summaryrefslogtreecommitdiff
path: root/ACE/ace/TP_Reactor.h
diff options
context:
space:
mode:
authorWilliam R. Otte <wotte@dre.vanderbilt.edu>2008-03-04 14:51:23 +0000
committerWilliam R. Otte <wotte@dre.vanderbilt.edu>2008-03-04 14:51:23 +0000
commit99aa8c60282c7b8072eb35eb9ac815702f5bf586 (patch)
treebda96bf8c3a4c2875a083d7b16720533c8ffeaf4 /ACE/ace/TP_Reactor.h
parentc4078c377d74290ebe4e66da0b4975da91732376 (diff)
downloadATCD-99aa8c60282c7b8072eb35eb9ac815702f5bf586.tar.gz
undoing accidental deletion
Diffstat (limited to 'ACE/ace/TP_Reactor.h')
-rw-r--r--ACE/ace/TP_Reactor.h320
1 files changed, 320 insertions, 0 deletions
diff --git a/ACE/ace/TP_Reactor.h b/ACE/ace/TP_Reactor.h
new file mode 100644
index 00000000000..d8bbf111dd2
--- /dev/null
+++ b/ACE/ace/TP_Reactor.h
@@ -0,0 +1,320 @@
+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file TP_Reactor.h
+ *
+ * $Id$
+ *
+ * The ACE_TP_Reactor (aka, Thread Pool Reactor) uses the
+ * Leader/Followers pattern to demultiplex events among a pool of
+ * threads. When using a thread pool reactor, an application
+ * pre-spawns a fixed number of threads. When these threads
+ * invoke the ACE_TP_Reactor's handle_events() method, one thread
+ * will become the leader and wait for an event. The other
+ * follower threads will queue up waiting for their turn to become
+ * the leader. When an event occurs, the leader will pick a
+ * follower to become the leader and go on to handle the event.
+ * The consequence of using ACE_TP_Reactor is the amortization of
+ * the costs used to create threads. The context switching cost
+ * will also reduce. Moreover, the total resources used by
+ * threads are bounded because there are a fixed number of threads.
+ *
+ * @author Irfan Pyarali <irfan@cs.wustl.edu>
+ * @author Nanbor Wang <nanbor@cs.wustl.edu>
+ */
+//=============================================================================
+
+
+#ifndef ACE_TP_REACTOR_H
+#define ACE_TP_REACTOR_H
+
+#include /**/ "ace/pre.h"
+
+#include "ace/Select_Reactor.h"
+#include "ace/Timer_Queue.h" /* Simple forward decl won't work... */
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+/**
+ * @class ACE_EH_Dispatch_Info
+ *
+ * @brief This structure contains information of the activated event
+ * handler.
+ */
+class ACE_EH_Dispatch_Info
+{
+public:
+ ACE_EH_Dispatch_Info (void);
+
+ void set (ACE_HANDLE handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ ACE_EH_PTMF callback);
+
+ bool dispatch (void) const;
+
+ ACE_HANDLE handle_;
+ ACE_Event_Handler *event_handler_;
+ ACE_Reactor_Mask mask_;
+ ACE_EH_PTMF callback_;
+ int resume_flag_;
+ bool reference_counting_required_;
+
+private:
+ bool dispatch_;
+
+ // Disallow copying and assignment.
+ ACE_EH_Dispatch_Info (const ACE_EH_Dispatch_Info &);
+ ACE_EH_Dispatch_Info &operator= (const ACE_EH_Dispatch_Info &);
+};
+
+
+/**
+ * @class ACE_TP_Token_Guard
+ *
+ * @brief A helper class that helps grabbing, releasing and waiting
+ * on tokens for a thread that tries calling handle_events ().
+ *
+ * In short, this class will be owned by one thread by creating on the
+ * stack. This class gives the status of the ownership of the token
+ * and manages the ownership
+ */
+
+class ACE_TP_Token_Guard
+{
+public:
+
+ /// Constructor that will grab the token for us
+ ACE_TP_Token_Guard (ACE_Select_Reactor_Token &token);
+
+ /// Destructor. This will release the token if it hasnt been
+ /// released till this point
+ ~ACE_TP_Token_Guard (void);
+
+ /// Release the token ..
+ void release_token (void);
+
+ /// Returns whether the thread that created this object ownes the
+ /// token or not.
+ bool is_owner (void);
+
+ /// A helper method that grabs the token for us, after which the
+ /// thread that owns that can do some actual work.
+ int acquire_read_token (ACE_Time_Value *max_wait_time = 0);
+
+ /**
+ * A helper method that grabs the token for us, after which the
+ * thread that owns that can do some actual work. This differs from
+ * acquire_read_token() as it uses acquire () to get the token instead of
+ * acquire_read ()
+ */
+ int acquire_token (ACE_Time_Value *max_wait_time = 0);
+
+private:
+
+ // Disallow default construction.
+ ACE_TP_Token_Guard (void);
+
+ // Disallow copying and assignment.
+ ACE_TP_Token_Guard (const ACE_TP_Token_Guard &);
+ ACE_TP_Token_Guard &operator= (const ACE_TP_Token_Guard &);
+
+private:
+
+ /// The Select Reactor token.
+ ACE_Select_Reactor_Token &token_;
+
+ /// Flag that indicate whether the thread that created this object
+ /// owns the token or not. A value of false indicates that this class
+ /// hasnt got the token (and hence the thread) and a value of true
+ /// vice-versa.
+ bool owner_;
+
+};
+
+/**
+ * @class ACE_TP_Reactor
+ *
+ * @brief Specialization of ACE_Select_Reactor to support thread-pool
+ * based event dispatching.
+ *
+ * One of the shortcomings of the ACE_Select_Reactor is that it
+ * does not support a thread pool-based event dispatching model,
+ * similar to the one in ACE_WFMO_Reactor. In ACE_Select_Reactor, only
+ * thread can call handle_events() at any given time. ACE_TP_Reactor
+ * removes this short-coming.
+ *
+ * ACE_TP_Reactor is a specialization of ACE_Select_Reactor to support
+ * thread pool-based event dispatching. This reactor takes advantage
+ * of the fact that events reported by @c select() are persistent if not
+ * acted upon immediately. It works by remembering the event handler
+ * which was just activated, suspending it for further I/O activities,
+ * releasing the internal lock (so that another thread can start waiting
+ * in the event loop) and then dispatching the event's handler outside the
+ * scope of the reactor lock. After the event handler has been dispatched
+ * the event handler is resumed for further I/O activity.
+ *
+ * This reactor implementation is best suited for situations when the
+ * callbacks to event handlers can take arbitrarily long and/or a number
+ * of threads are available to run the event loop. Note that I/O-processing
+ * callback code in event handlers (e.g. handle_input()) does not have to
+ * be modified or made thread-safe for this reactor. This is because
+ * before an I/O event is dispatched to an event handler, the handler is
+ * suspended; it is resumed by the reactor after the upcall completes.
+ * Therefore, multiple I/O events will not be made to one event handler
+ * multiple threads simultaneously. This suspend/resume protection does not
+ * apply to either timers scheduled with the reactor or to notifications
+ * requested via the reactor. When using timers and/or notifications you
+ * must provide proper protection for your class in the context of multiple
+ * threads.
+ */
+class ACE_Export ACE_TP_Reactor : public ACE_Select_Reactor
+{
+public:
+
+ /// Initialize ACE_TP_Reactor with the default size.
+ ACE_TP_Reactor (ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int mask_signals = 1,
+ int s_queue = ACE_Select_Reactor_Token::FIFO);
+
+ /**
+ * Initialize the ACE_TP_Reactor to manage
+ * @a max_number_of_handles. If @a restart is non-0 then the
+ * ACE_Reactor's @c handle_events() method will be restarted
+ * automatically when @c EINTR occurs. If @a sh or
+ * @a tq are non-0 they are used as the signal handler and
+ * timer queue, respectively.
+ */
+ ACE_TP_Reactor (size_t max_number_of_handles,
+ int restart = 0,
+ ACE_Sig_Handler *sh = 0,
+ ACE_Timer_Queue *tq = 0,
+ int mask_signals = 1,
+ int s_queue = ACE_Select_Reactor_Token::FIFO);
+
+ /**
+ * This event loop driver that blocks for @a max_wait_time before
+ * returning. It will return earlier if timer events, I/O events,
+ * or signal events occur. Note that @a max_wait_time can be 0, in
+ * which case this method blocks indefinitely until events occur.
+ *
+ * @a max_wait_time is decremented to reflect how much time this call
+ * took. For instance, if a time value of 3 seconds is passed to
+ * handle_events and an event occurs after 2 seconds,
+ * @a max_wait_time will equal 1 second. This can be used if an
+ * application wishes to handle events for some fixed amount of
+ * time.
+ *
+ * @return The total number of events that were dispatched; 0 if the
+ * @a max_wait_time elapsed without dispatching any handlers, or -1
+ * if an error occurs (check @c errno for more information).
+ */
+ virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
+
+ virtual int handle_events (ACE_Time_Value &max_wait_time);
+
+ /// Does the reactor allow the application to resume the handle on
+ /// its own ie. can it pass on the control of handle resumption to
+ /// the application. The TP reactor has can allow applications to
+ /// resume handles. So return a positive value.
+ virtual int resumable_handler (void);
+
+ /// Called from handle events
+ static void no_op_sleep_hook (void *);
+
+ /// The ACE_TP_Reactor implementation does not have a single owner thread.
+ /// Attempts to set the owner explicitly are ignored. The reported owner
+ /// thread is the current Leader in the pattern.
+ virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
+
+ /// Return the thread ID of the current Leader.
+ virtual int owner (ACE_thread_t *t_id);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ // = Internal methods that do the actual work.
+
+ /// Template method from the base class.
+ virtual void clear_dispatch_mask (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask);
+
+ /// Dispatch just 1 signal, timer, notification handlers
+ int dispatch_i (ACE_Time_Value *max_wait_time,
+ ACE_TP_Token_Guard &guard);
+
+ /// Get the event that needs dispatching. It could be either a
+ /// signal, timer, notification handlers or return possibly 1 I/O
+ /// handler for dispatching. In the most common use case, this would
+ /// return 1 I/O handler for dispatching
+ int get_event_for_dispatching (ACE_Time_Value *max_wait_time);
+
+#if 0
+ // @Ciju
+ // signal handling isn't in a production state yet.
+ // Commenting it out for now.
+
+ /// Method to handle signals
+ /// @note It is just busted at this point in time.
+ int handle_signals (int &event_count,
+ ACE_TP_Token_Guard &g);
+#endif // #if 0
+
+ /// Handle timer events
+ int handle_timer_events (int &event_count,
+ ACE_TP_Token_Guard &g);
+
+ /// Handle notify events
+ int handle_notify_events (int &event_count,
+ ACE_TP_Token_Guard &g);
+
+ /// handle socket events
+ int handle_socket_events (int &event_count,
+ ACE_TP_Token_Guard &g);
+
+ /// This method shouldn't get called.
+ virtual void notify_handle (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Handle_Set &,
+ ACE_Event_Handler *eh,
+ ACE_EH_PTMF callback);
+private:
+
+ /// Get the handle of the notify pipe from the ready set if there is
+ /// an event in the notify pipe.
+ ACE_HANDLE get_notify_handle (void);
+
+ /// Get socket event dispatch information.
+ int get_socket_event_info (ACE_EH_Dispatch_Info &info);
+
+ /// Notify the appropriate <callback> in the context of the <eh>
+ /// associated with <handle> that a particular event has occurred.
+ int dispatch_socket_event (ACE_EH_Dispatch_Info &dispatch_info);
+
+ /// Clear the @a handle from the read_set
+ void clear_handle_read_set (ACE_HANDLE handle);
+
+ int post_process_socket_event (ACE_EH_Dispatch_Info &dispatch_info,int status);
+
+private:
+ /// Deny access since member-wise won't work...
+ ACE_TP_Reactor (const ACE_TP_Reactor &);
+ ACE_TP_Reactor &operator = (const ACE_TP_Reactor &);
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/TP_Reactor.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+
+#endif /* ACE_TP_REACTOR_H */