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author | schmidt <douglascraigschmidt@users.noreply.github.com> | 2000-01-18 04:16:59 +0000 |
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committer | schmidt <douglascraigschmidt@users.noreply.github.com> | 2000-01-18 04:16:59 +0000 |
commit | 5edac8ca7a4545cc74b256538dec94f9c8598344 (patch) | |
tree | 9d67308398a783953b71533e9cc07f60671a1239 /ace/NT_Service.h | |
parent | 948d6bfec7f0b11d5ea06b8c71bc7f076832fdb3 (diff) | |
download | ATCD-5edac8ca7a4545cc74b256538dec94f9c8598344.tar.gz |
ChangeLogTag:Mon Jan 17 18:03:17 2000 Douglas C. Schmidt <schmidt@tango.cs.wustl.edu>
Diffstat (limited to 'ace/NT_Service.h')
-rw-r--r-- | ace/NT_Service.h | 254 |
1 files changed, 133 insertions, 121 deletions
diff --git a/ace/NT_Service.h b/ace/NT_Service.h index ed43e3668d8..198ca902cce 100644 --- a/ace/NT_Service.h +++ b/ace/NT_Service.h @@ -10,7 +10,7 @@ // NT_Service.h // // = AUTHOR -// Steve Huston +// Steve Huston <shuston@riverace.com> // // ============================================================================ @@ -23,62 +23,16 @@ # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ -#if defined (ACE_HAS_WINNT4) && ACE_HAS_WINNT4 != 0 +#if defined (ACE_WIN32) #include "ace/Service_Object.h" #include "ace/Synch.h" #include "ace/Task.h" -// NT Services can be implemented using the framework defined by the -// ACE_NT_Service class, and the macros defined in this file. Some quick -// refresher notes on NT Services: -// - The main program defines an array of entries describing the services -// offered. The ACE_NT_SERVICE_ENTRY macro can help with this. -// - For each service, a separate ServiceMain and Handler function need to -// be defined. These are taken care of by the ACE_NT_SERVICE_DEFINE -// macro. -// - When the main program/thread calls StartServiceCtrlDispatcher, NT -// creates a thread for each service, and runs the ServiceMain function -// for the service in that new thread. When that thread exits, the service -// is gone. -// -// To use this facility, you could derive a class from ACE_Service_Object (if -// you want to start via ACE's service configurator), or use any other class -// to run when the image starts (assuming that NT runs the image). You must -// set up an NT SERVICE_TABLE_ENTRY array to define your service(s). You -// can use the ACE_NT_SERVICE_... macros defined below for this. -// A SERVICE_TABLE might look like this: -// ACE_NT_SERVICE_REFERENCE(Svc1); // If service is in another file -// SERVICE_TABLE_ENTRY myServices[] = { -// ACE_NT_SERVICE_ENTRY ("MyNeatService", Svc1), -// { 0, 0 } }; -// -// In the file where your service(s) are implemented, use the -// ACE_NT_SERVICE_DEFINE macro to set up the following: -// 1. A pointer to the service's implementation object (must be derived -// from ACE_NT_Service). -// 2. The service's Handler function (forwards all requests to the -// ACE_NT_Service-derived object's handle_control function). -// 3. The service's ServiceMain function. Creates a new instance of the -// ACE_NT_Service-derived class SVCCLASS, unless one has been created -// already. -// -// If you are using all the default constructor values, you -// can let the generated ServiceMain function create the object, else -// you need to create it by hand before calling StartServiceCtrlDispatcher. -// Set the pointer so ServiceMain won't create another one. -// Another reason you may want to do the object creation yourself is if you -// want to also implement suspend and resume functions (the ones inherited -// from ACE_Service_Object) to do something intelligent to the services which -// are running, like call their handle_control functions to request suspend -// and resume actions, similar to what NT would do if a Services control panel -// applet would do if the user clicks on Suspend. - - -// ACE_NT_SERVICE_START_TIMEOUT is an estimate of the number of milliseconds -// your service will take to start. Default is 5 seconds; you can pass -// a different value (or set one) when you create the ACE_NT_Service object -// for your service. +// ACE_NT_SERVICE_START_TIMEOUT is an estimate of the number of +// milliseconds your service will take to start. Default is 5 +// seconds; you can pass a different value (or set one) when you +// create the ACE_NT_Service object for your service. #if !defined ACE_NT_SERVICE_START_TIMEOUT #define ACE_NT_SERVICE_START_TIMEOUT 5000 #endif /* ACE_NT_SERVICE_TIMEOUT */ @@ -90,6 +44,56 @@ class ACE_Export ACE_NT_Service : public ACE_Task<ACE_MT_SYNCH> // an NT service. // // = DESCRIPTION + // NT Services can be implemented using the framework defined by + // the ACE_NT_Service class, and the macros defined in this file. + // Some quick refresher notes on NT Services: + + // - The main program defines an array of entries describing the + // services offered. The ACE_NT_SERVICE_ENTRY macro can help with + // this. + // - For each service, a separate ServiceMain and Handler function + // need to be defined. These are taken care of by the + // ACE_NT_SERVICE_DEFINE macro. + // - When the main program/thread calls + // StartServiceCtrlDispatcher, NT creates a thread for each + // service, and runs the ServiceMain function for the service in + // that new thread. When that thread exits, the service is gone. + // + // To use this facility, you could derive a class from + // ACE_Service_Object (if you want to start via ACE's service + // configurator), or use any other class to run when the image + // starts (assuming that NT runs the image). You must set up an + // NT SERVICE_TABLE_ENTRY array to define your service(s). You + // can use the ACE_NT_SERVICE_... macros defined below for this. + // + // A SERVICE_TABLE might look like this: + // ACE_NT_SERVICE_REFERENCE(Svc1); // If service is in another file + // SERVICE_TABLE_ENTRY myServices[] = { + // ACE_NT_SERVICE_ENTRY ("MyNeatService", Svc1), + // { 0, 0 } }; + // + // In the file where your service(s) are implemented, use the + // ACE_NT_SERVICE_DEFINE macro to set up the following: + // 1. A pointer to the service's implementation object (must be derived + // from ACE_NT_Service). + // 2. The service's Handler function (forwards all requests to the + // ACE_NT_Service-derived object's handle_control function). + // 3. The service's ServiceMain function. Creates a new instance + // of the ACE_NT_Service-derived class SVCCLASS, unless one has + // been created already. + // + // If you are using all the default constructor values, you can + // let the generated ServiceMain function create the object, else + // you need to create it by hand before calling + // StartServiceCtrlDispatcher. Set the pointer so ServiceMain + // won't create another one. Another reason you may want to do + // the object creation yourself is if you want to also implement + // suspend and resume functions (the ones inherited from + // ACE_Service_Object) to do something intelligent to the services + // which are running, like call their handle_control functions to + // request suspend and resume actions, similar to what NT would do + // if a Services control panel applet would do if the user clicks + // on Suspend. public: // = Initialization and termination methods. ACE_NT_Service (DWORD start_timeout = ACE_NT_SERVICE_START_TIMEOUT, @@ -177,51 +181,54 @@ public: // = Methods which control the service's execution. - // These methods to start/pause/resume/stop/check the service all have the - // following common behavior with respect to <wait_time> and return value. - // <wait_time> is a pointer to an ACE_Time_Value object. If not supplied - // (a zero pointer) the function will wait indefinitely for the action - // to be finalized (service reach running state, completely shut down, - // etc.) or get "stuck" before returning. If the time is supplied, it - // specifies how long to wait for the service to reach a steady state, - // and on return, it is updated to the service's last reported wait hint. - // So, if you want to control the waiting yourself (for example, you want - // to react to UI events during the wait) specify a <wait_time> of (0, 0) - // and use the updated time to know when to check the service's state - // again. - // NOTE!!!! The wait_time things don't work yet. The calls always - // check status once, and do not wait for it to change. + + // These methods to start/pause/resume/stop/check the service all + // have the following common behavior with respect to <wait_time> + // and return value. <wait_time> is a pointer to an ACE_Time_Value + // object. If not supplied (a zero pointer) the function will wait + // indefinitely for the action to be finalized (service reach + // running state, completely shut down, etc.) or get "stuck" before + // returning. If the time is supplied, it specifies how long to + // wait for the service to reach a steady state, and on return, it + // is updated to the service's last reported wait hint. So, if you + // want to control the waiting yourself (for example, you want to + // react to UI events during the wait) specify a <wait_time> of (0, + // 0) and use the updated time to know when to check the service's + // state again. NOTE!!!! The wait_time things don't work yet. The + // calls always check status once, and do not wait for it to change. // - // The return value from start_svc, stop_svc, pause_svc, continue_svc is - // 0 if the request to NT to effect the change was made successfully. The - // service may refuse to change, or not do what you wanted; so if you - // need to know, supply a <svc_state> pointer to receive the service's - // reported last state on return and check it to see if it's what you - // want. The functions only return -1 when the actual request to the - // service is refused - this would include privilege restrictions and - // if the service is not configured to receive the request (this is most - // likely to happen in the case of pause and continue). + // The return value from start_svc, stop_svc, pause_svc, + // continue_svc is 0 if the request to NT to effect the change was + // made successfully. The service may refuse to change, or not do + // what you wanted; so if you need to know, supply a <svc_state> + // pointer to receive the service's reported last state on return + // and check it to see if it's what you want. The functions only + // return -1 when the actual request to the service is refused - + // this would include privilege restrictions and if the service is + // not configured to receive the request (this is most likely to + // happen in the case of pause and continue). int start_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0, DWORD argc = 0, LPCTSTR *argv = 0); - // Start the service (must have been inserted before). wait_time is the - // time to wait for the service to reach a steady state before returning. - // If it is 0, the function waits as long as it takes for the service to - // reach the 'running' state, or gets stuck in some other state, or exits. - // If <wait_time> is supplied, it is updated on return to hold the service's - // last reported wait hint. - // svc_state can be used to receive the state which the service settled in. - // If the value is 0, the service never ran. argc/argv are passed - // to the service's ServiceMain function when it starts. Returns 0 for - // success, -1 for error. + // Start the service (must have been inserted before). wait_time is + // the time to wait for the service to reach a steady state before + // returning. If it is 0, the function waits as long as it takes + // for the service to reach the 'running' state, or gets stuck in + // some other state, or exits. If <wait_time> is supplied, it is + // updated on return to hold the service's last reported wait hint. + // svc_state can be used to receive the state which the service + // settled in. If the value is 0, the service never ran. argc/argv + // are passed to the service's ServiceMain function when it starts. + // Returns 0 for success, -1 for error. int stop_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0); - // Requests the service to stop. Will wait up to <wait_time> for the service - // to actually stop. If not specified, the function waits until the service - // either stops or gets stuck in some other state before it stops. - // If <svc_state> is specified, it receives the last reported state of the - // service. Returns 0 if the request was made successfully, -1 if not. + // Requests the service to stop. Will wait up to <wait_time> for + // the service to actually stop. If not specified, the function + // waits until the service either stops or gets stuck in some other + // state before it stops. If <svc_state> is specified, it receives + // the last reported state of the service. Returns 0 if the request + // was made successfully, -1 if not. int pause_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0); // Pause the service. @@ -230,25 +237,25 @@ public: // Continue the service. DWORD state (ACE_Time_Value *wait_hint = 0); - // Get the current state for the service. If <wait_hint> is not 0, it - // receives the service's reported wait hint. - // Note that this function returns 0 on failure (not -1 as is usual in ACE). - // A zero return would (probably) only be returned if there is either no - // service with the given name in the SCM database, or the caller does not - // have sufficient rights to access the service state. The set of valid - // service state values are all greater than 0. + // Get the current state for the service. If <wait_hint> is not 0, + // it receives the service's reported wait hint. Note that this + // function returns 0 on failure (not -1 as is usual in ACE). A + // zero return would (probably) only be returned if there is either + // no service with the given name in the SCM database, or the caller + // does not have sufficient rights to access the service state. The + // set of valid service state values are all greater than 0. int state (DWORD *pstate, ACE_Time_Value *wait_hint = 0); // A version of <state> that returns -1 for failure, 0 for success. // The DWORD pointed to by pstate receives the state value. int test_access (DWORD desired_access = SERVICE_ALL_ACCESS); - // Test access to the object's service in the SCM. The service must already - // have been inserted in the SCM database. This function has no affect on - // the service itself. Returns 0 if the specified access is allowed, -1 - // otherwise (either the access is denied, or there is a problem with the - // service's definition - check ACE_OS::last_error to get the specific - // error indication. + // Test access to the object's service in the SCM. The service must + // already have been inserted in the SCM database. This function + // has no affect on the service itself. Returns 0 if the specified + // access is allowed, -1 otherwise (either the access is denied, or + // there is a problem with the service's definition - check + // ACE_OS::last_error to get the specific error indication. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. @@ -257,19 +264,20 @@ protected: int report_status (DWORD new_status, DWORD time_hint = 0); SC_HANDLE svc_sc_handle (void); - // Return the svc_sc_handle_ member. If the member is null, - // it retrieves the handle from the Service Control Manager and caches it. + // Return the svc_sc_handle_ member. If the member is null, it + // retrieves the handle from the Service Control Manager and caches + // it. void wait_for_service_state (DWORD desired_state, ACE_Time_Value *wait_time); - // Waits for the service to reach <desired_state> or get (apparently) stuck - // before it reaches that state. Will wait at most <wait_time> to get to - // the desired state. If <wait_time> is 0, then the function keeps waiting - // until the desired state is reached or the service doesn't update its - // state any further. - // The svc_status_ class member is updated upon return. - // NOTE - the timeout doesn't currently work - it always acts like - // ACE_Time_Value::zero is passed - it checks the state once but doesn't - // wait after that. + // Waits for the service to reach <desired_state> or get + // (apparently) stuck before it reaches that state. Will wait at + // most <wait_time> to get to the desired state. If <wait_time> is + // 0, then the function keeps waiting until the desired state is + // reached or the service doesn't update its state any further. The + // svc_status_ class member is updated upon return. NOTE - the + // timeout doesn't currently work - it always acts like + // ACE_Time_Value::zero is passed - it checks the state once but + // doesn't wait after that. virtual void stop_requested (DWORD control_code); // Called by <handle_control> when a stop/shutdown was requested. @@ -284,13 +292,16 @@ protected: // Called by <handle_control> when a interrogate was requested. protected: - DWORD start_time_; // Estimate of init time needed - SERVICE_STATUS_HANDLE svc_handle_; // Service handle - doesn't need close. - SERVICE_STATUS svc_status_; + DWORD start_time_; + // Estimate of init time needed + SERVICE_STATUS_HANDLE svc_handle_; + // Service handle - doesn't need close. + SERVICE_STATUS svc_status_; - SC_HANDLE svc_sc_handle_;// Service's SCM handle - LPTSTR name_; - LPTSTR desc_; + SC_HANDLE svc_sc_handle_; + // Service's SCM handle + LPTSTR name_; + LPTSTR desc_; }; @@ -349,5 +360,6 @@ extern VOID WINAPI ace_nt_svc_main_##SVCNAME (DWORD dwArgc, LPTSTR *lpszArgv); #include "ace/NT_Service.i" #endif /* __ACE_INLINE__ */ -#endif /* ACE_HAS_WINNT4 */ +#endif /* ACE_WIN32 */ + #endif /* ACE_SERVICE_OBJECT_H */ |