diff options
author | nanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1998-08-25 10:43:40 +0000 |
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committer | nanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1998-08-25 10:43:40 +0000 |
commit | d018c54335491d79dd46e539bfebb895f9aec364 (patch) | |
tree | dee655fbd459edf7955f4097b9ed042126fc8989 /ace/Select_Reactor.h | |
parent | d152db3bebb93c460493c22a6caae17c3f5cc756 (diff) | |
download | ATCD-d018c54335491d79dd46e539bfebb895f9aec364.tar.gz |
Templatized Select_Reactor
Diffstat (limited to 'ace/Select_Reactor.h')
-rw-r--r-- | ace/Select_Reactor.h | 943 |
1 files changed, 6 insertions, 937 deletions
diff --git a/ace/Select_Reactor.h b/ace/Select_Reactor.h index a43c64c60b5..bc78ad28b15 100644 --- a/ace/Select_Reactor.h +++ b/ace/Select_Reactor.h @@ -17,951 +17,20 @@ #if !defined (ACE_SELECT_REACTOR_H) #define ACE_SELECT_REACTOR_H -#include "ace/Signal.h" -#include "ace/Timer_Queue.h" -#include "ace/Event_Handler.h" -#include "ace/Handle_Set.h" -#include "ace/Token.h" -#include "ace/Pipe.h" -#include "ace/Reactor_Impl.h" - -// Add useful typedefs to simplify the following code. -typedef void (ACE_Handle_Set::*ACE_FDS_PTMF) (ACE_HANDLE); -typedef int (ACE_Event_Handler::*ACE_EH_PTMF) (ACE_HANDLE); - -// Forward declaration. -class ACE_Select_Reactor; - -class ACE_Export ACE_Select_Reactor_Handle_Set -{ - // = TITLE - // Track handles we are interested for various events. -public: - ACE_Handle_Set rd_mask_; - // Read events (e.g., input pending, accept pending). - - ACE_Handle_Set wr_mask_; - // Write events (e.g., flow control abated, non-blocking connection - // complete). - - ACE_Handle_Set ex_mask_; - // Exception events (e.g., SIG_URG). -}; +#include "ace/Select_Reactor_T.h" #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) - #if defined (ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION) #include "ace/Local_Tokens.h" -typedef ACE_Local_Mutex ACE_SELECT_REACTOR_MUTEX; +typedef ACE_Select_Reactor_Token_T<ACE_Local_Mutex> ACE_Select_Reactor_Token; #else -typedef ACE_Token ACE_SELECT_REACTOR_MUTEX; +typedef ACE_Select_Reactor_Token_T<ACE_Token> ACE_Select_Reactor_Token; #endif /* ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION */ - -class ACE_Export ACE_Select_Reactor_Token : public ACE_SELECT_REACTOR_MUTEX -{ - // = TITLE - // Used as a synchronization mechanism to coordinate concurrent - // access to a Select_Reactor object. - // - // = DESCRIPTION - // This class is used to make the <ACE_Select_Reactor> - // thread-safe. By default, the thread that runs the - // <handle_events> loop holds the token, even when it is blocked - // in the <select> call. Whenever another thread wants to - // access the <ACE_Reactor> via its <register_handler>, - // <remove_handler>, etc. methods) it must ask the token owner - // for temporary release of the token. To accomplish this, the - // owner of a token must define a <sleep_hook> through which it - // can be notified to temporarily release the token if the - // current situation permits this. - // - // The owner of the token is responsible for deciding which - // request for the token can be granted. By using the - // <ACE_Token::renew> API, the thread that releases the token - // temporarily can specify to get the token back right after the - // other thread has completed using the token. Thus, there is a - // dedicated thread that owns the token ``by default.'' This - // thread grants other threads access to the token by ensuring - // that whenever somebody else has finished using the token the - // ``default owner'' first holds the token again, i.e., the - // owner has the chance to schedule other threads. - // - // The thread that most likely needs the token most of the time - // is the thread running the dispatch loop. Typically the token - // gets released prior to entering the <select> call and gets - // ``re-acquired'' as soon as the <select> call returns, which - // results probably in many calls to <release>/<acquire> that - // are not really needed since no other thread would need the - // token in the meantime. That's why the dispatcher thread is - // chosen to be the owner of the token. - // - // In case the token would have been released while in <select> - // there would be a good chance that the <fd_set> could have - // been modified while the <select> returns from blocking and - // trying to re-acquire the lock. Through the token mechanism - // it is ensured that while another thread is holding the token, - // the dispatcher thread is blocked in the <renew> call and not - // in <select>. Thus, it is not critical to change the - // <fd_set>. The implementation of the <sleep_hook> mechanism - // provided by the <ACE_Select_Reactor_Token> enables the - // default owner to be the thread that executes the dispatch - // loop. -public: - ACE_Select_Reactor_Token (ACE_Select_Reactor &r); - ACE_Select_Reactor_Token (void); - virtual ~ACE_Select_Reactor_Token (void); - - virtual void sleep_hook (void); - // Called just before the ACE_Event_Handler goes to sleep. - - ACE_Select_Reactor &select_reactor (void); - void select_reactor (ACE_Select_Reactor &); - // Set/Get methods - - virtual void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Select_Reactor *select_reactor_; -}; #else -// If we're non-MT safe then this is just a no-op... -typedef ACE_Null_Mutex ACE_Select_Reactor_Token; -#endif /* ACE_MT_SAFE */ - -class ACE_Export ACE_Event_Tuple -{ - // = TITLE - // An ACE_Event_Handler and its associated ACE_HANDLE. - // - // = DESCRIPTION - // One ACE_Event_Handler is registered for one or more - // ACE_HANDLE, in some points this information must be stored - // explicitly. This structure provides a lightweight mechanism - // to do so. -public: - ACE_Event_Tuple (void); - ACE_Event_Tuple (ACE_Event_Handler* eh, ACE_HANDLE h); - ~ACE_Event_Tuple (void); - - int operator== (const ACE_Event_Tuple &rhs) const; - // Equality operator. - - int operator!= (const ACE_Event_Tuple &rhs) const; - // Inequality operator. - - ACE_HANDLE handle_; - ACE_Event_Handler* event_handler_; -}; - -class ACE_Export ACE_Select_Reactor_Notify : public ACE_Reactor_Notify -{ - // = TITLE - // Unblock the <ACE_Select_Reactor> from its event loop. - // - // = DESCRIPTION - // This implementation is necessary for cases where the - // <ACE_Select_Reactor> is run in a multi-threaded program. In - // this case, we need to be able to unblock select() or poll() - // when updates occur other than in the main - // <ACE_Select_Reactor> thread. To do this, we signal an - // auto-reset event the <ACE_Select_Reactor> is listening on. - // If an <ACE_Event_Handler> and <ACE_Select_Reactor_Mask> is - // passed to <notify>, the appropriate <handle_*> method is - // dispatched in the context of the <ACE_Select_Reactor> thread. -public: - ACE_Select_Reactor_Notify (void); - ~ACE_Select_Reactor_Notify (void); - // Default dtor. - - // = Initialization and termination methods. - virtual int open (ACE_Reactor_Impl *, - ACE_Timer_Queue * = 0, - int disable_notify_pipe = 0); - // Initialize. - - virtual int close (void); - // Destroy. - - virtual ssize_t notify (ACE_Event_Handler * = 0, - ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value * = 0); - // Called by a thread when it wants to unblock the - // <ACE_Select_Reactor>. This wakeups the <ACE_Select_Reactor> if - // currently blocked in select()/poll(). Pass over both the - // <Event_Handler> *and* the <mask> to allow the caller to dictate - // which <Event_Handler> method the <ACE_Select_Reactor> will - // invoke. The <ACE_Time_Value> indicates how long to blocking - // trying to notify the <ACE_Select_Reactor>. If <timeout> == 0, - // the caller will block until action is possible, else will wait - // until the relative time specified in *<timeout> elapses). - - virtual int dispatch_notifications (int &number_of_active_handles, - const ACE_Handle_Set &rd_mask); - // Handles pending threads (if any) that are waiting to unblock the - // <ACE_Select_Reactor>. - - virtual int handle_input (ACE_HANDLE handle); - // Called back by the <ACE_Select_Reactor> when a thread wants to - // unblock us. - - virtual void max_notify_iterations (int); - // Set the maximum number of times that the - // <ACE_Select_Reactor_Notify::handle_input> method will iterate and - // dispatch the <ACE_Event_Handlers> that are passed in via the - // notify pipe before breaking out of its <recv> loop. By default, - // this is set to -1, which means "iterate until the pipe is empty." - // Setting this to a value like "1 or 2" will increase "fairness" - // (and thus prevent starvation) at the expense of slightly higher - // dispatching overhead. - - virtual int max_notify_iterations (void); - // Get the maximum number of times that the - // <ACE_Select_Reactor_Notify::handle_input> method will iterate and - // dispatch the <ACE_Event_Handlers> that are passed in via the - // notify pipe before breaking out of its <recv> loop. - - virtual void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Select_Reactor *select_reactor_; - // Keep a back pointer to the <ACE_Select_Reactor>. If this value - // if NULL then the <ACE_Select_Reactor> has been initialized with - // <disable_notify_pipe>. - - ACE_Pipe notification_pipe_; - // Contains the <ACE_HANDLE> the <ACE_Select_Reactor> is listening - // on, as well as the <ACE_HANDLE> that threads wanting the - // attention of the <ACE_Select_Reactor> will write to. - - int max_notify_iterations_; - // Keeps track of the maximum number of times that the - // <ACE_Select_Reactor_Notify::handle_input> method will iterate and - // dispatch the <ACE_Event_Handlers> that are passed in via the - // notify pipe before breaking out of its <recv> loop. By default, - // this is set to -1, which means "iterate until the pipe is empty." -}; - -class ACE_Export ACE_Select_Reactor_Handler_Repository -{ - // = TITLE - // Used to map <ACE_HANDLE>s onto the appropriate - // <ACE_Event_Handler> *. - // - // = DESCRIPTION - // This class is necessary to shield differences between UNIX - // and Win32. In UNIX, <ACE_HANDLE> is an int, whereas in Win32 - // it's a void *. This class hides all these details from the - // bulk of the <ACE_Select_Reactor> code. All of these methods - // are called with the main <Select_Reactor> token lock held. -public: - friend class ACE_Select_Reactor_Handler_Repository_Iterator; - - // = Initialization and termination methods. - ACE_Select_Reactor_Handler_Repository (ACE_Select_Reactor &); - // Default "do-nothing" constructor. - - ~ACE_Select_Reactor_Handler_Repository (void); - // dtor. - - int open (size_t size); - // Initialize a repository of the appropriate <size>. - - int close (void); - // Close down the repository. - - // = Search structure operations. - - ACE_Event_Handler *find (ACE_HANDLE handle, size_t *index_p = 0); - // Return the <ACE_Event_Handler *> associated with <ACE_HANDLE>. - // If <index_p> is non-0, then return the index location of the - // <handle>, if found. - - int bind (ACE_HANDLE, - ACE_Event_Handler *, - ACE_Reactor_Mask); - // Bind the <ACE_Event_Handler *> to the <ACE_HANDLE> with the - // appropriate <ACE_Reactor_Mask> settings. - - int unbind (ACE_HANDLE, - ACE_Reactor_Mask mask); - // Remove the binding of <ACE_HANDLE> in accordance with the <mask>. - - int unbind_all (void); - // Remove all the <ACE_HANDLE, ACE_Event_Handler> tuples. - - // = Sanity checking. - - // Check the <handle> to make sure it's a valid ACE_HANDLE that - // within the range of legal handles (i.e., >= 0 && < max_size_). - int invalid_handle (ACE_HANDLE handle); - - // Check the <handle> to make sure it's a valid ACE_HANDLE that - // within the range of currently registered handles (i.e., >= 0 && < - // max_handlep1_). - int handle_in_range (ACE_HANDLE handle); - - // = Accessors. - size_t size (void); - // Returns the current table size. - - size_t max_handlep1 (void); - // Maximum ACE_HANDLE value, plus 1. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - ACE_Select_Reactor &select_reactor_; - // Reference to our <Select_Reactor>. - - ssize_t max_size_; - // Maximum number of handles. - - int max_handlep1_; - // The highest currently active handle, plus 1 (ranges between 0 and - // <max_size_>. - -#if defined (ACE_WIN32) - // = The mapping from <HANDLES> to <Event_Handlers>. - - ACE_Event_Tuple *event_handlers_; - // The NT version implements this via a dynamically allocated - // array of <ACE_Event_Tuple *>. Since NT implements ACE_HANDLE - // as a void * we can't directly index into this array. Therefore, - // we just do a linear search (for now). Next, we'll modify - // things to use hashing or something faster... -#else - ACE_Event_Handler **event_handlers_; - // The UNIX version implements this via a dynamically allocated - // array of <ACE_Event_Handler *> that is indexed directly using - // the ACE_HANDLE value. -#endif /* ACE_WIN32 */ -}; - -class ACE_Export ACE_Select_Reactor_Handler_Repository_Iterator -{ - // = TITLE - // Iterate through the <ACE_Select_Reactor_Handler_Repository>. -public: - // = Initialization method. - ACE_Select_Reactor_Handler_Repository_Iterator (const ACE_Select_Reactor_Handler_Repository *s); - - ~ACE_Select_Reactor_Handler_Repository_Iterator (void); - // dtor. - - // = Iteration methods. - - int next (ACE_Event_Handler *&next_item); - // Pass back the <next_item> that hasn't been seen in the Set. - // Returns 0 when all items have been seen, else 1. - - int done (void) const; - // Returns 1 when all items have been seen, else 0. - - int advance (void); - // Move forward by one element in the set. Returns 0 when all the - // items in the set have been seen, else 1. - - void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -private: - const ACE_Select_Reactor_Handler_Repository *rep_; - // Reference to the Handler_Repository we are iterating over. - - ssize_t current_; - // Pointer to the current iteration level. -}; - -class ACE_Export ACE_Select_Reactor : public ACE_Reactor_Impl -{ - // = TITLE - // An object oriented event demultiplexor and event handler - // dispatcher. - // - // = DESCRIPTION - // The ACE_Select_Reactor is an object-oriented event - // demultiplexor and event handler dispatcher. The sources of - // events that the ACE_Select_Reactor waits for and dispatches - // includes I/O events, signals, and timer events. All public - // methods acquire the main <Select_Reactor> token lock and call - // down to private or protected methods, which assume that the - // lock is held and so therefore don't (re)acquire the lock. -public: - enum - { - DEFAULT_SIZE = ACE_DEFAULT_SELECT_REACTOR_SIZE - // Default size of the Select_Reactor's handle table. - }; - - // = Initialization and termination methods. - - ACE_Select_Reactor (ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0, - int disable_notify_pipe = 0, - ACE_Reactor_Notify *notify = 0); - // Initialize <ACE_Select_Reactor> with the default size. - - ACE_Select_Reactor (size_t size, - int restart = 0, - ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0, - int disable_notify_pipe = 0, - ACE_Reactor_Notify *notify = 0); - // Initialize <ACE_Select_Reactor> with size <size>. - - virtual int open (size_t size = DEFAULT_SIZE, - int restart = 0, - ACE_Sig_Handler * = 0, - ACE_Timer_Queue * = 0, - int disable_notify_pipe = 0, - ACE_Reactor_Notify * = 0); - // Initialize <ACE_Select_Reactor> with size <size>. - - virtual int current_info (ACE_HANDLE, size_t & /* size */); - // Returns -1 (not used in this implementation); - - virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); - // Use a user specified signal handler instead. - - virtual int set_timer_queue (ACE_Timer_Queue *timer_queue); - // Use a user specified timer queue instead. - - virtual int close (void); - // Close down the select_reactor and release all of its resources. - - virtual ~ACE_Select_Reactor (void); - // Close down the select_reactor and release all of its resources. - - // = Event loop drivers. - - virtual int handle_events (ACE_Time_Value *max_wait_time = 0); - virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); - // This event loop driver that blocks for <max_wait_time> before - // returning. It will return earlier if timer events, I/O events, - // or signal events occur. Note that <max_wait_time> can be 0, in - // which case this method blocks indefinitely until events occur. - // - // <max_wait_time> is decremented to reflect how much time this call - // took. For instance, if a time value of 3 seconds is passed to - // handle_events and an event occurs after 2 seconds, - // <max_wait_time> will equal 1 second. This can be used if an - // application wishes to handle events for some fixed amount of - // time. - // - // Returns the total number of <ACE_Event_Handler>s that were - // dispatched, 0 if the <max_wait_time> elapsed without dispatching - // any handlers, or -1 if something goes wrong. - // - // Current <alertable_handle_events> is identical to - // <handle_events>. - - virtual int handle_events (ACE_Time_Value &max_wait_time); - virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); - // This method is just like the one above, except the - // <max_wait_time> value is a reference and can therefore never be - // NULL. - // - // Current <alertable_handle_events> is identical to - // <handle_events>. - - // = Register and remove <ACE_Event_Handler>s. - virtual int register_handler (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register a <eh> with a particular <mask>. Note that the - // <Select_Reactor> will call eh->get_handle() to extract the - // underlying I/O handle. - - virtual int register_handler (ACE_HANDLE handle, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register a <eh> with a particular <mask>. Note that since the - // <handle> is given the Select_Reactor will *not* call - // eh->get_handle() to extract the underlying I/O handle. - -#if defined (ACE_WIN32) - - // Originally this interface was available for all platforms, but - // because ACE_HANDLE is an int on non-Win32 platforms, compilers - // are not able to tell the difference between - // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and - // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we - // have restricted this method to Win32 only. - - virtual int register_handler (ACE_Event_Handler *event_handler, - ACE_HANDLE event_handle = ACE_INVALID_HANDLE); - // Not implemented. - -#endif /* ACE_WIN32 */ - - virtual int register_handler (ACE_HANDLE event_handle, - ACE_HANDLE io_handle, - ACE_Event_Handler *event_handler, - ACE_Reactor_Mask mask); - // Not implemented. - - virtual int register_handler (const ACE_Handle_Set &handles, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Register <eh> with all the <handles> in the <Handle_Set>. - - virtual int register_handler (int signum, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0, - ACE_Event_Handler **old_sh = 0, - ACE_Sig_Action *old_disp = 0); - // Register <new_sh> to handle the signal <signum> using the - // <new_disp>. Returns the <old_sh> that was previously registered - // (if any), along with the <old_disp> of the signal handler. - - virtual int register_handler (const ACE_Sig_Set &sigset, - ACE_Event_Handler *new_sh, - ACE_Sig_Action *new_disp = 0); - // Registers <new_sh> to handle a set of signals <sigset> using the - // <new_disp>. - - virtual int remove_handler (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Removes the <mask> binding of <eh> from the Select_Reactor. If - // there are no more bindings for this <eh> then it is removed from - // the Select_Reactor. Note that the Select_Reactor will call - // eh->get_handle() to extract the underlying I/O handle. - - virtual int remove_handler (ACE_HANDLE handle, - ACE_Reactor_Mask); - // Removes the <mask> bind of <Event_Handler> whose handle is - // <handle> from the Select_Reactor. If there are no more bindings - // for this <eh> then it is removed from the Select_Reactor. - - virtual int remove_handler (const ACE_Handle_Set &handle_set, - ACE_Reactor_Mask); - // Removes all the <mask> bindings for handles in the <handle_set> - // bind of <Event_Handler>. If there are no more bindings for any - // of these handlers then they are removed from the Select_Reactor. - - virtual int remove_handler (int signum, - ACE_Sig_Action *new_disp, - ACE_Sig_Action *old_disp = 0, - int sigkey = -1); - // Remove the ACE_Event_Handler currently associated with <signum>. - // <sigkey> is ignored in this implementation since there is only - // one instance of a signal handler. Install the new disposition - // (if given) and return the previous disposition (if desired by the - // caller). Returns 0 on success and -1 if <signum> is invalid. - - virtual int remove_handler (const ACE_Sig_Set &sigset); - // Calls <remove_handler> for every signal in <sigset>. - - // = Suspend and resume Handlers. - - virtual int suspend_handler (ACE_Event_Handler *eh); - // Temporarily suspend the <Event_Handler> associated with <eh>. - - virtual int suspend_handler (ACE_HANDLE handle); - // Temporarily suspend the <Event_Handler> associated with <handle>. - - virtual int suspend_handler (const ACE_Handle_Set &handles); - // Suspend all <handles> in handle set temporarily. - - virtual int suspend_handlers (void); - // Suspend all the <Event_Handlers> in the Select_Reactor. - - virtual int resume_handler (ACE_Event_Handler *eh); - // Resume a temporarily suspend <Event_Handler> associated with - // <eh>. - - virtual int resume_handler (ACE_HANDLE handle); - // Resume a temporarily suspended <Event_Handler> associated with - // <handle>. - - virtual int resume_handler (const ACE_Handle_Set &handles); - // Resume all <handles> in handle set. - - virtual int resume_handlers (void); - // Resume all the <Event_Handlers> in the Select_Reactor. - - virtual int uses_event_associations (void); - // Return 1 if we any event associations were made by the reactor - // for the handles that it waits on, 0 otherwise. Since the - // Select_Reactor does not do any event associations, this function - // always return 0. - - // = Timer management. - virtual long schedule_timer (ACE_Event_Handler *, - const void *arg, - const ACE_Time_Value &delta_time, - const ACE_Time_Value &interval = ACE_Time_Value::zero); - // Schedule an <event_handler> that will expire after <delta_time> - // amount of time. If it expires then <arg> is passed in as the - // value to the <event_handler>'s <handle_timeout> callback method. - // If <interval> is != to <ACE_Time_Value::zero> then it is used to - // reschedule the <event_handler> automatically. This method - // returns a <timer_id> that uniquely identifies the <event_handler> - // in an internal list. This <timer_id> can be used to cancel an - // <event_handler> before it expires. The cancellation ensures that - // <timer_ids> are unique up to values of greater than 2 billion - // timers. As long as timers don't stay around longer than this - // there should be no problems with accidentally deleting the wrong - // timer. Returns -1 on failure (which is guaranteed never to be a - // valid <timer_id>. - - virtual int cancel_timer (ACE_Event_Handler *event_handler, - int dont_call_handle_close = 1); - // Cancel all <event_handlers> that match the address of - // <event_handler>. If <dont_call_handle_close> is 0 then the - // <handle_close> method of <event_handler> will be invoked. - // Returns number of handler's cancelled. - - virtual int cancel_timer (long timer_id, - const void **arg = 0, - int dont_call_handle_close = 1); - // Cancel the single <ACE_Event_Handler> that matches the <timer_id> - // value (which was returned from the <schedule> method). If arg is - // non-NULL then it will be set to point to the ``magic cookie'' - // argument passed in when the <Event_Handler> was registered. This - // makes it possible to free up the memory and avoid memory leaks. - // If <dont_call_handle_close> is 0 then the <handle_close> method - // of <event_handler> will be invoked. Returns 1 if cancellation - // succeeded and 0 if the <timer_id> wasn't found. - - // = High-level Event_Handler scheduling operations - - virtual int schedule_wakeup (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // ADD the dispatch MASK "bit" bound with the <eh> and the <mask>. - - virtual int schedule_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask mask); - // ADD the dispatch MASK "bit" bound with the <handle> and the <mask>. - - virtual int cancel_wakeup (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // CLR the dispatch MASK "bit" bound with the <eh> and the <mask>. - - virtual int cancel_wakeup (ACE_HANDLE handle, - ACE_Reactor_Mask mask); - // CLR the dispatch MASK "bit" bound with the <handle> and the <mask>. - - // = Notification methods. - virtual int notify (ACE_Event_Handler * = 0, - ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, - ACE_Time_Value * = 0); - // Called by a thread when it wants to unblock the Select_Reactor. - // This wakeups the <ACE_Select_Reactor> if currently blocked in - // select()/poll(). Pass over both the <Event_Handler> *and* the - // <mask> to allow the caller to dictate which <Event_Handler> - // method the <Select_Reactor> will invoke. The <ACE_Time_Value> - // indicates how long to blocking trying to notify the - // <Select_Reactor>. If <timeout> == 0, the caller will block until - // action is possible, else will wait until the relative time - // specified in *<timeout> elapses). - - virtual void max_notify_iterations (int); - // Set the maximum number of times that the - // <ACE_Select_Reactor_Notify::handle_input> method will iterate and - // dispatch the <ACE_Event_Handlers> that are passed in via the - // notify pipe before breaking out of its <recv> loop. By default, - // this is set to -1, which means "iterate until the pipe is empty." - // Setting this to a value like "1 or 2" will increase "fairness" - // (and thus prevent starvation) at the expense of slightly higher - // dispatching overhead. - - virtual int max_notify_iterations (void); - // Get the maximum number of times that the - // <ACE_Select_Reactor_Notify::handle_input> method will iterate and - // dispatch the <ACE_Event_Handlers> that are passed in via the - // notify pipe before breaking out of its <recv> loop. - - virtual void requeue_position (int); - // Set position that the main ACE_Select_Reactor thread is requeued in the - // list of waiters during a notify() callback. - - virtual int requeue_position (void); - // Get position that the main ACE_Select_Reactor thread is requeued in the - // list of waiters during a notify() callback. - - // = Low-level wait_set mask manipulation methods. - virtual int mask_ops (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and - // <mask>. - - virtual int mask_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> - // and <mask>. - - // = Low-level ready_set mask manipulation methods. - virtual int ready_ops (ACE_Event_Handler *eh, - ACE_Reactor_Mask mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <eh> and <mask>. - - virtual int ready_ops (ACE_HANDLE handle, - ACE_Reactor_Mask, - int ops); - // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. - - virtual void wakeup_all_threads (void); - // Wake up all threads in waiting in the event loop - - // = Only the owner thread that can perform a <handle_events>. - - virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0); - // Set the new owner of the thread and return the old owner. - - virtual int owner (ACE_thread_t *); - // Return the current owner of the thread. - - // = Miscellaneous Handler operations. - virtual int handler (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Event_Handler **eh = 0); - // Check to see if <handle> is associated with a valid Event_Handler - // bound to <mask>. Return the <eh> associated with this <handler> - // if <eh> != 0. - - virtual int handler (int signum, - ACE_Event_Handler ** = 0); - // Check to see if <signum> is associated with a valid Event_Handler - // bound to a signal. Return the <eh> associated with this - // <handler> if <eh> != 0. - - virtual int initialized (void); - // Returns true if we've been successfully initialized, else false. - - virtual size_t size (void); - // Returns the current size of the Reactor's internal descriptor - // table. - - virtual ACE_Lock &lock (void); - // Returns a reference to the <ACE_Select_Reactor_Token> that is - // used to serialize the internal Select_Reactor's processing logic. - // This can be useful for situations where you need to avoid - // deadlock efficiently when <ACE_Event_Handlers> are used in - // multiple threads. - - virtual void dump (void) const; - // Dump the state of an object. - - ACE_ALLOC_HOOK_DECLARE; - // Declare the dynamic allocation hooks. - -protected: - // = Internal methods that do the actual work. - - // All of these methods assume that the <Select_Reactor>'s token - // lock is held by the public methods that call down to them. - - virtual int register_handler_i (ACE_HANDLE handle, - ACE_Event_Handler *eh, - ACE_Reactor_Mask mask); - // Do the work of actually binding the <handle> and <eh> with the - // <mask>. - - virtual int register_handler_i (const ACE_Handle_Set &handles, - ACE_Event_Handler *handler, - ACE_Reactor_Mask mask); - // Register a set of <handles>. - - virtual int remove_handler_i (ACE_HANDLE handle, - ACE_Reactor_Mask); - // Do the work of actually unbinding the <handle> and <eh> with the - // <mask>. - - virtual int remove_handler_i (const ACE_Handle_Set &handles, - ACE_Reactor_Mask); - // Remove a set of <handles>. - - virtual int suspend_i (ACE_HANDLE handle); - // Suspend the <Event_Handler> associated with <handle> - - virtual int resume_i (ACE_HANDLE handle); - // Resume the <Event_Handler> associated with <handle> - - virtual int handler_i (ACE_HANDLE handle, - ACE_Reactor_Mask, - ACE_Event_Handler ** = 0); - // Implement the public <handler> method. - - virtual int handler_i (int signum, ACE_Event_Handler ** = 0); - // Implement the public <handler> method. - - virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set); - // Check if there are any HANDLEs enabled in the <ready_set_>, and - // if so, update the <handle_set> and return the number ready. If - // there aren't any HANDLEs enabled return 0. - - virtual int handle_error (void); - // Take corrective action when errors occur. - - virtual int check_handles (void); - // Make sure the handles are all valid. - - virtual int bit_ops (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Select_Reactor_Handle_Set &wait_Set, - int ops); - // Allow manipulation of the <wait_set_> mask and <ready_set_> mask. - - virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &, - ACE_Time_Value *); - // Wait for events to occur. - - // = Dispatching methods. - - virtual int dispatch (int nfound, - ACE_Select_Reactor_Handle_Set &); - // Template Method that dispatches <ACE_Event_Handler>s for time - // events, I/O events, and signal events. Returns the total number - // of <ACE_Event_Handler>s that were dispatched or -1 if something - // goes wrong. - - virtual int dispatch_timer_handlers (void); - // Dispatch any expired timer handlers. Returns -1 if the state of - // the <wait_set_> has changed, else returns number of timer - // handlers dispatched. - - virtual int dispatch_notification_handlers (int &number_of_active_handles, - ACE_Select_Reactor_Handle_Set &dispatch_set); - // Dispatch any notification handlers. Returns -1 if the state of - // the <wait_set_> has changed, else returns number of handlers - // notified. - - virtual int dispatch_io_handlers (int &number_of_active_handles, - ACE_Select_Reactor_Handle_Set &dispatch_set); - // Dispatch all the input/output/except handlers that are enabled in - // the <dispatch_set>. Returns -1 if the state of the <wait_set_> - // has changed, else returns number of handlers dispatched. - - virtual int dispatch_io_set (int number_of_active_handles, - int& number_dispatched, - int mask, - ACE_Handle_Set& dispatch_mask, - ACE_Handle_Set& ready_mask, - ACE_EH_PTMF callback); - // Factors the dispatching of an io handle set (each WRITE, EXCEPT - // or READ set of handles). - // It updates the number of handles already dispatched and - // invokes this->notify_handle for all the handles in <dispatch_set> - // using the <mask>, <ready_set> and <callback> parameters. - // Must return -1 if this->state_changed otherwise it must return 0. - - virtual void notify_handle (ACE_HANDLE handle, - ACE_Reactor_Mask mask, - ACE_Handle_Set &, - ACE_Event_Handler *eh, - ACE_EH_PTMF callback); - // Notify the appropriate <callback> in the context of the <eh> - // associated with <handle> that a particular event has occurred. - - ACE_Select_Reactor_Handler_Repository handler_rep_; - // Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s. - - ACE_Timer_Queue *timer_queue_; - // Defined as a pointer to allow overriding by derived classes... - - int delete_timer_queue_; - // Keeps track of whether we should delete the timer queue (if we - // didn't create it, then we don't delete it). - - ACE_Sig_Handler *signal_handler_; - // Handle signals without requiring global/static variables. - - int delete_signal_handler_; - // Keeps track of whether we should delete the signal handler (if we - // didn't create it, then we don't delete it). - - ACE_Reactor_Notify *notify_handler_; - // Callback object that unblocks the <ACE_Select_Reactor> if it's - // sleeping. - - int delete_notify_handler_; - // Keeps track of whether we need to delete the notify handler (if - // we didn't create it, then we don't delete it). - - ACE_Select_Reactor_Handle_Set wait_set_; - // Tracks handles that are waited for by select(). - - ACE_Select_Reactor_Handle_Set suspend_set_; - // Tracks handles that are currently suspended. - - ACE_Select_Reactor_Handle_Set ready_set_; - // Track HANDLES we are interested in for various events that must - // be dispatched *without* going through select(). - - int restart_; - // Restart automatically when interrupted - - int requeue_position_; - // Position that the main ACE_Select_Reactor thread is requeued in - // the list of waiters during a notify() callback. If this value == - // -1 we are requeued at the end of the list. Else if it's 0 then - // we are requeued at the front of the list. Else if it's > 1 then - // that indicates the number of waiters to skip over. - - int initialized_; - // True if we've been initialized yet... - - ACE_thread_t owner_; - // The original thread that created this Select_Reactor. - - int state_changed_; - // True if state has changed during dispatching of - // <ACE_Event_Handlers>, else false. This is used to determine - // whether we need to make another trip through the - // <Select_Reactor>'s <wait_for_multiple_events> loop. - - ACE_Select_Reactor_Token token_; - // Synchronization token for the MT_SAFE ACE_Select_Reactor. - - ACE_Lock_Adapter<ACE_Select_Reactor_Token> lock_adapter_; - // Adapter used to return internal lock to outside world. - - void renew (void); - // Enqueue ourselves into the list of waiting threads at the - // appropriate point specified by <requeue_position_>. - - int release_token (void); - // Release the token lock when a Win32 structured exception occurs. - - int handle_events_i (ACE_Time_Value *max_wait_time = 0); - // Stops the VC++ compiler from bitching about exceptions and destructors - - - int supress_notify_renew (void); - void supress_notify_renew (int sr); - // Controls/access whether the notify handler should renew the - // Select_Reactor's token or not. - - friend class ACE_Select_Reactor_Notify; - friend class ACE_Select_Reactor_Handler_Repository; - -private: - int supress_renew_; - // Determine whether we should renew Select_Reactor's token after handling - // the notification message. +typedef ACE_Select_Reactor_Token_T<ACE_Noop_Token> ACE_Select_Reactor_Token; +#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */ - ACE_Select_Reactor (const ACE_Select_Reactor &); - ACE_Select_Reactor &operator = (const ACE_Select_Reactor &); - // Deny access since member-wise won't work... -}; +typedef ACE_Select_Reactor_T<ACE_Select_Reactor_Token> ACE_Select_Reactor; #if defined (__ACE_INLINE__) #include "ace/Select_Reactor.i" |