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Diffstat (limited to 'ACE/TAO/orbsvcs/orbsvcs/ESF/ESF_Delayed_Changes.h')
-rw-r--r-- | ACE/TAO/orbsvcs/orbsvcs/ESF/ESF_Delayed_Changes.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/ACE/TAO/orbsvcs/orbsvcs/ESF/ESF_Delayed_Changes.h b/ACE/TAO/orbsvcs/orbsvcs/ESF/ESF_Delayed_Changes.h new file mode 100644 index 00000000000..36742c93d80 --- /dev/null +++ b/ACE/TAO/orbsvcs/orbsvcs/ESF/ESF_Delayed_Changes.h @@ -0,0 +1,153 @@ +// -*- C++ -*- +/** + * @file ESF_Delayed_Changes.h + * + * $Id$ + * + * @author Carlos O'Ryan (coryan@cs.wustl.edu) + * + * http://doc.ece.uci.edu/~coryan/EC/index.html + */ + +#ifndef TAO_ESF_DELAYED_CHANGES_H +#define TAO_ESF_DELAYED_CHANGES_H + +#include "orbsvcs/ESF/ESF_Proxy_Collection.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#include "orbsvcs/ESF/ESF_Busy_Lock.h" + +#include "ace/Containers.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL +class ACE_Command_Base; +ACE_END_VERSIONED_NAMESPACE_DECL + +TAO_BEGIN_VERSIONED_NAMESPACE_DECL + +template<class Target,class Object> class TAO_ESF_Connected_Command; +template<class Target,class Object> class TAO_ESF_Disconnected_Command; +template<class Target,class Object> class TAO_ESF_Reconnected_Command; +template<class Target> class TAO_ESF_Shutdown_Command; + +/** + * @class TAO_ESF_Delayed_Changes + * + * @brief TAO_ESF_Delayed_Operations + * + * This class implements the Delayed Operations protocol to solve + * the concurrency challenges outlined in the documentation of + * TAO_ESF_Proxy_Collection. + * In short the class delays changes by putting them on an + * "operation queue", the operations are stored as command objects + * in this queue and executed once the system is quiescent + * (i.e. no threads are iterating over the collection). + * The algorithm implemented so far is: + * - If a thread is using the set then it increases the busy + * count, this is done by calling the busy() method. Once the + * thread has stopped using the collection the idle() method is + * invoked and the busy count is decreased. + * A helper class (Busy_Lock) is used to hide this protocol + * behind the familiar GUARD idiom. + * - If the busy count reaches the busy_hwm then the thread must + * wait until the count reaches 0 again. + * This can be used to control the maximum concurrency in the + * EC, matching it (for example) with the number of + * processors. Setting the concurrency to a high value (say one + * million) allows for an arbitrary number of threads to execute + * concurrently. + * - If a modification is posted to the collection we need to + * execute it at some point. + * Just using the busy_hwm would not work, the HWM may not be + * reached ever, so another form of control is needed. + * Instead we use another counter, that keeps track of how many + * threads have used the set since the modification was + * posted. If this number of threads reaches max_write_delay then + * we don't allow any more threads to go in, eventually the + * thread count reaches 0 and we can proceed with the operations. + * - There is one aspect of concurrency that can be problematic: if + * thread pushes events as part of an upcall then the same thread + * could be counted twice, we need to keep track of the threads + * that are dispatching events and not increase (or decrease) the + * reference count when a thread iterates twice over the same + * set. + * This solves the major problems, but there are other issues to + * be addressed: + * + How do we ensure that the operations are eventually executed? + * + How do we simplify the execution of the locking protocol for + * clients of this class? + * + How do we minimize overhead for single threaded execution? + * + How do we minimize the overhead for the cases where the + * threads dispatching events don't post changes to the + * collection? + */ +template<class PROXY, class COLLECTION, class ITERATOR, ACE_SYNCH_DECL> +class TAO_ESF_Delayed_Changes : public TAO_ESF_Proxy_Collection<PROXY> +{ +public: + TAO_ESF_Delayed_Changes (void); + TAO_ESF_Delayed_Changes (const COLLECTION &collection); + + int busy (void); + int idle (void); + int execute_delayed_operations (void); + + void connected_i (PROXY *proxy); + void reconnected_i (PROXY *proxy); + void disconnected_i (PROXY *proxy); + void shutdown_i (void); + + typedef TAO_ESF_Connected_Command<TAO_ESF_Delayed_Changes<PROXY,COLLECTION,ITERATOR,ACE_SYNCH_USE>,PROXY> Connected_Command; + typedef TAO_ESF_Reconnected_Command<TAO_ESF_Delayed_Changes<PROXY,COLLECTION,ITERATOR,ACE_SYNCH_USE>,PROXY> Reconnected_Command; + typedef TAO_ESF_Disconnected_Command<TAO_ESF_Delayed_Changes<PROXY,COLLECTION,ITERATOR,ACE_SYNCH_USE>,PROXY> Disconnected_Command; + typedef TAO_ESF_Shutdown_Command<TAO_ESF_Delayed_Changes<PROXY,COLLECTION,ITERATOR,ACE_SYNCH_USE> > Shutdown_Command; + + // = The TAO_ESF_Proxy methods + virtual void for_each (TAO_ESF_Worker<PROXY> *worker); + virtual void connected (PROXY *proxy); + virtual void reconnected (PROXY *proxy); + virtual void disconnected (PROXY *proxy); + virtual void shutdown (void); + +private: + COLLECTION collection_; + + typedef TAO_ESF_Busy_Lock_Adapter<TAO_ESF_Delayed_Changes<PROXY,COLLECTION,ITERATOR,ACE_SYNCH_USE> > Busy_Lock; + + Busy_Lock lock_; + + ACE_SYNCH_MUTEX_T busy_lock_; + + ACE_SYNCH_CONDITION_T busy_cond_; + + CORBA::ULong busy_count_; + + CORBA::ULong write_delay_count_; + + /// Control variables for the concurrency policies. + CORBA::ULong busy_hwm_; + CORBA::ULong max_write_delay_; + + ACE_Unbounded_Queue<ACE_Command_Base*> command_queue_; +}; + +// **************************************************************** + +TAO_END_VERSIONED_NAMESPACE_DECL + +#if defined (__ACE_INLINE__) +#include "orbsvcs/ESF/ESF_Delayed_Changes.inl" +#endif /* __ACE_INLINE__ */ + +#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) +#include "orbsvcs/ESF/ESF_Delayed_Changes.cpp" +#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ + +#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) +#pragma implementation ("ESF_Delayed_Changes.cpp") +#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ + +#endif /* TAO_ESF_DELAYED_CHANGES_H */ |