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authornanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-06-09 00:31:50 +0000
committernanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1998-06-09 00:31:50 +0000
commit2cd205ef41ae7ea84c5f459beddb8f92edd51032 (patch)
tree421aed34ea3fb668e547f1644cba5cbde7eb926a /ace
parent70547252a4d0f20f9744ee0710a4d4ca7ae08e88 (diff)
downloadATCD-2cd205ef41ae7ea84c5f459beddb8f92edd51032.tar.gz
Move ACE_Allocator around to resolve a circular dependency among header files.
Diffstat (limited to 'ace')
-rw-r--r--ace/Malloc.h109
-rw-r--r--ace/Malloc_Base.h132
-rw-r--r--ace/SString.i22
3 files changed, 144 insertions, 119 deletions
diff --git a/ace/Malloc.h b/ace/Malloc.h
index 1eb0aceb485..dd6cafabf1a 100644
--- a/ace/Malloc.h
+++ b/ace/Malloc.h
@@ -19,114 +19,7 @@
#include "ace/ACE.h"
-class ACE_Export ACE_Allocator
-{
- // = TITLE
- // Interface for a dynamic memory allocator that uses inheritance
- // and dynamic binding to provide extensible mechanisms for
- // allocating and deallocating memory.
-public:
- // = Memory Management
-
- static ACE_Allocator *instance (void);
- // Get pointer to a default <ACE_Allocator>.
-
- static ACE_Allocator *instance (ACE_Allocator *);
- // Set pointer to a process-wide <ACE_Allocator> and return existing
- // pointer.
-
- static void close_singleton (void);
- // Delete the dynamically allocated Singleton
-
- virtual ~ACE_Allocator (void);
- // Virtual destructor
-
- virtual void *malloc (size_t nbytes) = 0;
- // Allocate <nbytes>, but don't give them any initial value.
-
- virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0;
- // Allocate <nbytes>, giving them <initial_value>.
-
- virtual void free (void *ptr) = 0;
- // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>).
-
- virtual int remove (void) = 0;
- // Remove any resources associated with this memory manager.
-
- // = Map manager like functions
-
- virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0;
- // Associate <name> with <pointer>. If <duplicates> == 0 then do
- // not allow duplicate <name>/<pointer> associations, else if
- // <duplicates> != 0 then allow duplicate <name>/<pointer>
- // assocations. Returns 0 if successfully binds (1) a previously
- // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to
- // bind a previously bound <name> and <duplicates> == 0, else
- // returns -1 if a resource failure occurs.
-
- virtual int trybind (const char *name, void *&pointer) = 0;
- // Associate <name> with <pointer>. Does not allow duplicate
- // <name>/<pointer> associations. Returns 0 if successfully binds
- // (1) a previously unbound <name>, 1 if trying to bind a previously
- // bound <name>, or returns -1 if a resource failure occurs. When
- // this call returns <pointer>'s value will always reference the
- // void * that <name> is associated with. Thus, if the caller needs
- // to use <pointer> (e.g., to free it) a copy must be maintained by
- // the caller.
-
- virtual int find (const char *name, void *&pointer) = 0;
- // Locate <name> and pass out parameter via pointer. If found,
- // return 0, Returns -1 if failure occurs.
-
- virtual int find (const char *name) = 0;
- // returns 0 if the name is in the mapping. -1, otherwise.
-
- virtual int unbind (const char *name) = 0;
- // Unbind (remove) the name from the map. Don't return the pointer
- // to the caller
-
- virtual int unbind (const char *name, void *&pointer) = 0;
- // Break any association of name. Returns the value of pointer in
- // case the caller needs to deallocate memory.
-
- // = Protection and "sync" (i.e., flushing memory to persistent
- // backing store).
-
- virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0;
- // Sync <len> bytes of the memory region to the backing store
- // starting at <this->base_addr_>. If <len> == -1 then sync the
- // whole region.
-
- virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0;
- // Sync <len> bytes of the memory region to the backing store
- // starting at <addr_>.
-
- virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0;
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <this->base_addr_> up to <len> bytes. If <len> == -1
- // then change protection of all pages in the mapped region.
-
- virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0;
- // Change the protection of the pages of the mapped region to <prot>
- // starting at <addr> up to <len> bytes.
-
-#if defined (ACE_HAS_MALLOC_STATS)
- virtual void print_stats (void) const = 0;
- // Dump statistics of how malloc is behaving.
-#endif /* ACE_HAS_MALLOC_STATS */
-
- virtual void dump (void) const = 0;
- // Dump the state of the object.
-private:
- // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!!
- // See the ACE_Allocator::instance () implementation for explanation.
-
- static ACE_Allocator *allocator_;
- // Pointer to a process-wide <ACE_Allocator> instance.
-
- static int delete_allocator_;
- // Must delete the <allocator_> if non-0.
-};
+#include "ace/Malloc_Base.h"
#if defined (ACE_HAS_MALLOC_STATS)
#include "ace/Synch_T.h"
diff --git a/ace/Malloc_Base.h b/ace/Malloc_Base.h
new file mode 100644
index 00000000000..3510e1dbd59
--- /dev/null
+++ b/ace/Malloc_Base.h
@@ -0,0 +1,132 @@
+/* -*- C++ -*- */
+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// ace
+//
+// = FILENAME
+// Malloc_Base.h
+//
+// = AUTHOR
+// Doug Schmidt and Irfan Pyarali
+//
+// ============================================================================
+
+#if !defined (ACE_MALLOC_BASE_H)
+#define ACE_MALLOC_BASE_H
+
+
+// The definition of this class is located in Malloc.cpp.
+
+class ACE_Export ACE_Allocator
+{
+ // = TITLE
+ // Interface for a dynamic memory allocator that uses inheritance
+ // and dynamic binding to provide extensible mechanisms for
+ // allocating and deallocating memory.
+public:
+ // = Memory Management
+
+ static ACE_Allocator *instance (void);
+ // Get pointer to a default <ACE_Allocator>.
+
+ static ACE_Allocator *instance (ACE_Allocator *);
+ // Set pointer to a process-wide <ACE_Allocator> and return existing
+ // pointer.
+
+ static void close_singleton (void);
+ // Delete the dynamically allocated Singleton
+
+ virtual ~ACE_Allocator (void);
+ // Virtual destructor
+
+ virtual void *malloc (size_t nbytes) = 0;
+ // Allocate <nbytes>, but don't give them any initial value.
+
+ virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0;
+ // Allocate <nbytes>, giving them <initial_value>.
+
+ virtual void free (void *ptr) = 0;
+ // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>).
+
+ virtual int remove (void) = 0;
+ // Remove any resources associated with this memory manager.
+
+ // = Map manager like functions
+
+ virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0;
+ // Associate <name> with <pointer>. If <duplicates> == 0 then do
+ // not allow duplicate <name>/<pointer> associations, else if
+ // <duplicates> != 0 then allow duplicate <name>/<pointer>
+ // assocations. Returns 0 if successfully binds (1) a previously
+ // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to
+ // bind a previously bound <name> and <duplicates> == 0, else
+ // returns -1 if a resource failure occurs.
+
+ virtual int trybind (const char *name, void *&pointer) = 0;
+ // Associate <name> with <pointer>. Does not allow duplicate
+ // <name>/<pointer> associations. Returns 0 if successfully binds
+ // (1) a previously unbound <name>, 1 if trying to bind a previously
+ // bound <name>, or returns -1 if a resource failure occurs. When
+ // this call returns <pointer>'s value will always reference the
+ // void * that <name> is associated with. Thus, if the caller needs
+ // to use <pointer> (e.g., to free it) a copy must be maintained by
+ // the caller.
+
+ virtual int find (const char *name, void *&pointer) = 0;
+ // Locate <name> and pass out parameter via pointer. If found,
+ // return 0, Returns -1 if failure occurs.
+
+ virtual int find (const char *name) = 0;
+ // returns 0 if the name is in the mapping. -1, otherwise.
+
+ virtual int unbind (const char *name) = 0;
+ // Unbind (remove) the name from the map. Don't return the pointer
+ // to the caller
+
+ virtual int unbind (const char *name, void *&pointer) = 0;
+ // Break any association of name. Returns the value of pointer in
+ // case the caller needs to deallocate memory.
+
+ // = Protection and "sync" (i.e., flushing memory to persistent
+ // backing store).
+
+ virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0;
+ // Sync <len> bytes of the memory region to the backing store
+ // starting at <this->base_addr_>. If <len> == -1 then sync the
+ // whole region.
+
+ virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0;
+ // Sync <len> bytes of the memory region to the backing store
+ // starting at <addr_>.
+
+ virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0;
+ // Change the protection of the pages of the mapped region to <prot>
+ // starting at <this->base_addr_> up to <len> bytes. If <len> == -1
+ // then change protection of all pages in the mapped region.
+
+ virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0;
+ // Change the protection of the pages of the mapped region to <prot>
+ // starting at <addr> up to <len> bytes.
+
+#if defined (ACE_HAS_MALLOC_STATS)
+ virtual void print_stats (void) const = 0;
+ // Dump statistics of how malloc is behaving.
+#endif /* ACE_HAS_MALLOC_STATS */
+
+ virtual void dump (void) const = 0;
+ // Dump the state of the object.
+private:
+ // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!!
+ // See the ACE_Allocator::instance () implementation for explanation.
+
+ static ACE_Allocator *allocator_;
+ // Pointer to a process-wide <ACE_Allocator> instance.
+
+ static int delete_allocator_;
+ // Must delete the <allocator_> if non-0.
+};
+
+#endif /* ACE_MALLOC_BASE_H */
diff --git a/ace/SString.i b/ace/SString.i
index c53b5da9682..e07464e4b3c 100644
--- a/ace/SString.i
+++ b/ace/SString.i
@@ -1,11 +1,11 @@
/* -*- C++ -*- */
// $Id$
-#include "ace/Malloc.h"
+#include "ace/Malloc_Base.h"
// Default constructor.
-ACE_INLINE
+ACE_INLINE
ACE_CString::ACE_CString (ACE_Allocator *alloc)
: allocator_ (alloc ? alloc : ACE_Allocator::instance ()),
len_ (0),
@@ -19,9 +19,9 @@ ACE_CString::ACE_CString (ACE_Allocator *alloc)
// Constructor that actually copies memory.
-ACE_INLINE
-ACE_CString::ACE_CString (const char *s,
- ACE_Allocator *alloc,
+ACE_INLINE
+ACE_CString::ACE_CString (const char *s,
+ ACE_Allocator *alloc,
int release)
: allocator_ (alloc ? alloc : ACE_Allocator::instance ()),
len_ (0),
@@ -39,9 +39,9 @@ ACE_CString::ACE_CString (const char *s,
this->set (s, length, release);
}
-ACE_INLINE
-ACE_CString::ACE_CString (char c,
- ACE_Allocator *alloc)
+ACE_INLINE
+ACE_CString::ACE_CString (char c,
+ ACE_Allocator *alloc)
: allocator_ (alloc ? alloc : ACE_Allocator::instance ()),
len_ (0),
rep_ (0),
@@ -54,7 +54,7 @@ ACE_CString::ACE_CString (char c,
// Constructor that actually copies memory.
-ACE_INLINE
+ACE_INLINE
ACE_CString::ACE_CString (const char *s,
size_t len,
ACE_Allocator *alloc,
@@ -71,7 +71,7 @@ ACE_CString::ACE_CString (const char *s,
// Copy constructor.
-ACE_INLINE
+ACE_INLINE
ACE_CString::ACE_CString (const ACE_CString &s)
: allocator_ (s.allocator_ ? s.allocator_ : ACE_Allocator::instance ()),
len_ (0),
@@ -83,7 +83,7 @@ ACE_CString::ACE_CString (const ACE_CString &s)
this->set (s.rep_, s.len_, 1);
}
-ACE_INLINE
+ACE_INLINE
ACE_CString::~ACE_CString (void)
{
ACE_TRACE ("ACE_CString::~ACE_CString");