eb35eb9ac815702f5bf586 (patch)
treebda96bf8c3a4c2875a083d7b16720533c8ffeaf4 /ACE/ace/CORBA_macros.h
parentc4078c377d74290ebe4e66da0b4975da91732376 (diff)
downloadATCD-99aa8c60282c7b8072eb35eb9ac815702f5bf586.tar.gz
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+// -*- C++ -*-
+
+// ============================================================================
+/**
+ * @file CORBA_macros.h
+ *
+ * $Id$
+ *
+ * Writing code that is portable between platforms with or without
+ * native C++ exceptions is hard. The following macros offer some
+ * help on this task, mostly oriented to making the ORB code and the
+ * IDL generated code portable.
+ *
+ * @author Nanbor Wang <nanbor@cs.wustl.edu>
+ * @author Aniruddha Gokhale <gokhale@sahyadri.research.bell-labs.com>
+ * @author Carlos O'Ryan <coryan@uci.edu>, et al.
+ */
+// ============================================================================
+
+// Macros for handling CORBA exceptions.
+
+#ifndef ACE_CORBA_MACROS_H
+#define ACE_CORBA_MACROS_H
+
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/config-all.h"
+
+# if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+# endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#define ACE_ENV_POLLUTE_NAMES
+
+#include "ace/Exception_Macros.h"
+
+// The Windows MFC exception mechanism requires that a caught CException
+// (including the CMemoryException in use here) be freed using its Delete()
+// method. Thus, when MFC is in use and we're catching exceptions as a result
+// of new(), the exception's Delete() method has to be called. No other
+// platform imposes this sort of restriction/requirement. The Windows
+// config stuff (at least for MSVC/MFC) defines a ACE_del_bad_alloc macro
+// that works with its ACE_bad_alloc macro to implement this cleanup
+// requirement. Since no other platform requires this, define it as
+// empty here.
+#if !defined (ACE_del_bad_alloc)
+# define ACE_del_bad_alloc
+#endif
+
+#if !defined (ACE_LACKS_DEPRECATED_MACROS)
+
+// If you wish to you use these macros for emulating exceptions on
+// platforms which lack native exception support, you need to do the
+// following:
+// 1. Define a class Exception. You can name it as you please. This class
+// should be at the root of the inheritance hierarchy of all the
+// exceptions used in your application. It should define at a minimum
+// the following pure virtual methods:
+// a) _downcast () - Which allows narrowing of the base exception type to a
+// derived type.
+// b) _raise() - Which throws an exception of type Exception.
+//
+// Classes which derive from these should implement these operations.
+//
+// 2. Define a class Environment. You can name it as you please. This class
+// is an exception holder. This class is always on the stack. It should
+// support at a minimum the following methods:
+// a) exception() - Which returns the Exception held in the current
+// Environment.
+// b) exception (Exception* foo) - Which replaces/sets the Exception
+// held in the current Environment with foo.
+// b) clear() - Which resets a particular instance of Environment.
+// c) A copy constructor and an assignment operator.
+//
+// Note that the above description assumes that you use the following
+// macros only within a particular domain. For example, if your
+// application has to interoperate across domains, then you need to define
+// an exception adapter to translate exceptions from one domain to
+// exceptions in the other. Please refer to Stroustrup's book on how to do
+// this. If your use case is this complex, you would be better off with
+// going with native exceptions rather than emulated exceptions, though
+// the macros should still work if you defined your adapter class as
+// ACE_EXCEPTION_TYPE.
+
+
+// The following macros assume that an environment variable is passed
+// in/out of each function that can throw an exception. The type of the
+// environment variable is defined by ACE_ENV_TYPE.
+
+#if !defined (ACE_ENV_TYPE)
+# define ACE_ENV_TYPE CORBA::Environment
+#endif /* ACE_ENV_TYPE */
+
+// The name of the variable is defined by ACE_TRY_ENV. Below is the name
+// that we use by default. If you wish to change it you can redefine
+// ACE_TRY_ENV to change the default name. Also ACE_ADOPT_ENV allows the
+// use of non-standard name within a scope.
+
+#if !defined (ACE_TRY_ENV)
+# define ACE_TRY_ENV _ACE_CORBA_Environment_variable
+#endif /* ACE_TRY_ENV */
+
+// The base type of Exception from which all the other exception types are
+// derived. You can set this to any type as you please. By default, it is
+// set to CORBA::Exception.
+
+#if !defined (ACE_EXCEPTION_TYPE)
+# define ACE_EXCEPTION_TYPE CORBA::Exception
+#endif /* ACE_EXCEPTION_TYPE */
+
+// This method is used to get the default value of the Environment
+// variable. In the case of TAO, this variable is part of the TSS ORB
+// resources and the method TAO_default_environment() returns the
+// Environment variable.
+
+#if !defined (ACE_DEFAULT_GET_ENV_METHOD)
+# define ACE_DEFAULT_GET_ENV_METHOD TAO_default_environment
+#endif /* ACE_DEFAULT_GET_ENV_METHOD */
+
+// This is the exception caught by ACE_CATCHANY.
+#if !defined (ACE_ANY_EXCEPTION)
+# define ACE_ANY_EXCEPTION ex
+#endif /* ACE_ANY_EXCEPTION */
+
+// Declare a new environment variable on the stack. The type of the
+// environment variable is determined by ACE_ENV_TYPE.
+#if defined (ACE_USES_NATIVE_EXCEPTIONS)
+// Don't instantiate an emulated exception environment at all when
+// using native C++ exception support. It won't be used.
+# define ACE_DECLARE_NEW_ENV
+#else
+# define ACE_DECLARE_NEW_ENV \
+ ACE_ENV_TYPE ACE_TRY_ENV
+#endif /* ACE_USES_NATIVE_EXCEPTIONS */
+
+// Provided for backward compatibility purposes. Don't use it in new code.
+// Use the definition above along with defining ACE_ENV_TYPE.
+
+#if defined (ACE_ENV_POLLUTE_NAMES)
+# define ACE_DECLARE_NEW_CORBA_ENV ACE_DECLARE_NEW_ENV
+#endif /* ACE_ENV_POLLUTE_NAMES */
+
+#if defined (ACE_USES_NATIVE_EXCEPTIONS)
+// -----------------------------------------------------------------
+
+// Provided for backward compatibility purposes. Don't use it in new code.
+#if defined (ACE_ENV_POLLUTE_NAMES)
+# define ACE_ADOPT_CORBA_ENV(ENV)
+#endif /* ACE_ENV_POLLUTE_NAMES */
+
+#define ACE_ADOPT_ENV (ENV)
+
+// No need to check. Native exceptions handle the control flow
+// automatically when an exception occurs.
+# define ACE_CHECK
+
+// Used when the function requires a return value.
+# define ACE_CHECK_RETURN(RETV)
+
+// ACE_THROW_INT should not be used by the user.
+# define ACE_THROW_INT(EXCEPTION) \
+ throw EXCEPTION
+
+// Throwing an exception is easy. These two macros should _NOT_ be
+// used within try blocks.
+# define ACE_THROW(EXCEPTION) \
+ throw EXCEPTION
+
+// Throwing an exception when the function requires a return value.
+# define ACE_THROW_RETURN(EXCEPTION,RETV) \
+ throw EXCEPTION
+
+// For compilers with native exceptions, we can simply use try to try. ;-)
+// do {} while (0) is required to avoid compilation warnings.
+# define ACE_TRY \
+ do \
+ { \
+ try \
+ {
+# define ACE_TRY_NEW_ENV \
+ do \
+ { \
+ try \
+ {
+# define ACE_TRY_EX(LABEL) \
+ do \
+ { \
+ try \
+ {
+
+// No need to check for exceptions within try block for compilers with
+// native exceptions.
+# define ACE_TRY_CHECK
+# define ACE_TRY_CHECK_EX(LABEL)
+
+// Likewise, throwing exceptions within try blocks is easy.
+# define ACE_TRY_THROW(EXCEPTION) throw EXCEPTION
+# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) throw EXCEPTION
+
+// Same thing for catch.
+# define ACE_CATCH(EXCEPTION,VAR) \
+ } \
+ catch (EXCEPTION & VAR) \
+ { \
+ ACE_UNUSED_ARG (VAR);
+
+# define ACE_CATCHANY \
+ ACE_CATCH(ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
+
+# define ACE_CATCHALL \
+ } \
+ catch (...) \
+ {
+
+# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
+# define ACE_RETHROW throw
+# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
+
+// Rethrowing the exception from catch blocks.
+# define ACE_RE_THROW throw
+# define ACE_RE_THROW_EX(LABEL) throw
+
+// Close the catch block.
+# define ACE_ENDTRY \
+ } \
+ } while (0)
+
+#else /* ! ACE_USES_NATIVE_EXCEPTIONS */
+// -----------------------------------------------------------------
+
+// When handling compilers without native exceptions, things get a bit
+// hairy. Exceptions are simulated using ACE_ENV_TYPE. The trick here is to
+// make sure the flow-of-control can simulate the case when native
+// exceptions occur...
+
+#if defined (ACE_ENV_POLLUTE_NAMES)
+# define ACE_ADOPT_CORBA_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
+#endif /* ACE_ENV_POLLUTE_NAMES */
+
+# define ACE_ADOPT_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
+
+// Follow every statement that could throw exceptions with ACE_CHECK or
+// ACE_CHECK_RETURN. These two macros should _NOT_ be used within try
+// blocks. Use ACE_TRY_CHECK or ACE_TRY_CHECK_EX instead.
+# define ACE_CHECK \
+ if (ACE_TRY_ENV . exception () != 0) \
+ return
+// When function requires a return value
+# define ACE_CHECK_RETURN(RETV) \
+ if (ACE_TRY_ENV . exception () != 0) \
+ return RETV
+
+// ACE_THROW_INT should not be used by the user.
+# define ACE_THROW_INT(EXCEPTION) ACE_TRY_ENV.exception (new EXCEPTION)
+
+// Throwing exceptions will inevitably cause a return from the current
+// function. These two macros should _NOT_ be used within try blocks. Use
+// ACE_TRY_THROW or ACE_TRY_THROW_EX instead.
+# define ACE_THROW(EXCEPTION) \
+ do \
+ { \
+ ACE_TRY_ENV.exception (new EXCEPTION); \
+ return; \
+ } while (0)
+
+# define ACE_THROW_RETURN(EXCEPTION,RETV) \
+ do \
+ { \
+ ACE_TRY_ENV.exception (new EXCEPTION); \
+ return RETV; \
+ } while (0)
+
+// ACE_TRY sets up flags to control program flow. ACE_TRY_FLAG acts like a
+// one-shot flip-flop. When an exception occurs (detected using
+// ACE_TRY_CHECK,) ACE_TRY_FLAG will be reset and the control goes back
+// into ACE_TRY_LABEL. Since ACE_TRY_FLAG is reset, the try block won't get
+// executed again and the control proceeds to the following catch blocks.
+// ACE_EXCEPTION_NOT_CAUGHT flag is used to prevent catching an exception
+// twice. This macro assumes there's already an ACE_ENV_TYPE variable
+// ACE_TRY_ENV defined (which should be the case normally)
+# define ACE_TRY \
+ do { \
+ int ACE_TRY_FLAG = 1; \
+ int ACE_EXCEPTION_NOT_CAUGHT = 1; \
+ ACE_TRY_LABEL: \
+ if (ACE_TRY_FLAG) \
+ do {
+
+// ACE_TRY_NEW_ENV functions like the macro ACE_TRY but defines a new
+// ACE_ENV_TYPE variable ACE_TRY_ENV. It is most often used in the outer
+// most function where no ACE_TRY_ENV is available.
+# define ACE_TRY_NEW_ENV \
+ do { \
+ ACE_DECLARE_NEW_ENV;\
+ int ACE_TRY_FLAG = 1; \
+ int ACE_EXCEPTION_NOT_CAUGHT = 1; \
+ ACE_TRY_LABEL: \
+ if (ACE_TRY_FLAG) \
+ do {
+
+// ACE_TRY_EX works exactly like ACE_TRY macro except the label used in the
+// try block is customizable to avoid name clashing. It should be used when
+// nested try blocks or multiple try blocks are required, in the same
+// function.
+# define ACE_TRY_EX(LABEL) \
+ do { \
+ int ACE_TRY_FLAG = 1; \
+ int ACE_EXCEPTION_NOT_CAUGHT = 1; \
+ ACE_TRY_LABEL ## LABEL: \
+ if (ACE_TRY_FLAG) \
+ do {
+
+// Check for exceptions within try blocks.
+# define ACE_TRY_CHECK \
+ { \
+ if (ACE_TRY_ENV.exception () != 0) \
+ { \
+ ACE_TRY_FLAG = 0; \
+ goto ACE_TRY_LABEL; \
+ } \
+ }
+
+// Checking exception within EX try blocks.
+# define ACE_TRY_CHECK_EX(LABEL) \
+ { \
+ if (ACE_TRY_ENV.exception () != 0) \
+ { \
+ ACE_TRY_FLAG = 0; \
+ goto ACE_TRY_LABEL ## LABEL; \
+ } \
+ }
+
+// Throwing exception within TRY blocks.
+# define ACE_TRY_THROW(EXCEPTION) \
+ { \
+ ACE_TRY_ENV.exception (new EXCEPTION); \
+ ACE_TRY_FLAG = 0; \
+ goto ACE_TRY_LABEL; \
+ }
+
+# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) \
+ { \
+ ACE_TRY_ENV.exception (new EXCEPTION); \
+ ACE_TRY_FLAG = 0; \
+ goto ACE_TRY_LABEL ## LABEL; \
+ }
+
+// When exceptions occur or try block finishes execution without exception,
+// control will continue in the catch block. This macro first checks if
+// there's any uncaught exception left. If all the conditions are met, we
+// have caught an exception. It then resets ACE_EXCEPTION_NOT_CAUGHT to
+// prevent subsequent catch blocks from catching the same exception again,
+// and extracts out the underlying exception in ACE_TRY_ENV. We also make a
+// copy of ACE_TRY_ENV in ACE_CAUGHT_ENV, in case we want to rethrow the
+// exception. ACE_TRY_ENV is cleared out after the exception is caught so
+// you should not use ACE_TRY_ENV within the catch block(You should use the
+// exception directly).
+# define ACE_CATCH(TYPE,VAR) \
+ } while (0); \
+ do \
+ if (ACE_TRY_ENV.exception () != 0 && ACE_EXCEPTION_NOT_CAUGHT && \
+ TYPE::_downcast(ACE_TRY_ENV.exception ()) != 0) \
+ { \
+ ACE_ENV_TYPE ACE_CAUGHT_ENV = ACE_TRY_ENV;\
+ ACE_EXCEPTION_NOT_CAUGHT = 0; \
+ TYPE &VAR = *TYPE::_downcast (ACE_CAUGHT_ENV.exception ()); \
+ ACE_UNUSED_ARG (VAR); \
+ ACE_TRY_ENV.clear ();
+
+// ACE_CATCHANY uses ACE_CATCH to catch all exceptions derived from
+// ACE_EXCEPTION_TYPE
+# define ACE_CATCHANY ACE_CATCH (ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
+
+// Since there's no other exception for compilers without exception
+// support, we simply catch all ACE_EXCEPTION_TYPE exceptions for
+// ACE_CATCHALL.
+# define ACE_CATCHALL ACE_CATCHANY
+
+# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
+# define ACE_RETHROW \
+ do \
+ ACE_TRY_ENV = ACE_CAUGHT_ENV; \
+ while (0)
+# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
+
+// Rethrowing exception within catch blocks. Notice that we depend on the
+// ACE_CHECK/ACE_CHECK_RETURN following the ACE_ENDTRY, or ACE_TRY_CHECK/
+// ACE_TRY_CHECK_EX following the ACE_ENDTRY when the catch block is within
+// another try block, to do the "Right Thing[TM]."
+# define ACE_RE_THROW \
+ do {\
+ ACE_TRY_ENV = ACE_CAUGHT_ENV; \
+ goto ACE_TRY_LABEL; \
+ } while (0)
+# define ACE_RE_THROW_EX(LABEL) \
+ do {\
+ ACE_TRY_ENV = ACE_CAUGHT_ENV; \
+ goto ACE_TRY_LABEL ## LABEL; \
+ } while (0)
+
+// Close the try block. Since exceptions may not get caught, and exceptions
+// can also be rethrown from the catch block, it's always a good idea to
+// follow ACE_ENDTRY with ACE_CHECK or ACE_TRY_CHECK (depending on the
+// context.)
+# define ACE_ENDTRY \
+ } while (0); \
+ } while (0)
+
+#endif /* ! ACE_USES_NATIVE_EXCEPTIONS */
+
+#endif /* !ACE_LACKS_DEPRECATED_MACROS */
+
+// ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS.
+#if defined(ACE_NEW_THROWS_EXCEPTIONS)
+
+# if defined (ACE_HAS_NEW_NOTHROW)
+
+# define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
+ do { POINTER = new (ACE_nothrow) CONSTRUCTOR; \
+ if (POINTER == 0) { throw EXCEPTION; } \
+ } while (0)
+
+# else
+
+# define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
+ do { try { POINTER = new CONSTRUCTOR; } \
+ catch (ACE_bad_alloc) { ACE_del_bad_alloc throw EXCEPTION; } \
+ } while (0)
+
+# endif /* ACE_HAS_NEW_NOTHROW */
+
+#else /* ! ACE_NEW_THROWS_EXCEPTIONS */
+
+# define ACE_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
+ do { POINTER = new CONSTRUCTOR; \
+ if (POINTER == 0) { throw EXCEPTION; } \
+ } while (0)
+
+#endif /* ACE_NEW_THROWS_EXCEPTIONS */
+
+# define ACE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
+ ACE_Guard< MUTEX > OBJ (LOCK); \
+ if (OBJ.locked () == 0) throw EXCEPTION;
+
+# define ACE_READ_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
+ ACE_Read_Guard< MUTEX > OBJ (LOCK); \
+ if (OBJ.locked () == 0) throw EXCEPTION;
+
+# define ACE_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
+ ACE_Write_Guard< MUTEX > OBJ (LOCK); \
+ if (OBJ.locked () == 0) throw EXCEPTION;
+
+#if !defined (ACE_LACKS_DEPRECATED_MACROS)
+
+//@{
+/**
+ * @name Native C++ exceptions portability macros.
+ *
+ * The following macros are used to write code portable between platforms
+ * with and without native C++ exception support. Their main goal is to
+ * hide the presence of the ACE_ENV_TYPE argument, but they collaborate
+ * with the ACE_TRY_* macros to emulate the try/catch blocks.
+ */
+
+/// Define a macro to emit code only when ACE_ENV_TYPE is used
+#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACE_ENV_BKWD_COMPAT)
+# define ACE_ENV_EMIT_CODE(X) X
+#else
+# define ACE_ENV_EMIT_CODE(X)
+#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACE_ENV_BKWD_COMPAT */
+
+/// Another macro to emit code only when ACE_ENV_TYPE is used
+#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACE_ENV_BKWD_COMPAT)
+# define ACE_ENV_EMIT_CODE2(X,Y) X,Y
+#else
+# define ACE_ENV_EMIT_CODE2(X,Y)
+#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACE_ENV_BKWD_COMPAT */
+
+/// Helper macro
+#define ACE_ENV_EMIT_DUMMY
+
+/// Declare a ACE_ENV_TYPE argument as the last argument of a
+/// function
+/**
+ * Normally this macro is used as follows:
+ *
+ * <CODE>void my_funct (int x, int y ACE_ENV_ARG_DECL);</CODE>
+ *
+ * Its purpose is to provide developers (and users) with a mechanism to
+ * write code that is portable to platforms with and without native C++
+ * exceptions.
+ */
+#define ACE_ENV_ARG_DECL \
+ ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
+ ACE_ENV_TYPE &ACE_TRY_ENV)
+
+/// Declare a ACE_ENV_TYPE argument with the default value obtained from
+/// the ORB/application.
+/**
+ * It is similar to ACE_ENV_ARG_DECL. The name of the default environment
+ * getter method needs to be changed when switching ORBs or when used with
+ * another application.
+ */
+#define ACE_ENV_ARG_DECL_WITH_DEFAULTS \
+ ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
+ ACE_ENV_TYPE &ACE_TRY_ENV = \
+ ACE_DEFAULT_GET_ENV_METHOD ())
+
+/// Declare a ACE_ENV_TYPE argument that is not used by the
+/// function definition.
+/**
+ * Similar to ACE_ENV_ARG_DECL, but the formal parameter name is dropped to
+ * avoid warnings about unused parameters
+ */
+#define ACE_ENV_ARG_DECL_NOT_USED \
+ ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
+ ACE_ENV_TYPE &)
+
+/// Declare a ACE_ENV_TYPE argument for methods that do not take any other
+/// parameters
+#define ACE_ENV_SINGLE_ARG_DECL \
+ ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &ACE_TRY_ENV)
+
+/// Declare a ACE_ENV_TYPE argument with a default value for methods that
+/// do not take any other parameters. The name of the default environment
+/// getter method needs to be changed when switching ORBs or when used in
+/// another application.
+#define ACE_ENV_SINGLE_ARG_DECL_WITH_DEFAULTS \
+ ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &ACE_TRY_ENV = \
+ ACE_DEFAULT_GET_ENV_METHOD ())
+
+/// Declare a ACE_ENV_TYPE argument for methods which don't use it.
+#define ACE_ENV_SINGLE_ARG_DECL_NOT_USED \
+ ACE_ENV_EMIT_CODE(ACE_ENV_TYPE &)
+
+/// Use the ACE_ENV_TYPE argument in a nested call
+#define ACE_ENV_ARG_PARAMETER \
+ ACE_ENV_EMIT_CODE2(ACE_ENV_EMIT_DUMMY, \
+ ACE_TRY_ENV)
+
+/// Use the ACE_ENV_TYPE argument in a nested call, assuming that the
+/// called function takes only the ACE_TRY_ENV argument.
+#define ACE_ENV_SINGLE_ARG_PARAMETER \
+ ACE_ENV_EMIT_CODE(ACE_TRY_ENV)
+
+/// Eliminate unused argument warnings about ACE_TRY_ENV
+#define ACE_ENV_ARG_NOT_USED \
+ ACE_ENV_EMIT_CODE(ACE_UNUSED_ARG(ACE_TRY_ENV))
+//@}
+
+#if !defined (ACE_USES_NATIVE_EXCEPTIONS)
+// This thing can be moved above when we drop ACE_ENV_BKWD_COMPAT.
+# define ACE_ENV_RAISE(ex) ACE_TRY_ENV.exception (ex)
+#else
+# define ACE_ENV_RAISE(ex) (ex)->_raise ()
+#endif /* ACE_USES_NATIVE_EXCEPTIONS */
+
+// ============================================================
+
+// Print out a TAO exception. This is not CORBA compliant.
+# define ACE_PRINT_TAO_EXCEPTION(EX,INFO) \
+ EX._tao_print_exception (INFO)
+
+// Print out a CORBA exception. There is not portable way to
+// dump a CORBA exception. If you are using other ORB implementation,
+// redefine the macro to get what you want.
+# if !defined ACE_PRINT_EXCEPTION
+# define ACE_PRINT_EXCEPTION(EX,INFO) ACE_PRINT_TAO_EXCEPTION(EX,INFO)
+# endif /* ACE_PRINT_EXCEPTION */
+
+#endif /* !ACE_LACKS_DEPRECATED_MACROS */
+
+#include /**/ "ace/post.h"
+
+#endif /* ACE_CORBA_MACROS_H */