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authorcoryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>2000-11-01 22:17:39 +0000
committercoryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>2000-11-01 22:17:39 +0000
commit53284e215e3d3351a7d7e9c4b68f14b427fb4377 (patch)
tree97236ece363cff48fd287c780db4290da39b02cb /ace/Object_Manager.h
parent7b7c52ad2abd228138ba1a948d5e28bf6dc3b880 (diff)
downloadATCD-53284e215e3d3351a7d7e9c4b68f14b427fb4377.tar.gz
ChangeLogTag:Wed Nov 1 14:11:48 2000 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'ace/Object_Manager.h')
-rw-r--r--ace/Object_Manager.h476
1 files changed, 247 insertions, 229 deletions
diff --git a/ace/Object_Manager.h b/ace/Object_Manager.h
index 101fbaf0927..fb97befe59d 100644
--- a/ace/Object_Manager.h
+++ b/ace/Object_Manager.h
@@ -1,18 +1,17 @@
/* -*- C++ -*- */
-// $Id$
-
-// ============================================================================
-//
-// = LIBRARY
-// ace
-//
-// = FILENAME
-// Object_Manager.h
-//
-// = AUTHORS
-// David L. Levine, Matthias Kerkhoff, and Per Andersson
-//
-// ============================================================================
+
+//=============================================================================
+/**
+ * @file Object_Manager.h
+ *
+ * $Id$
+ *
+ * @author David L. Levine
+ * @author Matthias Kerkhoff
+ * @author and Per Andersson
+ */
+//=============================================================================
+
#ifndef ACE_OBJECT_MANAGER_H
#define ACE_OBJECT_MANAGER_H
@@ -54,199 +53,202 @@ template <class T> class ACE_Cleanup_Adapter;
#endif /* ! ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS */
+/**
+ * @class ACE_Object_Manager
+ *
+ * @brief Manager for ACE library services and singleton cleanup.
+ *
+ * The <ACE_Object_Manager> manages cleanup of objects, typically
+ * singletons, at program termination. In addition to managing
+ * the cleanup of the ACE library, it provides an interface for
+ * application to register objects to be cleaned up.
+ * This class also shuts down ACE library services, so that they
+ * can reclaim their storage, at program termination. It works
+ * by creating a static instance whose destructor gets called
+ * along with those of all other static objects. Hooks are
+ * provided for application code to register objects and arrays
+ * for cleanup, e.g., destruction. The order of such cleanup
+ * calls is in the reverse order of registration, i.e., that
+ * last object/array to register gets cleaned up first.
+ * The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That
+ * class is contained in a separate file because it is a
+ * template class, and some compilers require that template and
+ * non-template class definitions appear in separate files.
+ * Please see ace/Managed_Object.h for a description of that
+ * part of the API. In summary, <ACE_Managed_Object> provides two
+ * adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object>
+ * template classes for adapting objects of any type to be
+ * easily managed by the <ACE_Object_Manager>. There are several
+ * mechanisms for adapting objects and arrays for cleanup at
+ * program termination, in roughly increasing order of ease-of-use:
+ * 1) Derive the object's class from <ACE_Cleanup>.
+ * 2) Allow the <ACE_Object_Manager> to both dynamically allocate
+ * and deallocate the object.
+ * 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or
+ * array.
+ * 4) Allow the <ACE_Object_Manager> to both preallocate the object
+ * or array, either statically in global data or dynamically on
+ * the heap, when its singleton instance is construction.
+ *
+ * There are also several mechanisms for registering objects and
+ * arrays for cleanup. In decreasing order of flexibility and
+ * complexity (with the exception of the last mechanism):
+ *
+ * 1) ACE_Object_Manager::at_exit (void *object,
+ * ACE_CLEANUP_FUNC cleanup_hook,
+ * void *param);
+ * can be used to register any object or array for any
+ * cleanup activity at program termination.
+ * 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object,
+ * void *param = 0);
+ * can be used to register an <ACE_Cleanup> object
+ * for any cleanup activity at program termination.
+ * The final mechanism is not general purpose, but can only
+ * be used to allocate objects and arrays at program startup:
+ * 3) ACE_Managed_Object::get_preallocated_object
+ * (ACE_Object_Manager::Preallocated_Object id);
+ * and
+ * ACE_Managed_Object::get_preallocated_array
+ * (ACE_Object_Manager::Preallocated_Array id);
+ * can only be used to allocate objects at program startup,
+ * either in global data or on the heap (selected at compile
+ * time). These are intended to replace static locks, etc.
+ * Instead of creating a static <ACE_Object_Manager> instance, one
+ * can alternatively be created on the stack of the main program
+ * thread. It is created just after entry to ::main (int, char
+ * *[]), and before any existing code in that function is
+ * executed. To enable this alternative, add #define
+ * ACE_HAS_NONSTATIC_OBJECT_MANAGER before including the platform
+ * specific config-* file in ace/config.h prior to
+ * building the ACE library and your applications. This #define
+ * is enabled in some config files that are supplied with ACE.
+ *
+ * To ensure a static object manager is used, #undef
+ * ACE_HAS_NONSTATIC_OBJECT_MANAGER *after* including the platform
+ * specific config-* file.
+ * Note that the ACE_Object_Manager _must_ be created before
+ * any threads are spawned by the program.
+ * If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE
+ * library creates a static, singleton <ACE_Object_Manager> instance.
+ * The instance is placed in global program data, and constructed
+ * via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER
+ * is #defined, the <ACE_Object_Manager> instance is created on the stack
+ * of the main program thread, as noted above.
+ *
+ * With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE
+ * library has no static objects that require destruction.
+ * However, there are two drawbacks to using it:
+ * 1) main (int, char *[]) must be declared with arguments, even
+ * if they're not used. All of ACE is converted to this, so
+ * just applications have to be concerned with it.
+ * 2) If there any static objects that depend on those that are
+ * cleaned up by the Object_Manager, they'll get cleaned up too
+ * late. The ACE tests do not violate this requirement.
+ * However, applications may have trouble with it.
+ * NOTE on the use of <::exit> -- <::exit> does not destroy
+ * automatic objects. Therefore, if
+ * ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the
+ * <ACE_Object_Manager> instance will *not* be destroyed if
+ * <::exit> is called! However, <ACE_OS::exit> will properly
+ * destroy the ACE_Object_Manager. It is highly recommended
+ * that <ACE_OS::exit> be used instead of <::exit>.
+ *
+ * However, <::exit> and <ACE_OS::exit> are tricky to use
+ * properly, especially in multithread programs. It is much
+ * safer to throw an exception (or simulate that effect) that
+ * will be caught by <main> instead of calling exit. Then,
+ * <main> can perform any necessary application-specific cleanup
+ * and return the status value. In addition, it's usually best
+ * to avoid calling <::exit> and <ACE_OS::exit> from threads
+ * other than the main thread. Thanks to Jeff Greif
+ * <jmg@trivida.com> for pointing out that <::exit> doesn't
+ * destroy automatic objects, and for developing the
+ * recommendations in this paragraph.
+ *
+ * Instead of creating a static <ACE_Object_Manager>, or letting
+ * ACE create it on the stack of <main> for you, another
+ * alternative is to #define
+ * ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that
+ * #define, the application must create the ACE_Object_Manager.
+ * The recommended way is to call <ACE::init> at the start of
+ * the program, and call <ACE::fini> at the end. Alternatively,
+ * the application could explicity construct an
+ * <ACE_Object_Manager>.
+ */
class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base
{
- // = TITLE
- // Manager for ACE library services and singleton cleanup.
- //
- // = DESCRIPTION
- // The <ACE_Object_Manager> manages cleanup of objects, typically
- // singletons, at program termination. In addition to managing
- // the cleanup of the ACE library, it provides an interface for
- // application to register objects to be cleaned up.
- //
- // This class also shuts down ACE library services, so that they
- // can reclaim their storage, at program termination. It works
- // by creating a static instance whose destructor gets called
- // along with those of all other static objects. Hooks are
- // provided for application code to register objects and arrays
- // for cleanup, e.g., destruction. The order of such cleanup
- // calls is in the reverse order of registration, i.e., that
- // last object/array to register gets cleaned up first.
- //
- // The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That
- // class is contained in a separate file because it is a
- // template class, and some compilers require that template and
- // non-template class definitions appear in separate files.
- // Please see ace/Managed_Object.h for a description of that
- // part of the API. In summary, <ACE_Managed_Object> provides two
- // adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object>
- // template classes for adapting objects of any type to be
- // easily managed by the <ACE_Object_Manager>. There are several
- // mechanisms for adapting objects and arrays for cleanup at
- // program termination, in roughly increasing order of ease-of-use:
- //
- // 1) Derive the object's class from <ACE_Cleanup>.
- // 2) Allow the <ACE_Object_Manager> to both dynamically allocate
- // and deallocate the object.
- // 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or
- // array.
- // 4) Allow the <ACE_Object_Manager> to both preallocate the object
- // or array, either statically in global data or dynamically on
- // the heap, when its singleton instance is construction.
- //
- // There are also several mechanisms for registering objects and
- // arrays for cleanup. In decreasing order of flexibility and
- // complexity (with the exception of the last mechanism):
- //
- // 1) ACE_Object_Manager::at_exit (void *object,
- // ACE_CLEANUP_FUNC cleanup_hook,
- // void *param);
- // can be used to register any object or array for any
- // cleanup activity at program termination.
- //
- // 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object,
- // void *param = 0);
- // can be used to register an <ACE_Cleanup> object
- // for any cleanup activity at program termination.
- //
- // The final mechanism is not general purpose, but can only
- // be used to allocate objects and arrays at program startup:
- //
- // 3) ACE_Managed_Object::get_preallocated_object
- // (ACE_Object_Manager::Preallocated_Object id);
- // and
- // ACE_Managed_Object::get_preallocated_array
- // (ACE_Object_Manager::Preallocated_Array id);
- // can only be used to allocate objects at program startup,
- // either in global data or on the heap (selected at compile
- // time). These are intended to replace static locks, etc.
- //
- // Instead of creating a static <ACE_Object_Manager> instance, one
- // can alternatively be created on the stack of the main program
- // thread. It is created just after entry to ::main (int, char
- // *[]), and before any existing code in that function is
- // executed. To enable this alternative, add #define
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER before including the platform
- // specific config-* file in ace/config.h prior to
- // building the ACE library and your applications. This #define
- // is enabled in some config files that are supplied with ACE.
- // To ensure a static object manager is used, #undef
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER *after* including the platform
- // specific config-* file.
- //
- // Note that the ACE_Object_Manager _must_ be created before
- // any threads are spawned by the program.
- //
- // If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE
- // library creates a static, singleton <ACE_Object_Manager> instance.
- // The instance is placed in global program data, and constructed
- // via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER
- // is #defined, the <ACE_Object_Manager> instance is created on the stack
- // of the main program thread, as noted above.
- //
- // With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE
- // library has no static objects that require destruction.
- // However, there are two drawbacks to using it:
- //
- // 1) main (int, char *[]) must be declared with arguments, even
- // if they're not used. All of ACE is converted to this, so
- // just applications have to be concerned with it.
- //
- // 2) If there any static objects that depend on those that are
- // cleaned up by the Object_Manager, they'll get cleaned up too
- // late. The ACE tests do not violate this requirement.
- // However, applications may have trouble with it.
- //
- // NOTE on the use of <::exit> -- <::exit> does not destroy
- // automatic objects. Therefore, if
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the
- // <ACE_Object_Manager> instance will *not* be destroyed if
- // <::exit> is called! However, <ACE_OS::exit> will properly
- // destroy the ACE_Object_Manager. It is highly recommended
- // that <ACE_OS::exit> be used instead of <::exit>.
- //
- // However, <::exit> and <ACE_OS::exit> are tricky to use
- // properly, especially in multithread programs. It is much
- // safer to throw an exception (or simulate that effect) that
- // will be caught by <main> instead of calling exit. Then,
- // <main> can perform any necessary application-specific cleanup
- // and return the status value. In addition, it's usually best
- // to avoid calling <::exit> and <ACE_OS::exit> from threads
- // other than the main thread. Thanks to Jeff Greif
- // <jmg@trivida.com> for pointing out that <::exit> doesn't
- // destroy automatic objects, and for developing the
- // recommendations in this paragraph.
- //
- // Instead of creating a static <ACE_Object_Manager>, or letting
- // ACE create it on the stack of <main> for you, another
- // alternative is to #define
- // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that
- // #define, the application must create the ACE_Object_Manager.
- // The recommended way is to call <ACE::init> at the start of
- // the program, and call <ACE::fini> at the end. Alternatively,
- // the application could explicity construct an
- // <ACE_Object_Manager>.
public:
+ /**
+ * Explicitly initialize (construct the singleton instance of) the
+ * ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
+ * if it had already been called.
+ */
virtual int init (void);
- // Explicitly initialize (construct the singleton instance of) the
- // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
- // if it had already been called.
+ /**
+ * Explicitly destroy the singleton instance of the
+ * ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
+ * if it had already been called.
+ */
virtual int fini (void);
- // Explicitly destroy the singleton instance of the
- // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1
- // if it had already been called.
+ /**
+ * Returns 1 before the ACE_Object_Manager has been constructed.
+ * This flag can be used to determine if the program is constructing
+ * static objects. If no static object spawns any threads, the
+ * program will be single-threaded when this flag returns 1. (Note
+ * that the program still might construct some static objects when
+ * this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not
+ * defined.)
+ */
static int starting_up (void);
- // Returns 1 before the ACE_Object_Manager has been constructed.
- // This flag can be used to determine if the program is constructing
- // static objects. If no static object spawns any threads, the
- // program will be single-threaded when this flag returns 1. (Note
- // that the program still might construct some static objects when
- // this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not
- // defined.)
+ /**
+ * Returns 1 after the ACE_Object_Manager has been destroyed. This
+ * flag can be used to determine if the program is in the midst of
+ * destroying static objects. (Note that the program might destroy
+ * some static objects before this flag can return 1, if
+ * ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)
+ */
static int shutting_down (void);
- // Returns 1 after the ACE_Object_Manager has been destroyed. This
- // flag can be used to determine if the program is in the midst of
- // destroying static objects. (Note that the program might destroy
- // some static objects before this flag can return 1, if
- // ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.)
+ /**
+ * Register an ACE_Cleanup object for cleanup at process
+ * termination. The object is deleted via the
+ * <ace_cleanup_destroyer>. If you need more flexiblity, see the
+ * <other at_exit> method below. For OS's that do not have
+ * processes, cleanup takes place at the end of <main>. Returns 0
+ * on success. On failure, returns -1 and sets errno to: EAGAIN if
+ * shutting down, ENOMEM if insufficient virtual memory, or EEXIST
+ * if the object (or array) had already been registered.
+ */
static int at_exit (ACE_Cleanup *object, void *param = 0);
- // Register an ACE_Cleanup object for cleanup at process
- // termination. The object is deleted via the
- // <ace_cleanup_destroyer>. If you need more flexiblity, see the
- // <other at_exit> method below. For OS's that do not have
- // processes, cleanup takes place at the end of <main>. Returns 0
- // on success. On failure, returns -1 and sets errno to: EAGAIN if
- // shutting down, ENOMEM if insufficient virtual memory, or EEXIST
- // if the object (or array) had already been registered.
+ /**
+ * Register an object (or array) for cleanup at process termination.
+ * "cleanup_hook" points to a (global, or static member) function
+ * that is called for the object or array when it to be destroyed.
+ * It may perform any necessary cleanup specific for that object or
+ * its class. "param" is passed as the second parameter to the
+ * "cleanup_hook" function; the first parameter is the object (or
+ * array) to be destroyed. "cleanup_hook", for example, may delete
+ * the object (or array). For OS's that do not have processes, this
+ * function is the same as <at_thread_exit>. Returns 0 on success.
+ * On failure, returns -1 and sets errno to: EAGAIN if shutting
+ * down, ENOMEM if insufficient virtual memory, or EEXIST if the
+ * object (or array) had already been registered.
+ */
static int at_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param);
- // Register an object (or array) for cleanup at process termination.
- // "cleanup_hook" points to a (global, or static member) function
- // that is called for the object or array when it to be destroyed.
- // It may perform any necessary cleanup specific for that object or
- // its class. "param" is passed as the second parameter to the
- // "cleanup_hook" function; the first parameter is the object (or
- // array) to be destroyed. "cleanup_hook", for example, may delete
- // the object (or array). For OS's that do not have processes, this
- // function is the same as <at_thread_exit>. Returns 0 on success.
- // On failure, returns -1 and sets errno to: EAGAIN if shutting
- // down, ENOMEM if insufficient virtual memory, or EEXIST if the
- // object (or array) had already been registered.
#if 0 /* not implemented yet */
+ /// Similar to <at_exit>, except that the cleanup_hook is called
+ /// when the current thread exits instead of when the program terminates.
static int at_thread_exit (void *object,
ACE_CLEANUP_FUNC cleanup_hook,
void *param);
- // Similar to <at_exit>, except that the cleanup_hook is called
- // when the current thread exits instead of when the program terminates.
#endif /* 0 */
enum Preallocated_Object
@@ -295,71 +297,85 @@ public:
// ace/Managed_Object.h for information on accessing preallocated
// arrays.
+ /**
+ * Accesses a default signal set used, for example, in ACE_Sig_Guard
+ * methods.
+ * Deprecated: use ACE_Object_Manager::default_mask () instead.
+ */
static ACE_Sig_Set &default_mask (void);
- // Accesses a default signal set used, for example, in ACE_Sig_Guard
- // methods.
- // Deprecated: use ACE_Object_Manager::default_mask () instead.
private:
+ /// For at_exit support.
ACE_OS_Exit_Info exit_info_;
- // For at_exit support.
#if !defined (ACE_LACKS_ACE_SVCCONF)
+ /// Preallocated objects collection.
ACE_Object_Manager_Preallocations *preallocations_;
- // Preallocated objects collection.
+ /// ACE_Service_Config signal handler.
ACE_Sig_Adapter *ace_service_config_sig_handler_;
- // ACE_Service_Config signal handler.
#endif /* ! ACE_LACKS_ACE_SVCCONF */
+ /// Register an object or array for deletion at program termination.
+ /// See description of static version above for return values.
int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param);
- // Register an object or array for deletion at program termination.
- // See description of static version above for return values.
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
public:
// = The <get_singleton_lock> accessors are for internal
// use by ACE_Singleton _only_.
+ /**
+ * Accesses an <ACE_Null_Mutex> to be used for construction of
+ * <ACE_Singletons>. Returns 0, and the lock in the argument, on
+ * success; returns -1 on failure.
+ */
static int get_singleton_lock (ACE_Null_Mutex *&);
- // Accesses an <ACE_Null_Mutex> to be used for construction of
- // <ACE_Singletons>. Returns 0, and the lock in the argument, on
- // success; returns -1 on failure.
+ /**
+ * Accesses a non-recursive <ACE_Thread_Mutex> to be used for
+ * construction of <ACE_Singletons>. Returns 0, and the lock in the
+ * argument, on success; returns -1 on failure.
+ */
static int get_singleton_lock (ACE_Thread_Mutex *&);
- // Accesses a non-recursive <ACE_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
+ /**
+ * Accesses a non-recursive <ACE_Mutex> to be used for construction
+ * of <ACE_Singletons>. Returns 0, and the lock in the argument, on
+ * success; returns -1 on failure.
+ */
static int get_singleton_lock (ACE_Mutex *&);
- // Accesses a non-recursive <ACE_Mutex> to be used for construction
- // of <ACE_Singletons>. Returns 0, and the lock in the argument, on
- // success; returns -1 on failure.
+ /**
+ * Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for
+ * construction of <ACE_Singletons>. Returns 0, and the lock in the
+ * argument, on success; returns -1 on failure.
+ */
static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&);
- // Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
+ /**
+ * Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for
+ * construction of <ACE_Singletons>. Returns 0, and the lock in the
+ * argument, on success; returns -1 on failure.
+ */
static int get_singleton_lock (ACE_RW_Thread_Mutex *&);
- // Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for
- // construction of <ACE_Singletons>. Returns 0, and the lock in the
- // argument, on success; returns -1 on failure.
#endif /* ACE_MT_SAFE */
public:
// For internal use only by ACE_Managed_Objects.
+ /**
+ * Accessor to singleton instance. Because static member functions
+ * are provided in the interface, this should not be public. However,
+ * it is public so that ACE_Managed_Object<TYPE> can access it.
+ */
static ACE_Object_Manager *instance (void);
- // Accessor to singleton instance. Because static member functions
- // are provided in the interface, this should not be public. However,
- // it is public so that ACE_Managed_Object<TYPE> can access it.
+ /// Table of preallocated objects.
static void *preallocated_object[ACE_PREALLOCATED_OBJECTS];
- // Table of preallocated objects.
+ /// Table of preallocated arrays.
static void *preallocated_array[ACE_PREALLOCATED_ARRAYS];
- // Table of preallocated arrays.
public:
// Application code should not use these explicitly, so they're
@@ -370,19 +386,19 @@ public:
~ACE_Object_Manager (void);
private:
+ /// Singleton pointer.
static ACE_Object_Manager *instance_;
- // Singleton pointer.
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
+ /// Lock that is used to guard internal structures.
ACE_Recursive_Thread_Mutex *internal_lock_;
- // Lock that is used to guard internal structures.
+ /// Null lock for guarding singleton creation.
ACE_Cleanup_Adapter<ACE_Null_Mutex> *singleton_null_lock_;
- // Null lock for guarding singleton creation.
+ /// Lock for guarding singleton creation, when Object_Manager
+ /// hasn't been started up, or has already been shut down.
ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *singleton_recursive_lock_;
- // Lock for guarding singleton creation, when Object_Manager
- // hasn't been started up, or has already been shut down.
#endif /* ACE_MT_SAFE */
#if defined (ACE_HAS_TSS_EMULATION)
@@ -404,23 +420,25 @@ private:
class ACE_Recursive_Thread_Mutex;
+/**
+ * @class ACE_Static_Object_Lock
+ *
+ * @brief Provide an interface to access a global lock.
+ *
+ * This class is used to serialize the creation of static
+ * singleton objects. It really isn't needed any more, because
+ * anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it
+ * is retained for backward compatibility.
+ */
class ACE_Export ACE_Static_Object_Lock
{
- // = TITLE
- // Provide an interface to access a global lock.
- //
- // = DESCRIPTION
- // This class is used to serialize the creation of static
- // singleton objects. It really isn't needed any more, because
- // anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it
- // is retained for backward compatibility.
public:
+ /// Static lock access point.
static ACE_Recursive_Thread_Mutex *instance (void);
- // Static lock access point.
+ /// For use only by ACE_Object_Manager to clean up lock if it
+ /// what dynamically allocated.
static void cleanup_lock (void);
- // For use only by ACE_Object_Manager to clean up lock if it
- // what dynamically allocated.
};
#endif /* ACE_HAS_THREADS */