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authornanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-06-09 00:31:50 +0000
committernanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-06-09 00:31:50 +0000
commit2cd205ef41ae7ea84c5f459beddb8f92edd51032 (patch)
tree421aed34ea3fb668e547f1644cba5cbde7eb926a /ace/Malloc_Base.h
parent70547252a4d0f20f9744ee0710a4d4ca7ae08e88 (diff)
downloadATCD-2cd205ef41ae7ea84c5f459beddb8f92edd51032.tar.gz
Move ACE_Allocator around to resolve a circular dependency among header files.
Diffstat (limited to 'ace/Malloc_Base.h')
-rw-r--r--ace/Malloc_Base.h132
1 files changed, 132 insertions, 0 deletions
diff --git a/ace/Malloc_Base.h b/ace/Malloc_Base.h
new file mode 100644
index 00000000000..3510e1dbd59
--- /dev/null
+++ b/ace/Malloc_Base.h
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+/* -*- C++ -*- */
+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// ace
+//
+// = FILENAME
+// Malloc_Base.h
+//
+// = AUTHOR
+// Doug Schmidt and Irfan Pyarali
+//
+// ============================================================================
+
+#if !defined (ACE_MALLOC_BASE_H)
+#define ACE_MALLOC_BASE_H
+
+
+// The definition of this class is located in Malloc.cpp.
+
+class ACE_Export ACE_Allocator
+{
+ // = TITLE
+ // Interface for a dynamic memory allocator that uses inheritance
+ // and dynamic binding to provide extensible mechanisms for
+ // allocating and deallocating memory.
+public:
+ // = Memory Management
+
+ static ACE_Allocator *instance (void);
+ // Get pointer to a default <ACE_Allocator>.
+
+ static ACE_Allocator *instance (ACE_Allocator *);
+ // Set pointer to a process-wide <ACE_Allocator> and return existing
+ // pointer.
+
+ static void close_singleton (void);
+ // Delete the dynamically allocated Singleton
+
+ virtual ~ACE_Allocator (void);
+ // Virtual destructor
+
+ virtual void *malloc (size_t nbytes) = 0;
+ // Allocate <nbytes>, but don't give them any initial value.
+
+ virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0;
+ // Allocate <nbytes>, giving them <initial_value>.
+
+ virtual void free (void *ptr) = 0;
+ // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>).
+
+ virtual int remove (void) = 0;
+ // Remove any resources associated with this memory manager.
+
+ // = Map manager like functions
+
+ virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0;
+ // Associate <name> with <pointer>. If <duplicates> == 0 then do
+ // not allow duplicate <name>/<pointer> associations, else if
+ // <duplicates> != 0 then allow duplicate <name>/<pointer>
+ // assocations. Returns 0 if successfully binds (1) a previously
+ // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to
+ // bind a previously bound <name> and <duplicates> == 0, else
+ // returns -1 if a resource failure occurs.
+
+ virtual int trybind (const char *name, void *&pointer) = 0;
+ // Associate <name> with <pointer>. Does not allow duplicate
+ // <name>/<pointer> associations. Returns 0 if successfully binds
+ // (1) a previously unbound <name>, 1 if trying to bind a previously
+ // bound <name>, or returns -1 if a resource failure occurs. When
+ // this call returns <pointer>'s value will always reference the
+ // void * that <name> is associated with. Thus, if the caller needs
+ // to use <pointer> (e.g., to free it) a copy must be maintained by
+ // the caller.
+
+ virtual int find (const char *name, void *&pointer) = 0;
+ // Locate <name> and pass out parameter via pointer. If found,
+ // return 0, Returns -1 if failure occurs.
+
+ virtual int find (const char *name) = 0;
+ // returns 0 if the name is in the mapping. -1, otherwise.
+
+ virtual int unbind (const char *name) = 0;
+ // Unbind (remove) the name from the map. Don't return the pointer
+ // to the caller
+
+ virtual int unbind (const char *name, void *&pointer) = 0;
+ // Break any association of name. Returns the value of pointer in
+ // case the caller needs to deallocate memory.
+
+ // = Protection and "sync" (i.e., flushing memory to persistent
+ // backing store).
+
+ virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0;
+ // Sync <len> bytes of the memory region to the backing store
+ // starting at <this->base_addr_>. If <len> == -1 then sync the
+ // whole region.
+
+ virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0;
+ // Sync <len> bytes of the memory region to the backing store
+ // starting at <addr_>.
+
+ virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0;
+ // Change the protection of the pages of the mapped region to <prot>
+ // starting at <this->base_addr_> up to <len> bytes. If <len> == -1
+ // then change protection of all pages in the mapped region.
+
+ virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0;
+ // Change the protection of the pages of the mapped region to <prot>
+ // starting at <addr> up to <len> bytes.
+
+#if defined (ACE_HAS_MALLOC_STATS)
+ virtual void print_stats (void) const = 0;
+ // Dump statistics of how malloc is behaving.
+#endif /* ACE_HAS_MALLOC_STATS */
+
+ virtual void dump (void) const = 0;
+ // Dump the state of the object.
+private:
+ // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!!
+ // See the ACE_Allocator::instance () implementation for explanation.
+
+ static ACE_Allocator *allocator_;
+ // Pointer to a process-wide <ACE_Allocator> instance.
+
+ static int delete_allocator_;
+ // Must delete the <allocator_> if non-0.
+};
+
+#endif /* ACE_MALLOC_BASE_H */