diff options
author | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
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committer | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
commit | 53284e215e3d3351a7d7e9c4b68f14b427fb4377 (patch) | |
tree | 97236ece363cff48fd287c780db4290da39b02cb /ace/Object_Manager.h | |
parent | 7b7c52ad2abd228138ba1a948d5e28bf6dc3b880 (diff) | |
download | ATCD-53284e215e3d3351a7d7e9c4b68f14b427fb4377.tar.gz |
ChangeLogTag:Wed Nov 1 14:11:48 2000 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'ace/Object_Manager.h')
-rw-r--r-- | ace/Object_Manager.h | 476 |
1 files changed, 247 insertions, 229 deletions
diff --git a/ace/Object_Manager.h b/ace/Object_Manager.h index 101fbaf0927..fb97befe59d 100644 --- a/ace/Object_Manager.h +++ b/ace/Object_Manager.h @@ -1,18 +1,17 @@ /* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Object_Manager.h -// -// = AUTHORS -// David L. Levine, Matthias Kerkhoff, and Per Andersson -// -// ============================================================================ + +//============================================================================= +/** + * @file Object_Manager.h + * + * $Id$ + * + * @author David L. Levine + * @author Matthias Kerkhoff + * @author and Per Andersson + */ +//============================================================================= + #ifndef ACE_OBJECT_MANAGER_H #define ACE_OBJECT_MANAGER_H @@ -54,199 +53,202 @@ template <class T> class ACE_Cleanup_Adapter; #endif /* ! ACE_APPLICATION_PREALLOCATED_ARRAY_DECLARATIONS */ +/** + * @class ACE_Object_Manager + * + * @brief Manager for ACE library services and singleton cleanup. + * + * The <ACE_Object_Manager> manages cleanup of objects, typically + * singletons, at program termination. In addition to managing + * the cleanup of the ACE library, it provides an interface for + * application to register objects to be cleaned up. + * This class also shuts down ACE library services, so that they + * can reclaim their storage, at program termination. It works + * by creating a static instance whose destructor gets called + * along with those of all other static objects. Hooks are + * provided for application code to register objects and arrays + * for cleanup, e.g., destruction. The order of such cleanup + * calls is in the reverse order of registration, i.e., that + * last object/array to register gets cleaned up first. + * The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That + * class is contained in a separate file because it is a + * template class, and some compilers require that template and + * non-template class definitions appear in separate files. + * Please see ace/Managed_Object.h for a description of that + * part of the API. In summary, <ACE_Managed_Object> provides two + * adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object> + * template classes for adapting objects of any type to be + * easily managed by the <ACE_Object_Manager>. There are several + * mechanisms for adapting objects and arrays for cleanup at + * program termination, in roughly increasing order of ease-of-use: + * 1) Derive the object's class from <ACE_Cleanup>. + * 2) Allow the <ACE_Object_Manager> to both dynamically allocate + * and deallocate the object. + * 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or + * array. + * 4) Allow the <ACE_Object_Manager> to both preallocate the object + * or array, either statically in global data or dynamically on + * the heap, when its singleton instance is construction. + * + * There are also several mechanisms for registering objects and + * arrays for cleanup. In decreasing order of flexibility and + * complexity (with the exception of the last mechanism): + * + * 1) ACE_Object_Manager::at_exit (void *object, + * ACE_CLEANUP_FUNC cleanup_hook, + * void *param); + * can be used to register any object or array for any + * cleanup activity at program termination. + * 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object, + * void *param = 0); + * can be used to register an <ACE_Cleanup> object + * for any cleanup activity at program termination. + * The final mechanism is not general purpose, but can only + * be used to allocate objects and arrays at program startup: + * 3) ACE_Managed_Object::get_preallocated_object + * (ACE_Object_Manager::Preallocated_Object id); + * and + * ACE_Managed_Object::get_preallocated_array + * (ACE_Object_Manager::Preallocated_Array id); + * can only be used to allocate objects at program startup, + * either in global data or on the heap (selected at compile + * time). These are intended to replace static locks, etc. + * Instead of creating a static <ACE_Object_Manager> instance, one + * can alternatively be created on the stack of the main program + * thread. It is created just after entry to ::main (int, char + * *[]), and before any existing code in that function is + * executed. To enable this alternative, add #define + * ACE_HAS_NONSTATIC_OBJECT_MANAGER before including the platform + * specific config-* file in ace/config.h prior to + * building the ACE library and your applications. This #define + * is enabled in some config files that are supplied with ACE. + * + * To ensure a static object manager is used, #undef + * ACE_HAS_NONSTATIC_OBJECT_MANAGER *after* including the platform + * specific config-* file. + * Note that the ACE_Object_Manager _must_ be created before + * any threads are spawned by the program. + * If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE + * library creates a static, singleton <ACE_Object_Manager> instance. + * The instance is placed in global program data, and constructed + * via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER + * is #defined, the <ACE_Object_Manager> instance is created on the stack + * of the main program thread, as noted above. + * + * With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE + * library has no static objects that require destruction. + * However, there are two drawbacks to using it: + * 1) main (int, char *[]) must be declared with arguments, even + * if they're not used. All of ACE is converted to this, so + * just applications have to be concerned with it. + * 2) If there any static objects that depend on those that are + * cleaned up by the Object_Manager, they'll get cleaned up too + * late. The ACE tests do not violate this requirement. + * However, applications may have trouble with it. + * NOTE on the use of <::exit> -- <::exit> does not destroy + * automatic objects. Therefore, if + * ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the + * <ACE_Object_Manager> instance will *not* be destroyed if + * <::exit> is called! However, <ACE_OS::exit> will properly + * destroy the ACE_Object_Manager. It is highly recommended + * that <ACE_OS::exit> be used instead of <::exit>. + * + * However, <::exit> and <ACE_OS::exit> are tricky to use + * properly, especially in multithread programs. It is much + * safer to throw an exception (or simulate that effect) that + * will be caught by <main> instead of calling exit. Then, + * <main> can perform any necessary application-specific cleanup + * and return the status value. In addition, it's usually best + * to avoid calling <::exit> and <ACE_OS::exit> from threads + * other than the main thread. Thanks to Jeff Greif + * <jmg@trivida.com> for pointing out that <::exit> doesn't + * destroy automatic objects, and for developing the + * recommendations in this paragraph. + * + * Instead of creating a static <ACE_Object_Manager>, or letting + * ACE create it on the stack of <main> for you, another + * alternative is to #define + * ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that + * #define, the application must create the ACE_Object_Manager. + * The recommended way is to call <ACE::init> at the start of + * the program, and call <ACE::fini> at the end. Alternatively, + * the application could explicity construct an + * <ACE_Object_Manager>. + */ class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base { - // = TITLE - // Manager for ACE library services and singleton cleanup. - // - // = DESCRIPTION - // The <ACE_Object_Manager> manages cleanup of objects, typically - // singletons, at program termination. In addition to managing - // the cleanup of the ACE library, it provides an interface for - // application to register objects to be cleaned up. - // - // This class also shuts down ACE library services, so that they - // can reclaim their storage, at program termination. It works - // by creating a static instance whose destructor gets called - // along with those of all other static objects. Hooks are - // provided for application code to register objects and arrays - // for cleanup, e.g., destruction. The order of such cleanup - // calls is in the reverse order of registration, i.e., that - // last object/array to register gets cleaned up first. - // - // The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That - // class is contained in a separate file because it is a - // template class, and some compilers require that template and - // non-template class definitions appear in separate files. - // Please see ace/Managed_Object.h for a description of that - // part of the API. In summary, <ACE_Managed_Object> provides two - // adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object> - // template classes for adapting objects of any type to be - // easily managed by the <ACE_Object_Manager>. There are several - // mechanisms for adapting objects and arrays for cleanup at - // program termination, in roughly increasing order of ease-of-use: - // - // 1) Derive the object's class from <ACE_Cleanup>. - // 2) Allow the <ACE_Object_Manager> to both dynamically allocate - // and deallocate the object. - // 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or - // array. - // 4) Allow the <ACE_Object_Manager> to both preallocate the object - // or array, either statically in global data or dynamically on - // the heap, when its singleton instance is construction. - // - // There are also several mechanisms for registering objects and - // arrays for cleanup. In decreasing order of flexibility and - // complexity (with the exception of the last mechanism): - // - // 1) ACE_Object_Manager::at_exit (void *object, - // ACE_CLEANUP_FUNC cleanup_hook, - // void *param); - // can be used to register any object or array for any - // cleanup activity at program termination. - // - // 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object, - // void *param = 0); - // can be used to register an <ACE_Cleanup> object - // for any cleanup activity at program termination. - // - // The final mechanism is not general purpose, but can only - // be used to allocate objects and arrays at program startup: - // - // 3) ACE_Managed_Object::get_preallocated_object - // (ACE_Object_Manager::Preallocated_Object id); - // and - // ACE_Managed_Object::get_preallocated_array - // (ACE_Object_Manager::Preallocated_Array id); - // can only be used to allocate objects at program startup, - // either in global data or on the heap (selected at compile - // time). These are intended to replace static locks, etc. - // - // Instead of creating a static <ACE_Object_Manager> instance, one - // can alternatively be created on the stack of the main program - // thread. It is created just after entry to ::main (int, char - // *[]), and before any existing code in that function is - // executed. To enable this alternative, add #define - // ACE_HAS_NONSTATIC_OBJECT_MANAGER before including the platform - // specific config-* file in ace/config.h prior to - // building the ACE library and your applications. This #define - // is enabled in some config files that are supplied with ACE. - // To ensure a static object manager is used, #undef - // ACE_HAS_NONSTATIC_OBJECT_MANAGER *after* including the platform - // specific config-* file. - // - // Note that the ACE_Object_Manager _must_ be created before - // any threads are spawned by the program. - // - // If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE - // library creates a static, singleton <ACE_Object_Manager> instance. - // The instance is placed in global program data, and constructed - // via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER - // is #defined, the <ACE_Object_Manager> instance is created on the stack - // of the main program thread, as noted above. - // - // With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE - // library has no static objects that require destruction. - // However, there are two drawbacks to using it: - // - // 1) main (int, char *[]) must be declared with arguments, even - // if they're not used. All of ACE is converted to this, so - // just applications have to be concerned with it. - // - // 2) If there any static objects that depend on those that are - // cleaned up by the Object_Manager, they'll get cleaned up too - // late. The ACE tests do not violate this requirement. - // However, applications may have trouble with it. - // - // NOTE on the use of <::exit> -- <::exit> does not destroy - // automatic objects. Therefore, if - // ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the - // <ACE_Object_Manager> instance will *not* be destroyed if - // <::exit> is called! However, <ACE_OS::exit> will properly - // destroy the ACE_Object_Manager. It is highly recommended - // that <ACE_OS::exit> be used instead of <::exit>. - // - // However, <::exit> and <ACE_OS::exit> are tricky to use - // properly, especially in multithread programs. It is much - // safer to throw an exception (or simulate that effect) that - // will be caught by <main> instead of calling exit. Then, - // <main> can perform any necessary application-specific cleanup - // and return the status value. In addition, it's usually best - // to avoid calling <::exit> and <ACE_OS::exit> from threads - // other than the main thread. Thanks to Jeff Greif - // <jmg@trivida.com> for pointing out that <::exit> doesn't - // destroy automatic objects, and for developing the - // recommendations in this paragraph. - // - // Instead of creating a static <ACE_Object_Manager>, or letting - // ACE create it on the stack of <main> for you, another - // alternative is to #define - // ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that - // #define, the application must create the ACE_Object_Manager. - // The recommended way is to call <ACE::init> at the start of - // the program, and call <ACE::fini> at the end. Alternatively, - // the application could explicity construct an - // <ACE_Object_Manager>. public: + /** + * Explicitly initialize (construct the singleton instance of) the + * ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 + * if it had already been called. + */ virtual int init (void); - // Explicitly initialize (construct the singleton instance of) the - // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 - // if it had already been called. + /** + * Explicitly destroy the singleton instance of the + * ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 + * if it had already been called. + */ virtual int fini (void); - // Explicitly destroy the singleton instance of the - // ACE_Object_Manager. Returns 0 on success, -1 on failure, and 1 - // if it had already been called. + /** + * Returns 1 before the ACE_Object_Manager has been constructed. + * This flag can be used to determine if the program is constructing + * static objects. If no static object spawns any threads, the + * program will be single-threaded when this flag returns 1. (Note + * that the program still might construct some static objects when + * this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not + * defined.) + */ static int starting_up (void); - // Returns 1 before the ACE_Object_Manager has been constructed. - // This flag can be used to determine if the program is constructing - // static objects. If no static object spawns any threads, the - // program will be single-threaded when this flag returns 1. (Note - // that the program still might construct some static objects when - // this flag returns 0, if ACE_HAS_NONSTATIC_OBJECT_MANAGER is not - // defined.) + /** + * Returns 1 after the ACE_Object_Manager has been destroyed. This + * flag can be used to determine if the program is in the midst of + * destroying static objects. (Note that the program might destroy + * some static objects before this flag can return 1, if + * ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.) + */ static int shutting_down (void); - // Returns 1 after the ACE_Object_Manager has been destroyed. This - // flag can be used to determine if the program is in the midst of - // destroying static objects. (Note that the program might destroy - // some static objects before this flag can return 1, if - // ACE_HAS_NONSTATIC_OBJECT_MANAGER is not defined.) + /** + * Register an ACE_Cleanup object for cleanup at process + * termination. The object is deleted via the + * <ace_cleanup_destroyer>. If you need more flexiblity, see the + * <other at_exit> method below. For OS's that do not have + * processes, cleanup takes place at the end of <main>. Returns 0 + * on success. On failure, returns -1 and sets errno to: EAGAIN if + * shutting down, ENOMEM if insufficient virtual memory, or EEXIST + * if the object (or array) had already been registered. + */ static int at_exit (ACE_Cleanup *object, void *param = 0); - // Register an ACE_Cleanup object for cleanup at process - // termination. The object is deleted via the - // <ace_cleanup_destroyer>. If you need more flexiblity, see the - // <other at_exit> method below. For OS's that do not have - // processes, cleanup takes place at the end of <main>. Returns 0 - // on success. On failure, returns -1 and sets errno to: EAGAIN if - // shutting down, ENOMEM if insufficient virtual memory, or EEXIST - // if the object (or array) had already been registered. + /** + * Register an object (or array) for cleanup at process termination. + * "cleanup_hook" points to a (global, or static member) function + * that is called for the object or array when it to be destroyed. + * It may perform any necessary cleanup specific for that object or + * its class. "param" is passed as the second parameter to the + * "cleanup_hook" function; the first parameter is the object (or + * array) to be destroyed. "cleanup_hook", for example, may delete + * the object (or array). For OS's that do not have processes, this + * function is the same as <at_thread_exit>. Returns 0 on success. + * On failure, returns -1 and sets errno to: EAGAIN if shutting + * down, ENOMEM if insufficient virtual memory, or EEXIST if the + * object (or array) had already been registered. + */ static int at_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param); - // Register an object (or array) for cleanup at process termination. - // "cleanup_hook" points to a (global, or static member) function - // that is called for the object or array when it to be destroyed. - // It may perform any necessary cleanup specific for that object or - // its class. "param" is passed as the second parameter to the - // "cleanup_hook" function; the first parameter is the object (or - // array) to be destroyed. "cleanup_hook", for example, may delete - // the object (or array). For OS's that do not have processes, this - // function is the same as <at_thread_exit>. Returns 0 on success. - // On failure, returns -1 and sets errno to: EAGAIN if shutting - // down, ENOMEM if insufficient virtual memory, or EEXIST if the - // object (or array) had already been registered. #if 0 /* not implemented yet */ + /// Similar to <at_exit>, except that the cleanup_hook is called + /// when the current thread exits instead of when the program terminates. static int at_thread_exit (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param); - // Similar to <at_exit>, except that the cleanup_hook is called - // when the current thread exits instead of when the program terminates. #endif /* 0 */ enum Preallocated_Object @@ -295,71 +297,85 @@ public: // ace/Managed_Object.h for information on accessing preallocated // arrays. + /** + * Accesses a default signal set used, for example, in ACE_Sig_Guard + * methods. + * Deprecated: use ACE_Object_Manager::default_mask () instead. + */ static ACE_Sig_Set &default_mask (void); - // Accesses a default signal set used, for example, in ACE_Sig_Guard - // methods. - // Deprecated: use ACE_Object_Manager::default_mask () instead. private: + /// For at_exit support. ACE_OS_Exit_Info exit_info_; - // For at_exit support. #if !defined (ACE_LACKS_ACE_SVCCONF) + /// Preallocated objects collection. ACE_Object_Manager_Preallocations *preallocations_; - // Preallocated objects collection. + /// ACE_Service_Config signal handler. ACE_Sig_Adapter *ace_service_config_sig_handler_; - // ACE_Service_Config signal handler. #endif /* ! ACE_LACKS_ACE_SVCCONF */ + /// Register an object or array for deletion at program termination. + /// See description of static version above for return values. int at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param); - // Register an object or array for deletion at program termination. - // See description of static version above for return values. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) public: // = The <get_singleton_lock> accessors are for internal // use by ACE_Singleton _only_. + /** + * Accesses an <ACE_Null_Mutex> to be used for construction of + * <ACE_Singletons>. Returns 0, and the lock in the argument, on + * success; returns -1 on failure. + */ static int get_singleton_lock (ACE_Null_Mutex *&); - // Accesses an <ACE_Null_Mutex> to be used for construction of - // <ACE_Singletons>. Returns 0, and the lock in the argument, on - // success; returns -1 on failure. + /** + * Accesses a non-recursive <ACE_Thread_Mutex> to be used for + * construction of <ACE_Singletons>. Returns 0, and the lock in the + * argument, on success; returns -1 on failure. + */ static int get_singleton_lock (ACE_Thread_Mutex *&); - // Accesses a non-recursive <ACE_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. + /** + * Accesses a non-recursive <ACE_Mutex> to be used for construction + * of <ACE_Singletons>. Returns 0, and the lock in the argument, on + * success; returns -1 on failure. + */ static int get_singleton_lock (ACE_Mutex *&); - // Accesses a non-recursive <ACE_Mutex> to be used for construction - // of <ACE_Singletons>. Returns 0, and the lock in the argument, on - // success; returns -1 on failure. + /** + * Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for + * construction of <ACE_Singletons>. Returns 0, and the lock in the + * argument, on success; returns -1 on failure. + */ static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&); - // Accesses a recursive <ACE_Recursive_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. + /** + * Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for + * construction of <ACE_Singletons>. Returns 0, and the lock in the + * argument, on success; returns -1 on failure. + */ static int get_singleton_lock (ACE_RW_Thread_Mutex *&); - // Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for - // construction of <ACE_Singletons>. Returns 0, and the lock in the - // argument, on success; returns -1 on failure. #endif /* ACE_MT_SAFE */ public: // For internal use only by ACE_Managed_Objects. + /** + * Accessor to singleton instance. Because static member functions + * are provided in the interface, this should not be public. However, + * it is public so that ACE_Managed_Object<TYPE> can access it. + */ static ACE_Object_Manager *instance (void); - // Accessor to singleton instance. Because static member functions - // are provided in the interface, this should not be public. However, - // it is public so that ACE_Managed_Object<TYPE> can access it. + /// Table of preallocated objects. static void *preallocated_object[ACE_PREALLOCATED_OBJECTS]; - // Table of preallocated objects. + /// Table of preallocated arrays. static void *preallocated_array[ACE_PREALLOCATED_ARRAYS]; - // Table of preallocated arrays. public: // Application code should not use these explicitly, so they're @@ -370,19 +386,19 @@ public: ~ACE_Object_Manager (void); private: + /// Singleton pointer. static ACE_Object_Manager *instance_; - // Singleton pointer. #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) + /// Lock that is used to guard internal structures. ACE_Recursive_Thread_Mutex *internal_lock_; - // Lock that is used to guard internal structures. + /// Null lock for guarding singleton creation. ACE_Cleanup_Adapter<ACE_Null_Mutex> *singleton_null_lock_; - // Null lock for guarding singleton creation. + /// Lock for guarding singleton creation, when Object_Manager + /// hasn't been started up, or has already been shut down. ACE_Cleanup_Adapter<ACE_Recursive_Thread_Mutex> *singleton_recursive_lock_; - // Lock for guarding singleton creation, when Object_Manager - // hasn't been started up, or has already been shut down. #endif /* ACE_MT_SAFE */ #if defined (ACE_HAS_TSS_EMULATION) @@ -404,23 +420,25 @@ private: class ACE_Recursive_Thread_Mutex; +/** + * @class ACE_Static_Object_Lock + * + * @brief Provide an interface to access a global lock. + * + * This class is used to serialize the creation of static + * singleton objects. It really isn't needed any more, because + * anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it + * is retained for backward compatibility. + */ class ACE_Export ACE_Static_Object_Lock { - // = TITLE - // Provide an interface to access a global lock. - // - // = DESCRIPTION - // This class is used to serialize the creation of static - // singleton objects. It really isn't needed any more, because - // anyone can access ACE_STATIC_OBJECT_LOCK directly. But, it - // is retained for backward compatibility. public: + /// Static lock access point. static ACE_Recursive_Thread_Mutex *instance (void); - // Static lock access point. + /// For use only by ACE_Object_Manager to clean up lock if it + /// what dynamically allocated. static void cleanup_lock (void); - // For use only by ACE_Object_Manager to clean up lock if it - // what dynamically allocated. }; #endif /* ACE_HAS_THREADS */ |