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authorirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-04-25 07:20:29 +0000
committerirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-04-25 07:20:29 +0000
commit527364f3765740bbbf0ee2f8f017ea0c985df10c (patch)
tree41ccfddad8934584cad94f13585c733126e6cd8c /ace/Timer_Queue.h
parent674f67836a1816760a137db8d3592db59d7cee7b (diff)
downloadATCD-527364f3765740bbbf0ee2f8f017ea0c985df10c.tar.gz
*** empty log message ***
Diffstat (limited to 'ace/Timer_Queue.h')
-rw-r--r--ace/Timer_Queue.h201
1 files changed, 118 insertions, 83 deletions
diff --git a/ace/Timer_Queue.h b/ace/Timer_Queue.h
index 6c5fa062020..e46ce860b17 100644
--- a/ace/Timer_Queue.h
+++ b/ace/Timer_Queue.h
@@ -11,59 +11,76 @@
//
// = AUTHOR
// Doug Schmidt
+// Irfan Pyarali
//
// ============================================================================
#if !defined (ACE_TIMER_QUEUE_H)
#define ACE_TIMER_QUEUE_H
-#include "ace/Event_Handler.h"
#include "ace/Time_Value.h"
#include "ace/Synch.h"
// Forward declaration.
-class ACE_Timer_Queue;
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Queue_T;
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_List_T;
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_List_Iterator_T;
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Heap_T;
+
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Heap_Iterator_T;
// This should be nested within the ACE_Timer_Queue class but some C++
// compilers still don't like this...
-class ACE_Export ACE_Timer_Node
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Node_T
// = TITLE
// Maintains the state associated with a Timer entry.
{
// = The use of friends should be replaced with accessors...
- friend class ACE_Timer_Queue;
- friend class ACE_Timer_List;
- friend class ACE_Timer_List_Iterator;
- friend class ACE_Timer_Heap;
- friend class ACE_Timer_Heap_Iterator;
+ friend class ACE_Timer_Queue_T<TYPE, FUNCTOR>;
+ friend class ACE_Timer_List_T<TYPE, FUNCTOR>;
+ friend class ACE_Timer_List_Iterator_T<TYPE, FUNCTOR>;
+ friend class ACE_Timer_Heap_T<TYPE, FUNCTOR>;
+ friend class ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR>;
+
+ typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
+ // Typedef for self
// = Initialization methods.
- ACE_Timer_Node (ACE_Event_Handler *h,
- const void *a,
- const ACE_Time_Value &t,
- const ACE_Time_Value &i,
- ACE_Timer_Node *n,
- int timer_id);
+ ACE_Timer_Node_T (const TYPE &type,
+ const void *a,
+ const ACE_Time_Value &t,
+ const ACE_Time_Value &i,
+ NODE *n,
+ int timer_id);
// Constructor.
-
- ACE_Timer_Node (void);
+
+ ACE_Timer_Node_T (void);
// Default constructor.
-
- ACE_Event_Handler *handler_;
- // Handler to invoke <handle_timeout> on when a timeout occurs.
-
- const void *arg_;
- // Argument to pass to <handle_timeout>.
-
+
+ TYPE type_;
+ // Type of object stored in the Queue
+
+ const void *act_;
+ // Act associated with the timer.
+
ACE_Time_Value timer_value_;
// Time until the timer expires.
-
+
ACE_Time_Value interval_;
// If this is a periodic timer this holds the time until the next
// timeout.
- ACE_Timer_Node *next_;
+ NODE *next_;
// Pointer to next timer.
int timer_id_;
@@ -73,10 +90,11 @@ class ACE_Export ACE_Timer_Node
// Declare the dynamic allocation hooks.
void dump (void) const;
- // Dump the state of an object.
+ // Dump the state of an TYPE.
};
-class ACE_Export ACE_Timer_Queue_Iterator
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Queue_Iterator_T
// = TITLE
// Generic interfae for iterating over a subclass of
// <ACE_Timer_Queue>.
@@ -86,10 +104,14 @@ class ACE_Export ACE_Timer_Queue_Iterator
// the head of the timer queue up by one every time.
{
public:
- ACE_Timer_Queue_Iterator (void);
- virtual ~ACE_Timer_Queue_Iterator (void);
- virtual int next (ACE_Timer_Node *&timer_node,
+ typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
+ // Type of the Node
+
+ ACE_Timer_Queue_Iterator_T (void);
+ virtual ~ACE_Timer_Queue_Iterator_T (void);
+
+ virtual int next (NODE *&timer_node,
const ACE_Time_Value &cur_time) = 0;
// Pass back the next <timer_node> that hasn't been seen yet, if its
// <time_value_> <= <cur_time>. In addition, moves the timer queue
@@ -97,10 +119,8 @@ public:
// seen, else 1.
};
-// Forward declaration.
-class ACE_Upcall_Strategy;
-
-class ACE_Export ACE_Timer_Queue
+template <class TYPE, class FUNCTOR>
+class ACE_Timer_Queue_T
// = TITLE
// Provides an interface to timers.
//
@@ -110,13 +130,19 @@ class ACE_Export ACE_Timer_Queue
// and <ACE_Timer_Heap>.
{
public:
+ typedef ACE_Timer_Node_T<TYPE, FUNCTOR> NODE;
+ // Type of Node
+
+ typedef ACE_Timer_Queue_Iterator_T<TYPE, FUNCTOR> ITERATOR;
+ // Type of Iterator
+
// = Initialization and termination methods.
- ACE_Timer_Queue (ACE_Upcall_Strategy *upcall_strategy = 0);
- // Default constructor. <expire> will call <upcall_strategy->upcall>
- // if <upcall_strategy> is not 0. Else it will call <handle_timeout>
- // on the <Event_Handler>
+ ACE_Timer_Queue_T (FUNCTOR *upcall_functor = 0);
+ // Default constructor. <upcall_functor> is the instance of the
+ // FUNCTOR to be used by the queue. If <upcall_functor> is 0, Timer
+ // Queue will create a default FUNCTOR.
- virtual ~ACE_Timer_Queue (void);
+ virtual ~ACE_Timer_Queue_T (void);
// Destructor - make virtual for proper destruction of inherited
// classes.
@@ -126,54 +152,49 @@ public:
virtual const ACE_Time_Value &earliest_time (void) const = 0;
// Returns the time of the earlier node in the Timer_Queue.
- virtual int schedule (ACE_Event_Handler *event_handler,
- const void *arg,
+ virtual int schedule (const TYPE &type,
+ const void *act,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
- // Schedule an <event_handler> that will expire after <delay> amount
- // of time. If it expires then <arg> is passed in as the value to
- // the <event_handler>'s <handle_timeout> callback method. If
- // <interval> is != to <ACE_Time_Value::zero> then it is used to
- // reschedule the <event_handler> automatically. This method
- // returns a <timer_id> that uniquely identifies the <event_handler>
- // in an internal list. This <timer_id> can be used to cancel an
- // <event_handler> before it expires. The cancellation ensures that
+ // Schedule <type> that will expire after <delay> amount of time.
+ // If it expires then <act> is passed in as the value to the
+ // <functor>. If <interval> is != to <ACE_Time_Value::zero> then it
+ // is used to reschedule the <type> automatically. This method
+ // returns a <timer_id> that uniquely identifies the the <type>
+ // entry in an internal list. This <timer_id> can be used to cancel
+ // the timer before it expires. The cancellation ensures that
// <timer_ids> are unique up to values of greater than 2 billion
// timers. As long as timers don't stay around longer than this
// there should be no problems with accidentally deleting the wrong
// timer. Returns -1 on failure (which is guaranteed never to be a
// valid <timer_id>).
- virtual int cancel (ACE_Event_Handler *event_handler,
+ virtual int cancel (const TYPE &type,
int dont_call_handle_close = 1) = 0;
- // Cancel all <event_handlers> that match the address of
- // <event_handler>. If <dont_call_handle_close> is 0 then the
- // <handle_close> method of <event_handler> will be invoked.
- // Returns number of handler's cancelled.
+ // Cancel all timer associated with <type>. If <dont_call> is 0
+ // then the <functor> will be invoked. Returns number of timers
+ // cancelled.
virtual int cancel (int timer_id,
- const void **arg = 0,
+ const void **act = 0,
int dont_call_handle_close = 1) = 0;
- // Cancel the single <ACE_Event_Handler> that matches the <timer_id>
- // value (which was returned from the <schedule> method). If arg is
- // non-NULL then it will be set to point to the ``magic cookie''
- // argument passed in when the <Event_Handler> was registered. This
- // makes it possible to free up the memory and avoid memory leaks.
- // If <dont_call_handle_close> is 0 then the <handle_close> method
- // of <event_handler> will be invoked. Returns 1 if cancellation
+ // Cancel the single timer that matches the <timer_id> value (which
+ // was returned from the <schedule> method). If act is non-NULL
+ // then it will be set to point to the ``magic cookie'' argument
+ // passed in when the timer was registered. This makes it possible
+ // to free up the memory and avoid memory leaks. If <dont_call> is
+ // 0 then the <functor> will be invoked. Returns 1 if cancellation
// succeeded and 0 if the <timer_id> wasn't found.
virtual int expire (const ACE_Time_Value &current_time);
- // Run the <handle_timeout> method for all Timers whose values are
- // <= <cur_time>. This does not account for <timer_skew>. Returns
- // the number of <Event_Handler>s for which <handle_timeout> was
- // called.
+ // Run the <functor> for all timers whose values are <= <cur_time>.
+ // This does not account for <timer_skew>. Returns the number of
+ // timers canceled.
virtual int expire (void);
- // Run the <handle_timeout> method for all Timers whose values are
- // <= <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
- // Returns the number of <Event_Handler>s for which <handle_timeout>
- // was called.
+ // Run the <functor> for all timers whose values are <=
+ // <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. Returns
+ // the number of timers canceled.
virtual ACE_Time_Value gettimeofday (void);
// Returns the current time of day. This allows different
@@ -197,30 +218,33 @@ public:
// Synchronization variable used by the queue
#endif /* ACE_MT_SAFE */
+ FUNCTOR &upcall_functor (void);
+ // Accessor to the upcall functor
+
virtual void dump (void) const;
- // Dump the state of an object.
+ // Dump the state of a object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
- virtual void upcall (ACE_Event_Handler *handler,
- const void *arg,
+ virtual void upcall (TYPE &type,
+ const void *act,
const ACE_Time_Value &cur_time);
- // This method will call <handle_timeout> on the <handler> or will
- // forward the parameters to an upcall strategy (if one is present)
+ // This method will call the <functor> with the <type>, <act> and
+ // <time>
- virtual void reschedule (ACE_Timer_Node *) = 0;
+ virtual void reschedule (NODE *) = 0;
// Reschedule an "interval" <ACE_Timer_Node>.
- virtual ACE_Timer_Queue_Iterator &iter (void) = 0;
+ virtual ITERATOR &iter (void) = 0;
// Returns a pointer to this <ACE_Timer_Queue>'s iterator.
- virtual ACE_Timer_Node *alloc_node (void) = 0;
+ virtual NODE *alloc_node (void) = 0;
// Factory method that allocates a new node.
- virtual void free_node (ACE_Timer_Node *) = 0;
+ virtual void free_node (NODE *) = 0;
// Factory method that frees a previously allocated node.
#if defined (ACE_MT_SAFE)
@@ -231,8 +255,11 @@ protected:
ACE_Time_Value (*gettimeofday_)(void);
// Pointer to function that returns the current time of day.
- ACE_Upcall_Strategy *upcall_strategy_;
- // Upcall Strategy for callbacks
+ FUNCTOR &upcall_functor_;
+ // Upcall functor
+
+ int delete_upcall_functor_;
+ // To delete or not to delete is the question?
private:
ACE_Time_Value timeout_;
@@ -242,12 +269,20 @@ private:
// Adjusts for timer skew in various clocks.
// = Don't allow these operations for now.
- ACE_Timer_Queue (const ACE_Timer_Queue &);
- void operator= (const ACE_Timer_Queue &);
+ ACE_Timer_Queue_T (const ACE_Timer_Queue_T<TYPE, FUNCTOR> &);
+ void operator= (const ACE_Timer_Queue_T<TYPE, FUNCTOR> &);
};
#if defined (__ACE_INLINE__)
#include "ace/Timer_Queue.i"
#endif /* __ACE_INLINE__ */
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Timer_Queue.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Timer_Queue.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
#endif /* ACE_TIMER_QUEUE_H */