diff options
author | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
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committer | coryan <coryan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 2000-11-01 22:17:39 +0000 |
commit | 53284e215e3d3351a7d7e9c4b68f14b427fb4377 (patch) | |
tree | 97236ece363cff48fd287c780db4290da39b02cb /ace/Reactor.h | |
parent | 7b7c52ad2abd228138ba1a948d5e28bf6dc3b880 (diff) | |
download | ATCD-53284e215e3d3351a7d7e9c4b68f14b427fb4377.tar.gz |
ChangeLogTag:Wed Nov 1 14:11:48 2000 Carlos O'Ryan <coryan@uci.edu>
Diffstat (limited to 'ace/Reactor.h')
-rw-r--r-- | ace/Reactor.h | 610 |
1 files changed, 338 insertions, 272 deletions
diff --git a/ace/Reactor.h b/ace/Reactor.h index 0462732b0e3..aad4856882e 100644 --- a/ace/Reactor.h +++ b/ace/Reactor.h @@ -1,18 +1,15 @@ /* -*- C++ -*- */ -// $Id$ - -// ============================================================================ -// -// = LIBRARY -// ace -// -// = FILENAME -// Reactor.h -// -// = AUTHOR -// Irfan Pyarali -// -// ============================================================================ + +//============================================================================= +/** + * @file Reactor.h + * + * $Id$ + * + * @author Irfan Pyarali + */ +//============================================================================= + #ifndef ACE_REACTOR_H #define ACE_REACTOR_H @@ -40,528 +37,597 @@ class ACE_Reactor_Impl; // forward declaration will be useful here #include "ace/Signal.h" +/** + * @class ACE_Reactor + * + * @brief The resposiblility of this class is to forward all methods to + * its delegation/implementation class, e.g., + * <ACE_Select_Reactor> or <ACE_WFMO_Reactor>. + */ class ACE_Export ACE_Reactor { - // = TITLE - // The resposiblility of this class is to forward all methods to - // its delegation/implementation class, e.g., - // <ACE_Select_Reactor> or <ACE_WFMO_Reactor>. public: + /// Operations on the "ready" mask and the "dispatch" mask. enum { - // = Operations on the "ready" mask and the "dispatch" mask. + /// Retrieve current value of the the "ready" mask or the + /// "dispatch" mask. GET_MASK = 1, - // Retrieve current value of the the "ready" mask or the - // "dispatch" mask. + /// Set value of bits to new mask (changes the entire mask). SET_MASK = 2, - // Set value of bits to new mask (changes the entire mask). + /// Bitwise "or" the value into the mask (only changes enabled + /// bits). ADD_MASK = 3, - // Bitwise "or" the value into the mask (only changes enabled - // bits). + /// Bitwise "and" the negation of the value out of the mask (only + /// changes enabled bits). CLR_MASK = 4 - // Bitwise "and" the negation of the value out of the mask (only - // changes enabled bits). }; + /** + * You can add a hook to various run_event methods and the hook will + * be called after handling every reactor event. If this function + * returns 0, run_reactor_event_loop will check for the return value of + * handle_event. If it is -1, the the run_reactor_event_loop will return + * (pre-maturely.) + */ typedef int (*REACTOR_EVENT_HOOK)(void*); - // You can add a hook to various run_event methods and the hook will - // be called after handling every reactor event. If this function - // returns 0, run_reactor_event_loop will check for the return value of - // handle_event. If it is -1, the the run_reactor_event_loop will return - // (pre-maturely.) + /// Get pointer to a process-wide <ACE_Reactor>. static ACE_Reactor *instance (void); - // Get pointer to a process-wide <ACE_Reactor>. + /** + * Set pointer to a process-wide <ACE_Reactor> and return existing + * pointer. If <delete_reactor> != 0 then we'll delete the Reactor + * at destruction time. + */ static ACE_Reactor *instance (ACE_Reactor *, int delete_reactor = 0); - // Set pointer to a process-wide <ACE_Reactor> and return existing - // pointer. If <delete_reactor> != 0 then we'll delete the Reactor - // at destruction time. + /// Delete the dynamically allocated Singleton static void close_singleton (void); - // Delete the dynamically allocated Singleton // = Singleton reactor event loop management methods. // Note that these method ONLY work on the "Singleton Reactor," // i.e., the one returned from <ACE_Reactor::instance>. + /** + * Run the event loop until the + * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> + * method returns -1 or the <end_event_loop> method is invoked. + * Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to run another reactor use + * <ACE_Reactor::run_reactor_event_loop>. + */ static int run_event_loop (void); static int run_alertable_event_loop (void); - // Run the event loop until the - // <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> - // method returns -1 or the <end_event_loop> method is invoked. - // Note that this method can only be used by the singleton - // <ACE_Reactor::instance>. Thus, to run another reactor use - // <ACE_Reactor::run_reactor_event_loop>. + /** + * Run the event loop until the <ACE_Reactor::handle_events> or + * <ACE_Reactor::alertable_handle_events> methods returns -1, the + * <end_event_loop> method is invoked, or the <ACE_Time_Value> + * expires. Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to run another reactor use + * <ACE_Reactor::run_reactor_event_loop>. + */ static int run_event_loop (ACE_Time_Value &tv); static int run_alertable_event_loop (ACE_Time_Value &tv); - // Run the event loop until the <ACE_Reactor::handle_events> or - // <ACE_Reactor::alertable_handle_events> methods returns -1, the - // <end_event_loop> method is invoked, or the <ACE_Time_Value> - // expires. Note that this method can only be used by the singleton - // <ACE_Reactor::instance>. Thus, to run another reactor use - // <ACE_Reactor::run_reactor_event_loop>. + /** + * Instruct the <ACE_Reactor::instance> to terminate its event loop + * and notifies the <ACE_Reactor::instance> so that it can wake up + * and close down gracefully. Note that this method can only be + * used by the singleton <ACE_Reactor::instance>. Thus, to + * terminate another reactor, use + * <ACE_Reactor::end_reactor_event_loop>. + */ static int end_event_loop (void); - // Instruct the <ACE_Reactor::instance> to terminate its event loop - // and notifies the <ACE_Reactor::instance> so that it can wake up - // and close down gracefully. Note that this method can only be - // used by the singleton <ACE_Reactor::instance>. Thus, to - // terminate another reactor, use - // <ACE_Reactor::end_reactor_event_loop>. + /** + * Report if the <ACE_Reactor::instance>'s event loop is finished. + * Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to check another reactor use + * <ACE_Reactor::reactor_event_loop_done>. + */ static int event_loop_done (void); - // Report if the <ACE_Reactor::instance>'s event loop is finished. - // Note that this method can only be used by the singleton - // <ACE_Reactor::instance>. Thus, to check another reactor use - // <ACE_Reactor::reactor_event_loop_done>. + /** + * Resets the <ACE_Reactor::end_event_loop_> static so that the + * <run_event_loop> method can be restarted. Note that this method + * can only be used by the singleton <ACE_Reactor::instance>. Thus, + * to reset another reactor use + * <ACE_Reactor::reset_reactor_event_loop>. + */ static void reset_event_loop (void); - // Resets the <ACE_Reactor::end_event_loop_> static so that the - // <run_event_loop> method can be restarted. Note that this method - // can only be used by the singleton <ACE_Reactor::instance>. Thus, - // to reset another reactor use - // <ACE_Reactor::reset_reactor_event_loop>. + /** + * The singleton reactor is used by the <ACE_Service_Config>. + * Therefore, we must check for the reconfiguration request and + * handle it after handling an event. + */ static int check_reconfiguration (void *); - // The singleton reactor is used by the <ACE_Service_Config>. - // Therefore, we must check for the reconfiguration request and - // handle it after handling an event. // = Reactor event loop management methods. // These methods work with an instance of a reactor. + /** + * Run the event loop until the + * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> + * method returns -1 or the <end_event_loop> method is invoked. + */ virtual int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0); virtual int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0); - // Run the event loop until the - // <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> - // method returns -1 or the <end_event_loop> method is invoked. + /** + * Run the event loop until the <ACE_Reactor::handle_events> or + * <ACE_Reactor::alertable_handle_events> methods returns -1, the + * <end_event_loop> method is invoked, or the <ACE_Time_Value> + * expires. + */ virtual int run_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK = 0); virtual int run_alertable_reactor_event_loop (ACE_Time_Value &tv, REACTOR_EVENT_HOOK = 0); - // Run the event loop until the <ACE_Reactor::handle_events> or - // <ACE_Reactor::alertable_handle_events> methods returns -1, the - // <end_event_loop> method is invoked, or the <ACE_Time_Value> - // expires. + /** + * Instruct the <ACE_Reactor::instance> to terminate its event loop + * and notifies the <ACE_Reactor::instance> so that it can wake up + * and close down gracefully. + */ virtual int end_reactor_event_loop (void); - // Instruct the <ACE_Reactor::instance> to terminate its event loop - // and notifies the <ACE_Reactor::instance> so that it can wake up - // and close down gracefully. + /// Report if the <ACE_Reactor::instance>'s event loop is finished. virtual int reactor_event_loop_done (void); - // Report if the <ACE_Reactor::instance>'s event loop is finished. + /// Resets the <ACE_Reactor::end_event_loop_> static so that the + /// <run_event_loop> method can be restarted. virtual void reset_reactor_event_loop (void); - // Resets the <ACE_Reactor::end_event_loop_> static so that the - // <run_event_loop> method can be restarted. + /** + * Create the Reactor using <implementation>. The flag + * <delete_implementation> tells the Reactor whether or not to + * delete the <implementation> on destruction. + */ ACE_Reactor (ACE_Reactor_Impl *implementation = 0, int delete_implementation = 0); - // Create the Reactor using <implementation>. The flag - // <delete_implementation> tells the Reactor whether or not to - // delete the <implementation> on destruction. + /// Close down and release all resources. virtual ~ACE_Reactor (void); - // Close down and release all resources. + /** + * Initialize the <ACE_Reactor> to manage <max_number_of_handles>. + * If <restart> is non-0 then the <ACE_Reactor>'s <handle_events> + * method will be restarted automatically when <EINTR> occurs. If + * <signal_handler> or <timer_queue> are non-0 they are used as the + * signal handler and timer queue, respectively. + */ virtual int open (size_t max_number_of_handles, int restart = 0, ACE_Sig_Handler *signal_handler = 0, ACE_Timer_Queue *timer_queue = 0); - // Initialize the <ACE_Reactor> to manage <max_number_of_handles>. - // If <restart> is non-0 then the <ACE_Reactor>'s <handle_events> - // method will be restarted automatically when <EINTR> occurs. If - // <signal_handler> or <timer_queue> are non-0 they are used as the - // signal handler and timer queue, respectively. + /// Use a user specified signal handler instead. virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); - // Use a user specified signal handler instead. // = The following method is deprecated. Use <timer_queue> instead. + /// Set a user specified timer queue. virtual int set_timer_queue (ACE_Timer_Queue *tq); - // Set a user specified timer queue. + /// Set a user-specified timer queue. + /// Return the current <ACE_Timer_Queue>. virtual int timer_queue (ACE_Timer_Queue *tq); - // Set a user-specified timer queue. virtual ACE_Timer_Queue *timer_queue (void) const; - // Return the current <ACE_Timer_Queue>. + /// Close down and release all resources. virtual int close (void); - // Close down and release all resources. // = Event loop drivers. + /** + * Returns non-zero if there are I/O events "ready" for dispatching, + * but does not actually dispatch the event handlers. By default, + * don't block while checking this, i.e., "poll". + */ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); - // Returns non-zero if there are I/O events "ready" for dispatching, - // but does not actually dispatch the event handlers. By default, - // don't block while checking this, i.e., "poll". + /** + * This event loop driver blocks for up to <max_wait_time> before + * returning. It will return earlier if events occur. Note that + * <max_wait_time> can be 0, in which case this method blocks + * indefinitely until events occur. + * + * <max_wait_time> is decremented to reflect how much time this call + * took. For instance, if a time value of 3 seconds is passed to + * handle_events and an event occurs after 2 seconds, + * <max_wait_time> will equal 1 second. This can be used if an + * application wishes to handle events for some fixed amount of + * time. + * + * Returns the total number of timers and I/O <ACE_Event_Handler>s + * that were dispatched, 0 if the <max_wait_time> elapsed without + * dispatching any handlers, or -1 if an error occurs. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, the eventloop will + * return when the system queues an I/O completion routine or an + * Asynchronous Procedure Call. + */ virtual int handle_events (ACE_Time_Value *max_wait_time = 0); virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); - // This event loop driver blocks for up to <max_wait_time> before - // returning. It will return earlier if events occur. Note that - // <max_wait_time> can be 0, in which case this method blocks - // indefinitely until events occur. - // - // <max_wait_time> is decremented to reflect how much time this call - // took. For instance, if a time value of 3 seconds is passed to - // handle_events and an event occurs after 2 seconds, - // <max_wait_time> will equal 1 second. This can be used if an - // application wishes to handle events for some fixed amount of - // time. - // - // Returns the total number of timers and I/O <ACE_Event_Handler>s - // that were dispatched, 0 if the <max_wait_time> elapsed without - // dispatching any handlers, or -1 if an error occurs. - // - // The only difference between <alertable_handle_events> and - // <handle_events> is that in the alertable case, the eventloop will - // return when the system queues an I/O completion routine or an - // Asynchronous Procedure Call. + /** + * This method is just like the one above, except the + * <max_wait_time> value is a reference and can therefore never be + * NULL. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, the eventloop will + * return when the system queues an I/O completion routine or an + * Asynchronous Procedure Call. + */ virtual int handle_events (ACE_Time_Value &max_wait_time); virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); - // This method is just like the one above, except the - // <max_wait_time> value is a reference and can therefore never be - // NULL. - // - // The only difference between <alertable_handle_events> and - // <handle_events> is that in the alertable case, the eventloop will - // return when the system queues an I/O completion routine or an - // Asynchronous Procedure Call. // = Register and remove Handlers. + /// Register <event_handler> with <mask>. The I/O handle will always + /// come from <get_handle> on the <event_handler>. virtual int register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); - // Register <event_handler> with <mask>. The I/O handle will always - // come from <get_handle> on the <event_handler>. + /// Register <event_handler> with <mask>. The I/O handle is provided + /// through the <io_handle> parameter. virtual int register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); - // Register <event_handler> with <mask>. The I/O handle is provided - // through the <io_handle> parameter. #if defined (ACE_WIN32) + /** + * Register an <event_handler> that will be notified when + * <event_handle> is signaled. Since no event mask is passed + * through this interface, it is assumed that the <event_handle> + * being passed in is an event handle and not an I/O handle. + * + * Originally this interface was available for all platforms, but + * because ACE_HANDLE is an int on non-Win32 platforms, compilers + * are not able to tell the difference between + * register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and + * register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we + * have restricted this method to Win32 only. + */ virtual int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle = ACE_INVALID_HANDLE); - // Register an <event_handler> that will be notified when - // <event_handle> is signaled. Since no event mask is passed - // through this interface, it is assumed that the <event_handle> - // being passed in is an event handle and not an I/O handle. - // - // Originally this interface was available for all platforms, but - // because ACE_HANDLE is an int on non-Win32 platforms, compilers - // are not able to tell the difference between - // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and - // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we - // have restricted this method to Win32 only. #endif /* ACE_WIN32 */ + /** + * Register an <event_handler> that will be notified when + * <event_handle> is signaled. <mask> specifies the network events + * that the <event_handler> is interested in. + */ virtual int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); - // Register an <event_handler> that will be notified when - // <event_handle> is signaled. <mask> specifies the network events - // that the <event_handler> is interested in. + /// Register <event_handler> with all the <handles> in the <Handle_Set>. virtual int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); - // Register <event_handler> with all the <handles> in the <Handle_Set>. + /** + * Register <new_sh> to handle the signal <signum> using the + * <new_disp>. Returns the <old_sh> that was previously registered + * (if any), along with the <old_disp> of the signal handler. + */ virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0); - // Register <new_sh> to handle the signal <signum> using the - // <new_disp>. Returns the <old_sh> that was previously registered - // (if any), along with the <old_disp> of the signal handler. + /// Registers <new_sh> to handle a set of signals <sigset> using the + /// <new_disp>. virtual int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0); - // Registers <new_sh> to handle a set of signals <sigset> using the - // <new_disp>. + /** + * Removes <event_handler>. Note that the I/O handle will be + * obtained using <get_handle> method of <event_handler> . If + * <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close> + * method of the <event_handler> is not invoked. + */ virtual int remove_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); - // Removes <event_handler>. Note that the I/O handle will be - // obtained using <get_handle> method of <event_handler> . If - // <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close> - // method of the <event_handler> is not invoked. + /** + * Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL> + * then the <handle_close> method of the associated <event_handler> + * is not invoked. + */ virtual int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask mask); - // Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL> - // then the <handle_close> method of the associated <event_handler> - // is not invoked. + /** + * Removes all handles in <handle_set>. If <mask> == + * <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of + * the associated <event_handler>s is not invoked. + */ virtual int remove_handler (const ACE_Handle_Set &handle_set, ACE_Reactor_Mask mask); - // Removes all handles in <handle_set>. If <mask> == - // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of - // the associated <event_handler>s is not invoked. + /** + * Remove the ACE_Event_Handler currently associated with <signum>. + * Install the new disposition (if given) and return the previous + * disposition (if desired by the caller). Returns 0 on success and + * -1 if <signum> is invalid. + */ virtual int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp = 0, int sigkey = -1); - // Remove the ACE_Event_Handler currently associated with <signum>. - // Install the new disposition (if given) and return the previous - // disposition (if desired by the caller). Returns 0 on success and - // -1 if <signum> is invalid. + /// Calls <remove_handler> for every signal in <sigset>. virtual int remove_handler (const ACE_Sig_Set &sigset); - // Calls <remove_handler> for every signal in <sigset>. // = Suspend and resume Handlers. + /// Suspend <event_handler> temporarily. Use + /// <ACE_Event_Handler::get_handle> to get the handle. virtual int suspend_handler (ACE_Event_Handler *event_handler); - // Suspend <event_handler> temporarily. Use - // <ACE_Event_Handler::get_handle> to get the handle. + /// Suspend <handle> temporarily. virtual int suspend_handler (ACE_HANDLE handle); - // Suspend <handle> temporarily. + /// Suspend all <handles> in handle set temporarily. virtual int suspend_handler (const ACE_Handle_Set &handles); - // Suspend all <handles> in handle set temporarily. + /// Suspend all <handles> temporarily. virtual int suspend_handlers (void); - // Suspend all <handles> temporarily. + /// Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to + /// get the handle. virtual int resume_handler (ACE_Event_Handler *event_handler); - // Resume <event_handler>. Use <ACE_Event_Handler::get_handle> to - // get the handle. + /// Resume <handle>. virtual int resume_handler (ACE_HANDLE handle); - // Resume <handle>. + /// Resume all <handles> in handle set. virtual int resume_handler (const ACE_Handle_Set &handles); - // Resume all <handles> in handle set. + /// Resume all <handles>. virtual int resume_handlers (void); - // Resume all <handles>. // = Timer management. + /** + * Schedule an <event_handler> that will expire after <delay> amount + * of time, which is specified as relative time to the current + * <gettimeofday>. If it expires then <arg> is passed in as the + * value to the <event_handler>'s <handle_timeout> callback method. + * If <interval> is != to <ACE_Time_Value::zero> then it is used to + * reschedule the <event_handler> automatically, also specified + * using relative time. This method returns a <timer_id> that + * uniquely identifies the <event_handler> in an internal list. + * This <timer_id> can be used to cancel an <event_handler> before + * it expires. The cancellation ensures that <timer_ids> are unique + * up to values of greater than 2 billion timers. As long as timers + * don't stay around longer than this there should be no problems + * with accidentally deleting the wrong timer. Returns -1 on + * failure (which is guaranteed never to be a valid <timer_id>. + */ virtual long schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delta, const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule an <event_handler> that will expire after <delay> amount - // of time, which is specified as relative time to the current - // <gettimeofday>. If it expires then <arg> is passed in as the - // value to the <event_handler>'s <handle_timeout> callback method. - // If <interval> is != to <ACE_Time_Value::zero> then it is used to - // reschedule the <event_handler> automatically, also specified - // using relative time. This method returns a <timer_id> that - // uniquely identifies the <event_handler> in an internal list. - // This <timer_id> can be used to cancel an <event_handler> before - // it expires. The cancellation ensures that <timer_ids> are unique - // up to values of greater than 2 billion timers. As long as timers - // don't stay around longer than this there should be no problems - // with accidentally deleting the wrong timer. Returns -1 on - // failure (which is guaranteed never to be a valid <timer_id>. - - virtual int reset_timer_interval (long timer_id, + + /** + * Resets the interval of the timer represented by <timer_id> to + * <interval>, which is specified in relative time to the current + * <gettimeofday>. If <interval> is equal to + * <ACE_Time_Value::zero>, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + */ + virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval); - // Resets the interval of the timer represented by <timer_id> to - // <interval>, which is specified in relative time to the current - // <gettimeofday>. If <interval> is equal to - // <ACE_Time_Value::zero>, the timer will become a non-rescheduling - // timer. Returns 0 if successful, -1 if not. + /// Cancel all <Event_Handler>s that match the address of + /// <event_handler>. Returns number of handlers cancelled. virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close = 1); - // Cancel all <Event_Handler>s that match the address of - // <event_handler>. Returns number of handlers cancelled. + /** + * Cancel the single <Event_Handler> that matches the <timer_id> + * value, which was returned from the schedule method. If arg is + * non-NULL then it will be set to point to the ``magic cookie'' + * argument passed in when the Event_Handler was registered. This + * makes it possible to free up the memory and avoid memory leaks. + * Returns 1 if cancellation succeeded and 0 if the <timer_id> + * wasn't found. + */ virtual int cancel_timer (long timer_id, const void **arg = 0, int dont_call_handle_close = 1); - // Cancel the single <Event_Handler> that matches the <timer_id> - // value, which was returned from the schedule method. If arg is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the Event_Handler was registered. This - // makes it possible to free up the memory and avoid memory leaks. - // Returns 1 if cancellation succeeded and 0 if the <timer_id> - // wasn't found. // = High-level Event_Handler scheduling operations + /// Add <masks_to_be_added> to the <event_handler>'s entry. + /// <event_handler> must already have been registered. virtual int schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added); - // Add <masks_to_be_added> to the <event_handler>'s entry. - // <event_handler> must already have been registered. + /// Add <masks_to_be_added> to the <handle>'s entry. <event_handler> + /// associated with <handle> must already have been registered. virtual int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added); - // Add <masks_to_be_added> to the <handle>'s entry. <event_handler> - // associated with <handle> must already have been registered. + /// Clear <masks_to_be_cleared> from the <event_handler>'s entry. virtual int cancel_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared); - // Clear <masks_to_be_cleared> from the <event_handler>'s entry. + /// Clear <masks_to_be_cleared> from the <handle>'s entry. virtual int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared); - // Clear <masks_to_be_cleared> from the <handle>'s entry. // = Notification methods. + /** + * Notify <event_handler> of <mask> event. The <ACE_Time_Value> + * indicates how long to blocking trying to notify. If <timeout> == + * 0, the caller will block until action is possible, else will wait + * until the relative time specified in <timeout> elapses). + */ virtual int notify (ACE_Event_Handler *event_handler = 0, ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, ACE_Time_Value *tv = 0); - // Notify <event_handler> of <mask> event. The <ACE_Time_Value> - // indicates how long to blocking trying to notify. If <timeout> == - // 0, the caller will block until action is possible, else will wait - // until the relative time specified in <timeout> elapses). + /** + * Set the maximum number of times that ACE_Reactor will + * iterate and dispatch the <ACE_Event_Handlers> that are passed in + * via the notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. By default, this is set to + * -1, which means "iterate until the queue is empty." Setting this + * to a value like "1 or 2" will increase "fairness" (and thus + * prevent starvation) at the expense of slightly higher dispatching + * overhead. + */ virtual void max_notify_iterations (int iterations); - // Set the maximum number of times that ACE_Reactor will - // iterate and dispatch the <ACE_Event_Handlers> that are passed in - // via the notify queue before breaking out of its - // <ACE_Message_Queue::dequeue> loop. By default, this is set to - // -1, which means "iterate until the queue is empty." Setting this - // to a value like "1 or 2" will increase "fairness" (and thus - // prevent starvation) at the expense of slightly higher dispatching - // overhead. + /** + * Get the maximum number of times that the ACE_Reactor will + * iterate and dispatch the <ACE_Event_Handlers> that are passed in + * via the notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. + */ virtual int max_notify_iterations (void); - // Get the maximum number of times that the ACE_Reactor will - // iterate and dispatch the <ACE_Event_Handlers> that are passed in - // via the notify queue before breaking out of its - // <ACE_Message_Queue::dequeue> loop. + /** + * Purge any notifications pending in this reactor for the specified + * <ACE_Event_Handler> object. Returns the number of notifications + * purged. Returns -1 on error. + */ virtual int purge_pending_notifications (ACE_Event_Handler * = 0); - // Purge any notifications pending in this reactor for the specified - // <ACE_Event_Handler> object. Returns the number of notifications - // purged. Returns -1 on error. // = Assorted helper methods. - + + /** + * Check to see if <handle> is associated with a valid Event_Handler + * bound to <mask>. Return the <event_handler> associated with this + * <handler> if <event_handler> != 0. + */ virtual int handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler = 0); - // Check to see if <handle> is associated with a valid Event_Handler - // bound to <mask>. Return the <event_handler> associated with this - // <handler> if <event_handler> != 0. + /** + * Check to see if <signum> is associated with a valid Event_Handler + * bound to a signal. Return the <event_handler> associated with + * this <handler> if <event_handler> != 0. + */ virtual int handler (int signum, ACE_Event_Handler **event_handler = 0); - // Check to see if <signum> is associated with a valid Event_Handler - // bound to a signal. Return the <event_handler> associated with - // this <handler> if <event_handler> != 0. + /// Returns true if Reactor has been successfully initialized, else + /// false. virtual int initialized (void); - // Returns true if Reactor has been successfully initialized, else - // false. + /// Returns the current size of the Reactor's internal descriptor + /// table. virtual size_t size (void) const; - // Returns the current size of the Reactor's internal descriptor - // table. + /// Returns a reference to the Reactor's internal lock. virtual ACE_Lock &lock (void); - // Returns a reference to the Reactor's internal lock. + /// Wake up all threads in waiting in the event loop virtual void wakeup_all_threads (void); - // Wake up all threads in waiting in the event loop + /// Transfers ownership of Reactor to the <new_owner>. virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0); - // Transfers ownership of Reactor to the <new_owner>. + /// Return the ID of the "owner" thread. virtual int owner (ACE_thread_t *owner); - // Return the ID of the "owner" thread. + /// Set position of the owner thread. virtual void requeue_position (int position); - // Set position of the owner thread. + /// Get position of the owner thread. virtual int requeue_position (void); - // Get position of the owner thread. + /// Get the existing restart value. virtual int restart (void); - // Get the existing restart value. - + + /// Set a new value for restart and return the original value. virtual int restart (int r); - // Set a new value for restart and return the original value. // = Low-level wait_set mask manipulation methods. + /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the + /// <event_handler> and <mask>. virtual int mask_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops); - // GET/SET/ADD/CLR the dispatch mask "bit" bound with the - // <event_handler> and <mask>. + /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> + /// and <mask>. virtual int mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops); - // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> - // and <mask>. // = Low-level ready_set mask manipulation methods. + /// GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> + /// and <mask>. virtual int ready_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> - // and <mask>. + /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. virtual int ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. + /// Get the implementation class virtual ACE_Reactor_Impl *implementation (void) const; - // Get the implementation class + /** + * Returns 0, if the size of the current message has been put in + * <size> returns -1, if not. ACE_HANDLE allows the reactor to + * check if the caller is valid. Used for CLASSIX Reactor + * implementation. + */ virtual int current_info (ACE_HANDLE handle, size_t &msg_size); - // Returns 0, if the size of the current message has been put in - // <size> returns -1, if not. ACE_HANDLE allows the reactor to - // check if the caller is valid. Used for CLASSIX Reactor - // implementation. + /// Return 1 if we any event associations were made by the reactor + /// for the handles that it waits on, 0 otherwise. virtual int uses_event_associations (void); - // Return 1 if we any event associations were made by the reactor - // for the handles that it waits on, 0 otherwise. + /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. + /// Dump the state of the object. void dump (void) const; - // Dump the state of the object. protected: + /// Set the implementation class. virtual void implementation (ACE_Reactor_Impl *implementation); - // Set the implementation class. + /// Delegation/implementation class that all methods will be + /// forwarded to. ACE_Reactor_Impl *implementation_; - // Delegation/implementation class that all methods will be - // forwarded to. + /// Flag used to indicate whether we are responsible for cleaning up + /// the implementation instance int delete_implementation_; - // Flag used to indicate whether we are responsible for cleaning up - // the implementation instance + /// Pointer to a process-wide <ACE_Reactor> singleton. static ACE_Reactor *reactor_; - // Pointer to a process-wide <ACE_Reactor> singleton. + /// Must delete the <reactor_> singleton if non-0. static int delete_reactor_; - // Must delete the <reactor_> singleton if non-0. + /// Deny access since member-wise won't work... ACE_Reactor (const ACE_Reactor &); ACE_Reactor &operator = (const ACE_Reactor &); - // Deny access since member-wise won't work... }; #if defined (__ACE_INLINE__) |