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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Operation_Table.h
+ *
+ * $Id$
+ *
+ * @author Aniruddha Gokhale
+ */
+//=============================================================================
+
+#ifndef TAO_OPTABLE_H
+#define TAO_OPTABLE_H
+
+#include /**/ "ace/pre.h"
+
+#include "tao/PortableServer/portableserver_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "tao/Object.h"
+#include "tao/Collocation_Strategy.h"
+
+TAO_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class TAO_ServerRequest;
+class TAO_Abstract_ServantBase;
+
+typedef void (*TAO_Skeleton)(
+ TAO_ServerRequest &,
+ void *,
+ void *
+ );
+
+typedef void (*TAO_Collocated_Skeleton)(
+ TAO_Abstract_ServantBase *,
+ TAO::Argument **,
+ int
+ );
+
+/**
+ * @struct TAO_operation_db_entry
+ *
+ * @brief Define a table entry that holds an operation name and its
+ * corresponding skeleton. A table of such entries is used to
+ * initialize the different lookup strategies.
+ */
+struct TAO_operation_db_entry
+{
+ /// Operation name
+ char const * opname;
+
+ /// Remote/thru-POA skeleton pointer
+ TAO_Skeleton skel_ptr;
+
+ /// Collocated skeleton pointers.
+ TAO_Collocated_Skeleton direct_skel_ptr;
+};
+
+// --------------------------
+
+namespace TAO
+{
+ /**
+ * @class Operation_Skeleton_Ptr
+ *
+ * @brief A logical aggregation of all the operation skeleton pointers
+ * in use.
+ *
+ * This is not used by the IDL compiler. This is used internally
+ * within different strategies.
+ */
+ struct Operation_Skeletons
+ {
+ Operation_Skeletons (void);
+
+ /// Remote skeleton pointer
+ TAO_Skeleton skel_ptr;
+
+ /// Collocated skeleton pointers.
+ TAO_Skeleton thruPOA_skel_ptr;
+ TAO_Collocated_Skeleton direct_skel_ptr;
+ };
+}
+
+/**
+ * @class TAO_Operation_Table
+ *
+ * @brief Abstract class for maintaining and lookup of CORBA IDL
+ * operation names.
+ */
+class TAO_PortableServer_Export TAO_Operation_Table
+{
+public:
+ /**
+ * Uses @a opname to look up the skeleton function and pass it back
+ * in @a skelfunc. Returns non-negative integer on success, or -1
+ * on failure.
+ */
+ virtual int find (const char *opname,
+ TAO_Skeleton &skelfunc,
+ const unsigned int length = 0) = 0;
+
+ /**
+ * Uses @a opname to look up the collocated skeleton function and
+ * pass it back in @a skelfunc. Returns non-negative integer on
+ * success, or -1 on failure.
+ */
+ virtual int find (const char *opname,
+ TAO_Collocated_Skeleton &skelfunc,
+ TAO::Collocation_Strategy s,
+ const unsigned int length = 0) = 0;
+
+ /// Associate the skeleton @a skel_ptr with an operation named
+ /// @a opname. Returns -1 on failure, 0 on success, 1 on duplicate.
+ virtual int bind (const char *opname,
+ const TAO::Operation_Skeletons skel_ptr) = 0;
+
+ virtual ~TAO_Operation_Table (void);
+};
+
+TAO_END_VERSIONED_NAMESPACE_DECL
+
+#include /**/ "ace/post.h"
+#endif /* TAO_OPTABLE_H */