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author | levine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1996-10-21 21:41:34 +0000 |
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committer | levine <levine@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1996-10-21 21:41:34 +0000 |
commit | a5fdebc5f6375078ec1763850a4ca23ec7fe6458 (patch) | |
tree | bcf0a25c3d45a209a6e3ac37b233a4812f29c732 /ace/Malloc.h | |
download | ATCD-a5fdebc5f6375078ec1763850a4ca23ec7fe6458.tar.gz |
Initial revision
Diffstat (limited to 'ace/Malloc.h')
-rw-r--r-- | ace/Malloc.h | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/ace/Malloc.h b/ace/Malloc.h new file mode 100644 index 00000000000..fe67fca2150 --- /dev/null +++ b/ace/Malloc.h @@ -0,0 +1,217 @@ +/* -*- C++ -*- */ +// $Id$ + + +// ============================================================================ +// +// = LIBRARY +// ace +// +// = FILENAME +// Malloc.h +// +// = AUTHOR +// Doug Schmidt and Irfan Pyarali +// +// ============================================================================ + +#if !defined (ACE_MALLOC_H) +#define ACE_MALLOC_H + +#include "ace/ACE.h" + +class ACE_Export ACE_Allocator + // = TITLE + // Interface for a dynamic memory allocator that uses inheritance + // and dynamic binding to provide extensible mechanisms for + // allocating and deallocating memory. +{ +public: + // = Memory Management + + virtual void *malloc (size_t nbytes) = 0; + // Allocate <nbytes>, but don't give them any initial value. + + virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0; + // Allocate <nbytes>, giving them <initial_value>. + + virtual void free (void *ptr) = 0; + // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>). + + virtual int remove (void) = 0; + // Remove any resources associated with this memory manager. + + // = Map manager like functions + + virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0; + // Associate <name> with <pointer>. If <duplicates> == 0 then do + // not allow duplicate <name>/<pointer> associations, else if + // <duplicates> != 0 then allow duplicate <name>/<pointer> + // assocations. Returns 0 if successfully binds (1) a previously + // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to + // bind a previously bound <name> and <duplicates> == 0, else + // returns -1 if a resource failure occurs. + + virtual int trybind (const char *name, void *&pointer) = 0; + // Associate <name> with <pointer>. Does not allow duplicate + // <name>/<pointer> associations. Returns 0 if successfully binds + // (1) a previously unbound <name>, 1 if trying to bind a previously + // bound <name>, or returns -1 if a resource failure occurs. When + // this call returns <pointer>'s value will always reference the + // void * that <name> is associated with. Thus, if the caller needs + // to use <pointer> (e.g., to free it) a copy must be maintained by + // the caller. + + virtual int find (const char *name, void *&pointer) = 0; + // Locate <name> and pass out parameter via pointer. If found, + // return 0, Returns -1 if failure occurs. + + virtual int find (const char *name) = 0; + // returns 0 if the name is in the mapping. -1, otherwise. + + virtual int unbind (const char *name) = 0; + // Unbind (remove) the name from the map. Don't return the pointer + // to the caller + + virtual int unbind (const char *name, void *&pointer) = 0; + // Break any association of name. Returns the value of pointer in + // case the caller needs to deallocate memory. + + // = Protection and "sync" (i.e., flushing memory to persistent + // backing store). + + virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0; + // Sync <len> bytes of the memory region to the backing store + // starting at <this->base_addr_>. If <len> == -1 then sync the + // whole region. + + virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0; + // Sync <len> bytes of the memory region to the backing store + // starting at <addr_>. + + virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0; + // Change the protection of the pages of the mapped region to <prot> + // starting at <this->base_addr_> up to <len> bytes. If <len> == -1 + // then change protection of all pages in the mapped region. + + virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0; + // Change the protection of the pages of the mapped region to <prot> + // starting at <addr> up to <len> bytes. + + virtual void dump (void) const = 0; + // Dump the state of the object. +}; + +typedef long ACE_Malloc_Align; +// For alignment to long boundary + +union ACE_Export ACE_Malloc_Header +// TITLE +// This is a block header. +{ + struct ACE_Malloc_Control_Block + { + ACE_Malloc_Header *next_block_; + // Points to next block if on free list. + size_t size_; + // Size of this block. + } s_; + + ACE_Malloc_Align x_; + // Force alignment. +}; + +class ACE_Export ACE_Name_Node + // = TITLE + // This is stored as a linked list within the Memory_Pool + // to allow "named memory chunks." +{ +public: + // = Initialization methods. + ACE_Name_Node (const char *name, void *, ACE_Name_Node *); + ACE_Name_Node (void); + + char *name_; + // Name of the Node. + + void *pointer_; + // Pointer to the contents. + + ACE_Name_Node *next_; + // Pointer to the next node in the chain. + + void dump (void) const; + // Dump the state of the object. +}; + +class ACE_Export ACE_Control_Block + // = TITLE + // This information is stored in memory allocated by the MEMORY_POOL. + // + // = DESCRIPTION + // This class should be local to class ACE_Malloc, but cfront and + // G++ don't like nested classes in templates... +{ +public: + ACE_Name_Node *name_head_; + // Head of the linked list of Name Nodes. + + ACE_Malloc_Header *freep_; + // Current head of the freelist. + + char lock_name_[MAXNAMELEN]; + // Name of lock thats ensures mutual exclusion. + +#if defined (ACE_MALLOC_STATS) + // Keep statistics about ACE_Malloc state and performance. + ACE_Malloc_Stats malloc_stats_; +#endif /* ACE_MALLOC_STATS */ + + ACE_Malloc_Header base_; + // Dummy node used to anchor the freelist. + + void dump (void) const; + // Dump the state of the object. +}; + +#if defined (ACE_MALLOC_STATS) +#include "ace/Sync_T.h" +#if defined (ACE_HAS_THREADS) +#define ACE_PROCESS_MUTEX ACE_Process_Mutex +#else +#include "ace/SV_Semaphore_Simple.h" +#define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple +#endif /* ACE_HAS_THREADS */ + +typedef ACE_Atomic_Op<ACE_PROCESS_MUTEX, int> ACE_INT; + +struct ACE_Export ACE_Malloc_Stats +// TITLE +// This keeps stats on the usage of the memory manager. +{ + ACE_Malloc_Stats (void); + void dump (void) const; + + ACE_INT nchunks_; + // Coarse-grained unit of allocation. + + ACE_INT nblocks_; + // Fine-grained unit of allocation. + + ACE_INT ninuse_; + // Number of blocks in use +}; +#define AMS(X) X +#else +#define AMS(X) +#endif /* ACE_MALLOC_STATS */ + +#if defined (__ACE_INLINE__) +#include "ace/Malloc.i" +#endif /* __ACE_INLINE__ */ + +// Include the ACE_Malloc templates and ACE_Memory_Pool stuff at this point. +#include "ace/Malloc_T.h" +#include "ace/Memory_Pool.h" + +#endif /* ACE_MALLOC_H */ |