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author | nanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1998-06-09 00:31:50 +0000 |
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committer | nanbor <nanbor@ae88bc3d-4319-0410-8dbf-d08b4c9d3795> | 1998-06-09 00:31:50 +0000 |
commit | 2cd205ef41ae7ea84c5f459beddb8f92edd51032 (patch) | |
tree | 421aed34ea3fb668e547f1644cba5cbde7eb926a /ace | |
parent | 70547252a4d0f20f9744ee0710a4d4ca7ae08e88 (diff) | |
download | ATCD-2cd205ef41ae7ea84c5f459beddb8f92edd51032.tar.gz |
Move ACE_Allocator around to resolve a circular dependency among header files.
Diffstat (limited to 'ace')
-rw-r--r-- | ace/Malloc.h | 109 | ||||
-rw-r--r-- | ace/Malloc_Base.h | 132 | ||||
-rw-r--r-- | ace/SString.i | 22 |
3 files changed, 144 insertions, 119 deletions
diff --git a/ace/Malloc.h b/ace/Malloc.h index 1eb0aceb485..dd6cafabf1a 100644 --- a/ace/Malloc.h +++ b/ace/Malloc.h @@ -19,114 +19,7 @@ #include "ace/ACE.h" -class ACE_Export ACE_Allocator -{ - // = TITLE - // Interface for a dynamic memory allocator that uses inheritance - // and dynamic binding to provide extensible mechanisms for - // allocating and deallocating memory. -public: - // = Memory Management - - static ACE_Allocator *instance (void); - // Get pointer to a default <ACE_Allocator>. - - static ACE_Allocator *instance (ACE_Allocator *); - // Set pointer to a process-wide <ACE_Allocator> and return existing - // pointer. - - static void close_singleton (void); - // Delete the dynamically allocated Singleton - - virtual ~ACE_Allocator (void); - // Virtual destructor - - virtual void *malloc (size_t nbytes) = 0; - // Allocate <nbytes>, but don't give them any initial value. - - virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0; - // Allocate <nbytes>, giving them <initial_value>. - - virtual void free (void *ptr) = 0; - // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>). - - virtual int remove (void) = 0; - // Remove any resources associated with this memory manager. - - // = Map manager like functions - - virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0; - // Associate <name> with <pointer>. If <duplicates> == 0 then do - // not allow duplicate <name>/<pointer> associations, else if - // <duplicates> != 0 then allow duplicate <name>/<pointer> - // assocations. Returns 0 if successfully binds (1) a previously - // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to - // bind a previously bound <name> and <duplicates> == 0, else - // returns -1 if a resource failure occurs. - - virtual int trybind (const char *name, void *&pointer) = 0; - // Associate <name> with <pointer>. Does not allow duplicate - // <name>/<pointer> associations. Returns 0 if successfully binds - // (1) a previously unbound <name>, 1 if trying to bind a previously - // bound <name>, or returns -1 if a resource failure occurs. When - // this call returns <pointer>'s value will always reference the - // void * that <name> is associated with. Thus, if the caller needs - // to use <pointer> (e.g., to free it) a copy must be maintained by - // the caller. - - virtual int find (const char *name, void *&pointer) = 0; - // Locate <name> and pass out parameter via pointer. If found, - // return 0, Returns -1 if failure occurs. - - virtual int find (const char *name) = 0; - // returns 0 if the name is in the mapping. -1, otherwise. - - virtual int unbind (const char *name) = 0; - // Unbind (remove) the name from the map. Don't return the pointer - // to the caller - - virtual int unbind (const char *name, void *&pointer) = 0; - // Break any association of name. Returns the value of pointer in - // case the caller needs to deallocate memory. - - // = Protection and "sync" (i.e., flushing memory to persistent - // backing store). - - virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0; - // Sync <len> bytes of the memory region to the backing store - // starting at <this->base_addr_>. If <len> == -1 then sync the - // whole region. - - virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0; - // Sync <len> bytes of the memory region to the backing store - // starting at <addr_>. - - virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0; - // Change the protection of the pages of the mapped region to <prot> - // starting at <this->base_addr_> up to <len> bytes. If <len> == -1 - // then change protection of all pages in the mapped region. - - virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0; - // Change the protection of the pages of the mapped region to <prot> - // starting at <addr> up to <len> bytes. - -#if defined (ACE_HAS_MALLOC_STATS) - virtual void print_stats (void) const = 0; - // Dump statistics of how malloc is behaving. -#endif /* ACE_HAS_MALLOC_STATS */ - - virtual void dump (void) const = 0; - // Dump the state of the object. -private: - // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! - // See the ACE_Allocator::instance () implementation for explanation. - - static ACE_Allocator *allocator_; - // Pointer to a process-wide <ACE_Allocator> instance. - - static int delete_allocator_; - // Must delete the <allocator_> if non-0. -}; +#include "ace/Malloc_Base.h" #if defined (ACE_HAS_MALLOC_STATS) #include "ace/Synch_T.h" diff --git a/ace/Malloc_Base.h b/ace/Malloc_Base.h new file mode 100644 index 00000000000..3510e1dbd59 --- /dev/null +++ b/ace/Malloc_Base.h @@ -0,0 +1,132 @@ +/* -*- C++ -*- */ +// $Id$ + +// ============================================================================ +// +// = LIBRARY +// ace +// +// = FILENAME +// Malloc_Base.h +// +// = AUTHOR +// Doug Schmidt and Irfan Pyarali +// +// ============================================================================ + +#if !defined (ACE_MALLOC_BASE_H) +#define ACE_MALLOC_BASE_H + + +// The definition of this class is located in Malloc.cpp. + +class ACE_Export ACE_Allocator +{ + // = TITLE + // Interface for a dynamic memory allocator that uses inheritance + // and dynamic binding to provide extensible mechanisms for + // allocating and deallocating memory. +public: + // = Memory Management + + static ACE_Allocator *instance (void); + // Get pointer to a default <ACE_Allocator>. + + static ACE_Allocator *instance (ACE_Allocator *); + // Set pointer to a process-wide <ACE_Allocator> and return existing + // pointer. + + static void close_singleton (void); + // Delete the dynamically allocated Singleton + + virtual ~ACE_Allocator (void); + // Virtual destructor + + virtual void *malloc (size_t nbytes) = 0; + // Allocate <nbytes>, but don't give them any initial value. + + virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0; + // Allocate <nbytes>, giving them <initial_value>. + + virtual void free (void *ptr) = 0; + // Free <ptr> (must have been allocated by <ACE_Allocator::malloc>). + + virtual int remove (void) = 0; + // Remove any resources associated with this memory manager. + + // = Map manager like functions + + virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0; + // Associate <name> with <pointer>. If <duplicates> == 0 then do + // not allow duplicate <name>/<pointer> associations, else if + // <duplicates> != 0 then allow duplicate <name>/<pointer> + // assocations. Returns 0 if successfully binds (1) a previously + // unbound <name> or (2) <duplicates> != 0, returns 1 if trying to + // bind a previously bound <name> and <duplicates> == 0, else + // returns -1 if a resource failure occurs. + + virtual int trybind (const char *name, void *&pointer) = 0; + // Associate <name> with <pointer>. Does not allow duplicate + // <name>/<pointer> associations. Returns 0 if successfully binds + // (1) a previously unbound <name>, 1 if trying to bind a previously + // bound <name>, or returns -1 if a resource failure occurs. When + // this call returns <pointer>'s value will always reference the + // void * that <name> is associated with. Thus, if the caller needs + // to use <pointer> (e.g., to free it) a copy must be maintained by + // the caller. + + virtual int find (const char *name, void *&pointer) = 0; + // Locate <name> and pass out parameter via pointer. If found, + // return 0, Returns -1 if failure occurs. + + virtual int find (const char *name) = 0; + // returns 0 if the name is in the mapping. -1, otherwise. + + virtual int unbind (const char *name) = 0; + // Unbind (remove) the name from the map. Don't return the pointer + // to the caller + + virtual int unbind (const char *name, void *&pointer) = 0; + // Break any association of name. Returns the value of pointer in + // case the caller needs to deallocate memory. + + // = Protection and "sync" (i.e., flushing memory to persistent + // backing store). + + virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0; + // Sync <len> bytes of the memory region to the backing store + // starting at <this->base_addr_>. If <len> == -1 then sync the + // whole region. + + virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0; + // Sync <len> bytes of the memory region to the backing store + // starting at <addr_>. + + virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0; + // Change the protection of the pages of the mapped region to <prot> + // starting at <this->base_addr_> up to <len> bytes. If <len> == -1 + // then change protection of all pages in the mapped region. + + virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0; + // Change the protection of the pages of the mapped region to <prot> + // starting at <addr> up to <len> bytes. + +#if defined (ACE_HAS_MALLOC_STATS) + virtual void print_stats (void) const = 0; + // Dump statistics of how malloc is behaving. +#endif /* ACE_HAS_MALLOC_STATS */ + + virtual void dump (void) const = 0; + // Dump the state of the object. +private: + // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! + // See the ACE_Allocator::instance () implementation for explanation. + + static ACE_Allocator *allocator_; + // Pointer to a process-wide <ACE_Allocator> instance. + + static int delete_allocator_; + // Must delete the <allocator_> if non-0. +}; + +#endif /* ACE_MALLOC_BASE_H */ diff --git a/ace/SString.i b/ace/SString.i index c53b5da9682..e07464e4b3c 100644 --- a/ace/SString.i +++ b/ace/SString.i @@ -1,11 +1,11 @@ /* -*- C++ -*- */ // $Id$ -#include "ace/Malloc.h" +#include "ace/Malloc_Base.h" // Default constructor. -ACE_INLINE +ACE_INLINE ACE_CString::ACE_CString (ACE_Allocator *alloc) : allocator_ (alloc ? alloc : ACE_Allocator::instance ()), len_ (0), @@ -19,9 +19,9 @@ ACE_CString::ACE_CString (ACE_Allocator *alloc) // Constructor that actually copies memory. -ACE_INLINE -ACE_CString::ACE_CString (const char *s, - ACE_Allocator *alloc, +ACE_INLINE +ACE_CString::ACE_CString (const char *s, + ACE_Allocator *alloc, int release) : allocator_ (alloc ? alloc : ACE_Allocator::instance ()), len_ (0), @@ -39,9 +39,9 @@ ACE_CString::ACE_CString (const char *s, this->set (s, length, release); } -ACE_INLINE -ACE_CString::ACE_CString (char c, - ACE_Allocator *alloc) +ACE_INLINE +ACE_CString::ACE_CString (char c, + ACE_Allocator *alloc) : allocator_ (alloc ? alloc : ACE_Allocator::instance ()), len_ (0), rep_ (0), @@ -54,7 +54,7 @@ ACE_CString::ACE_CString (char c, // Constructor that actually copies memory. -ACE_INLINE +ACE_INLINE ACE_CString::ACE_CString (const char *s, size_t len, ACE_Allocator *alloc, @@ -71,7 +71,7 @@ ACE_CString::ACE_CString (const char *s, // Copy constructor. -ACE_INLINE +ACE_INLINE ACE_CString::ACE_CString (const ACE_CString &s) : allocator_ (s.allocator_ ? s.allocator_ : ACE_Allocator::instance ()), len_ (0), @@ -83,7 +83,7 @@ ACE_CString::ACE_CString (const ACE_CString &s) this->set (s.rep_, s.len_, 1); } -ACE_INLINE +ACE_INLINE ACE_CString::~ACE_CString (void) { ACE_TRACE ("ACE_CString::~ACE_CString"); |