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Diffstat (limited to 'ACE/ace/Abstract_Timer_Queue.h')
-rw-r--r-- | ACE/ace/Abstract_Timer_Queue.h | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/ACE/ace/Abstract_Timer_Queue.h b/ACE/ace/Abstract_Timer_Queue.h new file mode 100644 index 00000000000..4e9fc299c71 --- /dev/null +++ b/ACE/ace/Abstract_Timer_Queue.h @@ -0,0 +1,212 @@ +#ifndef ACE_ABSTRACT_TIMER_QUEUE_H +#define ACE_ABSTRACT_TIMER_QUEUE_H +#include /**/ "ace/pre.h" +/** + * @file Abstract_Timer_Queue.h + * + * @author Carlos O'Ryan <coryan@atdesk.com> + * + * Based on classes and files developed by Doug Schmidt, Darrell + * Brunsch, Irfan Pyarali and a cast of thousands. + */ + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +// Forward declares +class ACE_Time_Value; +class ACE_Command_Base; +template<typename TYPE> class ACE_Timer_Queue_Iterator_T; +template<typename TYPE> class ACE_Timer_Node_T; + +/** + * @class ACE_Abstract_Timer_Queue + * + * @brief Base class for all timer queues of a single type. + * + * This is a base class for all the timer queues, regardless of + * locking strategy, upcall mechanism, internal implementation, etc. + * The class was motivated by bug 3706: + * http://bugzilla.dre.vanderbilt.edu/show_bug.cgi?id=3706 + * In short, the Reactor (and potentially other classes) want to refer + * to timer queues regardless of the implementation internals. + */ +template<typename TYPE> +class ACE_Abstract_Timer_Queue +{ +public: + /// Destructor + virtual ~ACE_Abstract_Timer_Queue (void) = 0; + + /// True if queue is empty, else false. + virtual bool is_empty (void) const = 0; + + /// Returns the time of the earlier node in the Timer_Queue. Must + /// be called on a non-empty queue. + virtual const ACE_Time_Value &earliest_time (void) const = 0; + + /** + * Schedule @a type that will expire at @a future_time, which is + * specified in absolute time. If it expires then @a act is passed + * in as the value to the <functor>. If @a interval is != to + * ACE_Time_Value::zero then it is used to reschedule the @a type + * automatically, using relative time to the current <gettimeofday>. + * This method returns a <timer_id> that uniquely identifies the the + * @a type entry in an internal list. This <timer_id> can be used to + * cancel the timer before it expires. The cancellation ensures + * that <timer_ids> are unique up to values of greater than 2 + * billion timers. As long as timers don't stay around longer than + * this there should be no problems with accidentally deleting the + * wrong timer. Returns -1 on failure (which is guaranteed never to + * be a valid <timer_id>). + */ + virtual long schedule (const TYPE &type, + const void *act, + const ACE_Time_Value &future_time, + const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0; + + /** + * Run the <functor> for all timers whose values are <= @a current_time. + * This does not account for <timer_skew>. Returns the number of + * timers canceled. + */ + virtual int expire (const ACE_Time_Value ¤t_time) = 0; + + /** + * Run the <functor> for all timers whose values are <= + * <ACE_OS::gettimeofday>. Also accounts for <timer_skew>. + * + * Depending on the resolution of the underlying OS the system calls + * like select()/poll() might return at time different than that is + * specified in the timeout. Suppose the OS guarantees a resolution of t ms. + * The timeline will look like + * + * A B + * | | + * V V + * |-------------|-------------|-------------|-------------| + * t t t t t + * + * + * If you specify a timeout value of A, then the timeout will not occur + * at A but at the next interval of the timer, which is later than + * that is expected. Similarly, if your timeout value is equal to B, + * then the timeout will occur at interval after B. Now depending upon the + * resolution of your timeouts and the accuracy of the timeouts + * needed for your application, you should set the value of + * <timer_skew>. In the above case, if you want the timeout A to fire + * no later than A, then you should specify your <timer_skew> to be + * A % t. + * + * The timeout value should be specified via the macro ACE_TIMER_SKEW + * in your config.h file. The default value is zero. + * + * Things get interesting if the t before the timeout value B is zero + * i.e your timeout is less than the interval. In that case, you are + * almost sure of not getting the desired timeout behaviour. Maybe you + * should look for a better OS :-) + * + * Returns the number of timers canceled. + */ + virtual int expire (void) = 0; + + /** + * A couple of classes using Timer_Queues need to dispatch a single + * event at a time. But before they dispatch the event they need to + * release a lock, signal other threads, etc. + * + * This member function should be used in that case. The additional + * operations to be called just before dispatching the event, and + * only if an event will be dispatched, are encapsulated in the + * ACE_Command_Base object. + */ + virtual int expire_single(ACE_Command_Base & pre_dispatch_command) = 0; + + /** + * Resets the interval of the timer represented by @a timer_id to + * @a interval, which is specified in relative time to the current + * <gettimeofday>. If @a interval is equal to + * ACE_Time_Value::zero, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + */ + virtual int reset_interval (long timer_id, + const ACE_Time_Value &interval) = 0; + + /** + * Cancel all timer associated with @a type. If + * @a dont_call_handle_close is 0 then the <functor> will be invoked, + * which typically invokes the <handle_close> hook. Returns number + * of timers cancelled. + */ + virtual int cancel (const TYPE &type, + int dont_call_handle_close = 1) = 0; + + /** + * Cancel the single timer that matches the @a timer_id value (which + * was returned from the <schedule> method). If act is non-NULL + * then it will be set to point to the ``magic cookie'' argument + * passed in when the timer was registered. This makes it possible + * to free up the memory and avoid memory leaks. If + * @a dont_call_handle_close is 0 then the <functor> will be invoked, + * which typically calls the <handle_close> hook. Returns 1 if + * cancellation succeeded and 0 if the @a timer_id wasn't found. + */ + virtual int cancel (long timer_id, + const void **act = 0, + int dont_call_handle_close = 1) = 0; + + /** + * Returns the current time of day. This method allows different + * implementations of the timer queue to use special high resolution + * timers. + */ + virtual ACE_Time_Value gettimeofday_abstract (void) = 0; + + /// Determine the next event to timeout. Returns @a max if there are + /// no pending timers or if all pending timers are longer than max. + /// This method acquires a lock internally since it modifies internal state. + virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max) = 0; + + /** + * Determine the next event to timeout. Returns @a max if there are + * no pending timers or if all pending timers are longer than max. + * <the_timeout> should be a pointer to storage for the timeout value, + * and this value is also returned. This method does not acquire a + * lock internally since it doesn't modify internal state. If you + * need to call this method when the queue is being modified + * concurrently, however, you should make sure to acquire the <mutex()> + * externally before making the call. + */ + virtual ACE_Time_Value *calculate_timeout (ACE_Time_Value *max, + ACE_Time_Value *the_timeout) = 0; + + /** + * Return the current time, using the right time policy and any + * timer skew defined in derived classes. + */ + virtual ACE_Time_Value current_time() = 0; + + /// Type of Iterator. + typedef ACE_Timer_Queue_Iterator_T<TYPE> ITERATOR; + + /// Returns a pointer to this ACE_Timer_Queue's iterator. + virtual ITERATOR & iter (void) = 0; + + /// Removes the earliest node from the queue and returns it + virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0; + + /// Reads the earliest node from the queue and returns it. + virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0; +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) +#include "ace/Abstract_Timer_Queue.cpp" +#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ + +#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) +#pragma implementation ("Abstract_Timer_Queue.cpp") +#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ + +#include /**/ "ace/post.h" +#endif /* ACE_ABSTRACT_TIMER_QUEUE_H */ |