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author | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2001-04-24 08:02:58 +0000 |
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committer | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2001-04-24 08:02:58 +0000 |
commit | ffb827a2938294145c0c74d7e06d837236d29694 (patch) | |
tree | 8c0bc2f7aa508472a4fd98dfca9d6afd60130f52 /TAO/tao/Queued_Message.h | |
parent | d01a55ccd330806cac88d2e978e6d3d59a844bef (diff) | |
download | ATCD-ffb827a2938294145c0c74d7e06d837236d29694.tar.gz |
ChangeLogTag:Tue Apr 24 00:21:54 2001 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'TAO/tao/Queued_Message.h')
-rw-r--r-- | TAO/tao/Queued_Message.h | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/TAO/tao/Queued_Message.h b/TAO/tao/Queued_Message.h new file mode 100644 index 00000000000..11eb9861bfc --- /dev/null +++ b/TAO/tao/Queued_Message.h @@ -0,0 +1,203 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file Queued_Message.h + * + * $Id$ + * + * @author Carlos O'Ryan <coryan@uci.edu> + */ +//============================================================================= + +#ifndef TAO_QUEUED_MESSAGE_H +#define TAO_QUEUED_MESSAGE_H +#include "ace/pre.h" + +#include "corbafwd.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +class ACE_Message_Block; + +/** + * @class TAO_Queued_Message + * + * @brief Represent messages queued in the outgoing data path of the + * TAO_Transport class. + * + * Please read the documentation in the TAO_Transport class to find + * out more about the design of the outgoing data path. + * + * In some configurations TAO needs to maintain a per-connection queue + * of outgoing messages. This queue is drained by the pluggable + * protocols framework, normally under control of the ACE_Reactor, but + * other configurations are conceivable. The elements in the queue + * may may removed early, for example, because the application can + * specify timeouts for each message, or because the underlying + * connection is broken. + * + * In many cases the message corresponds to some application request, + * the application may be blocked waiting for the request to be sent, + * even more importantlyl, the ORB can be configured to use the + * Leader/Followers strategy, in which case one of the waiting threads + * can be required to wake up before its message completes + * each message may contain a 'Sent_Notifier' + * + * <H4>NOTE:</H4> The contents of the ACE_Message_Block may have been + * allocated from TSS storage, in that case we cannot steal them. + * However, we do not need to perform a deep copy all the time, for + * example, in a twoway request the sending thread blocks until the + * data goes out. The queued message can borrow the memory as it will + * be deallocated by the sending thread when it finishes. + * Oneways and asynchronous calls are another story. + * + * @todo: Change the ORB to allocate oneway and AMI buffer from global + * memory, to avoid the data copy in this path. What happens + * if the there is no queueing? Can we check that before + * allocating the memory? + * + */ +class TAO_Export TAO_Queued_Message +{ +public: + /// Constructor + TAO_Queued_Message (void); + + /// Destructor + virtual ~TAO_Queued_Message (void); + + /// The underlying connection has been closed, release resources and + /// signal waiting threads. + void connection_closed (void); + + /// There was an error while sending the data. + void send_failure (void); + + /// There was a timeout while sending the data + void timeout (void); + + /** @name Intrusive list manipulation + * + * The messages are put in a doubled linked list (for easy insertion + * and removal). To minimize memory allocations the list is + * intrusive, i.e. each element in the list contains the pointers + * for the next and previous element. + * + * The following methods are used to manipulate this implicit list. + * + * @todo: We should implement this as a base template, something + * like:<BR> + * template<class T> Intrusive_Node {<BR> + * public:<BR><BR> + * void next (T *);<BR> + * T* next () const;<BR><BR> + * private:<BR> + * T* next_;<BR> + * };<BR> + * and use it as follows:<BR> + * class TAO_Queued_Message : public Intrusive_Node<TAO_Queued_Message><BR> + * {<BR> + * };<BR> + * + */ + //@{ + /// Set/get the next element in the list + virtual TAO_Queued_Message *next (void) const; + + /// Set/get the previous element in the list + virtual TAO_Queued_Message *prev (void) const; + + /// Remove this element from the list + virtual void remove_from_list (TAO_Queued_Message *&head, + TAO_Queued_Message *&tail); + + /// Insert the current element at the tail of the queue. + virtual void push_back (TAO_Queued_Message *&head, + TAO_Queued_Message *&tail); + + /// Insert the current element at the head of the queue. + virtual void push_front (TAO_Queued_Message *&head, + TAO_Queued_Message *&tail); + //@} + + /** @name Template Methods + */ + //@{ + + /// Return the length of the message + /** + * If the message has been partially sent it returns the number of + * bytes that are still not sent. + */ + virtual size_t message_length (void) const = 0; + + /// Return 1 if all the data has been sent + virtual int all_data_sent (void) const = 0; + + /// Fill up an io vector using the connects of the message + /** + * Different versions of this class represent the message using + * either a single buffer, or a message block. + * This method allows a derived class to fill up the contents of an + * io vector, the TAO_Transport class uses this method to group as + * many messages as possible in an iovector before sending them to + * the OS I/O subsystem. + * + * @param iovcnt_max The number of elements in iov + * @param iovcnt The number of elements already used by iov, this + * method should update this counter + * @param iov The io vector + */ + virtual void fill_iov (int iovcnt_max, int &iovcnt, iovec iov[]) const = 0; + + /// Update the internal state, data has been sent. + /** + * After the TAO_Transport class completes a successful (or + * partially successful) I/O operation it must update the state of + * all the messages queued. This callback method is used by each + * message to update its state and determine if all the data has + * been sent already. + * + * @param byte_count The number of bytes succesfully sent. The + * TAO_Queued_Message should decrement this value + * by the number of bytes that must still be sent. + * @return Returns 1 if the TAO_Queued_Message has any more data to + * send. + */ + virtual void bytes_transferred (size_t &byte_count) = 0; + + /// Reclaim resources + /** + * Reliable messages are allocated from the stack, thus they do not + * be deallocated. + * Asynchronous (SYNC_NONE) messages are allocated from the heap (or + * a pool), they need to be reclaimed explicitly. + */ + virtual void destroy (void) = 0; + //@} + +protected: + /// Set to 1 if the connection was closed + int connection_closed_; + + /// Set to 1 if there was a failure while sending the data + int send_failure_; + + /// Set to 1 if there was a timeout while sending the data + int timeout_; + +private: + /// Implement an intrusive double-linked list for the message queue + TAO_Queued_Message *next_; + TAO_Queued_Message *prev_; +}; + +#if defined (__ACE_INLINE__) +# include "Queued_Message.inl" +#endif /* __ACE_INLINE__ */ + +#include "ace/post.h" +#endif /* TAO_QUEUED_MESSAGE_H */ |