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-rw-r--r--ACE/ace/Abstract_Timer_Queue.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/ACE/ace/Abstract_Timer_Queue.h b/ACE/ace/Abstract_Timer_Queue.h
index 7dbbf7b4b9e..cd17f28d0ef 100644
--- a/ACE/ace/Abstract_Timer_Queue.h
+++ b/ACE/ace/Abstract_Timer_Queue.h
@@ -38,14 +38,14 @@ class ACE_Abstract_Timer_Queue
{
public:
/// Destructor
- virtual ~ACE_Abstract_Timer_Queue (void) = 0;
+ virtual ~ACE_Abstract_Timer_Queue () = 0;
/// True if queue is empty, else false.
- virtual bool is_empty (void) const = 0;
+ virtual bool is_empty () const = 0;
/// Returns the time of the earlier node in the Timer_Queue. Must
/// be called on a non-empty queue.
- virtual const ACE_Time_Value &earliest_time (void) const = 0;
+ virtual const ACE_Time_Value &earliest_time () const = 0;
/**
* Schedule @a type that will expire at @a future_time, which is
@@ -110,7 +110,7 @@ public:
*
* Returns the number of timers canceled.
*/
- virtual int expire (void) = 0;
+ virtual int expire () = 0;
/**
* A couple of classes using Timer_Queues need to dispatch a single
@@ -160,21 +160,21 @@ public:
/**
* Close timer queue. Cancels all timers.
*/
- virtual int close (void) = 0;
+ virtual int close () = 0;
/**
* Returns the current time of day. This method allows different
* implementations of the timer queue to use special high resolution
* timers.
*/
- virtual ACE_Time_Value gettimeofday (void) = 0;
+ virtual ACE_Time_Value gettimeofday () = 0;
/**
* Allows applications to control how the timer queue gets the time
* of day.
* @deprecated Use TIME_POLICY support instead. See Timer_Queue_T.h
*/
- virtual void gettimeofday (ACE_Time_Value (*gettimeofday)(void)) = 0;
+ virtual void gettimeofday (ACE_Time_Value (*gettimeofday)()) = 0;
/// Determine the next event to timeout. Returns @a max if there are
/// no pending timers or if all pending timers are longer than max.
@@ -204,16 +204,16 @@ public:
typedef ACE_Timer_Queue_Iterator_T<TYPE> ITERATOR;
/// Returns a pointer to this ACE_Timer_Queue's iterator.
- virtual ITERATOR & iter (void) = 0;
+ virtual ITERATOR & iter () = 0;
/// Removes the earliest node from the queue and returns it
- virtual ACE_Timer_Node_T<TYPE> *remove_first (void) = 0;
+ virtual ACE_Timer_Node_T<TYPE> *remove_first () = 0;
/// Reads the earliest node from the queue and returns it.
- virtual ACE_Timer_Node_T<TYPE> *get_first (void) = 0;
+ virtual ACE_Timer_Node_T<TYPE> *get_first () = 0;
/// Dump the state of a object.
- virtual void dump (void) const = 0;
+ virtual void dump () const = 0;
};
ACE_END_VERSIONED_NAMESPACE_DECL