summaryrefslogtreecommitdiff
path: root/ACE/ace/Abstract_Timer_Queue.h
diff options
context:
space:
mode:
Diffstat (limited to 'ACE/ace/Abstract_Timer_Queue.h')
-rw-r--r--ACE/ace/Abstract_Timer_Queue.h212
1 files changed, 212 insertions, 0 deletions
diff --git a/ACE/ace/Abstract_Timer_Queue.h b/ACE/ace/Abstract_Timer_Queue.h
new file mode 100644
index 00000000000..4e9fc299c71
--- /dev/null
+++ b/ACE/ace/Abstract_Timer_Queue.h
@@ -0,0 +1,212 @@
+#ifndef ACE_ABSTRACT_TIMER_QUEUE_H
+#define ACE_ABSTRACT_TIMER_QUEUE_H
+#include /**/ "ace/pre.h"
+/**
+ * @file Abstract_Timer_Queue.h
+ *
+ * @author Carlos O'Ryan <coryan@atdesk.com>
+ *
+ * Based on classes and files developed by Doug Schmidt, Darrell
+ * Brunsch, Irfan Pyarali and a cast of thousands.
+ */
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward declares
+class ACE_Time_Value;
+class ACE_Command_Base;
+template<typename TYPE> class ACE_Timer_Queue_Iterator_T;
+template<typename TYPE> class ACE_Timer_Node_T;
+
+/**
+ * @class ACE_Abstract_Timer_Queue
+ *
+ * @brief Base class for all timer queues of a single type.
+ *
+ * This is a base class for all the timer queues, regardless of
+ * locking strategy, upcall mechanism, internal implementation, etc.
+ * The class was motivated by bug 3706:
+ * http://bugzilla.dre.vanderbilt.edu/show_bug.cgi?id=3706
+ * In short, the Reactor (and potentially other classes) want to refer
+ * to timer queues regardless of the implementation internals.
+ */
+template<typename TYPE>
+class ACE_Abstract_Timer_Queue
+{
+public:
+ /// Destructor
+ virtual ~ACE_Abstract_Timer_Queue (void) = 0;
+
+ /// True if queue is empty, else false.
+ virtual bool is_empty (void) const = 0;
+
+ /// Returns the time of the earlier node in the Timer_Queue. Must
+ /// be called on a non-empty queue.
+ virtual const ACE_Time_Value &earliest_time (void) const = 0;
+
+ /**
+ * Schedule @a type that will expire at @a future_time, which is
+ * specified in absolute time. If it expires then @a act is passed
+ * in as the value to the <functor>. If @a interval is != to
+ * ACE_Time_Value::zero then it is used to reschedule the @a type
+ * automatically, using relative time to the current <gettimeofday>.
+ * This method returns a <timer_id> that uniquely identifies the the
+ * @a type entry in an internal list. This <timer_id> can be used to
+ * cancel the timer before it expires. The cancellation ensures
+ * that <timer_ids> are unique up to values of greater than 2
+ * billion timers. As long as timers don't stay around longer than
+ * this there should be no problems with accidentally deleting the
+ * wrong timer. Returns -1 on failure (which is guaranteed never to
+ * be a valid <timer_id>).
+ */
+ virtual long schedule (const TYPE &type,
+ const void *act,
+ const ACE_Time_Value &future_time,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
+
+ /**
+ * Run the <functor> for all timers whose values are <= @a current_time.
+ * This does not account for <timer_skew>. Returns the number of
+ * timers canceled.
+ */
+ virtual int expire (const ACE_Time_Value &current_time) = 0;
+
+ /**
+ * Run the <functor> for all timers whose values are <=
+ * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>.
+ *
+ * Depending on the resolution of the underlying OS the system calls
+ * like select()/poll() might return at time different than that is
+ * specified in the timeout. Suppose the OS guarantees a resolution of t ms.
+ * The timeline will look like
+ *
+ * A B
+ * | |
+ * V V
+ * |-------------|-------------|-------------|-------------|
+ * t t t t t
+ *
+ *
+ * If you specify a timeout value of A, then the timeout will not occur
+ * at A but at the next interval of the timer, which is later than
+ * that is expected. Similarly, if your timeout value is equal to B,
+ * then the timeout will occur at interval after B. Now depending upon the
+ * resolution of your timeouts and the accuracy of the timeouts
+ * needed for your application, you should set the value of
+ * <timer_skew>. In the above case, if you want the timeout A to fire
+ * no later than A, then you should specify your <timer_skew> to be
+ * A % t.
+ *
+ * The timeout value should be specified via the macro ACE_TIMER_SKEW
+ * in your config.h file. The default value is zero.
+ *
+ * Things get interesting if the t before the timeout value B is zero
+ * i.e your timeout is less than the interval. In that case, you are
+ * almost sure of not getting the desired timeout behaviour. Maybe you
+ * should look for a better OS :-)
+ *
+ * Returns the number of timers canceled.
+ */
+ virtual int expire (void) = 0;
+
+ /**
+ * A couple of classes using Timer_Queues need to dispatch a single
+ * event at a time. But before they dispatch the event they need to
+ * release a lock, signal other threads, etc.
+ *
+ * This member function should be used in that case. The additional
+ * operations to be called just before dispatching the event, and
+ * only if an event will be dispatched, are encapsulated in the
+ * ACE_Command_Base object.
+ */
+ virtual int expire_single(ACE_Command_Base & pre_dispatch_command) = 0;
+
+ /**
+ * Resets the interval of the timer represented by @a timer_id to
+ * @a interval, which is specified in relative time to the current
+ * <gettimeofday>. If @a interval is equal to
+ * ACE_Time_Value::zero, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_interval (long timer_id,
+ const ACE_Time_Value &interval) = 0;
+
+ /**
+ * Cancel all timer associated with @a type. If
+ * @a dont_call_handle_close is 0 then the <functor> will be invoked,
+ * which typically invokes the <handle_close> hook. Returns number
+ * of timers cancelled.
+ */
+ virtual int cancel (const TYPE &type,
+ int dont_call_handle_close = 1) = 0;
+
+ /**
+ * Cancel the single timer that matches the @a timer_id value (which
+ * was returned from the <schedule> method). If act is non-NULL
+ * then it will be set to point to the ``magic cookie'' argument
+ * passed in when the timer was registered. This makes it possible
+ * to free up the memory and avoid memory leaks. If
+ * @a dont_call_handle_close is 0 then the <functor> will be invoked,
+ * which typically calls the <handle_close> hook. Returns 1 if
+ * cancellation succeeded and 0 if the @a timer_id wasn't found.
+ */
+ virtual int cancel (long timer_id,
+ const void **act = 0,
+ int dont_call_handle_close = 1) = 0;
+
+ /**
+ * Returns the current time of day. This method allows different
+ * implementations of the timer queue to use special high resolution
+ * timers.
+ */
+ virtual ACE_Time_Value gettimeofday_abstract (void) = 0;
+
+ /// Determine the next event to timeout. Returns @a max if there are
+ /// no pending timers or if all pending timers are longer than max.
+ /// This method acquires a lock internally since it modifies internal state.
+ virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max) = 0;
+
+ /**
+ * Determine the next event to timeout. Returns @a max if there are
+ * no pending timers or if all pending timers are longer than max.
+ * <the_timeout> should be a pointer to storage for the timeout value,
+ * and this value is also returned. This method does not acquire a
+ * lock internally since it doesn't modify internal state. If you
+ * need to call this method when the queue is being modified
+ * concurrently, however, you should make sure to acquire the <mutex()>
+ * externally before making the call.
+ */
+ virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max,
+ ACE_Time_Value *the_timeout) = 0;
+
+ /**
+ * Return the current time, using the right time policy and any
+ * timer skew defined in derived classes.
+ */
+ virtual ACE_Time_Value current_time() = 0;
+
+ /// Type of Iterator.
+ typedef ACE_Timer_Queue_Iterator_T<TYPE> ITERATOR;
+
+ /// Returns a pointer to this ACE_Timer_Queue's iterator.
+ virtual ITERATOR & iter (void) = 0;
+
+ /// Removes the earliest node from the queue and returns it
+ virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
+
+ /// Reads the earliest node from the queue and returns it.
+ virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Abstract_Timer_Queue.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Abstract_Timer_Queue.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_ABSTRACT_TIMER_QUEUE_H */