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authorschmidt <douglascraigschmidt@users.noreply.github.com>1997-08-13 12:29:44 +0000
committerschmidt <douglascraigschmidt@users.noreply.github.com>1997-08-13 12:29:44 +0000
commit14a752de39969072f624c9983134ad7160b773a7 (patch)
treef2f70266ec96e95ba7f6f4a0d69b975beb74ae8c /ace
parentdb814a03bb3b4b94d55373b8f171cbd6b2da5bf5 (diff)
downloadATCD-14a752de39969072f624c9983134ad7160b773a7.tar.gz
*** empty log message ***
Diffstat (limited to 'ace')
-rw-r--r--ace/Message_Queue.cpp4
-rw-r--r--ace/OS.cpp2
-rw-r--r--ace/Synch.cpp8
3 files changed, 9 insertions, 5 deletions
diff --git a/ace/Message_Queue.cpp b/ace/Message_Queue.cpp
index 2345904720c..e443ca814e8 100644
--- a/ace/Message_Queue.cpp
+++ b/ace/Message_Queue.cpp
@@ -505,6 +505,8 @@ ACE_Message_Queue<ACE_SYNCH_2>::wait_not_full_cond (ACE_Guard<ACE_SYNCH_MUTEX_T>
mon.acquire ();
}
#else
+ ACE_UNUSED_ARG (mon);
+
// Wait while the queue is full.
while (this->is_full_i ())
@@ -539,6 +541,8 @@ ACE_Message_Queue<ACE_SYNCH_2>::wait_not_empty_cond (ACE_Guard<ACE_SYNCH_MUTEX_T
mon.acquire ();
}
#else
+ ACE_UNUSED_ARG (mon);
+
// Wait while the queue is empty.
while (this->is_empty_i ())
diff --git a/ace/OS.cpp b/ace/OS.cpp
index 1fab3f74937..02e0115bff9 100644
--- a/ace/OS.cpp
+++ b/ace/OS.cpp
@@ -215,7 +215,7 @@ ACE_OS::gethrtime (void)
asm ("movl %eax, -4(%ebp)"); // least
asm ("movl %edx, -8(%ebp)"); // most
- return (u_long long) most << 32 | least;
+ return (ACE_hrtime_t) most << 32 | least;
}
#endif /* ACE_HAS_PENTIUM && __GNUC__ */
diff --git a/ace/Synch.cpp b/ace/Synch.cpp
index b65d69a8a4d..8bab7ea5eba 100644
--- a/ace/Synch.cpp
+++ b/ace/Synch.cpp
@@ -936,14 +936,14 @@ ACE_Static_Object_Lock::instance (void)
ACE_NEW_RETURN (ACE_Static_Object_Lock::mutex_,
ACE_Recursive_Thread_Mutex, 0);
#if ! defined (ACE_HAS_BROKEN_ATEXIT)
- /* On DEC CXX, HP/UX, and AIX.
- It should be done through the Object_Manager, but then
- all "statics" will have to play that game as well. */
+ // On DEC CXX, HP/UX, and AIX. It should be done through the
+ // Object_Manager, but then all "statics" will have to play that
+ // game as well.
#if defined (ACE_HAS_SIG_C_FUNC)
::atexit (ace_static_object_lock_atexit);
#else
::atexit (ACE_Static_Object_Lock::atexit);
-#endif
+#endif /* ACE_HAS_SIG_C_FUNC */
#endif /* ACE_HAS_BROKEN_ATEXIT */
}
return ACE_Static_Object_Lock::mutex_;