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authorirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-05-08 23:28:39 +0000
committerirfan <irfan@ae88bc3d-4319-0410-8dbf-d08b4c9d3795>1997-05-08 23:28:39 +0000
commit690e47e7a3095df85af55ba67ad0413f07bb0370 (patch)
treeff019a5b531740517b69ca44c2d24e22c999281d /ace
parent7d5765e85991aa52b3962d6d5f234f7653dfb32b (diff)
downloadATCD-690e47e7a3095df85af55ba67ad0413f07bb0370.tar.gz
*** empty log message ***
Diffstat (limited to 'ace')
-rw-r--r--ace/Containers.cpp186
-rw-r--r--ace/Containers.h81
-rw-r--r--ace/Containers.i28
3 files changed, 153 insertions, 142 deletions
diff --git a/ace/Containers.cpp b/ace/Containers.cpp
index 45ecfe155d5..fcfc1568076 100644
--- a/ace/Containers.cpp
+++ b/ace/Containers.cpp
@@ -42,21 +42,23 @@ ACE_Bounded_Stack<T>::ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s)
this->stack_[i] = s.stack_[i];
}
-template<class T> void
+template<class T> const ACE_Bounded_Stack<T> &
ACE_Bounded_Stack<T>::operator= (const ACE_Bounded_Stack<T> &s)
{
ACE_TRACE ("ACE_Bounded_Stack<T>::operator=");
- if (&s == this)
- return;
- else if (this->size_ < s.size_)
+ if (&s != this)
{
- delete [] this->stack_;
- ACE_NEW (this->stack_, T[s.size_]);
+ if (this->size_ < s.size_)
+ {
+ delete [] this->stack_;
+ ACE_NEW (this->stack_, T[s.size_]);
+ }
+ this->top_ = s.top_;
+
+ for (size_t i = 0; i < this->top_; i++)
+ this->stack_[i] = s.stack_[i];
}
- this->top_ = s.top_;
-
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
+ return *this;
}
template<class T>
@@ -94,16 +96,18 @@ ACE_Fixed_Stack<T, SIZE>::ACE_Fixed_Stack (const ACE_Fixed_Stack<T, SIZE> &s)
this->stack_[i] = s.stack_[i];
}
-template<class T, size_t SIZE> void
+template<class T, size_t SIZE> const ACE_Fixed_Stack<T, SIZE> &
ACE_Fixed_Stack<T, SIZE>::operator= (const ACE_Fixed_Stack<T, SIZE> &s)
{
ACE_TRACE ("ACE_Fixed_Stack<T, SIZE>::operator=");
- if (&s == this)
- return;
- this->top_ = s.top_;
-
- for (size_t i = 0; i < this->top_; i++)
- this->stack_[i] = s.stack_[i];
+ if (&s != this)
+ {
+ this->top_ = s.top_;
+
+ for (size_t i = 0; i < this->top_; i++)
+ this->stack_[i] = s.stack_[i];
+ }
+ return *this;
}
template<class T, size_t SIZE>
@@ -180,15 +184,16 @@ ACE_Unbounded_Stack<T>::ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s)
this->copy_all_nodes (s);
}
-template<class T> void
+template<class T> const ACE_Unbounded_Stack<T> &
ACE_Unbounded_Stack<T>::operator= (const ACE_Unbounded_Stack<T> &s)
{
ACE_TRACE ("ACE_Unbounded_Stack<T>::operator=");
- if (this == &s)
- return;
-
- this->delete_all_nodes ();
- this->copy_all_nodes (s);
+ if (this != &s)
+ {
+ this->delete_all_nodes ();
+ this->copy_all_nodes (s);
+ }
+ return *this;
}
template<class T>
@@ -207,10 +212,10 @@ ACE_Unbounded_Stack<T>::push (const T &new_item)
ACE_Node<T> *temp = 0;
- ACE_NEW_RETURN (temp, ACE_Node<T> (new_item, this->head_->next_), 0);
+ ACE_NEW_RETURN (temp, ACE_Node<T> (new_item, this->head_->next_), -1);
this->head_->next_ = temp;
- return 1;
+ return 0;
}
template<class T> int
@@ -219,7 +224,7 @@ ACE_Unbounded_Stack<T>::pop (T &item)
ACE_TRACE ("ACE_Unbounded_Stack<T>::pop");
if (this->is_empty ())
- return 0;
+ return -1;
else
{
ACE_Node<T> *temp = this->head_->next_;
@@ -227,7 +232,7 @@ ACE_Unbounded_Stack<T>::pop (T &item)
this->head_->next_ = temp->next_;
delete temp;
- return 1;
+ return 0;
}
}
@@ -246,18 +251,18 @@ ACE_Unbounded_Stack<T>::find (const T &item) const
// If we found the dummy node then it's not really there, otherwise,
// it is there.
- return temp == this->head_ ? 0 : 1;
+ return temp == this->head_ ? -1 : 0;
}
template <class T> int
ACE_Unbounded_Stack<T>::insert (const T &item)
{
// ACE_TRACE ("ACE_Unbounded_Stack<T>::insert");
-
+
if (this->find (item) == 0)
- return this->push (item);
- else
return 1;
+ else
+ return this->push (item);
}
template <class T> int
@@ -274,7 +279,7 @@ ACE_Unbounded_Stack<T>::remove (const T &item)
curr = curr->next_;
if (curr->next_ == this->head_)
- return 0; // Item was not found.
+ return -1; // Item was not found.
else
{
ACE_Node<T> *temp = curr->next_;
@@ -282,7 +287,7 @@ ACE_Unbounded_Stack<T>::remove (const T &item)
curr->next_ = temp->next_;
this->cur_size_--;
delete temp;
- return 1;
+ return 0;
}
}
@@ -316,11 +321,12 @@ ACE_Unbounded_Queue<T>::operator = (const ACE_Unbounded_Queue<T> &us)
{
ACE_TRACE ("ACE_Unbounded_Queue<T>::operator =");
- if (this == &us)
- return;
-
- this->delete_nodes ();
- this->copy_nodes (us);
+ if (this != &us)
+ {
+ this->delete_nodes ();
+ this->copy_nodes (us);
+ }
+ return *this;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Unbounded_Queue)
@@ -394,13 +400,13 @@ ACE_Unbounded_Queue<T>::enqueue_head (const T &new_item)
ACE_Node<T> *temp;
// Create a new node that points to the original head.
- ACE_NEW_RETURN (temp, ACE_Node<T> (new_item, this->head_->next_), 0);
+ ACE_NEW_RETURN (temp, ACE_Node<T> (new_item, this->head_->next_), -1);
// Link this pointer into the front of the list.
this->head_->next_ = temp;
this->cur_size_++;
- return 1;
+ return 0;
}
template <class T> int
@@ -414,7 +420,7 @@ ACE_Unbounded_Queue<T>::enqueue_tail (const T &new_item)
this->head_->item_ = new_item;
// Create a new dummy node.
- ACE_NEW_RETURN (temp, ACE_Node<T> (this->head_->next_), 0);
+ ACE_NEW_RETURN (temp, ACE_Node<T> (this->head_->next_), -1);
// Link this dummy pointer into the list.
this->head_->next_ = temp;
@@ -423,7 +429,7 @@ ACE_Unbounded_Queue<T>::enqueue_tail (const T &new_item)
this->head_ = temp;
this->cur_size_++;
- return 1;
+ return 0;
}
template <class T> int
@@ -433,7 +439,7 @@ ACE_Unbounded_Queue<T>::dequeue_head (T &item)
// Check for empty queue.
if (this->is_empty ())
- return 0;
+ return -1;
ACE_Node<T> *temp = this->head_->next_;
@@ -441,7 +447,7 @@ ACE_Unbounded_Queue<T>::dequeue_head (T &item)
this->head_->next_ = temp->next_;
delete temp;
--this->cur_size_;
- return 1;
+ return 0;
}
template <class T> void
@@ -472,10 +478,10 @@ ACE_Unbounded_Queue<T>::get (T *&item, size_t index) const
if (i < this->cur_size_)
{
item = &curr->item_;
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T> int
@@ -497,7 +503,7 @@ ACE_Unbounded_Queue<T>::set (const T &item,
{
// We're in range, so everything's cool.
curr->item_ = item;
- return 1;
+ return 0;
}
else
{
@@ -625,18 +631,19 @@ ACE_Fixed_Set<T, SIZE>::ACE_Fixed_Set (const ACE_Fixed_Set<T, SIZE> &fs)
this->search_structure_[i] = fs.search_structure_[i];
}
-template <class T, size_t SIZE> void
+template <class T, size_t SIZE> const ACE_Fixed_Set<T, SIZE> &
ACE_Fixed_Set<T, SIZE>::operator = (const ACE_Fixed_Set<T, SIZE> &fs)
{
ACE_TRACE ("ACE_Fixed_Set<T>::operator =");
- if (this == &fs)
- return;
-
- this->cur_size_ = fs.cur_size_;
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = fs.search_structure_[i];
+ if (this != &fs)
+ {
+ this->cur_size_ = fs.cur_size_;
+
+ for (size_t i = 0; i < this->cur_size_; i++)
+ this->search_structure_[i] = fs.search_structure_[i];
+ }
+ return *this;
}
template <class T, size_t SIZE>
@@ -657,9 +664,9 @@ ACE_Fixed_Set<T, SIZE>::find (const T &item) const
for (size_t i = 0; i < this->cur_size_; i++)
if (this->search_structure_[i].item_ == item
&& this->search_structure_[i].is_free_ == 0)
- return 1;
+ return 0;
- return 0;
+ return -1;
}
template <class T, size_t SIZE> int
@@ -727,10 +734,10 @@ ACE_Fixed_Set<T, SIZE>::remove (const T &item)
else
this->cur_size_ = i + 1;
}
- return 1;
+ return 0;
}
- return 0;
+ return -1;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Fixed_Set_Iterator)
@@ -826,27 +833,29 @@ ACE_Bounded_Set<T>::ACE_Bounded_Set (const ACE_Bounded_Set<T> &bs)
this->search_structure_[i] = bs.search_structure_[i];
}
-template <class T> void
+template <class T> const ACE_Bounded_Set<T> &
ACE_Bounded_Set<T>::operator = (const ACE_Bounded_Set<T> &bs)
{
ACE_TRACE ("ACE_Bounded_Set<T>::operator =");
- if (this == &bs)
- return;
- else if (this->max_size_ < bs.cur_size_)
+ if (this != &bs)
{
- delete [] this->search_structure_;
- ACE_NEW (this->search_structure_,
- ACE_Bounded_Set<T>::Search_Structure[bs.cur_size_]);
- this->max_size_ = bs.cur_size_;
+ if (this->max_size_ < bs.cur_size_)
+ {
+ delete [] this->search_structure_;
+ ACE_NEW (this->search_structure_,
+ ACE_Bounded_Set<T>::Search_Structure[bs.cur_size_]);
+ this->max_size_ = bs.cur_size_;
+ }
+
+ this->cur_size_ = bs.cur_size_;
+
+ for (size_t i = 0; i < this->cur_size_; i++)
+ this->search_structure_[i] = bs.search_structure_[i];
}
-
- this->cur_size_ = bs.cur_size_;
-
- for (size_t i = 0; i < this->cur_size_; i++)
- this->search_structure_[i] = bs.search_structure_[i];
+ return *this;
}
-
+
template <class T>
ACE_Bounded_Set<T>::ACE_Bounded_Set (size_t size)
: cur_size_ (0),
@@ -867,9 +876,9 @@ ACE_Bounded_Set<T>::find (const T &item) const
for (size_t i = 0; i < this->cur_size_; i++)
if (this->search_structure_[i].item_ == item
&& this->search_structure_[i].is_free_ == 0)
- return 1;
+ return 0;
- return 0;
+ return -1;
}
template <class T> int
@@ -930,10 +939,10 @@ ACE_Bounded_Set<T>::remove (const T &item)
else
this->cur_size_ = i + 1;
}
- return 1;
+ return 0;
}
- return 0;
+ return -1;
}
ACE_ALLOC_HOOK_DEFINE(ACE_Bounded_Set_Iterator)
@@ -1128,16 +1137,17 @@ ACE_Unbounded_Set<T>::ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &us)
this->copy_nodes (us);
}
-template <class T> void
+template <class T> const ACE_Unbounded_Set<T> &
ACE_Unbounded_Set<T>::operator = (const ACE_Unbounded_Set<T> &us)
{
ACE_TRACE ("ACE_Unbounded_Set<T>::operator =");
- if (this == &us)
- return;
-
- this->delete_nodes ();
- this->copy_nodes (us);
+ if (this != &us)
+ {
+ this->delete_nodes ();
+ this->copy_nodes (us);
+ }
+ return *this;
}
template <class T> int
@@ -1155,7 +1165,7 @@ ACE_Unbounded_Set<T>::find (const T &item) const
// If we found the dummy node then it's not really there, otherwise,
// it is there.
- return temp == this->head_ ? 0 : 1;
+ return temp == this->head_ ? -1 : 0;
}
template <class T> int
@@ -1163,9 +1173,9 @@ ACE_Unbounded_Set<T>::insert (const T &item)
{
// ACE_TRACE ("ACE_Unbounded_Set<T>::insert");
if (this->find (item) == 0)
- return this->insert_tail (item);
- else
return 1;
+ else
+ return this->insert_tail (item);
}
template <class T> int
@@ -1182,7 +1192,7 @@ ACE_Unbounded_Set<T>::remove (const T &item)
curr = curr->next_;
if (curr->next_ == this->head_)
- return 0; // Item was not found.
+ return -1; // Item was not found.
else
{
ACE_Node<T> *temp = curr->next_;
@@ -1190,7 +1200,7 @@ ACE_Unbounded_Set<T>::remove (const T &item)
curr->next_ = temp->next_;
this->cur_size_--;
delete temp;
- return 1;
+ return 0;
}
}
diff --git a/ace/Containers.h b/ace/Containers.h
index 6a1cf76614b..a2912fd1b3b 100644
--- a/ace/Containers.h
+++ b/ace/Containers.h
@@ -37,7 +37,7 @@ public:
ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s);
// The copy constructor (performs initialization).
- void operator= (const ACE_Bounded_Stack<T> &s);
+ const ACE_Bounded_Stack<T> &operator= (const ACE_Bounded_Stack<T> &s);
// Assignment operator (performs assignment).
~ACE_Bounded_Stack (void);
@@ -46,18 +46,18 @@ public:
// = Classic Stack operations.
int push (const T &new_item);
- // Place a new item on top of the stack. Returns 0 if the stack
- // is already full, 1 if the stack is not already full, and -1 if
+ // Place a new item on top of the stack. Returns -1 if the stack
+ // is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
- // Remove and return the top stack item. Returns 0 if the stack is
- // already empty, 1 if the stack is not already empty, and -1 if
+ // Remove and return the top stack item. Returns -1 if the stack is
+ // already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
- // Return top stack item without removing it. Returns 0 if the
- // stack is already empty, 1 if the stack is not already empty, and
+ // Return top stack item without removing it. Returns -1 if the
+ // stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
@@ -107,7 +107,7 @@ public:
ACE_Fixed_Stack (const ACE_Fixed_Stack<T, SIZE> &s);
// The copy constructor (performs initialization).
- void operator= (const ACE_Fixed_Stack<T, SIZE> &s);
+ const ACE_Fixed_Stack<T, SIZE> &operator= (const ACE_Fixed_Stack<T, SIZE> &s);
// Assignment operator (performs assignment).
~ACE_Fixed_Stack (void);
@@ -116,18 +116,18 @@ public:
// = Classic Stack operations.
int push (const T &new_item);
- // Place a new item on top of the stack. Returns 0 if the stack
- // is already full, 1 if the stack is not already full, and -1 if
+ // Place a new item on top of the stack. Returns -1 if the stack
+ // is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
- // Remove and return the top stack item. Returns 0 if the stack is
- // already empty, 1 if the stack is not already empty, and -1 if
+ // Remove and return the top stack item. Returns -1 if the stack is
+ // already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
- // Return top stack item without removing it. Returns 0 if the
- // stack is already empty, 1 if the stack is not already empty, and
+ // Return top stack item without removing it. Returns -1 if the
+ // stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
@@ -212,7 +212,7 @@ public:
ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s);
// The copy constructor (performs initialization).
- void operator= (const ACE_Unbounded_Stack<T> &s);
+ const ACE_Unbounded_Stack<T> &operator= (const ACE_Unbounded_Stack<T> &s);
// Assignment operator (performs assignment).
~ACE_Unbounded_Stack (void);
@@ -221,18 +221,18 @@ public:
// = Classic Stack operations.
int push (const T &new_item);
- // Place a new item on top of the stack. Returns 0 if the stack
- // is already full, 1 if the stack is not already full, and -1 if
+ // Place a new item on top of the stack. Returns -1 if the stack
+ // is already full, 0 if the stack is not already full, and -1 if
// failure occurs.
int pop (T &item);
- // Remove and return the top stack item. Returns 0 if the stack is
- // already empty, 1 if the stack is not already empty, and -1 if
+ // Remove and return the top stack item. Returns -1 if the stack is
+ // already empty, 0 if the stack is not already empty, and -1 if
// failure occurs.
int top (T &item) const;
- // Return top stack item without removing it. Returns 0 if the
- // stack is already empty, 1 if the stack is not already empty, and
+ // Return top stack item without removing it. Returns -1 if the
+ // stack is already empty, 0 if the stack is not already empty, and
// -1 if failure occurs.
// = Check boundary conditions.
@@ -251,11 +251,11 @@ public:
// present, else 0.
int remove (const T &item);
- // Remove <item> from the Stack. Returns 1 if it removes the item,
- // 0 if it can't find the item, and -1 if a failure occurs.
+ // Remove <item> from the Stack. Returns 0 if it removes the item,
+ // -1 if it can't find the item, and -1 if a failure occurs.
int find (const T &item) const;
- // Finds if <item> occurs the set. Returns 1 if finds, else 0.
+ // Finds if <item> occurs the set. Returns 0 if finds, else -1.
size_t size (void) const;
// The number of items in the stack.
@@ -373,7 +373,7 @@ public:
ACE_Unbounded_Queue (const ACE_Unbounded_Queue<T> &);
// Copy constructor.
- void operator= (const ACE_Unbounded_Queue<T> &);
+ const ACE_Unbounded_Queue<T> &operator= (const ACE_Unbounded_Queue<T> &);
// Assignment operator.
~ACE_Unbounded_Queue (void);
@@ -407,14 +407,14 @@ public:
// Reset the <ACE_Unbounded_Queue> to be empty.
int get (T *&item, size_t index = 0) const;
- // Get the <index>th element in the set. Returns 0 if the element
- // isn't in the range <0..size() - 1>, else 1.
+ // Get the <index>th element in the set. Returns -1 if the element
+ // isn't in the range <0..size() - 1>, else 0.
int set (const T &item, size_t index);
// Set the <index>th element in the set. Will pad out the set with
// empty nodes if <index> is beyond the range <0..size() - 1>.
// Returns -1 on failure, 0 if <index> isn't initially in range, and
- // 1 otherwise.
+ // 0 otherwise.
size_t size (void) const;
// The number of items in the queue.
@@ -494,7 +494,7 @@ public:
ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &);
// Copy constructor.
- void operator= (const ACE_Unbounded_Set<T> &);
+ const ACE_Unbounded_Set<T> &operator= (const ACE_Unbounded_Set<T> &);
// Assignment operator.
~ACE_Unbounded_Set (void);
@@ -516,12 +516,13 @@ public:
// 0.
int remove (const T &item);
- // Remove first occurrence of <item> from the set. Returns 1 if
- // it removes the item, 0 if it can't find the item, and -1 if a
+ // Remove first occurrence of <item> from the set. Returns 0 if
+ // it removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
- // Finds if <item> occurs in the set. Returns 1 if finds, else 0.
+ // Finds if <item> occurs in the set. Returns 0 if find succeeds,
+ // else -1.
size_t size (void) const;
// Size of the set.
@@ -615,7 +616,7 @@ public:
ACE_Fixed_Set (const ACE_Fixed_Set<T, SIZE> &);
// Copy constructor.
- void operator = (const ACE_Fixed_Set<T, SIZE> &);
+ const ACE_Fixed_Set<T, SIZE> &operator= (const ACE_Fixed_Set<T, SIZE> &);
// Assignment operator.
~ACE_Fixed_Set (void);
@@ -637,12 +638,12 @@ public:
// 0.
int remove (const T &item);
- // Remove first occurrence of <item> from the set. Returns 1 if
- // it removes the item, 0 if it can't find the item, and -1 if a
+ // Remove first occurrence of <item> from the set. Returns 0 if
+ // it removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
- // Finds if <item> occurs in the set. Returns 1 if finds, else 0.
+ // Finds if <item> occurs in the set. Returns 0 if finds, else -1.
size_t size (void) const;
// Size of the set.
@@ -742,7 +743,7 @@ public:
ACE_Bounded_Set (const ACE_Bounded_Set<T> &);
// Copy constructor.
- void operator= (const ACE_Bounded_Set<T> &);
+ const ACE_Bounded_Set<T> &operator= (const ACE_Bounded_Set<T> &);
// Assignment operator.
~ACE_Bounded_Set (void);
@@ -764,12 +765,12 @@ public:
// 0.
int remove (const T &item);
- // Remove first occurrence of <item> from the set. Returns 1 if it
- // removes the item, 0 if it can't find the item, and -1 if a
+ // Remove first occurrence of <item> from the set. Returns 0 if it
+ // removes the item, -1 if it can't find the item, and -1 if a
// failure occurs.
int find (const T &item) const;
- // Finds if <item> occurs in the set. Returns 1 if finds, else 0.
+ // Finds if <item> occurs in the set. Returns 0 if finds, else -1.
size_t size (void) const;
// Size of the set.
diff --git a/ace/Containers.i b/ace/Containers.i
index 2ca3093f72c..8e43d502de1 100644
--- a/ace/Containers.i
+++ b/ace/Containers.i
@@ -24,10 +24,10 @@ ACE_Bounded_Stack<T>::push (const T &new_item)
if (this->is_full () == 0)
{
this->stack_[this->top_++] = new_item;
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T> ACE_INLINE int
@@ -37,10 +37,10 @@ ACE_Bounded_Stack<T>::pop (T &item)
if (this->is_empty () == 0)
{
item = this->stack_[--this->top_];
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T> ACE_INLINE int
@@ -50,10 +50,10 @@ ACE_Bounded_Stack<T>::top (T &item) const
if (this->is_empty () == 0)
{
item = this->stack_[this->top_ - 1];
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T> ACE_INLINE size_t
@@ -85,10 +85,10 @@ ACE_Fixed_Stack<T, SIZE>::push (const T &new_item)
if (this->is_full () == 0)
{
this->stack_[this->top_++] = new_item;
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T, size_t SIZE> ACE_INLINE int
@@ -98,10 +98,10 @@ ACE_Fixed_Stack<T, SIZE>::pop (T &item)
if (this->is_empty () == 0)
{
item = this->stack_[--this->top_];
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T, size_t SIZE> ACE_INLINE int
@@ -111,10 +111,10 @@ ACE_Fixed_Stack<T, SIZE>::top (T &item) const
if (this->is_empty () == 0)
{
item = this->stack_[this->top_ - 1];
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T, size_t SIZE> ACE_INLINE size_t
@@ -139,10 +139,10 @@ ACE_Unbounded_Stack<T>::top (T &item) const
if (this->is_empty () == 0)
{
item = this->head_->next_->item_;
- return 1;
+ return 0;
}
else
- return 0;
+ return -1;
}
template <class T> ACE_INLINE int