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-rw-r--r--ACE/ACEXML/common/StrCharStream.h102
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diff --git a/ACE/ACEXML/common/StrCharStream.h b/ACE/ACEXML/common/StrCharStream.h
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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file StrCharStream.h
+ *
+ * $Id$
+ *
+ * @author Nanbor Wang <nanbor@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef _ACEXML_STRCHARSTREAM_H_
+#define _ACEXML_STRCHARSTREAM_H_
+
+#include /**/ "ace/pre.h"
+#include "ACEXML/common/ACEXML_Export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+#pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ACEXML/common/CharStream.h"
+
+/**
+ * @class ACEXML_StrCharStream StrCharStream.h "common/StrCharStream.h"
+ *
+ * An implementation of ACEXML_CharStream for reading
+ * input from a null-terminated ACEXML_Char string.
+ */
+class ACEXML_Export ACEXML_StrCharStream : public ACEXML_CharStream
+{
+public:
+ /// Default constructor.
+ ACEXML_StrCharStream (void);
+
+ /// Destructor
+ virtual ~ACEXML_StrCharStream (void);
+
+ /// Initializing StrCharStream with @a str and @a name
+ int open (const ACEXML_Char *str, const ACEXML_Char* name);
+
+ /**
+ * Returns the available ACEXML_Char in the buffer. -1
+ * if the object is not initialized properly.
+ */
+ virtual int available (void);
+
+ /**
+ * Close this stream and release all resources used by it.
+ */
+ virtual int close (void);
+
+ /**
+ * Determine the encoding of the file.
+ */
+ virtual int determine_encoding (void);
+
+ /**
+ * Read the next ACEXML_Char. Return -1 if we are not able to
+ * return an ACEXML_Char, 0 if EOS is reached, or 1 if succeed.
+ */
+ virtual int get (ACEXML_Char& ch);
+
+ /**
+ * Read the next batch of ACEXML_Char strings
+ */
+ virtual int read (ACEXML_Char *str, size_t len);
+
+ /**
+ * Peek the next ACEXML_Char in the CharStream. Return the
+ * character if succeess, -1 if EOS is reached.
+ */
+ virtual int peek (void);
+
+ /*
+ * Get the character encoding for a byte stream or URI.
+ */
+ virtual const ACEXML_Char *getEncoding (void);
+
+ /*
+ * Get the systemId for the underlying CharStream
+ */
+ virtual const ACEXML_Char* getSystemId (void);
+
+ /**
+ * Resets the pointer to the beginning of the stream.
+ */
+ virtual void rewind (void);
+
+private:
+ ACEXML_Char *start_;
+ ACEXML_Char *ptr_;
+ ACEXML_Char *end_;
+ ACEXML_Char* encoding_;
+ ACEXML_Char* name_;
+
+};
+
+#include /**/ "ace/post.h"
+
+#endif /* _ACEXML_STRCHARSTREAM_H_ */