diff options
author | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
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committer | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
commit | 53284e215e3d3351a7d7e9c4b68f14b427fb4377 (patch) | |
tree | 97236ece363cff48fd287c780db4290da39b02cb /ace/Message_Queue.h | |
parent | 7b7c52ad2abd228138ba1a948d5e28bf6dc3b880 (diff) | |
download | ATCD-53284e215e3d3351a7d7e9c4b68f14b427fb4377.tar.gz |
ChangeLogTag:Wed Nov 1 14:11:48 2000 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'ace/Message_Queue.h')
-rw-r--r-- | ace/Message_Queue.h | 445 |
1 files changed, 242 insertions, 203 deletions
diff --git a/ace/Message_Queue.h b/ace/Message_Queue.h index ee3ee983a11..92ff36a3b58 100644 --- a/ace/Message_Queue.h +++ b/ace/Message_Queue.h @@ -1,18 +1,15 @@ /* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Message_Queue.h -// -// = AUTHOR -// Doug Schmidt -// -// ============================================================================ + +//============================================================================= +/** + * @file Message_Queue.h + * + * $Id$ + * + * @author Doug Schmidt + */ +//============================================================================= + #ifndef ACE_MESSAGE_QUEUE_H #define ACE_MESSAGE_QUEUE_H @@ -31,36 +28,38 @@ class ACE_Notification_Strategy; template <ACE_SYNCH_DECL> class ACE_Message_Queue_Iterator; template <ACE_SYNCH_DECL> class ACE_Message_Queue_Reverse_Iterator; +/** + * @class ACE_Message_Queue_Base + * + * @brief Workaround HP/C++ compiler bug with enums in templates. + * + * The ever lamest HP/C++ compiler seems to fail if enums are + * defined inside a template, hence we have to move them into a + * base class. + */ class ACE_Export ACE_Message_Queue_Base { - // = TITLE - // Workaround HP/C++ compiler bug with enums in templates. - // - // = DESCRIPTION - // The ever lamest HP/C++ compiler seems to fail if enums are - // defined inside a template, hence we have to move them into a - // base class. public: // = Default high and low water marks. enum { + /// Default high watermark (16 K). DEFAULT_HWM = 16 * 1024, - // Default high watermark (16 K). + /// Default low watermark (same as high water mark). DEFAULT_LWM = 16 * 1024, - // Default low watermark (same as high water mark). + /// Message queue was active before <activate> or <deactivate>. WAS_ACTIVE = 1, - // Message queue was active before <activate> or <deactivate>. + /// Message queue was inactive before <activate> or <deactivate>. WAS_INACTIVE = 2 - // Message queue was inactive before <activate> or <deactivate>. }; ACE_Message_Queue_Base (void); + /// Close down the message queue and release all resources. virtual int close (void) = 0; - // Close down the message queue and release all resources. + /// Close down the message queue and release all resources. virtual ~ACE_Message_Queue_Base (void); - // Close down the message queue and release all resources. // = Enqueue and dequeue methods. @@ -72,81 +71,95 @@ public: // which case <errno> == <EINTR>, or if the time specified in // timeout elapses (in which case <errno> == <EWOULDBLOCK>). + /** + * Retrieve the first <ACE_Message_Block> without removing it. Note + * that <timeout> uses <{absolute}> time rather than <{relative}> + * time. If the <timeout> elapses without receiving a message -1 is + * returned and <errno> is set to <EWOULDBLOCK>. If the queue is + * deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. + * Otherwise, returns -1 on failure, else the number of items still + * on the queue. + */ virtual int peek_dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0) = 0; - // Retrieve the first <ACE_Message_Block> without removing it. Note - // that <timeout> uses <{absolute}> time rather than <{relative}> - // time. If the <timeout> elapses without receiving a message -1 is - // returned and <errno> is set to <EWOULDBLOCK>. If the queue is - // deactivated -1 is returned and <errno> is set to <ESHUTDOWN>. - // Otherwise, returns -1 on failure, else the number of items still - // on the queue. + /** + * Enqueue a <ACE_Message_Block *> into the tail of the queue. + * Returns number of items in queue if the call succeeds or -1 + * otherwise. + * Enqueue a <ACE_Message_Block *> into the tail of the queue. + * Returns number of items in queue if the call succeeds or -1 + * otherwise. + */ virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0) = 0; - // Enqueue a <ACE_Message_Block *> into the tail of the queue. - // Returns number of items in queue if the call succeeds or -1 - // otherwise. virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0) = 0; - // Enqueue a <ACE_Message_Block *> into the tail of the queue. - // Returns number of items in queue if the call succeeds or -1 - // otherwise. + /** + * Dequeue and return the <ACE_Message_Block *> at the head of the + * queue. Returns number of items in queue if the call succeeds or + * -1 otherwise. + * Dequeue and return the <ACE_Message_Block *> at the head of the + * queue. Returns number of items in queue if the call succeeds or + * -1 otherwise. + */ virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0) = 0; - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. Returns number of items in queue if the call succeeds or - // -1 otherwise. virtual int dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0) = 0; - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. Returns number of items in queue if the call succeeds or - // -1 otherwise. // = Check if queue is full/empty. + /// True if queue is full, else false. + /// True if queue is empty, else false. virtual int is_full (void) = 0; - // True if queue is full, else false. virtual int is_empty (void) = 0; - // True if queue is empty, else false. // = Queue statistic methods. + /** + * Number of total bytes on the queue, i.e., sum of the message + * block sizes. + * Number of total length on the queue, i.e., sum of the message + * block lengths. + * Number of total messages on the queue. + */ virtual size_t message_bytes (void) = 0; - // Number of total bytes on the queue, i.e., sum of the message - // block sizes. virtual size_t message_length (void) = 0; - // Number of total length on the queue, i.e., sum of the message - // block lengths. virtual size_t message_count (void) = 0; - // Number of total messages on the queue. // = Manual changes to these stats (used when queued message blocks // change size or lengths). + /** + * New value of the number of total bytes on the queue, i.e., sum of + * the message block sizes. + * New value of the number of total length on the queue, i.e., sum + * of the message block lengths. + */ virtual void message_bytes (size_t new_size) = 0; - // New value of the number of total bytes on the queue, i.e., sum of - // the message block sizes. virtual void message_length (size_t new_length) = 0; - // New value of the number of total length on the queue, i.e., sum - // of the message block lengths. // = Activation control methods. + /** + * Deactivate the queue and wakeup all threads waiting on the queue + * so they can continue. No messages are removed from the queue, + * however. Any other operations called until the queue is + * activated again will immediately return -1 with <errno> == + * ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the + * call and WAS_ACTIVE if queue was active before the call. + */ virtual int deactivate (void) = 0; - // Deactivate the queue and wakeup all threads waiting on the queue - // so they can continue. No messages are removed from the queue, - // however. Any other operations called until the queue is - // activated again will immediately return -1 with <errno> == - // ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the - // call and WAS_ACTIVE if queue was active before the call. + /** + * Reactivate the queue so that threads can enqueue and dequeue + * messages again. Returns WAS_INACTIVE if queue was inactive + * before the call and WAS_ACTIVE if queue was active before the + * call. + */ virtual int activate (void) = 0; - // Reactivate the queue so that threads can enqueue and dequeue - // messages again. Returns WAS_INACTIVE if queue was inactive - // before the call and WAS_ACTIVE if queue was active before the - // call. + /// Returns true if <deactivated_> is enabled. virtual int deactivated (void) = 0; - // Returns true if <deactivated_> is enabled. // = Get/set the notification strategy for the <Message_Queue> virtual ACE_Notification_Strategy *notification_strategy (void) = 0; @@ -154,11 +167,11 @@ public: // = Notification hook. + /// Dump the state of an object. virtual void dump (void) const = 0; - // Dump the state of an object. + /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. private: // = Disallow these operations. @@ -175,38 +188,39 @@ typedef ACE_Message_Queue<ACE_SYNCH> ACE_DEFAULT_MESSAGE_QUEUE_TYPE; #if defined (VXWORKS) # include /**/ <msgQLib.h> +/** + * @class ACE_Message_Queue_Vx + * + * @brief Wrapper for VxWorks message queues. + * + * Specialization of ACE_Message_Queue to simply wrap VxWorks + * MsgQ. It does not use any synchronization, because it relies + * on the native MsgQ implementation to take care of that. The + * only system calls that it uses are VxWorks msgQLib calls, so + * it is suitable for use in interrupt service routines. + * NOTE: *Many* ACE_Message_Queue features are not supported with + * this specialization, including: + * * The two size arguments to the constructor and <open> are + * interpreted differently. The first is interpreted as the + * maximum number of bytes in a message. The second is + * interpreted as the maximum number of messages that can be + * queued. + * * <dequeue_head> *requires* that the ACE_Message_Block + * pointer argument point to an ACE_Message_Block that was + * allocated by the caller. It must be big enough to support + * the received message, without using continutation. The + * pointer argument is not modified. + * * Message priority. MSG_Q_FIFO is hard-coded. + * * enqueue method timeouts. + * * <peek_dequeue_head>. + * * <ACE_Message_Queue_Iterators>. + * * The ability to change low and high water marks after creation. + * * <Message_Block> chains. The continuation field of <ACE_Message_Block> + * * is ignored; only the first block of a fragment chain is + * * recognized. + */ class ACE_Message_Queue_Vx : public ACE_Message_Queue<ACE_NULL_SYNCH> { - // = TITLE - // Wrapper for VxWorks message queues. - // - // = DESCRIPTION - // Specialization of ACE_Message_Queue to simply wrap VxWorks - // MsgQ. It does not use any synchronization, because it relies - // on the native MsgQ implementation to take care of that. The - // only system calls that it uses are VxWorks msgQLib calls, so - // it is suitable for use in interrupt service routines. - // - // NOTE: *Many* ACE_Message_Queue features are not supported with - // this specialization, including: - // * The two size arguments to the constructor and <open> are - // interpreted differently. The first is interpreted as the - // maximum number of bytes in a message. The second is - // interpreted as the maximum number of messages that can be - // queued. - // * <dequeue_head> *requires* that the ACE_Message_Block - // pointer argument point to an ACE_Message_Block that was - // allocated by the caller. It must be big enough to support - // the received message, without using continutation. The - // pointer argument is not modified. - // * Message priority. MSG_Q_FIFO is hard-coded. - // * enqueue method timeouts. - // * <peek_dequeue_head>. - // * <ACE_Message_Queue_Iterators>. - // * The ability to change low and high water marks after creation. - // * <Message_Block> chains. The continuation field of <ACE_Message_Block> - // * is ignored; only the first block of a fragment chain is - // * recognized. public: // = Initialization and termination methods. ACE_Message_Queue_Vx (size_t max_messages, @@ -214,110 +228,116 @@ public: ACE_Notification_Strategy * = 0); // Create a message queue with all the defaults. + /// Create a message queue with all the defaults. virtual int open (size_t max_messages, size_t max_message_length, ACE_Notification_Strategy * = 0); - // Create a message queue with all the defaults. + /// Close down the message queue and release all resources. virtual int close (void); - // Close down the message queue and release all resources. + /// Close down the message queue and release all resources. virtual ~ACE_Message_Queue_Vx (void); - // Close down the message queue and release all resources. // = Queue statistic methods. + /** + * Number of total bytes on the queue, i.e., sum of the message + * block sizes. + * Number of total length on the queue, i.e., sum of the message + * block lengths. + * Number of total messages on the queue. + */ virtual size_t message_bytes (void); - // Number of total bytes on the queue, i.e., sum of the message - // block sizes. virtual size_t message_length (void); - // Number of total length on the queue, i.e., sum of the message - // block lengths. virtual size_t message_count (void); - // Number of total messages on the queue. // = Manual changes to these stats (used when queued message blocks // change size or lengths). + /** + * New value of the number of total bytes on the queue, i.e., sum of + * the message block sizes. + * New value of the number of total length on the queue, i.e., sum + * of the message block lengths. + */ virtual void message_bytes (size_t new_size); - // New value of the number of total bytes on the queue, i.e., sum of - // the message block sizes. virtual void message_length (size_t new_length); - // New value of the number of total length on the queue, i.e., sum - // of the message block lengths. // = Flow control routines + /** + * Get high watermark. + * Set high watermark. + * Get low watermark. + * Set low watermark. + */ virtual size_t high_water_mark (void); - // Get high watermark. virtual void high_water_mark (size_t hwm); - // Set high watermark. virtual size_t low_water_mark (void); - // Get low watermark. virtual void low_water_mark (size_t lwm); - // Set low watermark. // = Activation control methods. + /// Dump the state of an object. void dump (void) const; - // Dump the state of an object. + /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. protected: + /// Enqueue an <ACE_Message_Block *> in accordance with its priority. virtual int enqueue_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> in accordance with its priority. + /// Enqueue an <ACE_Message_Block *> at the end of the queue. virtual int enqueue_tail_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> at the end of the queue. + /// Enqueue an <ACE_Message_Block *> at the head of the queue. virtual int enqueue_head_i (ACE_Message_Block *new_item); - // Enqueue an <ACE_Message_Block *> at the head of the queue. + /// Dequeue and return the <ACE_Message_Block *> at the head of the + /// queue. virtual int dequeue_head_i (ACE_Message_Block *&first_item); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. // = Check the boundary conditions (assumes locks are held). + /// True if queue is full, else false. + /// True if queue is empty, else false. virtual int is_full_i (void); - // True if queue is full, else false. virtual int is_empty_i (void); - // True if queue is empty, else false. // = Implementation of public <activate>/<deactivate> methods above. // These methods assume locks are held. + /// Deactivate the queue. + /// Activate the queue. virtual int deactivate_i (void); - // Deactivate the queue. virtual int activate_i (void); - // Activate the queue. // = Helper methods to factor out common #ifdef code. + /// Wait for the queue to become non-full. virtual int wait_not_full_cond (ACE_Guard<ACE_Null_Mutex> &mon, ACE_Time_Value *tv); - // Wait for the queue to become non-full. + /// Wait for the queue to become non-empty. virtual int wait_not_empty_cond (ACE_Guard<ACE_Null_Mutex> &mon, ACE_Time_Value *tv); - // Wait for the queue to become non-empty. + /// Inform any threads waiting to enqueue that they can procede. virtual int signal_enqueue_waiters (void); - // Inform any threads waiting to enqueue that they can procede. + /// Inform any threads waiting to dequeue that they can procede. virtual int signal_dequeue_waiters (void); - // Inform any threads waiting to dequeue that they can procede. + /// Access the underlying msgQ. MSG_Q_ID msgq (void); - // Access the underlying msgQ. private: + /// Maximum number of messages that can be queued. int max_messages_; - // Maximum number of messages that can be queued. + /// Maximum message size, in bytes. int max_message_length_; - // Maximum message size, in bytes. + /// Native message queue options. int options_; - // Native message queue options. // = Disallow these operations. ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue_Vx &)) @@ -330,108 +350,125 @@ private: #endif /* VXWORKS */ #if defined (ACE_WIN32) && (ACE_HAS_WINNT4 != 0) +/** + * @class ACE_Message_Queue_NT + * + * @brief Message Queue implementation using IO completion port on NT. + * + * Implementation of a strip-downed ACE_Message_Queue using NT's + * IO completion port mechanism. + * NOTE: *Many* ACE_Message_Queue features are not supported with + * this implementation, including: + * * <open> method have different signatures. + * * <dequeue_head> *requires* that the <ACE_Message_Block> + * pointer argument point to an <ACE_Message_Block> that was + * allocated by the caller. + * * <peek_dequeue_head>. + * * <ACE_Message_Queue_Iterators>. + * * No flow control. + */ class ACE_Export ACE_Message_Queue_NT : public ACE_Message_Queue_Base { - // = TITLE - // Message Queue implementation using IO completion port on NT. - // - // = DESCRIPTION - // Implementation of a strip-downed ACE_Message_Queue using NT's - // IO completion port mechanism. - // - // NOTE: *Many* ACE_Message_Queue features are not supported with - // this implementation, including: - // * <open> method have different signatures. - // * <dequeue_head> *requires* that the <ACE_Message_Block> - // pointer argument point to an <ACE_Message_Block> that was - // allocated by the caller. - // * <peek_dequeue_head>. - // * <ACE_Message_Queue_Iterators>. - // * No flow control. public: // = Initialization and termination methods. ACE_Message_Queue_NT (size_t max_threads = ACE_Message_Queue_Base::DEFAULT_HWM); + /** + * Initialize the Message Queue by creating a new NT I/O completion + * port. The first arguemnt specifies the number of threads + * released by the MQ that are allowed to run concurrently. Return + * 0 when succeeds, -1 otherwise. + */ virtual int open (size_t max_threads = ACE_Message_Queue_Base::DEFAULT_HWM); - // Initialize the Message Queue by creating a new NT I/O completion - // port. The first arguemnt specifies the number of threads - // released by the MQ that are allowed to run concurrently. Return - // 0 when succeeds, -1 otherwise. + /// Close down the underlying I/O completion port. You need to + /// re-open the MQ after this function is executed. virtual int close (void); - // Close down the underlying I/O completion port. You need to - // re-open the MQ after this function is executed. + /// Close down the message queue and release all resources. virtual ~ACE_Message_Queue_NT (void); - // Close down the message queue and release all resources. // = Enqueue and dequeue methods. + /** + * Enqueue an <ACE_Message_Block *> at the end of the queue. + * Returns -1 on failure, else the number of items still on the + * queue. + */ virtual int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0); virtual int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout = 0); - // Enqueue an <ACE_Message_Block *> at the end of the queue. - // Returns -1 on failure, else the number of items still on the - // queue. + /** + * Dequeue and return the <ACE_Message_Block *> at the head of the + * queue. Returns -1 on failure, else the number of items still on + * the queue. + */ virtual int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0); virtual int dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = 0); - // Dequeue and return the <ACE_Message_Block *> at the head of the - // queue. Returns -1 on failure, else the number of items still on - // the queue. // = Check if queue is full/empty. + /** + * Always return false. + * True if queue is empty, else false. Notice the return value is + * only transient. + */ virtual int is_full (void); - // Always return false. virtual int is_empty (void); - // True if queue is empty, else false. Notice the return value is - // only transient. // = Queue statistic methods (transient.) + /** + * Number of total bytes on the queue, i.e., sum of the message + * block sizes. + * Number of total length on the queue, i.e., sum of the message + * block lengths. + * Number of total messages on the queue. + */ virtual size_t message_bytes (void); - // Number of total bytes on the queue, i.e., sum of the message - // block sizes. virtual size_t message_length (void); - // Number of total length on the queue, i.e., sum of the message - // block lengths. virtual size_t message_count (void); - // Number of total messages on the queue. // = Manual changes to these stats (used when queued message blocks // change size or lengths). + /** + * New value of the number of total bytes on the queue, i.e., sum of + * the message block sizes. + * New value of the number of total length on the queue, i.e., sum + * of the message block lengths. + */ virtual void message_bytes (size_t new_size); - // New value of the number of total bytes on the queue, i.e., sum of - // the message block sizes. virtual void message_length (size_t new_length); - // New value of the number of total length on the queue, i.e., sum - // of the message block lengths. + /// Get the max concurrent thread number. virtual size_t max_threads (void); - // Get the max concurrent thread number. // = Activation control methods. + /** + * Deactivate the queue and wakeup all threads waiting on the queue + * so they can continue. Messages already in the queue get removed. + * If there are more messages in the queue than there are threads + * waiting on the queue, the left over messages will not be removed. + * Any other enqueue/dequeue operations called until the queue is + * activated again will immediately return -1 with <errno> == + * ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the + * call and WAS_ACTIVE if queue was active before the call. + */ virtual int deactivate (void); - // Deactivate the queue and wakeup all threads waiting on the queue - // so they can continue. Messages already in the queue get removed. - // If there are more messages in the queue than there are threads - // waiting on the queue, the left over messages will not be removed. - // Any other enqueue/dequeue operations called until the queue is - // activated again will immediately return -1 with <errno> == - // ESHUTDOWN. Returns WAS_INACTIVE if queue was inactive before the - // call and WAS_ACTIVE if queue was active before the call. + /** + * Reactivate the queue so that threads can enqueue and dequeue + * messages again. Returns WAS_INACTIVE if queue was inactive + * before the call and WAS_ACTIVE if queue was active before the + * call. + */ virtual int activate (void); - // Reactivate the queue so that threads can enqueue and dequeue - // messages again. Returns WAS_INACTIVE if queue was inactive - // before the call and WAS_ACTIVE if queue was active before the - // call. + /// Returns true if <deactivated_> is enabled. virtual int deactivated (void); - // Returns true if <deactivated_> is enabled. // = Not currently implemented... int peek_dequeue_head (ACE_Message_Block *&first_item, @@ -441,43 +478,45 @@ public: // = Notification hook. + /// Dump the state of an object. virtual void dump (void) const; - // Dump the state of an object. + /// Get the handle to the underlying completion port. virtual ACE_HANDLE completion_port (void); - // Get the handle to the underlying completion port. + /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. private: // = Internal states. + /// Maximum threads that can be released (and run) concurrently. size_t max_cthrs_; - // Maximum threads that can be released (and run) concurrently. + /// Current number of threads waiting to dequeue messages. size_t cur_thrs_; - // Current number of threads waiting to dequeue messages. + /// Current number of bytes in queue. size_t cur_bytes_; - // Current number of bytes in queue. + /// Current length of messages in queue. size_t cur_length_; - // Current length of messages in queue. + /// Current number of messages in the queue. size_t cur_count_; - // Current number of messages in the queue. + /** + * Synchronizer. This should really be an ACE_Recursive_Thread_Mutex + * but since this class is only supported on NT, it's okay to use + * ACE_Thread_Mutex here. + */ ACE_Thread_Mutex lock_; - // Synchronizer. This should really be an ACE_Recursive_Thread_Mutex - // but since this class is only supported on NT, it's okay to use - // ACE_Thread_Mutex here. + /// Indicates that the queue is inactive. int deactivated_; - // Indicates that the queue is inactive. + /// Underlying NT IoCompletionPort. ACE_HANDLE completion_port_; - // Underlying NT IoCompletionPort. // = Disallow these operations. ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Message_Queue_NT &)) |