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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file CSD_Strategy_Base.h
+ *
+ * $Id$
+ *
+ * @author Tim Bradley <bradley_t@ociweb.com>
+ */
+//=============================================================================
+
+#ifndef TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H
+#define TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H
+
+#include /**/ "ace/pre.h"
+
+#include "tao/CSD_Framework/CSD_FW_Export.h"
+
+#include "tao/PortableServer/PortableServer.h"
+#include "tao/PortableServer/Servant_Upcall.h"
+#include "tao/PortableServer/Servant_Base.h"
+#include "tao/TAO_Server_Request.h"
+#include "tao/LocalObject.h"
+
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "tao/CSD_Framework/CSD_FrameworkC.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class TAO_Root_POA;
+namespace PortableServer
+{
+ class POAManager;
+}
+
+namespace TAO
+{
+ namespace CSD
+ {
+ /**
+ * @class Strategy_Base
+ *
+ * @brief Base class for all Custom Servant Dispatching Strategies.
+ *
+ * This class serves as the base class for all "custom" strategies that
+ * perform servant dispatching. An instance of (a subclass of) this class
+ * can be applied to a POA object. Any servant requests for the POA will
+ * be "dispatched" to this strategy object.
+ *
+ */
+ class TAO_CSD_FW_Export Strategy_Base
+ : public CSD_Framework::Strategy,
+ public ::CORBA::LocalObject
+ {
+ public:
+
+ /// Result Type for dispatching method(s).
+ enum DispatchResult
+ {
+ // The request dispatching has been handled.
+ DISPATCH_HANDLED,
+
+ // The request dispatching has been rejected.
+ DISPATCH_REJECTED,
+
+ // Defer to "default" dispatching strategy (use the caller's thread).
+ DISPATCH_DEFERRED
+ };
+
+ /// Virtual Destructor.
+ virtual ~Strategy_Base();
+
+ /// This method is invoked to "attach" this strategy object to
+ /// the supplied POA. Returns true for success, and false for failure.
+ CORBA::Boolean apply_to(PortableServer::POA_ptr poa );
+
+ protected:
+ /// Default Constructor.
+ Strategy_Base();
+
+ /// Subclass provides implementation to dispatch a remote request.
+ virtual DispatchResult dispatch_remote_request_i
+ (TAO_ServerRequest& server_request,
+ const PortableServer::ObjectId& object_id,
+ PortableServer::POA_ptr poa,
+ const char* operation,
+ PortableServer::Servant servant) = 0;
+
+ /// Subclass provides implementation to dispatch a collocated request.
+ virtual DispatchResult dispatch_collocated_request_i
+ (TAO_ServerRequest& server_request,
+ const PortableServer::ObjectId& object_id,
+ PortableServer::POA_ptr poa,
+ const char* operation,
+ PortableServer::Servant servant) = 0;
+
+ /// Event - The POA has been activated.
+ virtual bool poa_activated_event_i(TAO_ORB_Core& orb_core) = 0;
+
+ /// Event - The POA has been deactivated.
+ virtual void poa_deactivated_event_i() = 0;
+
+ /// Event - A servant has been activated.
+ virtual void servant_activated_event_i
+ (PortableServer::Servant servant,
+ const PortableServer::ObjectId& oid);
+
+ /// Event - A servant has been deactivated.
+ virtual void servant_deactivated_event_i
+ (PortableServer::Servant servant,
+ const PortableServer::ObjectId& oid);
+
+ private:
+
+ /// Only our friend, the proxy, is allowed to invoke our private operations.
+ /// This allows us to not pollute the public interface of the CSD Strategy_Base
+ /// subclasses with methods that should never be called (except by the
+ /// proxy, of course).
+ friend class Strategy_Proxy;
+
+ /// This CSD Strategy_Base has been asked to dispatch a (collocated or remote)
+ /// request.
+ void dispatch_request(TAO_ServerRequest& server_request,
+ ::TAO::Portable_Server::Servant_Upcall& upcall);
+
+ /// Event - The POA has been activated. This happens when the POA_Manager
+ /// is activated.
+ bool poa_activated_event(TAO_ORB_Core& orb_core);
+
+ /// Event - The POA has been deactivated. This happens when the
+ /// POAManager is deactivated, or when the POA is destroyed.
+ void poa_deactivated_event();
+
+ /// Event - A servant has been activated.
+ void servant_activated_event(PortableServer::Servant servant,
+ const PortableServer::ObjectId& oid);
+
+ /// Event - A servant has been deactivated. This also occurs when
+ /// the POA is destroyed.
+ void servant_deactivated_event(PortableServer::Servant servant,
+ const PortableServer::ObjectId& oid);
+
+ /// The POA to which this strategy has been applied.
+ ::PortableServer::POA_var poa_;
+
+ /// This flag indicates that the POA is currently active (true) or
+ /// currently inactive (false).
+ bool poa_activated_;
+ };
+ }
+}
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+# include "tao/CSD_Framework/CSD_Strategy_Base.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+
+#endif /* TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H */