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author | irfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1997-09-14 17:22:56 +0000 |
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committer | irfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1997-09-14 17:22:56 +0000 |
commit | b2db6507886aaacc74a4433fdca874ba8d6a5c16 (patch) | |
tree | 3f7696f30f7d49ab991f2454effc3e6a9428d9d0 /ace/Reactor_Impl.h | |
parent | 0674f2e3bd6c3a5710f4f9ff28956d9e7f6c887b (diff) | |
download | ATCD-b2db6507886aaacc74a4433fdca874ba8d6a5c16.tar.gz |
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Diffstat (limited to 'ace/Reactor_Impl.h')
-rw-r--r-- | ace/Reactor_Impl.h | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/ace/Reactor_Impl.h b/ace/Reactor_Impl.h new file mode 100644 index 00000000000..001d8cd3c0a --- /dev/null +++ b/ace/Reactor_Impl.h @@ -0,0 +1,348 @@ +/* -*- C++ -*- */ + +// $Id$ + +// ============================================================================ +// +// = LIBRARY +// ace +// +// = FILENAME +// Reactor_Impl.h +// +// = AUTHOR +// Irfan Pyarali +// +// ============================================================================ + +#if !defined (ACE_REACTOR_IMPL_H) +#define ACE_REACTOR_IMPL_H + +class ACE_Handle_Set; + +// Timer Queue is a complicated template class. A simple forward +// declaration will not work +#include "ace/Timer_Queue.h" + +// Event_Handler.h contains the definition of ACE_Reactor_Mask +#include "ace/Event_Handler.h" + +// We are using 4 or 5 signal classes, we could forward declare +// them.... But Timer_Queue_T.h includes Signal.h, so I don't think +// forward declaration will be useful here +#include "ace/Signal.h" + +class ACE_Export ACE_Reactor_Impl + // = TITLE + // + // An abstract class for implementing the Reactor Pattern. +{ +public: + + virtual ~ACE_Reactor_Impl (void) {}; + // Close down and release all resources. + + virtual int open (size_t size, + int restart = 0, + ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0) = 0; + // Initialization. + + virtual int close (void) = 0; + // Close down and release all resources. + + // = Event loop drivers. + + virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0; + virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0) = 0; + // This event loop driver blocks for up to <max_wait_time> before + // returning. It will return earlier if events occur. Note that + // <max_wait_time> can be 0, in which case this method blocks + // indefinitely until events occur. + // + // <max_wait_time> is decremented to reflect how much time this call + // took. For instance, if a time value of 3 seconds is passed to + // handle_events and an event occurs after 2 seconds, + // <max_wait_time> will equal 1 second. This can be used if an + // application wishes to handle events for some fixed amount of + // time. + // + // Returns the total number of <ACE_Event_Handler>s that were + // dispatched, 0 if the <max_wait_time> elapsed without dispatching + // any handlers, or -1 if an error occurs. + // + // The only difference between <alertable_handle_events> and + // <handle_events> is that in the alertable case, the eventloop will + // return when the system queues an I/O completion routine or an + // Asynchronous Procedure Call. + + virtual int handle_events (ACE_Time_Value &max_wait_time) = 0; + virtual int alertable_handle_events (ACE_Time_Value &max_wait_time) = 0; + // This method is just like the one above, except the + // <max_wait_time> value is a reference and can therefore never be + // NULL. + // + // The only difference between <alertable_handle_events> and + // <handle_events> is that in the alertable case, the eventloop will + // return when the system queues an I/O completion routine or an + // Asynchronous Procedure Call. + + // = Register and remove Handlers. + + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask) = 0; + // Register <event_handler> with <mask>. The I/O handle will always + // come from <get_handle> on the <event_handler>. + + virtual int register_handler (ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask) = 0; + // Register <event_handler> with <mask>. The I/O handle is provided + // through the <io_handle> parameter. + + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_HANDLE event_handle = ACE_INVALID_HANDLE) = 0; + // Register an <event_handler> that will be notified when + // <event_handle> is signaled. Since no event mask is passed + // through this interface, it is assumed that the <event_handle> + // being passed in is an event handle and not an I/O handle. + + virtual int register_handler (ACE_HANDLE event_handle, + ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask) = 0; + // Register an <event_handler> that will be notified when + // <event_handle> is signaled. <mask> specifies the network events + // that the <event_handler> is interested in. + + virtual int register_handler (const ACE_Handle_Set &handles, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask) = 0; + // Register <event_handler> with all the <handles> in the <Handle_Set>. + + virtual int register_handler (int signum, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0, + ACE_Event_Handler **old_sh = 0, + ACE_Sig_Action *old_disp = 0) = 0; + // Register <new_sh> to handle the signal <signum> using the + // <new_disp>. Returns the <old_sh> that was previously registered + // (if any), along with the <old_disp> of the signal handler. + + virtual int register_handler (const ACE_Sig_Set &sigset, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0) = 0; + // Registers <new_sh> to handle a set of signals <sigset> using the + // <new_disp>. + + virtual int remove_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask) = 0; + // Removes <event_handler>. Note that the I/O handle will be + // obtained using <get_handle> method of <event_handler> . If + // <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close> + // method of the <event_handler> is not invoked. + + virtual int remove_handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask) = 0; + // Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL> + // then the <handle_close> method of the associated <event_handler> + // is not invoked. + + virtual int remove_handler (const ACE_Handle_Set &handle_set, + ACE_Reactor_Mask mask) = 0; + // Removes all handles in <handle_set>. If <mask> == + // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of + // the associated <event_handler>s is not invoked. + + virtual int remove_handler (int signum, + ACE_Sig_Action *new_disp, + ACE_Sig_Action *old_disp = 0, + int sigkey = -1) = 0; + // Remove the ACE_Event_Handler currently associated with <signum>. + // Install the new disposition (if given) and return the previous + // disposition (if desired by the caller). Returns 0 on success and + // -1 if <signum> is invalid. + + virtual int remove_handler (const ACE_Sig_Set &sigset) = 0; + // Calls <remove_handler> for every signal in <sigset>. + + // = Suspend and resume Handlers. + + virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0; + // Suspend <event_handler> temporarily. Use + // <event_handler->get_handle()> to get the handle. + + virtual int suspend_handler (ACE_HANDLE handle) = 0; + // Suspend <handle> temporarily. + + virtual int suspend_handler (const ACE_Handle_Set &handles) = 0; + // Suspend all <handles> in handle set temporarily. + + virtual int suspend_handlers (void) = 0; + // Suspend all <handles> temporarily. + + virtual int resume_handler (ACE_Event_Handler *event_handler) = 0; + // Resume <event_handler>. Use <event_handler->get_handle()> to get + // the handle. + + virtual int resume_handler (ACE_HANDLE handle) = 0; + // Resume <handle>. + + virtual int resume_handler (const ACE_Handle_Set &handles) = 0; + // Resume all <handles> in handle set. + + virtual int resume_handlers (void) = 0; + // Resume all <handles>. + + // Timer management. + + virtual long schedule_timer (ACE_Event_Handler *event_handler, + const void *arg, + const ACE_Time_Value &delta, + const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0; + // Schedule an <event_handler> that will expire after <delay> amount + // of time. If it expires then <arg> is passed in as the value to + // the <event_handler>'s <handle_timeout> callback method. If + // <interval> is != to <ACE_Time_Value::zero> then it is used to + // reschedule the <event_handler> automatically. This method + // returns a <timer_id> that uniquely identifies the <event_handler> + // in an internal list. This <timer_id> can be used to cancel an + // <event_handler> before it expires. The cancellation ensures that + // <timer_ids> are unique up to values of greater than 2 billion + // timers. As long as timers don't stay around longer than this + // there should be no problems with accidentally deleting the wrong + // timer. Returns -1 on failure (which is guaranteed never to be a + // valid <timer_id>. + + virtual int cancel_timer (ACE_Event_Handler *event_handler, + int dont_call_handle_close = 1) = 0; + // Cancel all Event_Handlers that match the address of + // <event_handler>. Returns number of handlers cancelled. + + virtual int cancel_timer (long timer_id, + const void **arg = 0, + int dont_call_handle_close = 1) = 0; + // Cancel the single Event_Handler that matches the <timer_id> value + // (which was returned from the schedule method). If arg is + // non-NULL then it will be set to point to the ``magic cookie'' + // argument passed in when the Event_Handler was registered. This + // makes it possible to free up the memory and avoid memory leaks. + // Returns 1 if cancellation succeeded and 0 if the <timer_id> + // wasn't found. + + // = High-level Event_Handler scheduling operations + + virtual int schedule_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_added) = 0; + // Add <masks_to_be_added> to the <event_handler>'s entry. + // <event_handler> must already have been registered. + + virtual int schedule_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_added) = 0; + // Add <masks_to_be_added> to the <handle>'s entry. <event_handler> + // associated with <handle> must already have been registered. + + virtual int cancel_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_cleared) = 0; + // Clear <masks_to_be_cleared> from the <event_handler>'s entry. + + virtual int cancel_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_cleared) = 0; + // Clear <masks_to_be_cleared> from the <handle>'s entry. + + // = Notification methods. + + virtual int notify (ACE_Event_Handler *event_handler = 0, + ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, + ACE_Time_Value * = 0) = 0; + // Notify <event_handler> of <mask> event. The <ACE_Time_Value> + // indicates how long to blocking trying to notify. If <timeout> == + // 0, the caller will block until action is possible, else will wait + // until the relative time specified in <timeout> elapses). + + virtual void max_notify_iterations (int) = 0; + // Set the maximum number of times that ACE_Reactor_Impl will + // iterate and dispatch the <ACE_Event_Handlers> that are passed in + // via the notify queue before breaking out of its + // <ACE_Message_Queue::dequeue> loop. By default, this is set to + // -1, which means "iterate until the queue is empty." Setting this + // to a value like "1 or 2" will increase "fairness" (and thus + // prevent starvation) at the expense of slightly higher dispatching + // overhead. + + virtual int max_notify_iterations (void) = 0; + // Get the maximum number of times that the ACE_Reactor_Impl will + // iterate and dispatch the <ACE_Event_Handlers> that are passed in + // via the notify queue before breaking out of its + // <ACE_Message_Queue::dequeue> loop. + + virtual int handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Event_Handler **event_handler = 0) = 0; + // Check to see if <handle> is associated with a valid Event_Handler + // bound to <mask>. Return the <event_handler> associated with this + // <handler> if <event_handler> != 0. + + virtual int handler (int signum, + ACE_Event_Handler ** = 0) = 0; + // Check to see if <signum> is associated with a valid Event_Handler + // bound to a signal. Return the <event_handler> associated with + // this <handler> if <event_handler> != 0. + + virtual int initialized (void) = 0; + // Returns true if Reactor has been successfully initialized, else + // false. + + virtual size_t size (void) = 0; + // Returns the current size of the Reactor's internal descriptor + // table. + + virtual ACE_Lock &lock (void) = 0; + // Returns a reference to the Reactor's internal lock. + + virtual void wakeup_all_threads (void) = 0; + // Wake up all threads in waiting in the event loop + + virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0) = 0; + // Transfers ownership of Reactor_Impl to the <new_owner>. + + virtual int owner (ACE_thread_t *owner) = 0; + // Return the ID of the "owner" thread. + + virtual void requeue_position (int) = 0; + // Set position of the owner thread. + + virtual int requeue_position (void) = 0; + // Get position of the owner thread. + + // = Low-level wait_set mask manipulation methods. + + virtual int mask_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask, + int ops) = 0; + // GET/SET/ADD/CLR the dispatch mask "bit" bound with the + // <event_handler> and <mask>. + + virtual int mask_ops (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + int ops) = 0; + // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> + // and <mask>. + + // = Low-level ready_set mask manipulation methods. + virtual int ready_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask, + int ops) = 0; + // GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> + // and <mask>. + + virtual int ready_ops (ACE_HANDLE handle, + ACE_Reactor_Mask, + int ops) = 0; + // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. + + ACE_ALLOC_HOOK_DECLARE; + // Declare the dynamic allocation hooks. +}; + +#endif /* ACE_REACTOR_IMPL_H */ |