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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><!-- $Id$ -->
+ <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Building and Installing ACE and Its Auxiliary Libraries and Services</title>
+
+ <link rev="made" href="mailto:d.schmidt@vanderbilt.edu"></head>
+
+<body bgcolor="#ffffff" link="#000fff" text="#000000" vlink="#ff0f0f">
+
+<hr>
+<h1>Building and Installing ACE and Its Auxiliary Libraries and Services</h1>
+
+<h2>Synopsis</h2>
+
+The file explains how to build and install ACE, its Network Services,
+test suite and examples on the various OS platforms and compilers that
+it has been ported to. Please consult the <a href="NEWS">NEWS</a> and
+<a href="ChangeLog">ChangeLog</a> files to see whether any recent changes
+to the release will affect your code. In addition, you should check
+out our <a
+href="docs/ACE-development-process.html">development
+process</a>. As you start working with ACE, we suggest you get copies
+of the <a
+href="http://www.cs.wustl.edu/%7Eschmidt/ACE/book1/">C++NPv1</a>, <a
+href="http://www.cs.wustl.edu/%7Eschmidt/ACE/book2/">C++NPv2</a>, and
+<a href="http://www.riverace.com/acebooks/">APG</a> books to help
+guide you after you've built and installed ACE. You should also
+consult the <a
+href="docs/ACE-FMM.html">ACE
+Frequently Made Mistakes page</a>. If you encounter any problems or
+would like to request an enhancement, then use our <a
+href="docs/usage-bugzilla.html">bug
+tracking system</a> to submit a report in accordance with our <a
+href="docs/ACE-bug-process.html">bug
+report process</a>.<p>
+
+</p><h2>Document Index</h2>
+
+<ul>
+ <li><a href="#platforms">Platforms, C++ Compilers, and Support</a>
+ </li><li><a href="#installpre">Installation prerequisites</a>
+ </li><li><a href="#aceinstall">Building and Installing ACE</a>
+ </li><li><a href="#svcsinstall">Building and Installing ACE Network Services</a>
+ </li><li><a href="#sslinstall">Building and Installing The ACE_SSL Library</a>
+ </li><li><a href="#guireactor_install">Building and Using GUI Reactors Libraries</a>
+ </li><li><a href="#installnotes">Installation Notes</a>
+ </li><li><a href="#g++">Compiling ACE with GNU g++</a>
+ </li><li><a href="#minimum_build">What Do I Need to Build for TAO?</a>
+ </li><li><a href="#resource_requirements">System Resource Requirements</a>
+ </li><li><a href="#MPC">General MPC Information</a>
+ </li><li><a href="#eclipse">Working with ACE in Eclipse</a>
+ </li><li><a href="#advanced">Advanced Topics</a>
+ </li><li><a href="#power">Building from Subversion</a>
+</li></ul>
+
+
+<p></p><hr><p>
+</p><h2><a name="platforms">Platforms, C++ Compilers, and Support</a></h2>
+
+<p>ACE has been ported to a large number of platforms using many different
+compilers over the years.
+The <a href="http://www.dre.vanderbilt.edu/">DOC group</a>,
+<a href="http://www.riverace.com/">Riverace</a>,
+<a href="http://www.theaceorb.com/">OCI</a>,
+<a href="http://www.theaceorb.nl/">Remedy IT</a>, and members of the ACE
+user community have all contributed ports to make ACE the successful
+and far-reaching toolkit it is today. Any UNIX/POSIX/Windows
+variation is probably an easy target platform for ACE. If you have
+<a href="docs/ACE-porting.html">porting questions</a> or have a problem
+compiling the ACE source distribution, please contact one of the
+commercial support companies, or send a copy of the
+<a href="PROBLEM-REPORT-FORM">PROBLEM-REPORT-FORM</a>, located in the
+ACE_wrappers directory, to either the <a href="news:comp.soft-sys.ace">ACE
+Newsgroup</a> or the <a href="mailto:ace-users@cse.wustl.edu">ace-users
+mailing list</a>.
+The DOC groups at Washington University, UC Irvine, and Vanderbilt
+University provide only "best effort" support for non-sponsors for the
+latest release, as described in <a href="docs/ACE-bug-process.html">
+docs/ACE-bug-process.html</a>.
+Thus, if you need more "predictable" help, or help with earlier versions of
+ACE, it's recommend that you check out the
+<a href="http://www.cs.wustl.edu/~schmidt/commercial-support.html">list of
+commercial support companies</a> for additional assistance.
+</p>
+<p>The responsibility for maintaining ACE across the wide range of
+supported platforms is divided among a few different groups:
+<ul>
+<li>The DOC group maintains platforms used in the course of their research
+and sponsored work</li>
+<li>Companies that provide support (Riverace, OCI, and Remedy IT), maintain
+platforms they support in the course of their various service offerings</li>
+<li>The ACE user community maintains any other desired platforms.</li>
+</ul>
+The <a href="http://www.dre.vanderbilt.edu/scoreboard/" target="_blank">
+build scoreboard</a>
+records the current status of build and regression testing during
+development by all of the above groups. It is available to all users wishing
+to provide build results. Members of the ACE community that maintain ACE on
+platforms not maintained by the DOC group, Riverace, OCI, or Remedy IT are
+encouraged to provide build and regression test results for the scoreboard
+to ensure that all in-use platforms are represented.
+See the <a href="https://svn.dre.vanderbilt.edu/viewvc/autobuild/trunk/README?revision=HEAD" target="_blank">autobuild README</a> for more information about
+how to set up a build; contact one of the above groups to inquire about how
+to get your build results recorded on the scoreboard.</p>
+<p>Because older
+platforms that are not maintained tend to fall into a broken state and
+clutter the ACE sources with code that is no longer used, the development
+team reserves the right to remove ACE configuration files and source code
+specific to inactive platform configurations that are not
+listed on the scoreboard.</p>
+<p>The table below summarizes each group's role and where you can get more
+detailed information. For information on TAO's platform coverage and
+support, please also see <a href="TAO/TAO-INSTALL.html">TAO's install
+document</a>.</p><p>
+
+<table border="1" width="75%">
+<caption><b>Groups Involved in ACE Development and Support<br></b></caption>
+<thead>
+ <tr valign="top">
+ <th>Group</th>
+ <th>Platforms</th>
+ <th>For more information</th>
+ </tr>
+</thead><tbody>
+ <tr>
+ <th>DOC Group</th>
+ <td>Windows 2000, XP (MSVC++ 7.1, 8, 9, and 10);
+ many versions of Linux/Intel (many compilers).
+ </td>
+ <td>DOC sites at <a href="http://www.dre.vanderbilt.edu/">ISIS</a>,
+ <a href="http://doc.ece.uci.edu/">UCI</a> and
+ <a href="http://tao.doc.wustl.edu/">Washington University</a>
+ </td>
+ </tr>
+ <tr>
+ <th>Riverace</th>
+ <td>Offers ACE
+ <a href="http://www.riverace.com/training.htm">training</a>,
+ <a href="http://www.riverace.com/support.htm">support</a> and
+ <a href="http://www.riverace.com/consult.htm">consulting services</a>
+ for many platforms including AIX, HP-UX, Linux, Solaris, and Windows.
+ </td>
+ <td>Riverace's <a href="http://www.riverace.com/support.htm">ACE
+ Support page</a>.</td>
+ </tr>
+ <tr>
+ <th>OCI</th>
+ <td>Maintains ACE on certain platforms required for their TAO
+ software and service offerings.
+ </td>
+ <td>OCI's <a href="http://www.theaceorb.com/">web site</a> and
+ the TAO <a href="TAO/TAO-INSTALL.html">install document</a></td>
+ </tr>
+ <tr>
+ <th>Remedy IT</th>
+ <td>Maintains ACE on many platforms required for their ACE and
+ TAO service offerings. We support AIX,
+ CodeGear C++ Builder 2007/2009, CodeGear RAD Studio 2007, Embarcadero C++ Builder 2010,
+ CBuilderX 1.0, Windows CE, MinGW, Microsoft Visual C++ 7.1/8/9/10, GCC,
+ Cygwin, VxWorks 5.5.x - 6.x (kernel and rtp), OpenVMS 8.2-1 & 8.3 on Alpha and IA64,
+ BlueCAT Linux, RedHat Linux, Fedora, MacOSX, Solaris,
+ Tru64, SuSE Linux on Alpha/IA32/EM64T/IA64, RTEMS, QNX, LynxOS 4.0/4.2,
+ HPUX 11i v1/v2 32/64 bit on PA-RISC, and
+ HPUX 11i v2/v3 on IA64. The Intel C++ compiler is supported on
+ Windows 32/64bit, Linux IA32/EM64T/IA64, MacOSX.
+ </td>
+ <td>Remedy IT <a href="http://www.theaceorb.nl/">web site</a> and
+ the TAO <a href="TAO/TAO-INSTALL.html">install document</a>
+ </td>
+ </tr>
+ <tr>
+ <th>PrismTech</th>
+ <td>Maintains ACE on certain platforms required for their TAO
+ software and service offerings, including LynxOS.
+ </td>
+ <td>PrismTech's <a href="http://www.prismtech.com/">web site</a></td>
+ </tr>
+ <tr>
+ <th>ACE user community</th>
+ <td>Responsible for continued maintenance and testing of platforms
+ to which ACE has been ported, but aren't supported by the
+ above groups. These include
+ Digital UNIX (Compaq Tru64) 4.0 and 5.0;
+ IRIX 6.x; UnixWare 7.1.0;
+ Linux on PPC; OpenMVS;
+ Tandem; SCO; FreeBSD; NetBSD; OpenBSD;
+ Macintosh OS X; OS/9; PharLap ETS 13;
+ QNX RTP and Neutrino 2.0; Interix (Windows Services for Unix)
+ </td>
+ </tr><tr>
+ <th>Not maintained</th>
+ <td>The following platforms have been ported to in the past but are
+ no longer maintained and may be removed from ACE at any time.
+ If you want to have support for these environments contact one
+ of the commercial support organisations. The platforms include:
+ Chorus; DG/UX; HP-UX 9, 10 and 11.00; pSOS;
+ SunOS 4.x and Solaris with SunC++ 4.x; VxWorks 5.4 and earlier;
+ Microsoft Visual C++ 5, 6, and 7.0; Borland C++ Builder 4, 5, 6, and 2006.
+ For up-to-date listings on platform that are deprecated and pending
+ removal from ACE, please see the <a href="NEWS">NEWS file</a>.
+ </td>
+ </tr>
+ <tr><td></td>
+ </tr>
+</tbody></table></p><p>
+
+</p><p>Although the DOC group has provided outstanding support for ACE
+over the years, ACE's success has greatly increased the amount of
+effort required to keep up with its maintenance, answer users'
+questions, and give design guidance. Riverace offers world-class
+commercial services to support ACE users. OCI, PrismTech, and Remedy
+offer similar services for TAO, allowing the DOC group's primary focus
+to shift back to their main goal: <em>research</em>. The DOC group is
+fundamentally focused on (and <a
+href="http://www.cs.wustl.edu/%7Eschmidt/resume-grants.html">funded
+by</a>) advanced R&amp;D projects. The group continues to be
+intimately involved in ACE+TAO development and maintenance, but with
+revised priorities for maintenance. The <a
+href="docs/ACE-bug-process.html">bug
+fixing policies</a> followed by the DOC group are designed to strike a
+balance between their many <a
+href="http://www.cs.wustl.edu/%7Eschmidt/research.html">research
+projects</a> and their commitment to the ACE+TAO <a
+href="http://www.cs.wustl.edu/%7Eschmidt/ACE-users.html">user
+community</a>. Naturally, we will be happy to accept well-tested
+patches from the ACE+TAO user community for any platforms that aren't
+supported by the DOC group, Riverace, OCI or Remedy IT. </p><p>
+
+</p><p></p><hr><p>
+</p><h2><a name="installpre">Installation prerequisites</a></h2>
+
+<p> ACE (as well as TAO and CIAO) use <A
+HREF="http://downloads.ociweb.com/MPC/docs/html/MakeProjectCreator.html">MPC</A>
+(MakeProjectCreator) to generate files used by all supported build
+tools (such as GNUmakefiles for UNIX based platforms, sln and vcproj
+files for VC71/VC8 and Embarcadero makefiles) on various platforms. To
+help new users to bootstrap quickly the release bundles of ACE (as
+well as TAO and CIAO) include all needed files to use the build
+instructions in this document.
+
+</p>
+<p>
+If it is necessary to generate
+files for build tools for other compilers, one must
+run MPC to generate the
+appropriate files. Please see <a href="MPC/docs/USAGE">USAGE</a>, <a
+href="MPC/docs/README">README</a>, and <a
+href="bin/MakeProjectCreator/README">README for ACE</a> files for
+details. The options that have been used to generate the above build
+files can be found in <a
+href="bin/MakeProjectCreator/config/global.features">
+global.features</a> file.
+</p>
+
+<hr>
+<h1><a name="aceinstall">Building and Installing ACE</a></h1>
+
+The following sections explain how to build ACE on:
+<ul>
+<li><a href="#unix">UNIX</a></li>
+<li><a href="#win32">Windows (including MinGW and Cygwin)</a></li>
+<li><a href="#vxworks">VxWorks</a></li>
+<li><a href="#interix">Interix</a></li>
+<li><a href="#rtems">RTEMS</a></li>
+</ul>
+
+<h2>General Rules</h2>
+<ul>
+ <li><p>Many features in ACE can be modified by defining some macros in
+ <code>$ACE_ROOT/ace/config.h</code>. These macros should
+ <em><b>always</b></em> appear <em><b>before</b></em> including
+ your platform specific config file.</p>
+ </li><li><p>However, if you want to undefine/redefine macros defined in the
+ platform specific config file, these <code>#undef</code> should
+ come <em><b>after</b></em> the config file.</p>
+ </li><li> If you're planning to build ACE on multiple platforms, you may
+ want to consider <a href="#cloning">cloning the source tree</a>
+ before you start. <p>
+</p></li></ul>
+
+<hr align="left" width="50%">
+<h2><a name="unix">Building and Installing ACE on UNIX</a></h2>
+
+As of ACE 5.4, you can choose between two methods of building ACE on
+UNIX:
+<ol>
+ <li><a href="#unix_autoconf">GNU Autoconf</a></li>
+ <li><a href="#unix_traditional">Traditional ACE/GNU Make Configuration</a></li>
+</ol>
+The <a href="#win32">build process for Windows</a> is different from both of
+the UNIX methods.
+
+<h3><a name="unix_autoconf">Building ACE with GNU Autoconf</a></h3>
+<p>
+GNU Autoconf support is available in the ACE and ACE+TAO distributions
+in the DOC group website. Support for Autoconf is not included in
+distributions that contain CIAO.
+</p>
+<p>
+GNU Autoconf support has been partially present in a number of ACE
+versions. However, ACE 5.4 was the first version that supported it in
+earnest. The range of platforms on which GNU autoconf support is regularly
+tested is not as broad as for the traditional configuration method, so you
+should be careful to test the resulting ACE library before using it in
+your applications. You can review the
+<a href="http://www.dre.vanderbilt.edu/scoreboard/" target="_blank">
+build scoreboard</a> to check the currently tested set of autoconfigured
+platforms (look for autoconf in the platform name).
+Any help you can lend to improve the ACE build process using GNU Autoconf
+would be very much appreciated. Please send any fixes to the
+<a href="mailto:ace-users@cse.wustl.edu">ACE users</a> mailing list
+using the standard <a href="PROBLEM-REPORT-FORM">PROBLEM-REPORT-FORM</a>.
+</p>
+<p>
+The kit has been bootstrapped so you do not need to install the GNU
+Autotools (autoconf, automake, libtool) unless you want to participate
+in <a href="#autoconf_development">testing and developing</a> this
+process further or if you are working directly off of sources in the
+ACE subversion repository. To simply configure and build ACE, do:
+</p><ol>
+ <li><code>cd</code> to the top-level <code>ACE_wrappers</code> directory.</li>
+ <li>Create a subdirectory to hold your build's configuration and built
+ ACE version, and then change to the new directory:
+ <pre> mkdir build
+ cd build</pre>
+ Note that you do not run the <code>create_ace_build.pl</code> utility
+ mentioned in the <a href="#cloning">Cloning the Source Tree</a>
+ section. The configure script takes care of creating all files
+ and links that are needed.</li>
+ <li>Configure ACE for your platform by issuing the following command:
+ <pre> ../configure [options]</pre>
+ <code>options</code> can be a variable setting (such as setting
+ <code>CXX</code> to your C++ compiler command) any standard GNU
+ configure options, or any of the following ACE configure options
+ (default values are in parentheses):
+ <ul>
+ <li><code>--enable-alloca</code> (no): Enable <code>alloca()</code>
+ support.</li>
+ <li><code>--enable-debug</code> (yes): Build ACE with debugging
+ support.</li>
+ <li><code>--enable-exceptions</code> (yes): Build ACE with C++
+ exception support compiled in.</li>
+ <li><code>--enable-fast</code> (no): Use the Sun C++ <code>-fast</code>
+ option to build. Only used on Solaris.</li>
+ <li><code>--enable-ipv4-ipv6</code> (no): Enable IPv4/IPv6 migration support.</li>
+ <li><code>--enable-ipv6</code> (no): Enable IPv6 support.</li>
+ <li><code>--enable-inline</code> (yes): Enable inline functions.</li>
+ <li><code>--enable-optimize</code> (yes): Enable building optimized.</li>
+ <li><code>--enable-prof</code> (no): Enable profiling support.</li>
+ <li><code>--enable-purify</code> (no): Build with support for
+ IBM Rational Purify.</li>
+ <li><code>--enable-quantify</code> (no): Build with support for
+ IBM Rational Quantify.</li>
+ <li><code>--enable-repo</code> (no): Enable the GNU g++
+ <code>-frepo</code> option. Only useful for pre-3.0 g++.</li>
+ <li><code>--enable-stdcpplib</code> (yes): Build with support for the
+ standard C++ library, as opposed to the older iostreams library.</li>
+ <li><code>--enable-log-msg-prop</code> (yes): Enable
+ <code>ACE_Log_Msg</code> property propagation to ACE-created
+ threads.</li>
+ <li><code>--enable-logging</code> (yes): Enable the ACE logging
+ macros.</li>
+ <li><code>--enable-malloc-stats</code> (no): Compile in additional code
+ for collecting memory allocation statistics.</li>
+ <li><code>--enable-pi-pointers</code> (yes): Enable
+ position-independent pointers for shared memory classes.</li>
+ <li><code>--enable-probe</code> (no): Enable the
+ <code>ACE_Timeprobe</code> class.</li>
+ <li><code>--enable-reentrant</code> (yes): Enable use of platform's
+ reentrant functions.</li>
+ <li><code>--enable-static-obj-mgr</code> (yes): Enable use of a
+ static <code>ACE_Object_Manager</code>.</li>
+ <li><code>--enable-threads</code> (yes): Enable threading support.</li>
+ <li><code>--enable-verb-not-sup</code> (no): Enable verbose ENOTSUP
+ reports at run time.</li>
+ <li><code>--enable-trace</code> (no): Enable ACE execution tracing
+ support.</li>
+ <li><code>--enable-fl-reactor</code> (no): Enable support for the
+ <code>ACE_FlReactor</code> class.</li>
+ <li><code>--enable-qt-reactor</code> (no): Enable support for the
+ <code>ACE_QtReactor</code> class.</li>
+ <li><code>--enable-tk-reactor</code> (no): Enable support for the
+ <code>ACE_TkReactor</code> class.</li>
+ <li><code>--enable-xt-reactor</code> (no): Enable support for the
+ <code>ACE_XtReactor</code> class.</li>
+ <li><code>--enable-gperf</code> (yes): Build the implementation of
+ gperf that comes with ACE.</li>
+ <li><code>--enable-qos</code> (no): Include the ACE_QoS library when
+ building ACE.</li>
+ <li><code>--enable-ssl</code> (yes): Include the ACE_SSL library when
+ building ACE. Requires the SSL components to be available using the
+ compiler's and linker's default search directories.</li>
+ <li><code>--with-openssl</code>: Specifies the root directory of the
+ OpenSSL installation; expects the specified directory to have
+ <code>include</code> and <code>lib</code> subdirectories. To
+ specify other locations for the header and libraries, use one or
+ both of the following.</li>
+ <li><code>--with-openssl-include</code>: Specify the directory
+ containing the OpenSSL header files.</li>
+ <li><code>--with-openssl-libdir</code>: Specify the directory
+ containing the OpenSSL libraries.</li>
+ <li><code>--with-tli-device</code> (/dev/tcp): Specifies the device
+ name for opening a TLI device at run time.</li>
+ </ul>
+ </li>
+ <li>Build ACE by typing <code>make</code>.
+ </li><li>(Optional) Install ACE by typing <code>make install</code>.
+</li></ol>
+
+<h4><a name="autoconf_development">Testing and Developing GNU Autotool
+Support in ACE</a></h4>
+<p>
+In order to test and develop the GNU Autotool support in ACE or
+bootstrap autotool support into ACE when working directly off of ACE
+sources in the subversion repository, you must have recent versions of GNU
+Autoconf, Automake and Libtool installed on your host. Once
+installed, autotool support may be bootstrapped into your workspace by
+doing the following:
+ <blockquote>
+ <code>
+ cd ACE_wrappers<br>
+ ./bin/bootstrap<br>
+ </code>
+ </blockquote>
+After doing so, you will be able to run the <code>configure</code>
+script.
+
+<h3><a name="unix_traditional">Using the Traditional ACE/GNU Configuration</a></h3>
+<p>
+Here's what you need to do to build ACE using GNU Make and ACE's traditional
+per-platform configuration method:</p>
+
+<ol>
+ <li>Install <a href="http://ftp.gnu.org/pub/gnu/make/">GNU make</a>
+ 3.79.1 or greater on your system (available via <code>http</code>
+ anonymous <code>ftp</code> from <code>ftp.gnu.org</code> in the
+ <code>pub/gnu/make/</code> directory).
+ You <em>must</em> use GNU make when using ACE's traditional
+ per-platform configuration method or ACE won't compile.
+ </li>
+ <li>Add an environment variable called ACE_ROOT that contains the
+ name of the root of the directory where you keep the ACE wrapper
+ source tree. The ACE recursive Makefile scheme needs this information.
+ There are several ways to set the ACE_ROOT variable. For example:
+ <blockquote>
+ TSCH/CSH:
+ <code>setenv ACE_ROOT /home/cs/faculty/schmidt/ACE_wrappers</code>
+ </blockquote>
+ <blockquote>
+ BASH or Bourne Shell:
+ <code>ACE_ROOT=/home/cs/faculty/schmidt/ACE_wrappers; export ACE_ROOT
+ </code>
+ </blockquote>
+ <p>
+ If you're building a number of versions of ACE, however, (e.g., for
+ different OS platforms or for different releases of ACE) you might use
+ the following approach (assuming TCSH/CSH):
+ </p><blockquote><code>setenv ACE_ROOT $cwd</code>
+ </blockquote>
+ </li>
+ <li>Create a configuration file, <code>$ACE_ROOT/ace/config.h</code>,
+ that includes the appropriate platform/compiler-specific
+ header configurations from the ACE source directory. For example:
+<blockquote><code>
+#include "ace/config-linux.h"
+</code></blockquote>
+ The platform/compiler-specific configuration file
+ contains the #defines that are used throughout ACE to indicate
+ which features your system supports. See the
+ <code>$ACE_ROOT/ace/README</code> file for a description of these
+ macro settings. If you desire to add some site-specific or build-specific
+ changes, you can add them to your config.h file; place them
+ <strong>before</strong> the inclusion of the platform-specific
+ header file.
+ <p>
+ There are config files for most versions of UNIX. If there
+ isn't a version of this file that matches your
+ platform/compiler, you'll need to make one. Please send email
+ to the <a href="mailto:ace-users@cse.wustl.edu">ace-users</a> list
+ if you get it working so it can be added to the master ACE
+ release.</p>
+ </li>
+
+ <li>Create a build configuration file,
+ <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code>,
+ that contains the appropriate platform/compiler-specific
+ Makefile configurations, e.g.,
+<blockquote><code>
+include $(ACE_ROOT)/include/makeinclude/platform_linux.GNU
+</code></blockquote>
+ This file contains the compiler and Makefile directives that are
+ platform/compiler-specific. If you'd like to add make options, you
+ can add them before including the platform-specific configuration.<p>
+ NOTE! There really is not a # character before 'include' in the
+ platform_macros.GNU file. # is a comment character.
+ </li>
+ <li>If you wish to install ACE (using &quot;make install&quot;), set the
+ installation prefix in platform_macros.GNU.
+<blockquote><code>
+INSTALL_PREFIX = /usr/local
+</code></blockquote>
+ Headers will be installed to $INSTALL_PREFIX/include, executables to
+ $INSTALL_PREFIX/bin, documentation and build system files to
+ $INSTALL_PREFIX/share and libraries to $INSTALL_PREFIX/lib. The library
+ directory can be customized by setting INSTALL_LIB (for example,
+ INSTALL_LIB=lib64). With INSTALL_PREFIX set, RPATH will be enabled for
+ all executables and shared libraries. To disable RPATH (for example,
+ if $INSTALL_PREFIX/$INSTALL_LIB is already a system-known location for
+ shared libraries such as those listed in /etc/ld.so.conf), set the make
+ macro install_rpath to 0 by adding install_rpath=0 to platform_macros.GNU.
+ </li>
+ <li>Note that because ACE builds shared libraries, you'll need to set
+ LD_LIBRARY_PATH (or equivalent for your platform) to the directory
+ where binary version of the ACE library is built into. For example,
+ you probably want to do something like the following:
+ <blockquote>
+ <code>% setenv LD_LIBRARY_PATH $ACE_ROOT/lib:$LD_LIBRARY_PATH</code></blockquote>
+ </li>
+ <li>When all this is done, hopefully all you'll need to do is type:
+ <blockquote>
+ <code>% make</code></blockquote>
+ at the ACE_ROOT directory. This will build the ACE
+ library, tests, the examples, and the sample applications.
+ Building the entire ACE release can take a long time and consume
+ lots of disk space, however. Therefore, you might consider
+ cd'ing into the <code>$ACE_ROOT/ace</code> directory and
+ running <code>make</code> there to build just the ACE library.
+ As a sanity check, you might also want to build and run the
+ automated <a href="tests/README">"one-button" tests</a> in
+ <code>$ACE_ROOT/tests</code>. Finally, if you're also
+ planning on building <a href="http://www.cs.wustl.edu/%7Eschmidt/TAO.html">TAO</a>, you
+ should build the <a href="http://www.cs.wustl.edu/%7Eschmidt/PDF/gperf.pdf">gperf</a>
+ perfect hash function generator application in
+ <code>$ACE_ROOT/apps/gperf</code>.
+ </li>
+ <li>If you've set the INSTALL_PREFIX before building, now run
+<blockquote><code>% make install</code></blockquote>
+ </li>
+ <li>If you need to regenerate the <code>ace/Svc_Conf_y.cpp</code> file,
+ you'll need to
+ get <a href="http://ftp.gnu.org/pub/gnu/bison/">GNU Bison</a>.
+ However, you should rarely, if ever, need to do this.
+ </li>
+</ol>
+
+<hr align="left" width="50%">
+
+<h2><a name="win32">Building and Installing ACE on Windows</a></h2>
+
+<p>This section contains instructions for building ACE on Microsoft
+Windows with a variety of compilers and development environments.</p>
+
+<p>First, if you are upgrading from an older release, the recommended practice
+is to start with a clean directory. Unpacking the newer release over an older
+one will not clean up any old files, and trying to use the environment's
+"Clean" command will probably not account for all existing files.</p>
+
+<ul>
+<li><a href="#msvc">Microsoft Visual Studio</a></li>
+<li><a href="#codegear">Embarcadero C++Builder</a></li>
+<li><a href="#mingw">MinGW</a></li>
+<li><a href="#cygwin">Cygwin</a></li>
+</ul>
+
+</p><p></p><hr align="left" width="50%"><p>
+</p><h3><a name="msvc">Building and Installing ACE on Windows with
+Microsoft Visual Studio</a></h3>
+
+<p>ACE contains project files for Microsoft Visual Studio .NET 2005 (VC8)
+, Visual Studio 2009 (VC9), and Visual Studio 2010 (VC10).
+Visual Studio 2005 supports building for
+desktop/server Windows as well as for Windows CE and Windows Mobile. Since
+not all users will be interested in the CE/Mobile capability, these platforms
+have separate solution and project files from the desktop/server Windows.
+Furthermore, VC7.1, VC8, VC9, and 10 use different file formats but the same file
+suffixes (<code>.sln</code> and <code>.vcproj</code>). To support both
+environments, ACE supplies files with different names for the different
+development and target platforms. The platform/name mapping is shown below.
+All solution files have a <code>.sln</code> suffix and all project files have
+a <code>.vcproj</code> suffix.</p>
+
+<p>
+The free Visual C++ 2008 Express Edition will work in place of the traditional
+Visual Studio editions. All the other notes in this document
+that are for VC8 / VC9 also apply to the express edition. MFC, 64-bit, and
+CE/mobile options are not available with the express edition. 64-bit binaries
+can be built with the compiler and linker included in the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=E6E1C3DF-A74F-4207-8586-711EBE331CDC&displaylang=en">Windows SDK</a>, using nmake as the build system (generate nmake makefiles with mwc.pl -type nmake).</p>
+
+<table border="1" width="400">
+<caption><b>Mapping of Platform to Solution/Project File Name</b></caption>
+<thead>
+ <tr valign="top">
+ <th>Platform</th>
+ <th>File Name</th>
+ </tr>
+</thead><tbody>
+ <tr>
+ <th>VC7.1</th>
+ <td><i>name</i><code>_vc71</code>
+ </td>
+ </tr>
+ <tr>
+ <th>VC8 for desktop/server</th>
+ <td><i>name</i><code>_vc8</code>
+ </td>
+ </tr>
+ <tr>
+ <th>VC8 for Windows CE/Mobile</th>
+ <td><i>name</i><code>_WinCE</code>
+ </td>
+ </tr>
+ <tr>
+ <th>VC9 for desktop/server</th>
+ <td><i>name</i><code>_vc9</code>
+ </td>
+ </tr>
+ <tr>
+ <th>VC10 for desktop/server</th>
+ <td><i>name</i><code>_vc10</code>
+ </td>
+ </tr>
+</tbody></table>
+
+<p>The VC++ compiler and linker can now be invoked from GNU make just like
+most UNIX builds. Follow the instructions in the <a href="#unix_traditional">
+ACE/GNU Configuration</a> sections and see the additional information in the
+comments of
+<a href="include/makeinclude/platform_win32_msvc.GNU">platform_win32_msvc.GNU</a>.
+</p>
+
+<p>If you happen to open a VC7.1 file from within VC8, it will offer to convert
+the file to the newer format for you. With the stock VC8, do not do this;
+Visual Studio will crash while attempting to convert the large
+solution and project files to build ACE. Simply refuse the conversion and
+open the file with the correct format. Note that Microsoft has fixed this
+problem. See
+<a href="https://msdn.microsoft.com/visualc/downloads/default.aspx">
+https://msdn.microsoft.com/visualc/downloads/default.aspx</a> for information.
+</p>
+
+<ol>
+ <li>Uncompress the ACE distribution into a directory, where it will
+ create a ACE_wrappers directory containing the distribution. The
+ ACE_wrappers directory will be referred to as ACE_ROOT in the
+ following steps -- so ACE_ROOT\ace would be C:\ACE_wrappers\ace if
+ you uncompressed into the root directory.<br>
+ <br>
+ </li><li>Create a file called <code>config.h</code> in the ACE_ROOT\ace
+ directory that contains: <br>
+ <br>
+ <code>#include "ace/config-win32.h"</code><br>
+ <br>
+
+ </li><li>The static, DLL and MFC library builds are kept in
+ different workspaces. Files with names *_Static contain project
+ files for static builds. Workspaces for static and DLL builds will be
+ available through the stock release at DOC group's website. The
+ workspaces for MFC are not available and have to be generated using
+ MPC. Please see <a href="MPC/docs/README">MPC's README</a> for
+ details.<br><br>
+ </li><li>Now load the solution file for ACE (ACE_ROOT/ACE.sln).<br>
+ <br>
+ </li><li>Make sure you are building the configuration (i.e, Debug/Release)
+ the one you'll use (for example, the debug tests need the debug
+ version of ACE, and so on). All these different configurations are
+ provided for your convenience. You can either adopt the scheme to
+ build your applications with different configurations, or use
+ <code>ace/config.h</code> to tweak with the default settings on
+ NT.<br> <strong>Note:</strong> If you use the dynamic libraries,
+ make sure you include ACE_ROOT\lib in your PATH whenever you run
+ programs that uses ACE. Otherwise you may experience problems
+ finding ace.dll or aced.dll.<br>
+ <br>
+ </li><li>To use ACE with MFC libraries, also add the following to
+ your <code>config.h</code> file. Notice that if you want to
+ spawn a new thread with CWinThread, make sure you spawn the
+ thread with THR_USE_AFX flag set.<br>
+ <br>
+ <code>#define ACE_HAS_MFC 1</code><br>
+ <br>
+ By default, all of the ACE projects use the DLL versions of the
+ MSVC run-time libraries. You can still choose use the static (LIB)
+ versions of ACE libraries regardless of run-time libraries. The
+ reason we chose to link only the dynamic run-time library is that
+ almost every NT box has these library installed and to save disk
+ space. If you prefer to link MFC as a static library into ACE, you
+ can do this by defining <code>ACE_USES_STATIC_MFC</code> in your
+ <code>config.h</code> file. However, if you would like to link
+ everything (including the MSVC run-time libraries) statically,
+ you'll need to modify the project files in ACE yourself.<p>
+ </p></li><li>Static version of ACE libraries are built with
+ <code>ACE_AS_STATIC_LIBS</code><br> defined. This macro should
+ also be used in application projects that link to static ACE
+ libraries<br>
+ <br>
+ Optionally you can also add the line <br>
+ <br>
+ <code>#define ACE_NO_INLINE</code><br>
+ <br>
+ before the #include statement in ACE_ROOT\ace\config.h to disable
+ inline function and reduce the size of static libraries (and your
+ executables.)<br>
+ <br>
+ </li><li>ACE DLL and LIB naming scheme:<br>
+ <br>
+ We use the following rules to name the DLL and LIB files in ACE
+ when using MSVC.<br>
+ <br>
+ "Library/DLL name" + (Is static library ? "s" :
+ "") + (Is Debugging enable ? "d" : "")
+ + {".dll"|".lib"}<br>
+ <br>
+</li></ol>
+
+<p>More information for ACE/TAO on MSVC can be found
+<a href="docs/msvc_notes.txt">here</a>. The doxygen version of this
+document is available under Related Topics in the ACE Library.</p>
+
+<b>ACE TESTS</b><p>
+
+The tests are located in ACE_ROOT\tests. There is also a solution in
+that directory to build all the tests (tests.sln)</p><p>
+
+Once you build all the tests (Batch Build works well for this), you
+can run perl script <code>run_test.pl</code> in the
+<code>tests</code> directory to try all the tests.</p><p>
+
+<a name="win32nonic">
+<b> BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD </b></a></p><p>
+
+<a name="win32nonic">You may want to run ACE on a non-networked machine. To do so, you must
+install TCP/IP and configure it to ignore the absence of a network
+card. This is one method:
+
+</a></p><ol>
+<a name="win32nonic"> <li>Run Control Panel
+ </li><li>Choose Network from Control Panel
+ </li><li>Add Adapter: MS Loopback Adapter
+ </li><li>Configure MS Loopback Adapter with 802.3 (default)
+ </li><li>Add Protocol: TCP/IP Protocol
+ </li><li>Configure TCP/IP Protocol with a valid IP address and subnet mask.
+ Leave everything else at the default settings.
+ </li><li>Add Service: Workstation
+ </li><li>Exit and Restart System
+ </li><li>Run Control Panel again
+ </li><li>Choose Services from Control Panel
+ </li><li>The following services are not necessary and may
+ be set to Disabled Startup: <br>
+ Alerter<br>
+ Computer Browser<br>
+ Net logon<br>
+ Messanger<br>
+ </li><li>Choose Network from Control Panel
+ </li><li>Confirm the following setup. This is all you need to run ACE:<br>
+ Installed Software:<br>
+ Computer Browser<br>
+ MS Loopback Adapter Driver<br>
+ TCP/IP Protocol<br>
+ Workstation<br>
+ Installed Adapter Cards:<br>
+ MS Loopback Adapter<p>
+</p></li></a></ol>
+
+<a name="win32nonic"><b>WIN32 ALPHA CONFIGURATIONS</b>
+
+</a><p><a name="win32nonic">The project files for Visual C++ no longer contain any configurations
+targetted to Windows NT on the DEC Alpha. Below are the steps needed to
+recreate the Alpha configurations:</a></p>
+
+<ol>
+<a name="win32nonic"> <li>Load the project on the Alpha machine.
+ </li><li>Go to the Build menu and then select Configurations.
+ </li><li>Select the project that you want to convert.
+ </li><li>Click on Add.
+ </li><li>Select the x86 configuration to "Copy settings from"
+ (either Debug or Release versions).
+ </li><li>Prepend "Alpha " to the beginning of the name under
+ "Configuration".
+ </li><li>Click OK.
+ </li><li>Close the "Configurations" window.
+ </li><li>Now go to the Project settings.
+ </li><li>For the General Settings, change the output directories to standard ACE
+ output directories. Intermediate Directories are "Debug" and
+ "Release" in most cases. The Output Directories are blank,
+ except for Release versions of executables, in which it is also
+ "Release".
+ </li><li>For the C/C++ Settings, make sure that the Code Generation's runtime
+ library is set to "Multithreaded DLL" or "Debug Multithreaded
+ DLL".
+</li></a></ol>
+
+<p><a name="win32nonic"><b>Note:</b> MSVC 6 has a bug where if a .dsp is converted from version 5 to 6 on
+x86, the Alpha configuration can get corrupted. This seems to happen when additional
+include or library directories are specified using backslashes instead of forward
+slashes. If this occurs, the easiest way to fix it is to recreate it.</a></p>
+
+<hr align="left" width="50%"><p>&nbsp;</p>
+<h3><a name="codegear">Building and Installing ACE on Windows with Embarcadero C++</a></h3>
+
+If you are building for a machine without a network card, you may want
+to check <a href="#win32nonic">here</a> first. <p>
+
+</p><ol>
+ <li>Uncompress the ACE distribution into a directory, where it will
+ create an
+ ACE_wrappers directory containing the source. The ACE_wrappers
+ directory will be referred to as ACE_ROOT in the following steps -- so
+ ACE_ROOT\ace would be C:\ACE_wrappers\ace if you uncompressed into the
+ root directory.<br>
+ <br>
+ </li><li>Create a file called <code>config.h</code> in the ACE_ROOT\ace
+ directory that contains: <br>
+ <br>
+ <code>#include "ace/config-win32.h"</code><br>
+ <br>
+ </li><li>Open a Command Prompt (DOS Box).<br>
+ <br>
+ </li><li>Set the ACE_ROOT environment variable to point to the ACE_wrappers
+ directory. For example:<br>
+ <br>
+ <code>set ACE_ROOT=C:\ACE_wrappers</code><br>
+ <br>
+ </li><li>Add ACE_wrappers\lib and ACE_wrappers\bin to the PATH environment variable:<br>
+ <br>
+ <code>set PATH=C:\ACE_wrappers\lib;C:\ACE_wrappers\bin;%PATH%</code><br>
+ <br>
+ </li><li>Generate the bmake makefiles using <a href="#MPC">MPC</a>. Use the <code>bmake</code> project type for C++ Builder.
+ <br><br>
+ </li><li>Change to the ACE_ROOT\ace directory.<br>
+ <br>
+ </li><li>Build release DLLs for ACE by going:<br>
+ <br>
+ <code>make -f Makefile.bmak all</code><br>
+ <br>
+ </li><li>You can build several different versions of ACE by setting environment
+ variables before you run make:<br>
+ <br>
+ Set the environment variable below to build a debug version of ACE<br>
+ <code>set DEBUG=1</code><br>
+ <br>
+ Set the environment variable below to build a unicode version of ACE<br>
+ <code>set UNICODE=1</code><br>
+ <br>
+ Set the environment variable below to build a version of ACE with
+ Codeguard support. Should only be used when DEBUG is also set<br>
+ <code>set CODEGUARD=1</code><br>
+ <br>
+ Set the environment variable below to build a version of ACE optimized
+ for a certain CPU. For this there are special compiler flags
+ (-3/-4/-5/-6), see the Embarcadero help for more info.<br>
+ <code>set CPU_FLAG=-6</code><br>
+ <br>
+ You can then start the build with the command
+ <br><code>make -f Makefile.bmak all</code><br>
+ <br>
+ You may also enable the options by passing them as command line options to make, for example:<br>
+ <code>make -f Makefile.bmak -DDEBUG all</code><br>
+ <br>
+</li></ol>
+
+<p>
+
+Note that when you run <code>make</code> in a sub directory you give <code>make -f Makefile.bmak all</code>. The <code>all</code> is needed to make sure the complete project is build.<p>
+
+The Borland/CodeGear/Embarcadero C++ Builder 4.0/5.0/6.0/2006/2007/2009/2010 port has been done by Jody Hagins, <a href="mailto:chris@kohlhoff.com">Christopher Kohlhoff</a> and <a href="mailto:jwillemsen@remedy.nl">Johnny Willemsen</a>. </p><p>
+
+<b>ACE TESTS</b></p><p>
+
+Before you can build the tests you need to build the protocols directory.
+Change the directory to ACE_ROOT\protocols and start the build with: </p><p>
+</p><blockquote><code>
+make -f Makefile.bmak all
+</code></blockquote><p>
+
+The tests are located in ACE_ROOT\tests, change to this directory.
+You build then the tests with the following command:</p><p>
+</p><blockquote><code>
+make -f Makefile.bmak all
+</code></blockquote><p>
+
+Once you build all the tests, you can run the automated test script using:</p><p>
+</p><blockquote><code>perl run_test.pl</code></blockquote><p> in the
+<code>tests</code> directory to try all the tests. You need to make
+sure the ACE bin and lib directory (in this case
+<code>ACE_ROOT\bin</code> and <code>ACE_ROOT\lib</code>)
+are on the path before you try to run the tests.</p><p>
+
+<p></p><hr align="left" width="50%"><p>
+</p><h3><a name="mingw">Building and Installing ACE on Win32 with MinGW/ MSYS</a></h3>
+
+<p>
+If you are building for a machine without a network card, you may want
+to check <a href="#win32nonic">here</a> first.
+
+</p><p>
+Building and installing ACE on <a href="http://www.mingw.org/">MinGW</a>
+uses a mix of a <a href="#unix">UNIX</a> building process and
+<a href="#win32">Win32</a> configuration files.
+Also, as MinGW uses GNU g++, you may want to take
+a look at the <a href="#g++">Compiling ACE with GNU g++</a> section.
+
+</p><p>
+You will need the MinGW build tools and libraries, downloable from
+<a href="http://www.mingw.org/"><tt>http://www.mingw.org</tt></a>.
+
+<br>
+For our build we require the packages
+<b><tt>MinGW</tt></b> and <b><tt>MSYS</tt></b>.
+
+</p><ol>
+
+ <li> Install the MinGW tools into a common directory, say c:/mingw.
+ <br><br>
+
+ </li><li> Install the MSYS tools into a common directory, say c:/msys.
+ <br><br>
+
+ </li><li> Open a MSYS shell. Set your <tt>PATH</tt> environment variable so
+ your MinGW's <tt>bin</tt> directory is first:
+
+ <blockquote><code></code><pre> % export PATH=/c/mingw/bin:$PATH
+ </pre></blockquote>
+
+ </li><li> Add an <tt>ACE_ROOT</tt> environment variable pointing to the
+ root of your ACE wrappers source tree:
+
+ <blockquote><code></code><pre> % export ACE_ROOT=/c/work/mingw/ACE_wrappers
+ </pre></blockquote>
+
+ From now on, we will refer to the root directory of the ACE
+ source tree as <tt>$ACE_ROOT</tt>.
+ <br><br>
+
+ </li><li> Create a file called <tt>config.h</tt> in the
+ <tt>$ACE_ROOT/ace</tt> directory that contains:
+
+ <blockquote><code></code><pre> #include "ace/config-win32.h"
+ </pre></blockquote>
+
+ </li><li> Create a file called <tt>platform_macros.GNU</tt> in the
+ <tt>$ACE_ROOT/include/makeinclude</tt> directory containing:
+
+ <blockquote><code></code><pre> include $(ACE_ROOT)/include/makeinclude/platform_mingw32.GNU
+ </pre></blockquote>
+
+ In the above text, don't replace <tt>$(ACE_ROOT)</tt> with the
+ actual directory, GNU make will take the value from the
+ environment variable you defined previously.
+
+ <p>
+ If you lack Winsock 2, add the line
+
+ </p><blockquote><code></code><pre> winsock2 = 0
+ </pre></blockquote>
+
+ before the previous one.
+ <br><br>
+
+ </li><li> In the MSYS shell, change to the $ACE_ROOT/ace directory and
+ run make:
+
+ <blockquote><code></code><pre> % cd $ACE_ROOT/ace
+ % make
+ </pre></blockquote>
+
+ <p>
+ This should create <tt>libACE.dll</tt> (the Win32 shared library) and
+ <tt>libACE.dll.a</tt> (the Win32 import library for the DLL).
+ Note that the name for the ACE DLL follows the MinGW convention, which itself
+ resembles UNIX.
+
+ </p><p>
+ If you want static libs also, you may run:
+
+ </p><blockquote><code></code><pre> % make static_libs=1
+ </pre></blockquote>
+
+ </li><li> <a name="mingwrunpath">
+ The same rules for Win32 search of DLLs apply for MinGW. If you
+ want to run some ACE programs from the MSYS shell, you may
+ need to add the directory for <tt>libACE.dll</tt> to your PATH:
+
+ </a><blockquote><code></code><pre><a name="mingwrunpath"> % export PATH=/c/work/mingw/ACE_wrappers/ace:$PATH
+ </a></pre></blockquote>
+
+</li></ol>
+
+<a name="mingwrunpath"><b>ACE TESTS</b></a><p>
+
+<a name="mingwrunpath">The tests are located in <tt>$ACE_ROOT/tests</tt>.
+After building the library, you can change to that directory and run
+make:
+
+ </a></p><blockquote><code></code><pre><a name="mingwrunpath"> % cd $ACE_ROOT/tests
+ % make
+ </a></pre></blockquote>
+
+<p>
+<a name="mingwrunpath">Once you build all the tests, you can run
+<code>run_tests.pl</code> in the
+<code>tests</code> directory to try all the tests:
+
+ </a></p><blockquote><code></code><pre><a name="mingwrunpath"> % perl run_test.pl
+ </a></pre></blockquote>
+
+<p>
+<a name="mingwrunpath">If you are using ACE as a DLL, you will need to modify your PATH
+variable as explained </a><a href="#mingwrunpath">above</a>.
+
+</p><p>
+You may want to check <tt>$ACE_ROOT/tests/README</tt> for the status
+of the various tests on MinGW and the different Windows flavors.
+
+</p><p></p><hr align="left" width="50%"><p>
+</p><h3><a name="cygwin">Building and Installing ACE on Win32 with Cygwin</a></h3>
+
+<p>
+If you are building for a machine without a network card, you may want
+to check <a href="#win32nonic">here</a> first.
+
+</p><p>
+Building and installing ACE on <a href="http://www.cygwin.com/">Cygwin</a>
+uses the <a href="#unix">UNIX</a> building process.
+Also, as Cygwin uses GNU g++, you may want to take
+a look at the <a href="#g++">Compiling ACE with GNU g++</a> section.
+
+</p><p>
+You will need the Cygwin build tools and libraries, downloable from
+<a href="http://www.cygwin.com/"><tt>http://www.cygwin.com</tt></a>.
+For our build we require the following packages besides the packages the
+setup selects by default:
+<a name="cygwinpacks">
+</a></p><blockquote>
+<a name="cygwinpacks"><b><tt>gcc (version 3.3.3), cygserver, make, perl, binutils</tt></b>.
+</a></blockquote>
+
+<ol>
+
+<a name="cygwinpacks"> <li> Install Cygwin (this can be easy downloading and running
+ <a href="http://cygwin.com/setup.exe"><tt>setup.exe</tt></a>
+ from the Cygwin site). For working with ACE we recommend
+ to select <code>DOS</code> as default text file type.
+ <br><br>
+
+ <li> Open a Cygwin shell. Set your <tt>PATH</tt> environment variable so
+ your Cygwin <tt>bin</tt> directory is first:
+
+ <blockquote><code></code><pre> % export PATH=//c/cygwin/bin:$PATH
+ </pre></blockquote>
+
+ or
+
+ <blockquote><code></code><pre> % export PATH=/cygdrive/c/cygwin/bin:$PATH
+ </pre></blockquote>
+
+ <p>
+ Note Cygwin uses ``<tt>/</tt>'' as directory separator,
+ and ``<tt>//X</tt>'' as a notation for Win32 drive <tt>X</tt>.
+ Note also that you <em>can't</em> use ``<tt>c:/cygwin/bin</tt>''
+ because, for Cygwin,
+ ``<tt>:</tt>'' is path separator character, as in UNIX.
+ <br><br>
+
+ </p></li><li> Add an <tt>ACE_ROOT</tt> environment variable pointing to the
+ root of your ACE wrappers source tree:
+
+ <blockquote><code></code><pre> % export ACE_ROOT=c:/work/cygwin/ACE_wrappers
+ </pre></blockquote>
+
+ <p>
+ Note here you <em>can't</em> use the ``<tt>//X</tt>'' Cygwin
+ notation as this is seen by Cygwin's compiler and it doesn't
+ support that (it <em>does</em> support ``<tt>/</tt>'' as directory
+ separator however).
+
+ </p><p>
+ From now on, we will refer to the root directory of the ACE
+ source tree as <tt>$ACE_ROOT</tt>.
+ <br><br>
+
+ </p></li><li> Create a file called <tt>config.h</tt> in the
+ <tt>$ACE_ROOT/ace</tt> directory that contains:
+
+ <blockquote><code></code><pre> #include "ace/config-cygwin32.h"
+ </pre></blockquote>
+
+ </li><li> Create a file called <tt>platform_macros.GNU</tt> in the
+ <tt>$ACE_ROOT/include/makeinclude</tt> directory containing:
+
+ <blockquote><code></code><pre> include $(ACE_ROOT)/include/makeinclude/platform_cygwin32.GNU
+ </pre></blockquote>
+
+ In the above text, don't replace <tt>$(ACE_ROOT)</tt> with the
+ actual directory, GNU make will take the value from the
+ environment variable you defined previously.
+
+ </li><li> On the Cygwin shell, change to the $ACE_ROOT/ace directory and
+ run make:
+
+ <blockquote><code></code><pre> % cd $ACE_ROOT/ace
+ % make
+ </pre></blockquote>
+
+ <p>
+ This should create <tt>libACE.dll</tt> (the Win32 shared library) and
+ <tt>libACE.dll.a</tt> (the Win32 import library for the DLL).
+ Note the name for the ACE DLL on Cygwin follows the UNIX convention.
+ <br><br>
+
+ </p><p>
+ If you want static libs also, you may run:
+
+ </p><blockquote><code></code><pre> % make static_libs=1
+ </pre></blockquote>
+
+ </li><li> <a name="cygwinrunpath">
+ The same rules for Win32 search of DLLs apply for Cygwin. If you
+ want to run some ACE programs from the Cygwin shell, you may
+ need to add the directory for <tt>libACE.dll</tt> to your PATH:
+
+ </a><blockquote><code></code><pre><a name="cygwinrunpath"> # export PATH=//c/work/cygwin/ACE_wrappers/ace:$PATH
+ </a></pre></blockquote>
+
+<a name="cygwinrunpath"> If you are using MPC-generated Makefiles, then the DLLs have been
+ placed in the lib directory instead of ace and thus your PATH
+ addition would need to look like this:
+
+ </a><blockquote><code></code><pre><a name="cygwinrunpath"> # export PATH=//c/work/mingw/ACE_wrappers/lib:$PATH
+ </a></pre></blockquote>
+
+
+</li></ol>
+
+<a name="cygwinrunpath"><b>ACE TESTS</b></a><p>
+
+<a name="cygwinrunpath">The tests are located in <tt>$ACE_ROOT/tests</tt>.
+After building the library, you can change to that directory and run
+make:
+
+ </a></p><blockquote><code></code><pre><a name="cygwinrunpath"> % cd $ACE_ROOT/tests
+ % make
+ </a></pre></blockquote>
+
+<p>
+<a name="cygwinrunpath">Once you build all the tests, you can run
+<code>run_tests.pl</code> in the
+<code>tests</code> directory to try all the tests:
+
+ </a></p><blockquote><code></code><pre><a name="cygwinrunpath"> % perl run_test.pl
+ </a></pre></blockquote>
+
+<p>
+<a name="cygwinrunpath">If you are using ACE as a DLL, you will need to modify your PATH
+variable as explained </a><a href="#cygwinrunpath">above</a>.
+
+</p><p>
+You may want to check <tt>$ACE_ROOT/tests/README</tt> for the status
+of the various tests on Cygwin and the different Windows flavors.
+</p>
+
+<p></P>
+<hr align=left width="50%">
+
+<p>
+<H2><a name="interix">Building and Installing ACE on Win32 with Interix</H2>
+<P>Interix comes with a BSD style make; you need GNU make.
+Make builds easily under Interix or there is a prebuilt
+package at: </P>
+<P><A
+href="http://www.interopsystems.com/tools/warehouse.htm">http://www.interopsystems.com/tools/warehouse.htm</A> </P>
+<P>If you are building for a machine without a network
+card, you may want to check <A href="#win32nonic" ><FONT color=#0000ff>here</FONT></A> first. </P>
+<P>This port was built and tested under Interix 3.5. a.k.a.
+<A href="http://www.microsoft.com/windows/sfu/">Windows
+Services for UNIX 3.5.</A></P>
+<P>To build follow the <A href="#unix_traditional" >Traditional ACE/GNU Make
+Configuration</A> instructions replacing the following include directives:</P>
+<P><TT>#include
+"ace/config-win32-interix.h"</TT> </P>
+<P>for the config.h header </P>
+<P>and: </P>
+<P><TT>include
+$(ACE_ROOT)/include/makeinclude/platform_win32_interix.GNU</TT></P>
+<P>for your platform_macros.GNU file.</P>
+<P>ACE should build fine with just '<TT>make</TT>', the only other option tried thus far is
+'<TT>make static_libs_only=1</TT>' which also works. Any
+other options may not work.</P>
+<P><b>ACE TESTS</B> </P>
+<p>The tests are located in <TT>$ACE_ROOT/tests</TT>. After building the library, you can
+change to that directory and run make: </P><code></CODE>
+<P><TT>% cd $ACE_ROOT/tests </TT><BR><TT>% make </TT>
+<p>Once you build all the tests, you can run <code>run_test.pl</CODE> in the <code>tests</CODE> directory to try all the tests: </P>
+<P><TT>% run_test.pl </TT></P>
+<p>If you are using ACE as a shared library, you will need
+to modify your LD_LIBRARY_PATH as explained in<A href="#unix_traditional" ><FONT color=#800080>Traditional ACE/GNU Make Configuration</FONT></A>. </P>
+<p></P>
+
+<p></p><hr align="left" width="50%"><p>
+</p><h2><a name="vxworks">Building and Installing ACE on VxWorks</a></h2>
+For the most part, you should be able to follow the instructions above
+to build ACE and applications that use it. Start with the
+<a href="#unix">Unix instructions</a> above to build ACE and the
+applications that use it. Please see below for more information on
+<a href="#VxWorks/NT">building ACE on NT hosts for VxWorks targets</a>.<p>
+
+A few notes on VxWorks builds (thanks to
+<a href="mailto:Paul_von_Behren@stortek.com">Paul von Behren</a> and
+<a href="http://www.theaceorb.nl">Remedy IT</a> for these notes):</p>
+<p>
+</p><ul>
+ <li>VxWorks builds are done with a cross compiler, i.e., the compiles
+ are done on a workstation creating object modules which are
+ downloaded and loaded into the VxWorks target system.<p>
+ </p></li><li>C++ object modules must be post-processed by a VxWorks
+ utility called "munch" to set up calls to static constructors and destructors.
+ ACE integrates the makefile includes/rules files
+ distributed with VxWorks to achieve maximum compatibility and reuse the target
+ specifications and buildcommands defined by Windriver itself.
+ The original ACE support for VxWorks included a perl script called
+ <a href="bin/ace_ld">$ACE_ROOT/bin/ace_ld</a>,
+ which was called from the Makefiles, replacing
+ the traditional <code>ld</code> step. Although this script is currently still
+ available it is not used anymore.<BR>
+ You must have perl installed to use <code>ace_ld</code>. If perl is not on your path, you'll
+ have to set <code>PERL_PATH</code> to the full path (including
+ perl.exe), either in your
+ <code>$(ACE_ROOT)/include/makeinclude/platform_macros.GNU</code>
+ or in your environment.<p>
+ </p></li><li>Wind River provides GCC/G++ cross-compilers for the
+ supported target platforms. The executables are named cc&lt;target&gt;
+ and g++&lt;target&gt;; for example, ccppc and g++cpp for PowerPC
+ targets.<p>
+</p></li></ul>
+
+You'll have to let ACE know the target type at compile time. There
+are several ways to do this; please see the
+<code>$ACE_ROOT/include/makeinclude/platform_vxworks5.5.x.GNU</code>
+platform file for detailed information.<p>
+
+The VxWorks platform_vxworks*.GNU files are set up so that shared
+libraries are not built on VxWorks, by default. Only static
+libraries, with .a extension, are built. Therefore, it's not
+necessary to set the LD_LIBRARY_PATH environment variable on your host
+system when building for VxWorks targets. Please note, however, if
+you use TAO on VxWorks that you will need to set your LD_LIBRARY_PATH
+to find the TAO IDL compiler libraries (installed in the ace
+directory) on the host.</p><p>
+
+These non-default VxWorks kernel configuration <code>#defines</code>
+are required with ACE:</p><p>
+
+</p><pre>#define INCLUDE_CPLUS /* include C++ support */
+#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */
+#define INCLUDE_POSIX_ALL /* include all available POSIX functions */
+</pre>
+
+For completeness, here are the non-default <code>#defines</code> that
+we used for VxWorks 5.3.1/g++ 2.7.2:
+
+<pre>#define INCLUDE_CPLUS /* include C++ support */
+#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */
+#define INCLUDE_CONFIGURATION_5_2 /* pre-tornado tools */
+#define INCLUDE_DEBUG /* pre-tornado debugging */
+#define INCLUDE_LOADER /* object module loading */
+#define INCLUDE_NET_SYM_TBL /* load symbol table from network */
+#define INCLUDE_SYM_TBL_SYNC /* synchronize host and target symbol tables */
+#define INCLUDE_NFS /* nfs package */
+#define INCLUDE_PING /* ping() utility */
+#define INCLUDE_POSIX_ALL /* include all available POSIX functions */
+#define INCLUDE_RDB /* remote debugging package */
+#define INCLUDE_RLOGIN /* remote login */
+#define INCLUDE_RPC /* rpc package */
+#define INCLUDE_SECURITY /* shell security for network access */
+#define INCLUDE_SHELL /* interactive c-expression interpreter */
+#define INCLUDE_SHOW_ROUTINES /* show routines for system facilities*/
+#define INCLUDE_SPY /* spyLib for task monitoring */
+#define INCLUDE_STARTUP_SCRIPT /* execute start-up script */
+#define INCLUDE_STAT_SYM_TBL /* create user-readable error status */
+#define INCLUDE_SYM_TBL /* symbol table package */
+#define INCLUDE_UNLOADER /* object module unloading */
+#define INCLUDE_WINDVIEW /* WindView command server */
+</pre>
+
+Also, automatic construction/destruction of static objects
+should be enabled.<p>
+
+If you use TAO, it's also a good idea to increase the
+<code>NUM_FILES</code> parameter from its default of 50 to,
+say, 1000.</p><p>
+
+Please note that those VxWorks kernel configuration parameters
+are set in the VxWorks configAll.h file. You must rebuild your
+VxWorks kernel after modifying that file.</p><p>
+
+If you're first getting started with ACE and/or VxWorks, I recommend
+just building the ACE library and tests first. (Some of the ACE
+examples, in System_V_IPC, don't build on VxWorks yet.) Then try
+running the tests. Please see $ACE_ROOT/tests/README for the latest
+status of the ACE tests on VxWorks.</p><p>
+
+Please note that the <code>main</code> entry point is renamed to
+<code>ace_main</code> (configurable via ACE_MAIN) on VxWorks with g++,
+to comply with its restriction against using <code>main</code>.
+In addition, ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled by default
+to cleanly support construction and destruction of static objects.
+Please see the <a href="#NonStaticObjectManager">Non-static
+ACE_Object_Manager</a> discussion for the important implication
+of this feature.</p><p>
+
+ACE threads (VxWorks tasks) can be named, for example, by supplying a
+non-null argument to the Thread_Manager spawn routines. However,
+names beginning with <code>"==ace_t=="</code> are forbidden because
+that prefix is used internally by ACE.</p><p>
+
+You can spawn a new task to run <code>ace_main</code>, using either
+VxWorks <code>sp</code>, or ACE'S <a name="spa"><code>spa</code></a>.
+<code>spa</code> can be used from the VxWorks shell to pass arguments
+to <code>ace_main</code>. Its usage is:
+
+</p><pre><code>
+spa ace_main, "arg1" [, ...]
+</code></pre>
+
+All arguments must be quoted, even numbers. You can start also ace_main
+without spawning another thread by using:<p>
+
+</p><pre><code>
+spaef ace_main, "arg1" [, ...]
+</code></pre>
+
+ACE also provides the function <code>vx_execae</code> which is capable of running
+<code>ace_main</code> in a separate thread, wait for the task to finish and return
+the return code from <code>ace_main</code>:
+
+<pre><code>
+int vx_execae (FUNCPTR acemain,char* arguments, int prio = 0, int opt = 0, int stacksz = 0);
+</code></pre>
+<p>
+You could call this from the VxWorks shell like:
+</p>
+<pre><code>
+my_rc = vx_execae ace_main, "-o server.ior -ORBDottedDecimalAddresses 1"
+</code></pre><p>
+
+When <code>prio</code>, <code>opt</code> or <code>stacksz</code> are omitted or specified
+as <code>0</code> default values will be used. See the VxWorks shell documentation for the
+defaults for <code>prio</code> and <code>opt</code>. For <code>stacksz</code> the default is
+<code>ACE_NEEDS_HUGE_THREAD_STACKSIZE</code>.
+The <code>arguments</code> string will be parsed and passed on to <code>ace_main</code> as
+a regular <code>argc</code> and <code>argv</code>.</p><p>
+
+Be aware of the fact that when you execute <code>ace_main</code> directly from the VxWorks
+shell argc will be zero and argv* will also be zero. Using <code>argv[0]</code> will not return
+the program name, but will result in a crash.<br>
+The ACE helper functions <code>spa</code>, <code>spaef</code> and <code>vx_execae</code> prevent
+this problem by building a regular <code>argc</code> and <code>argv</code> which also contain a
+valid <code>argv[0]</code> element.</p>
+
+<h3><a name="VxWorks/SharedLibs">Building Shared Libraries for VxWorks</a>.</h3>
+
+<strong>NOTE</strong>: Since VxWorks support is currently being reworked with
+an initial focus on static builds the support for shared builds is momentarily
+broken. This will be remedied(!) as soon as possible.<p>
+
+ACE supports shared libraries for VxWorks, but only with the g++
+compiler. To build shared libraries instead of the default static
+libraries, added <code>shared_libs=1</code> (<strong>not</strong>
+<code>shared_libs_only=1</code>) to either your
+<code>ACE_wrappers/include/makeinclude/platform_macros.GNU</code> or
+your <code>make</code> invocation. Then, be sure to load the ACE (and
+any other) shared library before loading your executable(s).</p><p>
+
+A shared library for VxWorks uses the same code as for a static
+(non-shared) library. However, calls to static constructors/
+destructors are added. The code in the shared library <strong>must</strong>
+be reentrant if you shared it between programs (tasks). The
+ACE library meets this requirement.</p><p>
+
+Shared libraries reduce build time, executable size, and load
+time of the executable. But, you must manually load the shared
+library before loading your executable(s) with a command such as:
+</p><pre><code>
+-&gt; ld &lt; libACE.so
+</code></pre>
+Shared libraries can be unloaded the same way an executable
+(module) is unloaded.<p>
+
+<strong>NOTE</strong>: Shared libraries on VxWorks aren't the same as
+shared libraries on other operating systems. In particular, there is
+no support for creating copies of writeable global (static) data in
+the shared library. This includes the singleton ACE_Object_Manager
+instance pointer. If you share global data between separate programs,
+they may not work properly. See the discussion of shared code and
+reentrancy in the VxWorks' <em>Programmers Guide</em>.</p><p>
+
+Instead of trying to run separate programs onto a VxWorks target, we
+recommend creating just one program, and spawning a thread for each
+task. The TAO IDL_Cubit test <a href="TAO/performance-tests/Cubit/TAO/IDL_Cubit/collocation_test.cpp">collocation
+test</a> is a good example.</p><p>
+
+</p><h3><a name="VxWorks/LinkToKernel">Linking ACE and/or TAO Libraries into the VxWorks Kernel</a>.</h3>
+
+It's easy to link your ACE and/or TAO libraries into the VxWorks kernel.
+Just build <a href="#VxWorks/SharedLibs">shared versions</a>, but
+disable the munch step. The easiest way to do that is to set the
+<code>LD</code> make variable to the name of your linker. For
+example, to build a libACE.so for PowerPC that can be linked into
+the kernel:
+<pre>% cd $ACE_ROOT/ace
+% make LD=ldppc shared_libs=1
+</pre>
+After building the shared lib, link it into the kernel by setting
+the <code>MACH_EXTRA</code> make variable in the kernel configuration
+Makefile. Then, build the kernel using <code>make exe</code>.<p>
+
+</p><h3><a name="VxWorksTestScript">Using the one-button ACE tests with VxWorks</a>.</h3>
+
+It is possible to generate a script to execute all ACE tests. You can do this by executing
+</a></p><blockquote><code></code><pre><a name="vxworksscript">% perl run_test.pl -v -o > run_test.vxworks
+</a></pre></blockquote>
+
+The ACE tests write their output files in a directory named
+<code>log/</code>, below the current (<code>tests</code>) directory.<br/>
+</p>
+<p>
+To run the tests from the build directory on an NT host where you crossbuild your
+VxWorks ACE/TAO you can set up the Target Server File System (TSFS) in your Target Server
+configuration. If you f.i. set the root for the TSFS to the root directory of your builddisk
+you can set the default directory for the target by issueing the following command
+from a Host shell: '@cd "/tgtsvr/{path to ACE}/ACE_wrappers/tests"'.
+The '@' addition makes sure this command is executed for the target environment and not the
+local host shell environment.
+If you also issue the command 'cd {path to ACE}/ACE_wrappers/tests' you can execute the
+generated one button testscript like: '&lt; run_test.vxworks'.
+</p>
+<p>
+Running the ACE tests automatically from the ACE autobuild tool using Target Server and Host
+shell options is also supported.
+</p>
+<p>
+If you don't have NFS included in your VxWorks kernel, you can use these steps, provided by
+<a href="mailto:clarence_m_weaver@md.northgrum.com">Clarence M. Weaver</a>,
+to run the tests and capture their output:</p><p>
+</p><ol>
+ <li>What I did was create a log directory on the boot NT host of my VxWorks
+ target.<p>
+ </p></li><li>I copied all the test applications and the run_test.vxworks script to
+ the parent of the log directory.<p>
+ </p></li><li>Using the target shell not the host shell, I "cd" to the directory
+ containing the script and test programs.<p>
+ </p></li><li>Invoked the script using <code>&lt; run_test.vxworks</code> from this target shell.<p>
+</p></li></ol>
+
+<a href="mailto:Kirk.Davies@pobox.com">Kirk Davies</a> provided this
+approach for running the ACE tests on Tornado II:
+
+<ul>
+ <li>Under Tornado II, I set up the Target Server File System (TSFS), and
+ the test logs get written to the log subdirectory under that.<p>
+ </p></li><li>You have to set an environment variable before running the tests:
+<pre>putenv("ACE_TEST_DIR=/tgtsvr")
+</pre><p>
+</p></li></ul>
+
+</p><h3><a name="VxWorks/NT">Building ACE on Tornado/NT hosts for VxWorks targets</a>.</h3>
+The following, very useful information was contributed by
+<a href="http://people.qualcomm.com/cryan">Chris Ryan</a>
+and <a href="mailto:Paul_von_Behren@stortek.com">Paul von Behren</a>.
+Please submit corrections, additions, or clarifications to the
+the <a href="mailto:ace-users@cse.wustl.edu">ACE mailing list</a>.<p>
+
+<strong>NOTE:</strong>The make (version 3.74) that is provided with
+Tornado 2.2 cannot be used to build ACE. A working version is available
+from the WindRiver support site, download the
+<a href="https://secure.windriver.com/cgi-bin/windsurf/downloads/view_binary.cgi?binaryid=838">
+make3_80.gvk_patches</a> and the
+<a href="https://secure.windriver.com/cgi-bin/windsurf/downloads/view_binary.cgi?binaryid=100340">
+make3_80.tor2_2.new_dependency_rules</a> package and install them.</p><p>
+
+Using the Cygnus tools, this approach works:
+</p><ul>
+ <li>You'll build both your NT and VxWorks executables in the same
+ workspace (directory hierarchy). This works because the NT
+ compiler and ACE's Makefiles put their output in different
+ directories.<p>
+ </p></li><li>Set up your
+ <code>ACE_wrappers/include/makeinclude/platform_macros.GNU</code>
+ as usual for VxWorks. See
+ <a href="include/makeinclude/platform_vxworks5.5.x.GNU">the
+ g++/VxWorks platform file</a> for more information.<p>
+ </p></li><li>Create an <code>ACE_wrappers/ace/config.h</code> file that looks
+ something like the following.
+<pre>#if defined (_MSC_VER) || defined (__BORLANDC__)
+# include "ace/config-win32.h"
+#else
+# include "ace/config-vxworks5.x.h"
+#endif
+</pre><p>
+ </p></li><li>Set your <code>ACE_ROOT</code>, <code>CPP_LOCATION</code>,
+ <code>WIND_BASE</code>, and <code>WIND_HOST_TYPE</code> environment
+ variables.<p>
+ </p></li><li>Build for NT, then build for VxWorks.<p>
+</p></li></ul>
+
+A few additional Windows Notes, from Paul von Behren:<p>
+</p><ul>
+ <li>Cygnus has created a Win32 API which is compatible with a
+ "generic" Unix environment. Using this library, they have ported a
+ large collection of GNU tools to WinNT/95 - including a port of
+ gcc/g++. See <a href="http://www.cygnus.com/misc/gnu-win32/">http://www.cygnus.com/misc/gnu-win32/</a>
+ A related link is <a href="ftp://ftp.cygnus.com/pub/gnu-win32/latest/">ftp://ftp.cygnus.com/pub/gnu-win32/latest/</a><p>
+ </p></li><li>To set up the command-prompt build environment, run
+ <code>Tornado\host\x86-win32\bin\TorVars.bat</code>. This is done
+ implicitly within the Tornado IDE.<p>
+ </p></li><li>To run <code>ace_ld</code>, you still need perl installed -
+ see <a href="http://www.activestate.com/software/default.htm">http://www.activestate.com/software/default.htm</a>
+ for Windows perl.<p>
+ </p></li><li>The Tornado IDE will use a standard Makefile for project
+ builds, but does not have a GUI interface for managing the
+ Makefile. By default, it will use rules from Makefile in the current
+ directory and you can configure it to add certain Makefile
+ targets to the project. If you have <code>ACE_ROOT</code> defined
+ before starting Tornado, you can specify an ACE Makefile as a Tornado
+ target and Tornado will then call make from the menu.<p>
+</p></li></ul>
+
+And Chris Ryan's instructions for building for VxWorks targets
+on Windows NT hosts:
+
+<ol>
+ <li>Path setting that seems to be working is:<p>
+ </p><pre> /tornado/host/x86-win32/bin:
+ /tornado/host/x86-win32/lib/gcc-lib/i386-wrs-vxworks/cygnus-2.7.2-960126:
+ /tornado/host/x86-win32/i386-wrs-vxworks/bin:
+ /ace/ace_wrappers/bin:
+ /gnuwin32/b18/H-i386-cygwin32/bin:
+ /gnuwin32/b18/tcl/bin:
+ /WINNT/system32:
+ /WINNT:
+ /WINNT/system32/nls/ENGLISH:
+ /bin
+ </pre>
+
+ Other environment variables:<p>
+ </p><pre> WIND_BASE=/tornado
+ SHELL=/bin/sh.exe
+ TERM=pcbios
+ TAO_ROOT=/ace/ACE_wrappers.vxworks/TAO
+ CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.EXE
+ GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/
+ WIND_HOST_TYPE=x86-win32
+ ACE_ROOT=/ace/ACE_wrappers.vxworks
+ </pre>
+
+ </li><li><code>/tornado</code> is the root of the Tornado install
+ (<code>$WIND_BASE</code>).
+
+ </li><li><code>/gnuwin32</code> is the root of a Cygnus GNU download and install.
+
+ </li><li><code>/bin</code> content is:<p>
+ </p><pre> aced.dll
+ cygwin.dll
+ perl.exe
+ rm.exe
+ sh.exe
+ true
+ </pre>
+
+ <code>aced.dll</code> is produced in an ACE NT source tree according to
+ documented procedure for Windows VC++ ACE build.
+
+ <code>cygwin.dll</code> is from the Cygnus GNU software download and install.
+
+ </li><li>Basically, follow documented procedure for ACE build/install on UNIX
+ platform. Create a <code>$ACE_ROOT/ace/config.h</code> that looks
+ like:<p>
+ </p><pre> #include "config-vxworks5.x.h"
+ </pre>
+
+ And create a
+ <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code>
+ that looks like:<p>
+ </p><pre>
+ WIND_BASE = /tornado
+ WIND_HOST_TYPE = x86-win32
+ CPU = I80486
+ include $(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU
+ </pre>
+
+ </li><li>When using cygnus windows GNUTools on WinNT you have to start
+ make with "--unix" option, otherwise WinNT shell cmd.exe is responded and
+ not sh.exe, i.e.,
+ <pre> make --unix static_libs=1
+ </pre>
+</li></ol>
+
+<h3>TAO on NT Tornado host, VxWorks target.</h3>
+
+<ol>
+ <li>Build ACE and TAO_IDL in the NT tree as already documented.
+ Be sure to build ACE's gperf on NT, in
+ <code>ACE_wrappers/apps/gperf/src</code>.<p>
+
+ </p></li><li>Build $TAO_ROOT/tao
+ <pre> CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe
+ cd $TAO_ROOT/tao
+ /gnuwin32/b18/H-i386-cygwin32/bin/make
+ </pre>
+
+ </li><li>Build orbsvcs.
+ <pre> CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe
+ cd $TAO_ROOT/orbsvcs/orbsvcs
+ /gnuwin32/b18/H-i386-cygwin32/bin/make
+ </pre>
+
+ </li><li>Build $TAO_ROOT/tests<p>
+</p></li></ol>
+
+
+<h3><a href="mailto:Jaffar_Shaikh@Mitel.COM">Jaffar Shaikh's</a>
+Notes for Building ACE and TAO for VxWorks on NT host</h3>
+<b></b><p><b>Scenario:</b> I was building the ACE and TAO for VxWorks
+on NT. The target system was a PPC860 based chassis and another a NT
+host based card.</p>
+<b><p>Host System:</p>
+</b><p>NT 4.0 workstation with 128 M RAM, 266MHz Pentium.</p>
+
+<b><p>Software Needed For Building TAO</p>
+</b><p>1) Active State's ActivePerl from
+<a href="http://www.activestate.com/software/default.htm">http://www.activestate.com/software/default.htm</a>
+</p>
+
+<p>2) Tornado 2.2.1 from Windriver.</p>
+
+<p>3) Cygwin GNU to build TAO. It is available for NT as a freeware
+from the <a href="http://www.cygwin.com">Cygwin</a> site</p>
+<p>The Cygwin Make (version 3.75) can only build the TAO not the
+Tornado II make (version 3.74)</p>
+
+<b><p>Environment Variables:</p>
+</b><p>On NT the environment Variables are set as follows, (from
+Control Panel-&gt; System -&gt; Environment)</p>
+<p>I added following Environment variable entries to PATH </p>
+
+<p>C:\Perl\bin\;</p>
+<p>C:\tornado\host\x86-win32\bin;</p>
+<p>C:\tornado\host\x86-win32\powerpc-wrs-vxworks\bin;</p>
+<p>C:\tornado\host\x86-win32\lib\gcc-lib\powerpc-wrs-vxworks\cygnus-2.7.2-960126;</p>
+<p>C:\Corba\Ace_wrappers\bin;</p>
+<p>C:\Cygwin\bin;</p>
+<p>C:\Cygwin\usr\bin;</p>
+<p>C:\bin</p>
+
+<p>Additional Environmental variables and the values,</p>
+<p>CPU=PPC860</p>
+<p>LD_LIBRARY_PATH=</p>
+<p>SHELL=/bin/sh.exe</p>
+
+<p>ACE_ROOT=/Corba/ACE_wrappers</p>
+<p>WIND_BASE=/tornado</p>
+<p>SHELL=/bin/sh.exe</p>
+<p>TERM=pcbios</p>
+<p>TAO_ROOT=/Corba/ACE_wrapper/Tao</p>
+<p>CPP_LOCATION=/Program Files/Microsoft Visual Studio/VC98/Bin/CL.exe</p>
+<p>GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/</p>
+<p>WIND_HOST_TYPE=x86-win32</p>
+<p>PERL_PATH=/perl/bin/perl.exe</p>
+
+<b><p>Directories of importance</p>
+</b><p>C:\Corba &lt;-- Ace_wrappers (uzipped)</p>
+<p>C:\tornado &lt;-- Tornado installed</p>
+<p>C:\Perl &lt;-- Perl installed</p>
+<p>C:\Cygwin &lt;-- Cygwin installed</p>
+<p>C:\bin &lt;-- Copy these files,</p>
+<p> Ace.dll, &lt;-- After you build Ace</p>
+<p> gperf.exe &lt;-- After you build gperf</p>
+<p> Cygwin1.dll, &lt;-- After you install Cygwin</p>
+<p> perl.exe, &lt;-- After you install Perl</p>
+<p> rm.exe &lt;-- After you install Cygwin</p>
+<p> sh.exe &lt;-- After you install Cygwin</p>
+<p> true &lt;-- After you install Cygwin</p>
+<b><p>Create Files</p>
+</b><p>1) C:\Corba\ACE_Wrappers\ace\config.h</p>
+<p>with entry</p>
+<p>#if defined (_MSC_VER) || (__BORLANDC__)</p>
+<p> #include "ace/config-win32.h"</p>
+<p>#else</p>
+<p> #define ACE_HAS_IP_MULTICAST </p>
+<p> #include "ace/config-vxworks5.x.h"</p>
+<p>#endif</p>
+
+<p>2) C:\Corba\ACE_wrappers\include\makeinclude\platform_macros.GNU</p>
+<p>WIND_BASE = /tornado</p>
+<p>WIND_HOST_TYPE = x86-win32</p>
+<p>include
+$(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU</p>
+<p>ACE_COMPONENTS=FOR_TAO (you may choose this option to build ACE
+library that supports TAO)</p>
+
+<p></p>
+<b><p>Steps to Build</p>
+</b><p>1) Build Ace.dll under NT</p>
+<p>In MS Visual C++ open C:\Corba\ACE_wrappers\ace.sln And build Ace
+DLL</p>
+<p>Copy Ace.dll in C:\bin</p>
+
+<p>2) Build gperf utility under NT</p>
+<p>In MS Visual C++ open
+C:\Corba\ACE_wrappers\apps\gperf\src\gperf.sln. Build gperf.exe</p>
+<p>Copy gperf.exe to C:\bin</p>
+
+<p>3) Mount Directries in Cygwin</p>
+<p>Click on Cygnus Solutions -&gt; Cygwin Bash Shell</p>
+<p>Mount following directories by using mount command.</p>
+<p>create respective directories first then use mount command </p>
+
+<p>e.g. Create /Corba directory then use $mount -s "C:\Corba"
+/Corba</p>
+
+<p>C:\Corba mount to /Corba</p>
+<p>C:\tornado mount to /tornado</p>
+<p>C:\Perl mount to /perl</p>
+<p>C:\Cygwin mount to /cygwin</p>
+<p>C:\bin mount to /bin</p>
+<p>C:\Program Files mount to /Program Files </p>
+
+<p>4) Build ACE in Cygwin</p>
+<p>$cd /Corba/ACE_wrappers/ace </p>
+<p>$make static_libs=1</p>
+<p>This will build your ace library libACE.a for VxWorks. If you use
+option shared_libs=1 then the build will be libACE.so. The other
+options are same as follows.</p>
+
+<p>5) Build TAO in Cygwin</p>
+<p>$cd $TAO_ROOT/tao</p>
+<p>$make debug=0 optimize=1 static_libs_only=1 minimum_orb=1
+</p>
+<p>for shared libs use shared_libs=1</p>
+
+<p>The minimum Tao does not have following components,</p>
+<p>Dynamic Skeleton Interface</p>
+<p>Dynamic Invocation Interface</p>
+<p>Dynamic Any</p>
+<p>Interceptors</p>
+<p>Interface Repository</p>
+<p>Advanced POA features</p>
+<p>CORBA/COM interworking</p>
+
+<p>You may play around with above options to find suitable build for
+your needs. For example when you give option debug=1 all the debug
+symbols will be created and the build will huge in size. The debug
+symbols are necessary when you want to debug your code.</p>
+
+<p></p><hr align="left" width="50%">
+<hr>
+<h1><a name="svcsinstall">Building and Installing ACE Network Services</a></h1>
+
+The following explains how to build the ACE <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE-netsvcs.html">network services</a> on <a href="#unixsvcs">UNIX</a> and <a href="#win32svcs">Win32</a>.
+
+<p></p><hr align="left" width="50%"><p>
+</p><h2><a name="unixsvcs">Building and Installing ACE Network Services on UNIX</a></h2>
+
+Building and installing ACE Network Services on UNIX is relatively
+simple (the <a href="#win32svcs">process</a> for Win32 is different).
+Here's what you need to do:<p>
+
+</p><ol>
+
+ <li>Build and install ACE on UNIX as described <a href="#unix">earlier</a>. If ACE is built at the root of the ACE
+ source tree (and ACE has been ported to your platform, of course) the
+ netsvcs static and shared object libraries should be built
+ automatically. In addition, the server driver program
+ (<code>main</code>) contained in <a href="netsvcs/servers/main.cpp">$ACE_ROOT/netsvcs/servers/main.cpp</a>
+ should also be compiled and ready to run.<p>
+
+ </p></li><li>Set your <code>LD_LIBRARY_PATH</code> environment variable to
+ where the binary version of the ACE netsvcs library. For
+ example, you probably want to do something like the following<p>
+
+ </p><pre><code>
+ % setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib:$LD_LIBRARY_PATH
+ </code></pre><p>
+
+ </p></li><li>By default, if the shared object library is built, the services
+ are linked into the <code>main</code> driver program dynamically.
+ To specify which services should be linked in and executed, edit the
+ <a href="netsvcs/servers/svc.conf">$ACE_ROOT/netsvcs/servers/svc.conf</a>
+ file. During your editing, you should update information (such as the
+ default service port numbers) that affects the initialization of
+ services in this file. Refer to the
+ <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/ACE-papers.html#config">Service Configurator</a>
+ documentation to learn how the configuration file is parsed and
+ how the services are dynamically linked and executed. In
+ addition, refer to the <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE-netsvcs.html">Network
+ Services</a> documentation to learn more about how to configure
+ each network service.<p>
+
+ </p></li><li>If you only want to link the services statically, simply remove
+ or rename the svc.conf file.<p>
+</p></li></ol>
+
+<p></p><hr align="left" width="50%"><p>
+</p><h2><a name="win32svcs">Building and Installing ACE Network Services on Win32</a></h2>
+
+Once again, there are supplied project for Visual C++ 7.1 or later for
+the Network Services.<p>
+
+</p><hr>
+<h1><a name="sslinstall">Building and Installing the ACE_SSL Library</a></h1>
+
+<p>The first step for all platforms is to build and install the
+<a href="http://www.openssl.org/">OpenSSL</a> distribution. The
+ACE_SSL library must then be built according to the instructions
+below.</p>
+<h2>Unix</h2>
+<ol>
+ <li>Make sure the OpenSSL header file directory is in your compiler's
+ include path, and that OpenSSL libraries are in your library link/load
+ path (e.g. <code>LD_LIBRARY_PATH</code>). If you
+ installed OpenSSL into a set of directories unknown by the compiler,
+ set the <code>SSL_ROOT</code> environment variable to point to the
+ top level directory of your OpenSSL distribution, i.e. the one
+ containing OpenSSL's <code>include</code> and <code>lib</code>
+ directories.</li>
+ <li>Build ACE as described above. When building ACE, add
+ <code>ssl=1</code>
+ to your <code>make</code>
+ command line invocation, or add it to your
+ <code>platform_macros.GNU</code> file.</li>
+ <li>Build the ACE_SSL library in the <tt>$ACE_ROOT/ace/SSL</tt>
+ directory. The <code>ACE_ROOT</code> environment variable should be set
+ prior to this point.</li>
+</ol>
+<h2>Microsoft Visual Studio</h2>
+<ol>
+ <li>Set the <code>SSL_ROOT</code> environment variable to the location
+ of the directory containing the OpenSSL <code>inc32</code> and
+ <code>out32dll</code> directories.
+ <li>Add <code>ssl=1</code> to your MPC
+ <code>$ACE_ROOT/bin/MakeProjectCreator/config/default.features</code>
+ or <code>$ACE_ROOT/local.features</code> file, and re-run MPC to add
+ support for building the ACE_SSL library to your MSVC++
+ workspaces and projects.
+ <li>Open the <code>ACE.sln</code> solution, and refer to the ACE build
+ and installation instructions above for details on creating a
+ <code>config.h</code> configuration header for this platform. Once
+ the <code>config.h</code> file has been created, build the
+ <code>ACE_SSL</code> project.</li>
+</ol>
+<h2>CodeGear C++</h2>
+<p>Support for building ACE's ACE_SSL library and TAO's SSLIOP
+ pluggable protocol with CodeGear C++ does exist.
+<ol>
+ <li>Set the <code>SSL_ROOT</code> environment variable to the location
+ of the directory containing the OpenSSL <code>inc32</code> and
+ <code>out32</code> directories.
+ <li>Add <code>ssl=1</code> to your MPC
+ <code>$ACE_ROOT/bin/MakeProjectCreator/config/default.features</code>
+ or <code>$ACE_ROOT/local.features</code> file, and re-run MPC to add
+ support for building the ACE_SSL library to your CodeGear C++ makefiles.
+ <li>Build ACE and TAO.
+</ol>
+</p>
+
+<hr><p>
+</p><h1><a name="guireactor_install">Building and Using GUI Reactors Libraries</a></h1>
+There is a general method for building and using <code>ACE_Reactors</code> for various GUI
+libraries.
+ <h2> Building GUI Reactor Library </h2>
+ <ol>
+ <li>Try to generate build files using MPC. Inspect the output of MPC to find out which features are
+ necessary to build given reactor. Add these features to
+ <code>ACE_wrappers/bin/MakeProjectCreator/*.features</code> file, or pass them directly to MPC
+ using <code>-features</code> command line option. For example, for <code>FlReactor</code> the procedure
+ consists of five steps
+ <ol>
+ <li> In the first pass one gets that <code>x11</code> (X11 libraries) is missing.<br>
+ <code>$ mwc.pl -type gnuace
+ Skipping ACE_FlReactor (ace_flreactor.mpc), it requires x11.
+ </code></li>
+ Ensure that <code>X11</code> libraries are installed, then pass <code>x11=1</code> feature to MPC.
+ <li>In the second pass one gets that <code>gl</code> (OpenGL library) is missing.<br>
+ <code>$ mwc.pl -type gnuace -features x11=1 ace.mwc
+ Skipping ACE_FlReactor (ace_flreactor.mpc), it requires gl.
+ </code></li>
+ Ensure that <code>OpenGL</code> libraries are installed, then pass <code>gl=1</code> feature to MPC.
+ <li>In the third pass one gets that <code>fl</code> (Fast Light Toolkit) is missing.<br>
+ <code>$ mwc.pl -type gnuace -features x11=1,gl=1 ace.mwc
+ Skipping ACE_FlReactor (ace_flreactor.mpc), it requires fl.
+ </code></li>
+ Ensure that <code>Fast Light Toolkit</code> libraries are installed, then pass <code>fl=1</code>
+ feature to MPC.
+ <li>In the fourth pass one gets that <code>ace_flreactor</code> feature is missing<br>
+ <code>$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1 ace.mwc
+ Skipping ACE_FlReactor (ace_flreactor.mpc), it requires ace_flreactor.
+ </code></li>
+ Allow MPC to generate makefiles for <code>FlReactor</code> by setting <code>ace_flreactor=1</code> feature.
+ <li>In the last pass one obtains files for building <code>FlReactor</code>.<br>
+ <code>$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1,ace_flreactor=1 ace.mwc
+ </code></li>
+ </ol>
+ Currently to simplify MPC generation some of features are turned on by default in
+ <code>ACE_wrappers/bin/MakeProjectCreator/global.features</code>. For examples to generate
+ files related with Fl one has to provide only fl=1 feature. To obtain a more fine grained controll
+ over MPC generation process one may modify <code>ACE_wrappers/bin/MakeProjectCreator/*.features</code>
+ files.
+ </li>
+ <li> Required build files are generated now, it is enough then to invoke build tool.
+ For example for under <code>MPC::gnuace</code> one has to call
+ <code>make fl=1</code>. For <code>MPC::vc7</code> target all features are
+ encoded in generated project files, thus it is enough to compile ACE using MSVC.
+ </li>
+ </ol>
+ The build procedure leads to a specific GUI Reactor library. For example, for
+ <code>Qt</code> and <code>Linux </code> one gets <code>libQtReactor.so</code>, while for
+ <code>Windows</code> the results are shared <code>QtReactor.dll</code> and import
+ <code>QtReactor.lib</code> libraries or their variants depending on build options.
+ When compiling TAO also GUI related libraries are created like <code>libTAO_QtResource.so</code>.
+ <h2> Using GUI Reactor Library </h2>
+ Here one has at least three use cases:
+ <ol>
+ <li><b>Applications with their own build system.</b>
+ To use ACE support for GUI one has to include specific GUI headers and
+ link with specific <code>ACE_[GUI]Reactor</code> library. When using TAO support for GUI one has
+ also to link with specific <code>TAO_[GUI]Resource</code> library.</li>
+ <li><b>Applications with build system using MPC.</b>
+ In general, it is better to create specific base projects for using ACE GUI support in such application.
+ Base projects provided by ACE <code>ACE_wrappers/bin/MakeProjectCreator/[ace,tao]_[gui][reactor,resource].mpb</code>
+ may be an examples of how to do this.</li>
+ <li><b>Internal ACE applications like tests or examples.</b>
+ MPC project for internal ACE application using GUI support should be derived from
+ <code>ace_[gui]reactor.mpb</code> base projects. To employ TAO support for GUI one should derive
+ the project from <code>tao_[gui]resource.mpb</code> These base projects ensure that all necessary libraries
+ are linked to the application, specifies features necessary to build a project and moreover impose a
+ build order consistant with ACE. For example, the application project using <code>XtReactor</code> should be
+ derived from <code>ace_xtreactor.mpb</code>.</li>
+ </ol>
+ <h2>Notes on specific GUI Reactors</h2>
+ <ul>
+ <li> <code>QtReactor</code></li>
+ The build is controlled by <code>ace_qtreactor</code> [1 by default] feature.
+ To build this reactor one has to provide feature <code>qt</code> [0 by default] (Qt library). Moreover,
+ it is assumed that <code>Qt</code> was installed in a standard way
+ and <code>QTDIR</code> points to <code>Qt</code> installation folder. To build TAO
+ support for <code>Qt</code> one should use <code>tao_qtresource</code> [1 by default] feature.
+ <li> <code>XtReactor</code></li>
+ The build is controlled by <code>ace_xtreactor</code> [1 by default] feature.
+ To build this reactor one has to provide the following features: <code>x11</code> [1 by default]
+ (X11 libraries) and <code>xt</code> [1 by default] (X11 Toolkit).
+ Moreover, some examples and tests related with <code>XtReactor</code>
+ needs additionall features namely either <code>motif</code> [0 by default] (Motif/Lesstif libraries) or
+ <code>athena</code> [0 by default] (Athena widgets). To build TAO
+ support for <code>xt</code> one should use <code>tao_xtresource
+ </code> [1 by default] feature.
+ <li> <code>TkReactor</code></li>
+ The is controlled by <code>ace_tkreactor</code> [1 by default] feature. To build this reactor one has to provide
+ <code>tk</code> [0 by default] (Tcl libraries) feature. To build TAO
+ support for <code>Tk</code> one should use <code>tao_tkresource</code> [1 by default] feature.
+ <li> <code>FlReactor</code></li>
+ The build is controlled by <code>ace_flreactor</code> [1 by default] feature.
+ To build this reactor one has to provide the following features: <code>x11</code>
+ [1 by default] (X11 libraries),
+ <code>gl</code> [1 by default] (OpenGl) and <code>fl</code>
+ [0 by default] (Fast Light Toolkit). To build TAO
+ support for <code>Fl</code> one should use <code>tao_flresource</code> [1 by default] feature.
+ <strong>MS Windows:</strong> The paths to <code>fltkdll</code> and
+ <code>OpenGL32</code> libraries, as well as <code>fltk</code> header files
+ should be setup manually for succesfull compilation. Obviosuly,
+ <code>x11</code>switch is ignored for this platform.</li>
+ </ul>
+
+<hr>
+<h1><a name="installnotes">Installation Notes</a></h1>
+
+<ul>
+ <li><b>Windows (Windows NT, 2000, XP, 2003, etc., and Windows '9x/ME) </b><p>
+
+ Please see the <a href="#NonStaticObjectManager">Non-static
+ ACE_Object_Manager</a> discussion below.</p><p>
+
+ </p></li><li><b>Windows CE</b><p>
+
+ Take a look at (<a href="docs/CE-status.txt">CE-status.txt</a>) for
+ up-to-date information about ACE on Windows CE and Windows Mobile.
+
+ </p></li><li><b> Solaris 7, 8, 9, and 10 using Sun ONE Studio 8 (C++ 5.5)
+ or higher, Centerline C++ 2.x, GNU gcc 2.95 and
+ later.</b><p>
+
+ All the source code and tests should build and run without any
+ problems on Solaris 7, 8, and 9 platforms using the above
+ Sun C++ compilers.
+
+ There are likely to be build problems with older versions or
+ different patchlevels of Sun C++. Likewise, on
+ Solaris with g++ you may need to use GNU as instead of
+ /usr/ccs/bin/as, if you want -gstabs+ and -pipe support.
+
+ Thanks to Susan Liebeskind &lt;shl@janis.gtri.gatech.edu&gt;
+ for providing the following useful information:</p><p>
+
+ By default, ACE uses both the Solaris and POSIX thread
+ interface. To disable use of the Solaris thread interface, add
+ <code>-D_POSIX_PTHREAD_SEMANTICS</code> to the
+ <code>CFLAGS</code> in your
+ <code>$(ACE_ROOT)/include/makeinclude/platform_macros.GNU</code>.
+ See the Solaris Intro (3) man page for more information.</p><p>
+
+ To disable ACE thread support completely, build with the
+ <code>threads=0</code> make flag. See the <a href="#flags">Makefile Flags</a> section below for more
+ information on make flags.</p><p>
+
+ If you use g++ on Solaris 7, you might need to rebuild
+ it on a SunOS 5.7 (Solaris 7) host. Some versions of g++
+ provide replacements for system header files. The
+ replacements on older SunOS systems are not compatible with the
+ SunOS 5.7 system headers. </P>
+
+ </li><li><b>AIX</b><p>
+
+ ACE is currently supported on AIX 5.2 and higher using IBM's
+ Visual Age C++ 6 and XL C++ 7 compilers as well as g++ 3.2.</p><p>
+
+ The <code>ace/config-aix-5.x.h</code> file is recommended for all
+ compilers on all AIX 5L versions. The Asynchronous I/O functionality
+ is disabled by default because its use requires the system administrator
+ to explicitly enable it in the kernel using SMIT. If this has been
+ done and you want to enable asynchronous I/O support in ACE, add:
+ <code>#define ACE_HAS_AIO_CALLS</code> to your <code>config.h</code>
+ file before including <code>ace/config-aix-5.x.h</code>.</p><p>
+
+ The Visual Age 6.0.0.3 and 6.0.0.4 do have some bugs that makes
+ them unusable for building TAO. TAO has been tested with 6.0.0.12 and
+ had no problems with that version.</p><p>
+
+ For your <code>platform_macros.GNU</code> file, you should use
+ <code>platform_aix_ibm.GNU</code> when building ACE with any of the
+ IBM compilers and <code>platform_aix_g++.GNU</code> when building ACE
+ with g++.</p><p>
+
+ BTW, here's a technique from Rob Jordan &lt;<a href="mailto:jordan@hursley.ibm.com">jordan@hursley.ibm.com</a>&gt;
+ that can reduce the size of the ACE libraries by about one
+ third, and can also be applied to applications. It works by
+ optimising the sharing of template functions, which are created
+ in an "unusual" way under AIX. It also speeds up
+ compilation.</p><p>
+
+ Here's how to optimise the ACE library generation:</p><p>
+
+ Look at the <a href="ace/GNUmakefile.ACE">ace/GNUmakefile.ACE</a>
+ in <code>$ACE_ROOT/ace</code>. Create a file called
+ <code>ACE_All_Src.cpp</code>, and add a line to #include
+ each of the source files
+ listed under <code>FILES=</code> in the GNUmakefile. Create a
+ file called <code>ACE_All_Tmp.h</code>
+ and add a line to #include each of the .h files listed under
+ <code>TEMPLATE_FILES=</code> in the GNUmakefile. Now update the
+ GNUmakefile so that
+ <code>FILES=ACE_All_Src</code> and
+ <code>TEMPLATE_FILES=ACE_All_Tmp</code>.</p><p>
+
+ </p></li><li><b><a name="Linux">Linux</a></b><p>
+
+ ACE has been ported to <a href="http://www.cs.wustl.edu/%7Ecleeland/ace/">Linux</a> on
+ Intel, Alpha, and PowerPC platforms. If you use a RedHat 5.x
+ distribution, it's best to use RedHat 5.1 or later. ACE works
+ without any modifications on RedHat 5.1 and later, and on
+ Debian 2.1 on both Intel and Alpha. Use the
+ <code>platform_linux.GNU</code> and <code>ace/config-linux.h</code>
+ in your <code>platform_macros.GNU</code> and
+ <code>config.h</code> files, respectively. The same
+ files can be used on PowerPC, with LinuxPPC
+ 1999 (R5), with glibc 2.1.1.</p><p>
+
+ If you run out of memory, it's easy to add virtual memory on
+ Linux. Please see the <code>mkswap</code> man page. You'll
+ need at least 256 to 300 Mb of virtual memory (RAM + swap) to
+ compile all of ACE+TAO. The <a href="#resource_requirements">System
+ Resource Requirements section</a> has some suggestions on how
+ to reduce the memory requirement.</p><p>
+
+ The glibc 2.0 dynamic loader isn't thread safe. If you want to
+ use the Invocation API you'll have to set
+ <code>LD_BIND_NOW=true</code>. If you want to use
+ <code>dlopen</code>, you should use <code>RTLD_NOW</code>. The
+ dynamic loader in glibc 2.1 is thread safe.</p><p>
+
+ <strong>NOTE:</strong> The TAO NameService uses IP multicasting
+ by default, though it is not required. IP multicast on Linux
+ requires the following:</p><p>
+
+ </p><ul>
+ <li>Enable IP multicast in the Linux kernel. It is enabled in
+ the default RedHat 5.1 kernel. In older distributions, you
+ can enable it by rebuilding your kernel with CONFIG_IP_MULTICAST
+ enabled.<p>
+ </p></li><li>Enable IP multicast in ACE. It is enabled by default in
+ <code>ace/config-linux-common.h</code>. If you don't use
+ IP multicast, add <code>#define ACE_HAS_IP_MULTICAST 0</code>
+ to your <code>ace/config.h</code> before building ACE.<p>
+ </p></li><li>There must be a network interface that is up and supports
+ multicast. If you have linuxconf, it's easiest to use that
+ to add a network route for multicast (224.0.0.0) on one of
+ your network interfaces, such as <code>eth0</code>. If
+ you don't have or use linuxconf, try adding a multicast
+ routing table entry using something like this:<p>
+ </p><pre> <code># route add -net 224.0.0.0 netmask 240.0.0.0 dev eth0</code>
+ </pre><p>
+ </p></li></ul>
+
+ Some of the ACE tests fail on older, pre-glibc2 Linux platforms,
+ such as RedHat 4.2. The problems are with threads and
+ thread-specific storage.</p><p>
+
+ </p></li><li><b>SCO UNIX</b><p>
+
+ ACE has been ported to SCO UNIX using the GNU g++ 2.7.2
+ compiler. Arturo Montes &lt;<a href="mailto:mitosys@colomsat.net.co">mitosys@colomsat.net.co</a>&gt;
+ maintains this code. In addition, he also maintains a version
+ of <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/FSU-threads.tar.gz">FSU pthreads</a>.</p><p>
+
+ </p></li><li><b>SGI IRIX 5.x and 6.x</b><p>
+
+ ACE used to build fine using the SGI C++ and GNU GCC compilers
+ for IRIX 5.x. It has been ported to IRIX 6.x using the SGI
+ MipsPro 7.1 C++ compiler; be aware that in IRIX 6.2 there is a
+ number of patches that have to be installed and exceptions
+ appear to fail with the O32 ABI. Please check the config files
+ for the details.</p><p>
+
+ </p></li><li><b>OSF/1 3.2 and 4.0 (a.k.a. Digital UNIX 4.0)</b> <p>
+
+ The Digital UNIX C++ 5.4 through 5.7 compilers have problems
+ with ACE's templates. They compile the lib and most of the test
+ programs, although they warn about template usage. Most tests
+ run, some dump core. If you use a 5.x version of cxx, be sure
+ to set the CXX_VER variable to CXX_5, either on your make
+ command line or in an environment variable. The ACE Makefiles
+ assume by default that the cxx version is 6.x or later.</p><p>
+
+ CXX 6.0 and 6.1 are much improved over 5.x: V6.0-020, V6.1-025,
+ and later build all of ACE cleanly. All of the tests in
+ $(ACE_ROOT)/tests run successfully with CXX 6.0 and CXX 6.1.
+ Please note that problems have been reported with some versions
+ of CXX 6.1, notably versions -021 and earlier. It's best to use
+ V6.1-022 or later.</p><p>
+
+ NOTE: if you use Digital UNIX 4.0f or later, you <strong>must</strong>
+ use <code>ace/config-tru64.h</code> instead of
+ <code>ace/config-osf1-4.0.h</code>. <code>ace/config-tru64.h</code>
+ can be used for all supported compilers on any version of
+ Digital UNIX after and include 4.0. And, with 4.0f and later when
+ using Digital CXX, you <strong>must</strong> use
+ <code>include/makeinclude/platform_tru64_cxx.GNU</code> instead of
+ <code>include/makeinclude/platform_osf1_4.0.GNU</code>.</p>
+
+ </li><li><b> FreeBSD </b><p>
+
+ FreeBSD is a fast evolving platform. However, it has the
+ advantage of having standard releases. At this moment, ACE is
+ only perodically tested against -stable (3.1R) and we rely a lot
+ on FreeBSD users' feedbacks. </p><p>
+
+ Notice that on older FreeBSD, <code>ld.so</code> only looks for
+ so libraries with <b>version number</b> appended. ACE makefiles
+ create symlinks for most shared libraries if
+ <code>versioned_so</code> is defined to 1 in
+ <code>$ACE_ROOT/ace</code> with appropriate ACE version.
+ However, this does not work for libACE.so itself so you have to
+ create it manually (If you figure out how to do this, please let
+ us know) like this: </p><p>
+
+ <code>ln -sf $ACE_ROOT/ace/libACE.so $ACE_ROOT/ace/libACE.so.4.5</code></p><p>
+
+ On newer FreeBSD (3.0 or later,) this is no longer necessary.</p><p>
+
+ </p></li><li><b>NetBSD</b><p>
+
+ Like older FreeBSD, NetBSD's <code>ld.so</code> also requires
+ versioned .so files.</p><p>
+
+ </p></li><li><b>OpenBSD</b><p>
+
+ ACE has been ported to OpenBSD 3.1 and GNU g++ 2.95.3.</p><p>
+
+ As with FreeBSD and NetBSD, OpenBSD requires versioned .so
+ files. This is currently handled by the build files and no
+ additional work is needed.</p><p>
+
+ ACE has been ported to OpenBSD with and without pthreads
+ enabled. When using pthreads, though, C++ exceptions must be
+ disabled. This is a known problem with the current release of
+ OpenBSD (see www.openbsd.org, bug #1750). ACE emulated
+ exceptions work fine.</p><p>
+
+ Compiling TAO may require the user data segment size
+ restrictions and possibly other options to be increased. This
+ is done by modifying the default user class in /etc/login.conf
+ or by adding a new class and modifying the master passwer file
+ accordingly.</p><p>
+
+ </p></li><li><b> UnixWare </b> <p>
+
+ Steve Huston &lt;<a href="mailto:shuston@riverace.com">shuston@riverace.com</a>&gt;
+ has ported ACE to work with UnixWare 2.01 and g++.</p><p>
+
+ Ganesh Pai &lt;<a href="mailto:gpai@voicetek.com">gpai@voicetek.com</a>&gt;
+ subsequently did the port for version 2.1.2, also with g++.</p><p>
+
+ Phil Mesnier &lt;<a href="mailto:mesnier_p@ociweb.com">
+ mesnier_p@ociweb.com</a>&gt; updated the port to support
+ UnixWare 7.1.0, with help from Michael Meissnitzer
+ &lt;<a href="mailto:michael.meissnitzer@siemens.at">
+ michael.meissnitzer@siemens.at</a>&gt;, Christian Klepp &lt;
+ <a href="mailto:christian.klepp@siemens.at">christian.klepp@siemens.at
+ </a>&gt; and Engelbert Staller &lt;<a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/engelbert.staller@siemens.at">
+ engelbert.staller@siemens.at</a>&gt;
+ Building ACE (and TAO) on Unixware 7.1.0 requires a very specific
+ g++ build environment. In particular, you must build and install
+ g++ 2.95.2, along with binutils 2.9.1. The order (and the declaration
+ of configuration) is extremely important. Using the gcc compiler
+ provided on the Skunkware CD on a pentium system, here is the recipe
+ I used to build a working environment (as root):<br>
+</p><pre> mkdir /usr/local/newgnu
+&lt; ftp and untar binutils-2.9.1 &gt;
+&lt; ftp and untar gcc-2.95.2 &gt;
+ mkdir -p build/binutils build/gcc
+ cd build/binutils
+ ../../binutils-2.9.1/configure i386-sco-sysv4
+ gmake # takes a long time
+ gmake install # this creates /usr/local/i386-sco-sysv4/...
+ mkdir /usr/local/i486-pc-sysv5/bin
+ cd /usr/local/i486-pc-sysv5/bin
+ for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; done
+ #links all the newly installed utilities
+
+ cd /usr/local/newgnu/build/gcc
+ ../../gcc-2.95.2/configure --with-gnu-as --with-gnu-ld
+ gmake bootstrap # takes a long time
+ gmake install
+ mkdir /usr/local/i586-UnixWare7.1.0-sysv5/bin
+ for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; done
+</pre>
+ Once done, ACE and TAO will successfully build and link.<p>
+
+ </p></li><li><b><a name="LynxOS">LynxOS</a></b><p>
+
+ ACE builds and runs properly on LynxOS 4.0 for Intel
+ and PowerPC targets. LynxOS 2.x and 3.x are no longer supported.
+
+ If you run out of memory on LynxOS, these might help:</p><p>
+
+ </p><ul>
+ <li>Increase the limits in <code>/etc/starttab</code>,
+ then reboot system. We use these limits:
+ <pre># Data, stack, and core file limits (in Kbytes)
+80000
+16000
+102400</pre><p>
+ </p></li><li>Enable or expand virtual memory, with something like:
+ <pre># mkcontig /swap 320
+# prio 17 vmstart /swap</pre>
+ See the <code>mkcontig</code> and <code>vmstart</code>
+ man pages, and <code>/bin/rc</code>.<p>
+ </p></li></ul>
+
+ Please see the comments in the
+ <a href="include/makeinclude/platform_lynxos.GNU">ACE
+ platform_lynxos.GNU file</a> for information on, and an
+ example of, tailoring for your particular platform.<p>
+
+ NOTE: if you want to use IP multicast on LynxOS, be sure to add
+ this line to your <code>/net/rc.network</code>, and reboot:</p><p>
+ </p><pre><code>
+ /bin/route add "224.0.0.0" "$my_name"
+ </code></pre>
+
+ </li><li><strong>VxWorks</strong><p>
+
+ <a href="http://www.cs.wustl.edu/%7Elevine/">David Levine</a>
+ &lt;<a href="mailto:levine@cs.wustl.edu">levine@cs.wustl.edu</a>&gt; has
+ ported ACE to VxWorks 5.2/5.3/5.3.1/5.4 with the GreenHills
+ 1.8.8/1.8.9, g++ and diab compilers that are distributed with
+ VxWorks/Tornado. It is not possible to use VxWorks 5.4
+ and earlier with ACE anymore because the compilers delivered with
+ 5.4 and earlier don't support the C++ features ACE needs.</p><p>
+
+ At this moment <a href="http://www.theaceorb.nl">Remedy IT</a> is upgrading
+ and stabilizing ACE/TAO support for Tornado 2.2/VxWorks 5.5.1.
+ Since the existing support for previous VxWorks version has been unsupported
+ and broken for some time and most (potential) users seem to have upgraded to
+ VxWorks 5.5.1 no backporting effort is done. See also <a href="#vxworks">here</a>.
+ </p><p>
+
+ Tornado 2.2/VxWorks 5.5.1 support IP multicast. That is not enabled
+ by default in ACE for VxWorks, because it depends on your
+ kernel configuration. To enable it, add
+ <code>#define ACE_HAS_IP_MULTICAST</code> to your
+ <code>ace/config.h</code>.</p><p>
+
+ NOTE: In order for the ACE Broadcast and Multicast tests to work the VxWorks kernel
+ should receive the packages it sends out locally. By default this is not supported.
+ To enable this behaviour you need to include the IFF_SIMPLEX flag for your required
+ NIC driver. See the following Windriver <a href="https://secure.windriver.com/cgi-bin/windsurf/techtips/public/viewSum.cgi?4542">SPR 4542</a>
+ for more information.</p><p>
+
+ In addition to all of the other benefits of ACE, it helps work
+ around some deficiencies with VxWorks. The problems are:</p>
+
+ <p>
+ </p><ol>
+ <li>The program entry point cannot be called "main" with g++. ACE
+ renames it to "ace_main" (configurable via ACE_MAIN) on VxWorks.
+ While this may seem trivial, it is important with legacy code.
+ ACE itself ran into this problem.<p>
+
+ </p></li><li>argc/argv isn't used with VxWorks entry points. ACE provides
+ a wrapper function that transparently converts shell command
+ line arguments to argc/argv form. See <a href="#spa">below</a>
+ for details.<p>
+
+ </p></li></ol>
+
+ Please note that ACE uses one of the spare fields in the Wind
+ River task control block, spare4, for thread-specific storage.
+ This field is specified in only one place, in ace/OS_NS_Thread.inl, so it
+ can easily be changed to one of the other spare fields, if
+ necessary.</p><p>
+
+ ACE destroys dynamically
+ allocated singletons in the ACE library. But, they may not
+ properly destroy some static objects. If you have trouble
+ running a program multiple times, it may be necessary to unload
+ the module, using unld, and reload it between runs.
+ Alternatively, you could try calling <code>cplusDtors</code> and
+ then <code>cplusCtors</code> between runs.</p><p>
+
+ </p></li><li><b>MVS OpenEdition</b> <p>
+
+ All of ACE has been ported to OpenEdition by Chuck Gehr &lt;<a href="mailto:gehr@sweng.stortek.com">gehr@sweng.stortek.com</a>&gt;.
+ The ACE library, all the tests and most of the examples and apps
+ build clean. There are still some problems that need to be
+ ironed out:</p><p>
+
+ MVS does not support the dynamic linking dl...() calls that the
+ Service Configurator uses to dynamically link services at run
+ time. As a result, all the examples and apps that use a svc.conf
+ file (for dynamically configuring service objects) do not work,
+ however, most of these apps can be built/run statically. Also,
+ the Svc_Conf_l.cpp and Svc_Conf_y.cpp files are generated using
+ flex and yacc on a ascii (not ebcdic) machine and as a result
+ they don't work very well with ebcdic svc.conf files. We should
+ be able to regenerate these files on MVS but MVS doesn't have
+ flex. This is something that needs to be done.</p><p>
+
+ Some of the tests do not execute properly. This is a minority
+ and over time the goal is to get to 100%.</p><p>
+
+ The make scheme for some of the apps still doesn't work
+ perfectly on MVS. This is mainly due to the way shared
+ libraries are handled on MVS. See <a href="#mvs">additional
+ build tips for MVS</a> for more on this.</p><p>
+
+ </p></li><li><strong>QNX Neutrino</strong><p>
+
+ ACE has been ported to <a href="http://www.qnx.com/products/os/neutrino.html">QNX Neutrino
+ 2.0</a>. We cross-compile for Neutrino on a QNX4 host using g++
+ 2.8.1, using the <a href="ace/config-qnx-neutrino.h">ace/config-qnx-neutrino.h</a>
+ and <a href="include/makeinclude/platform_qnx_neutrino.GNU">include/makeinclude/platform_qnx_neutrino.GNU</a>
+ configuration files. Many of the ACE tests succeed, though some
+ fail. As the porting effort progresses, we hope to eliminate
+ these failures. If you know of fixes, please send them to
+ us.</p><p>
+ </p></li><li><strong>QNX RTP</strong><p>
+
+ ACE has been ported to <a href="http://get.qnx.com/">QNX RTP
+ </a>. We compile for QNX RTP using the GCC compiler shipped with the
+ distribution, using the <a href="ace/config-qnx-rtp.h">ace/config-qnx-rtp.h</a>
+ and <a href="include/makeinclude/platform_qnx_rtp_gcc.GNU">include/makeinclude/platform_qnx_rtp_gcc.GNU</a>
+ configuration files.
+ Many of the ACE tests succeed, though some
+ fail. As the porting effort progresses, we hope to eliminate
+ these failures. If you know of fixes, please send them to
+ us.</p><p>
+ <strong><blink><font color="#ff0000">WARNING:</font></blink></strong>
+ Under the current version of QNX RTP ACE fails if compiled with
+ inline=0 . </p><p>
+
+ </p></li><li><strong><a name="rtems">RTEMS</a></strong><p>
+
+ The support for RTEMS has been reviVed from version x.5.4. This version
+ was the first version that build again out of the box on RTEMS. Compilation
+ and testing was done for RTEMS with and without networking support. The
+ ACE GNU makefiles do automatically detect whether networking support
+ is available or not.
+
+ Besides the standard config.h/platform_macros.GNU file you will need
+ to set <code>RTEMS_MAKEFILE_PATH</code> to point to the location
+ of your RTEMS installation, see below for an example.</p>
+ <p><code>export RTEMS_MAKEFILE_PATH=/opt/rtems/CPU-rtems/BSP</code></p>
+ <p>
+ When building without network support you will need the ace_for_tao
+ subsetting functionality enabled. For this add <code>ace_for_tao = 1</code>
+ to your <code>bin/MakeProjectCreator/config</code> file and regenerate the
+ GNU makefiles as described <a href="#power">here</a>.</p><p>
+
+ </p></li><li><strong>PharLap ETS</strong><p>
+
+ ACE has been ported to Ardence's
+ <a href="http://www.ardence.com/embedded/products.aspx?ID=71">PharLap ETS</a>
+ version 13. The port was originally done for Pharlap 9.1 and MSVC 6,
+ but has been updated to Pharlap ETS 13 with Visual Studio .NET 2003
+ (VC7.1).</p><p> To build for PharLap, you'll need to use MPC to
+ generate .sln/.vcproj files with the ETS configurations. For example:
+ <pre>
+cd \ace\ACE_wrappers
+perl bin/mwc.pl -type vc71 -relative ACE_ROOT=C:/ace/ACE_wrappers -relative TAO_ROOT=C:/ace/ACE_wrappers/TAO -value_template configurations='"ETS Debug"' -value_template configurations+='"ETS Release"' -name_modifier *_ETS TAO_ACE.mwc
+ </pre>
+ That command will generate the same .sln and .vproj files as for
+ regular Windows builds with VC7.1, but they'll have names with an
+ <code>_ETS</code> suffix and will include the "ETS Debug" and
+ "ETS Release" configurations.</p><p>
+ After generating the needed VC7.1 files, use the ace/config-pharlap.h
+ configuration file, and the instructions
+ for building on Windows. Building the ACE library is the same as
+ for regular Windows platforms, except you choose one of the PharLap
+ ETS configurations to build within Visual Studio.
+ For an example of how to build binaries, see the tests directory.
+ The tests_pharlap_msvc.lnk file is a LinkLoc commands file that the
+ ACE tests are built with. It is likely that local sites may need
+ to adjust this file for their target environment.
+ </p><p>
+ When executing programs on the target system, it is possible that not
+ all of the VC++ support DLLs are resident on the target. In particular,
+ the debug-supporting DLLs may not be present. If you require these, be
+ sure to add those needed. For example, on the standard LabVIEW RT 8.2
+ distribution using Pharlap ETS, the following DLLs must be copied to
+ the target before being able to run Debug programs:
+ <ul>
+ <li>msvcp71d.dll</li>
+ <li>msvcr71d.dll</li>
+ </ul>
+ </p><p>
+ <note>To build ACE for National Instruments' LabVIEW RT, use
+ the Pharlap ETS information above, but add the following line to your
+ config.h file:
+ <pre>
+ #define ACE_PHARLAP_LABVIEW_RT
+ </pre>
+ This setting makes the necessary adjustments for LabVIEW's implementation
+ of Pharlap ETS.</note>
+
+ <note>By default, the ACE tests log their output/results to the
+ system console on Pharlap ETS. To change this behavior and make the
+ test output log to a file in the <code>log</code> directory under the
+ current working directory while executing, add the following line to
+ your config.h file:
+ <pre>
+ #define ACE_PHARLAP_TESTLOG_TO_FILE
+ </pre>
+ This setting has no affect on TAO tests which always write test output
+ to stdout.
+ </note>
+
+</p></li><li><strong>Mac OS X (10.2.x)</strong><p>
+
+ </p><p>ACE builds and runs on Mac OS X 10.2.x, but the following are
+ needed to build it:</p>
+
+ <p>1. The latest version of the Apple Developer Tools
+ (December 2002)</p>
+ <p>2. The dlcompat library (obtained either through Fink or
+ SourceForge)</p>
+
+ <p>When creating $ACE_ROOT/ace/config.h for Mac OS X, you need
+ to add the following if you obtained dlcompat via Fink:</p>
+
+ <p>#define ACE_NEEDS_DL_UNDERSCORE</p>
+
+ <p>You'll also need to do:</p>
+
+ <p>setenv DYLD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib</p>
+ <p>setenv MACOSX_DEPLOYMENT_TARGET 10.2</p>
+
+ <p>Currently, all ACE tests pass except Process_Mutex_Test and
+ MEM_Stream_Test. Also, Mac OS X doesn't yet support *nix
+ aio_* calls, and ACE does not know anything about Mach.</p>
+
+ <p>The work to port ACE to Mac OS X was done by several people,
+ John Zorko
+ &lt;<a href="mailto:j.zorko@att.net">j.zorko@att.net</a>&gt; is
+ only one of them.</p>
+
+</p></li><li><strong>iPhone/iPod Touch/iPad</strong><p>
+
+ </p><p>ACE builds and runs on the iPhone/iPod Touch/iPad Hardware
+ and Simulator. Keep in mind that ACE/TAO needs to be built
+ statically since Apple does not allow third party dynamic libraries
+ to be deployed on the hardware. The following are needed to build ACE:</p>
+
+ <p>1. The iPhone SDK.</p>
+ <p>2. When creating $ACE_ROOT/ace/config.h, include
+ config-macosx-iphone-hardware.h if you want to deploy on the
+ hardware, include config-macosx-iphone-simulator.h if you want
+ to deploy on the simulator. Even though those includes are named
+ after the iPhone, the includes work for iPhone/iPod Touch, and iPad.</p>
+ <p>3. You need to define two environment variables. The first is
+ IPHONE_TARGET. Set IPHONE_TARGET to SIMULATOR if you want to deploy
+ on SIMULATOR. Set IPHONE_TARGET to HARDWARE if you want to deploy on
+ the hardware device.</p>
+ <p>4. When creating $ACE_ROOT/include/makeinclude/platform_macros.GNU,
+ include 'include $(ACE_ROOT)/include/makeinclude/platform_macosx_iphone.GNU'
+ in the file.</p>
+
+
+
+</li></ul>
+
+
+<hr>
+<h2><a name="g++">Compiling ACE with GNU g++</a></h2>
+
+If you use the GNU GCC g++ compiler please note the following:
+
+<ul>
+ </p></li><li>ACE/TAO needs g++ 2.95.x or better. Older versions are not usable anymore<p>
+
+ </p></li><li>Make sure to update your gcc <code>config.status</code>
+ file. This file is produced when installing gcc; it specifies
+ where to install the binary files that gcc uses. For example,
+ it specifies whether to use Solaris's <code>/usr/ccs/bin</code>
+ binary utils or GNU binary utils. The
+ <code>config.status</code> file is an output of the gcc
+ <code>configure</code> script; it is preferable to use the
+ <code>--prefix</code> option to <code>configure</code> instead
+ of hacking its output.<p>
+
+ </p></li><li>If you are getting weird link errors when building libACE
+ on Solaris you are probably using the GNU linker. Try using the
+ Sun linker (/usr/ccs/bin/ld) instead. Note that gcc first looks
+ for the GNU linker if it is installed along with gcc. The only
+ way to not use the GNU linker is to delete it from the
+ installation or to build your own compiler with no linker. Be
+ aware that you still need the libraries and includes of gcc.<p>
+
+ NOTE: if you do use the GNU linker, you might need to change
+ the <code>-G</code> flag to <code>-shared</code> in
+ the <code>SOFLAGS</code> definition in your
+ <code>include/makeinclude/platform_macros.GNU</code>.</p><p>
+
+ </p></li><li>Don't get too confused about contradictory statements in
+ the gcc documentation. It was written by different
+ people...<p>
+
+ </p></li><li>Make sure that the linker invoked by gcc produces code
+ that initializes static objects. Please see gcc's
+ documentation for using <code>collect2</code>.<p>
+
+</p></li></ul>
+
+
+<hr><p>
+</p><h2><a name="minimum_build">What Do I Need to Build for TAO?</a></h2>
+Toshio Hori &lt;toshi@etl.go.jp&gt; provided these suggestions on building
+just what's needed for (a subset of) TAO:<p>
+
+I usually make:
+</p><pre> $ACE_ROOT/ace,
+ $ACE_ROOT/apps/gperf,
+ $TAO_ROOT/tao,
+ $TAO_ROOT/TAO_IDL, and
+ $TAO_ROOT/orbsvcs/orbsvcs
+</pre>
+and the whole make takes less than an hour on my Solaris 7 for intel,
+Pentium-III/550MHz, 256MB memory, 512MB swap machine. (Top secret: I
+renice the 'make' process to the highest priority, -20... ;-)
+
+To save time and space, I set
+<pre> TAO_ORBSVCS = Naming Time Trader ImplRepo
+</pre>
+in <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code> also. See
+<a href="TAO/docs/configurations.html#orbsvcs">TAO's orbsvcs
+library customization instructions</a> for more information.<p>
+
+
+</p><hr><p> </p><h2><a name="resource_requirements">System Resource
+Requirements</a></h2> The amount of system resources required to build
+ACE and TAO varies greatly. The required system resources are
+influenced by OS and compiler platform, build options, and component
+configurations. As a rough guide, the typical peak memory requirement
+can be well over 512 MB (notably, for TAO's orbsvcs). Depending on
+your OS and compiler configuration, an <strong>entire</strong> build
+of ACE and TAO can use well over 4 GB of disk space. It's usually not
+necessary to build <strong>all</strong> of ACE and TAO, though.<p>
+
+Much less disk space is required for just the libraries. For example,
+see the <a href="docs/ACE-subsets.html#ACE%20Library%20Size%20Breakdown">ACE
+library subset sizes</a>.</p><p>
+
+If you run out of memory when building, you might consider trying
+some or all of these suggestions:</p><p>
+</p><ul>
+ <li>Enable or increase virtual memory. If you're on a <a href="#Linux">Linux</a> or <a href="#LynxOS">LynxOS</a> platform,
+ please see the appropriate sections above.<p>
+ </p></li><li>Disable/enable optimization and/or debugging. See the
+ <a href="#flags">Makefile Flags</a> discussion for information
+ on how to do that via ACE's Makefiles.<p>
+ </p></li><li>If you're using g++, try removing <code>-pipe</code> from
+ <code>CFLAGS</code> in your
+ <code>include/makeinclude/platform_macros.GNU</code> file.<p>
+ </p></li><li>Restrict the components that you build. For ACE and TAO, see the
+ discussion of <code>ACE_COMPONENTS</code> in the
+ <a href="docs/ACE-subsets.html">ACE subsets</a> page. For TAO's
+ orbsvcs, see the discussion of <code>TAO_ORBSVCS</code> in
+ <a href="TAO/docs/configurations.html#orbsvcs">orbsvcs Library configuration information</a>.<p>
+
+If disk space is a problem, disabling debugging should greatly
+reduce object code, and therefore, library size. This is especially
+true with g++.</p><p>
+
+Toshio Hori &lt;toshi@etl.go.jp&gt; provided these tips for reducing
+disk space usage:</p><p>
+
+To save space on a Unix machine, I usually run
+ 'find . -name \*.sln -o -name \*.vcproj -o -name \*.bmak | xargs rm -f'
+in $ACE_ROOT at first after I untar the distribution. They are
+meaningless in my environment (Files named '*.sln' and '*.vcproj' are
+used for MSVC++ and files named '*.bmak' are for CodeGear C++
+Builder.)</p><p>
+
+Finally, to save space, may want to run 'make clean' after 'make'. It
+removes generated object files and leaves libraries/executables
+intact. If you want to remove any of the libraries/executables, as
+well, try 'make realclean'.</p><p>
+
+</p></li></ul>
+
+<p></p><hr><p>
+</p><h1><a name="MPC">General MPC information</a></h1>
+
+The <A HREF="
+http://downloads.ociweb.com/MPC/docs/html/MakeProjectCreator.html</A>
+Makefile Project Creator (MPC)</A> is a tool that takes platform and
+building tool generic files (mpc files) as input, which describe basic
+information needed to generate a "project" file for various build
+tools, including Make, NMake, Visual C++ 6, Visual C++ 7, etc. Please
+see <a href="MPC/docs/USAGE">USAGE</a>, <a
+href="MPC/docs/README">README</a> for documentation on MPC.<P>
+
+A common usage for creating a Windows workspace containing just the
+core ACE and TAO libraries and executables is the following:
+
+<pre><code>
+C:> cd %TAO_ROOT%
+C:> %ACE_ROOT%\bin\mwc.pl -type vc71 TAO_ACE.mwc
+</pre></code>
+
+Replace vc71 with whatever project type you want to use. On Linux and
+other UNIX platform use the gnuace type: <P>
+
+<pre><code>
+% cd $TAO_ROOT
+% $ACE_ROOT/bin/mwc.pl -type gnuace TAO_ACE.mwc
+</pre></code>
+
+this creates the appropriate GNUmakefiles. Additional information on
+how to obtain, configuration, and build ACE+TAO using MPC appear at
+the OCI <A
+HREF="http://www.theaceorb.com/faq/index.html#HowToBuildACEandTAOonWindows">FAQ</A>.<P>
+
+If you are attempting to generate project files using MPC, and you get
+the following error message:<br>
+
+<pre>ERROR: Unable to find the MPC modules in /builds/ACE_wrappers/MPC.
+You can set the MPC_ROOT environment variable to the location of MPC.
+</pre>
+
+You need to do one of the following:
+
+<ol>
+<li>If you have already obtained MPC, either move it underneath the
+ACE_wrappers directory or set your MPC_ROOT environment variable to point
+to the full path of MPC.</li>
+<li>Check out MPC from the DOC Group subversion repository
+and set your MPC_ROOT environment variable.</li>
+</ol>
+
+You can check
+out MPC from the doc_group subversion server using the following command.
+
+<pre>svn co svn://svn.dre.vanderbilt.edu/DOC/MPC/trunk MPC
+</pre>
+
+The <A HREF="MPC/docs/README">README</A> and <A HREF="MPC/docs/USAGE">USAGE</A> files in the MPC/docs directory are an up-to-date
+source of documentation, however it is not a complete set of
+documentation. The TAO Developer's Guide from OCI starting with the
+1.3a version contains more information about MPC.<p>
+
+The MPC chapter from the TAO Developer's Guide is available at <a
+href="http://downloads.ociweb.com/MPC/">
+http://downloads.ociweb.com/MPC/</a>. Some of MPC has changed since
+this version, but it is largely accurate. An updated version will be
+available as newer versions of the TAO Developer's Guide are released.
+In the meantime, please see the README and USAGE files in the MPC
+directory.
+
+</p>
+<p>
+</p><h1><a name="eclipse">Working with ACE in Eclipse</a></h1>
+
+
+<p>
+The Eclipse CDT C++ development environment can be used to develop ACE applications. You can configure a new CDT project to build ACE using either a local source distribution or checking out ACE from CVS in Eclipse. These are the steps to create the CDT project to build ACE.
+</p>
+
+<p>
+<h2>To create an Eclipse project for ACE starting from CVS:</h2>
+<ol>
+<li>In the "CVS Repository Exploring" perspective, navigate to the module containing ACE.</li>
+<li>Checkout the module using "Check Out As" and select the "project configured using the New Project Wizard" option.</li>
+<li>Select "Standard Make C++ Project" for the project type.</li>
+<li>Follow the steps outlined above, up to the point of running make, for building ACE on your platform. Use "path_to_your_eclipse_workspace"/"project_name" as your $ACE_ROOT.
+<li>If you had to regenerate the makefiles using MPC, select the root folder for your poject and use the import wizard to add them to your project.</li>
+<li>Select the root folder for the project and use the "Create Make Target" wizard to setup the appropriate make command and options.</li>
+<li>Select the root folder and run "Build Make Target." This will build ACE.</li>
+</ol>
+</p>
+
+
+
+<p>
+<h2>To create an Eclipse project for ACE from a local source distribution:</h2>
+<ol>
+<li>Launch the "New Project Wizard" in Eclipse.</li>
+<li>Select "Standard Make C++ Project" for the project type.</li>
+<li>On the project name page, uncheck the "use default" location option and replace the default path with the path to your source distribution.</li>
+<li>Follow the steps, up to the point of running make, for building ACE on your platform.
+<li>If you had to regenerate the makefiles using MPC, select the root folder for your poject and use the import wizard to add them to your project.</li>
+<li>Select the root folder for the project and use the "Create Make Target" wizard to setup the appropriate make command and options.</li>
+<li>Select the root folder and run "Build Make Target." This will build ACE.</li>
+
+
+</ol>
+</p>
+
+</p>
+
+<hr><p>
+</p><h1><a name="advanced">Advanced Topics</a></h1>
+
+<ul>
+ <li><a href="docs/ACE-porting.html">Porting ACE and TAO to a New OS Platform</a>
+ </li><li><a href="#NonStaticObjectManager">Non-static ACE_Object_Manager</a>
+ </li><li><a href="#cloning">Cloning the Source Tree</a>
+ </li><li><a href="#mvs">Additional Build Tips for MVS</a>
+ </li><li><a href="#flags">Makefile Flags</a>
+ </li><li><a href="http://www.cs.wustl.edu/%7Elevine/CVS.html">Version Control</a>
+ </li><li><a href="docs/ACE-SSL.html">ACE SSL effort</a>
+</li></ul>
+
+<p></p><hr align="left" width="50%"><p>
+</p><h2><a name="NonStaticObjectManager">Non-static
+ACE_Object_Manager</a></h2> The ACE_Object_Manager can be instantiated
+as a static object, can be instantiated on the stack of the main
+program thread, or can be explicitly instantiated and destroyed by the
+application with <code>ACE::init ()</code> and <code>ACE::fini
+()</code>. The comments in the header file,
+<a href="ace/Object_Manager.h"><code>ace/Object_Manager.h</code></a>, as well as Section 1.6.3 in
+<a href="http://www.riverace.com/docs">The ACE Programmer's Guide</a>
+provide more detail.<p>
+
+<strong><blink><font color="#ff0000">NOTE:</font></blink></strong>
+Special requirements are imposed on applications if the
+ACE_Object_Manager is instantiated, by ACE, on the stack of the main
+thread. This behavior is selected by defining
+<code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> in
+<code>ace/config.h</code>. Again, see the ACE Object_Manager header file,
+<a href="ace/Object_Manager.h"><code>ace/Object_Manager.h</code></a> for more information. One of
+these requirements is discussed here, because it is so important.
+Please note that <code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> is
+defined in the distributed ACE <code>config.h</code> headers for
+VxWorks and Win32.</p><p>
+
+The important requirement is that the program <strong>must</strong>
+declare its <code>main</code> function with two arguments, even if
+they're not used, and with <code>int</code> return type:
+
+</p><pre><code>
+int
+main (int, char *[])
+</code></pre>
+
+If you don't declare <code>main</code> <strong>exactly</strong> that
+way, then you'll see a link error about <code>ace_main_i</code> being
+undefined.<p>
+
+Alternatively, this feature can be disabled by commenting out the
+#define ACE_HAS_NONSTATIC_OBJECT_MANAGER in the
+<code>ace/config.h</code>. But, that will make repeated testing more
+difficult on VxWorks. And, you'd either have to call static
+constructors and destructors manually or unload/load the program
+between runs. On Win32, disabling the feature can possibly lead to
+shutdown difficulties.</p><p>
+
+<strong><blink><font color="#ff0000">WARNING:</font></blink></strong>
+<code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> assumes that your
+<code>main</code> function is named <code>main</code>. Any violation
+of this assumption is at your peril. If you really need to call your
+entry point something other than <code>main</code>, you'll need to
+construct and destroy the ACE_Object_Manager. The best way to do that
+is to call <code>ACE::init ()</code> and <code>ACE::fini ()</code>.
+Or, see the <code>#define</code> of <code>main (int, char *[])</code>
+in <a href="ace/OS_main.h"><code>ace/OS_main.h</code></a> to see how ACE does
+that for entry points named <code>main</code>.
+
+</p><p></p><hr align="left" width="50%"><p>
+</p><h2><a name="cloning">Cloning the Source Tree</a></h2>
+
+On UNIX platforms, we typically like to support multiple platform
+builds using the same ACE source tree. This idiom is supported by ACE
+using the $ACE_ROOT/bin/create_ace_build.pl script.
+
+To clone the source tree, create ./build and ./build/{your build name}
+subdirectories under the ACE_wrappers directory.
+Then invoke the create_ace_build.pl script to clone the source tree using
+soft links from your build directory back to the actual sources.
+Here is an example:</p><p>
+
+</p><pre>% cd ACE_wrappers
+% mkdir build build/build-SunOS5
+% perl bin/create_ace_build.pl -a -v build-SunOS5
+% cd build/build-SunOS5
+% setenv ACE_ROOT $cwd
+% make
+</pre><p>
+
+This will establish a complete tree of links. In addition, make sure
+you set your <code>LD_LIBRARY_PATH</code> to
+<code>$ACE_ROOT/lib:$LD_LIBRARY_PATH</code> on SVR4 UNIX
+platforms.</p><p>
+
+When you do a make in the $ACE_ROOT directory you will be producing
+object code that is not stored in the same place as the original
+source tree. This way, you can easily build another platform in a
+parallel tree structure.</p><p>
+
+See the comments at the top of the create_ace_build.pl script for
+further usage information.
+
+</p><p></p><hr align="left" width="50%"><p>
+</p><h2><a name="mvs">Additional Build Tips for MVS</a></h2>
+
+For all intents and purpose, MVS OpenEdition (OE) is another flavor of
+UNIX, therefore, the instructions under <a href="#aceinstall">Building
+and Installing ACE on Unix</a> can be used along with the following
+additional tips:<p>
+
+You can get a copy of GNU make that has been ported to MVS OpenEdition from
+the <a href="http://www.s390.ibm.com/products/oe/index.html">IBM OpenEdition web site</a>.
+ACE's make scheme generates compile commands that have options and
+operands interspersed. By default, the c89/cc/c++ compiler expects all options to
+precede all operands. To get around this, you must set a special
+compiler environment variable (_CXX_CCMODE) to 1 which tells the compiler
+to allow options and operands to be interspersed.</p><p>
+
+Note that the environment variable <code>LD_LIBRARY_PATH</code> is
+called <code>LIBPATH</code> on MVS.</p><p>
+
+Shared objects are built a little different on MVS than on
+other UNIX implementations. This has been accounted for in the makefiles
+that come with ACE When the linker (via the cxx command) builds the
+libACE.so file it will also create a file called libACE.x. This is a
+side-deck file and it must be included in subsequent link edits with
+application code. For more information on this see the C/C++ MVS
+Programming Guide. If you want to build your application statically,
+i.e., using libACE.a instead of libACE.so, you can set ACELIB to
+ACELIB_STATIC in platform_mvs.GNU.</p><p>
+
+When the libACE.so file is built (via the MVS pre-linker and binder), you
+will get a rc=4 from the pre-linker. This is ok. This is due to some
+warnings about unresolved references which should get resolved during the
+link step. Note, however, there shouldn't be any unresolved references
+from the binder (linkage editor). You can get pre-link and link maps by
+uncommenting the PMAP and LMAP lines in the platform_mvs.GNU file.
+
+</p><p></p><hr align="left" width="50%"><p>
+</p><h2><a name="flags">Makefile Flags</a></h2>
+
+GNU make provides many options to customize its operation. See its
+documentation for more information. One example is that for multi-cpu
+UNIX machines you will be able to build faster if you use:<p>
+
+</p><pre><code>
+% make -j <em>n</em>
+</code></pre><p>
+
+which allows parallel compilation. The number <i>n</i> should
+typically be the number of CPUs. It is likely that builds will be
+faster even on single-CPU UNIX machines with <code>make -j
+2</code>.</p><p>
+
+ACE further supports the following flags. They can be enabled either
+on the command line, e.g., "make purify=1", or added to your
+<code>platform_macros.GNU</code>. To disable the option,
+set the flag to null,
+e.g., "make debug=". Some flags support setting to 0 disable, e.g.,
+"make debug=0". debug=1 is enabled in the platform files that are
+released with ACE.</p><p>
+
+Please note that the effects of a flag may be platform specific.
+Also, combinations of certain flags may or may not be allowed on
+specific platforms, e.g., debug=1 opt=1 is supported by g++ but
+not all other C++ compilers.</p><p>
+
+If you use Purify or Quantify: purify or quantify <strong>must</strong>
+be on your <code>PATH</code>. By default, ACE puts the Purify/Quantify
+caches below <code>/tmp</code>. To override that, set the
+<code>PURE_CACHE_BASE_DIR</code> variable, either in your environment
+or on the <code>make</code> make command line, to the destination
+directory for your instrumented libraries.</p><p>
+
+</p><pre>Flag Description
+---- -----------
+debug Enable debugging; see DCFLAGS and DCCFLAGS.
+exceptions Enable exception handling (not supported by all platforms).
+include_env Support old-style ACE_TRY_ENV declarations in methods.
+ This switch is necessary for compiling TAO applications
+ in the native exception configuration that were written
+ for TAO versions before 1.2.2.
+ In TAO 1.2.2, new macros were introduced that supercede
+ the direct ACE_TRY_ENV declarations. These are the
+ ACE_ENV_ARG macros that are defined in ace/CORBA_macros.h
+ and are documented in docs/exceptions.html.
+ This switch only affects the exceptions=1 configuration.
+ It is for backward compatibility only.
+ There will be warnings about unused _ACE_environment_variable
+ parameters when using include_env=1.
+ If possible, do not use it, but instead change your TAO
+ applications to use the ACE_ENV_ARG macros.
+fast Enable -fast option, e.g., with Sun C++.
+inline Enable ACE inlining. Some platforms enable inlining by
+ default, others do not.
+optimize Enable optimization; see OCFLAGS and OCCFLAGS.
+pace Enable PACE as the underpinnings of ACE_OS.
+probe Enable ACE_Timeprobes.
+profile Enable profiling; see PCFLAGS and PCCFLAGS.
+purify Purify all executables.
+quantify Quantify all executables.
+repo Use GNU template repository (g++ with repo patches only).
+rtti Enable run-time type identification. On some platforms,
+ it is enabled by default, so this is ignored.
+shared_libs Build shared libraries. Ignored if static_libs_only is set.
+static_libs Build shared libraries. Ignored if shared_libs_only is set.
+shared_libs_only Only build shared libraries. Ignored if no SHLIBs are
+ specified by the Makefile, as in performance-tests/Misc.
+static_libs_only Only build static libraries.
+threads Build with thread support.
+xt Build with Xt (X11 Toolkit) support.
+fl Build with FlTk (Fast Light Toolkit) support.
+tk Build with Tk (Tcl/Tk) support.
+qt Build with Qt (Trolltech Qt) support.
+ssl Build with OpenSSL support.
+rapi Build with RAPI
+split Build the library by first splitting up the ACE source
+ to several files, with one object code entity for each
+ source file. This allows an application that is linked
+ with ACE to extract _exactly_ what it needs from the
+ library, resulting in a smaller executable. Setting this
+ to 1 overrides debug to 0.
+
+Usually, users do not need to be concerned with make targets.
+Just enter "make" on the command line to build. A few notable
+targets are listed below.
+
+Target Description
+------ -----------
+show_statics Lists all static objects in object files built for
+ current directory. Only supported for g++.
+show_uninit Lists all uninitialized in object files built for
+ current directory. Only supported for g++.
+
+</pre>
+
+</p><hr><p>
+</p><h2><a name="power">Building from Subversion (anonymous access)</a></h2>
+If users are building from our <a href="https://svn.dre.vanderbilt.edu/viewvc/Middleware/trunk/">Subversion repository</a> the
+GNUmakefiles, and project files for building on various platforms will
+not be available. Subversion users are expected to <a href="#generate_using_mpc">generate them</a>
+using <a href="https://svn.dre.vanderbilt.edu/viewvc/MPC/trunk/docs/README?revision=HEAD">MPC</a> before building ACE, TAO or
+CIAO. We point out some suggestions below to get bootstrapped
+quickly.
+
+<ul>
+ <li>You can checkout different subsets from the Subversion repository.
+ <ul>
+ <li>To checkout ACE with MPC:<p>
+ <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE .</code>
+ </li>
+ <li>To checkout ACE+TAO with MPC:<p>
+ <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE+TAO .</code>
+ </li>
+ <li>To checkout ACE+TAO+CIAO with MPC:<p>
+ <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE+TAO+CIAO .</code>
+ </li>
+ </ul>
+ </p></li><li>Please make sure that you have <a href="http://www.perl.org/">
+ perl</a> installed, preferably perl
+ 5.8 or higher. Users on Win32 based platforms are recommended to use
+ <a href="http://www.activestate.com/Products/ActivePerl/"> Active
+ State Perl</a>. We use active state perl without problems. We have
+ ran into problems trying to use the cygwin version of perl on Win32
+ based platforms. <p>
+ </p></li>
+ <a name="generate_using_mpc"></a>
+ <li>To build ACE and associated tests, examples,
+ and associated utility libraries with GNUmakefiles, you must
+ generate GNUmakefiles with MPC:<p>
+ <code> $ACE_ROOT/bin/mwc.pl -type gnuace ACE.mwc</code> </p>
+ <p>On Windows, with Visual C++ 8, you must generate solution and project files with MPC:<p>
+
+ <code> $ACE_ROOT/bin/mwc.pl -type vc8 ACE.mwc </code> </p><p>
+
+ On Windows, with Visual C++ 7, you must generate solution and project files with MPC:<p>
+ <code> $ACE_ROOT/bin/mwc.pl -type vc71 ACE.mwc </code> </p>
+ </li><li>If you want to build TAO+CIAO and its associated libraries
+ please see <a href="TAO/TAO-INSTALL.html">TAO-INSTALL</a><a> and
+ </a><a href="TAO/CIAO/CIAO-INSTALL.html">CIAO-INSTALL</a> for details.
+</li></ul>
+
+<hr><p>
+
+Back to the <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE.html">ACE</a>
+home page.
+
+
+
+
+</p><p>
+<!--<EM>
+Visitor #
+from
+<EM><br> -->
+
+<!-- hhmts start -->
+Last modified: Wed Jul 5 17:26:22 EST 2006
+<!-- hhmts end -->
+
+
+</p></body></html>