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-rw-r--r--ACE/ace/Asynch_Acceptor.cpp507
1 files changed, 507 insertions, 0 deletions
diff --git a/ACE/ace/Asynch_Acceptor.cpp b/ACE/ace/Asynch_Acceptor.cpp
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index 00000000000..dcb6d393825
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+++ b/ACE/ace/Asynch_Acceptor.cpp
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+/* -*- C++ -*- */
+// $Id$
+
+#ifndef ACE_ASYNCH_ACCEPTOR_C
+#define ACE_ASYNCH_ACCEPTOR_C
+
+#include "ace/Asynch_Acceptor.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
+// This only works on platforms that support async i/o.
+
+#include "ace/OS_Errno.h"
+#include "ace/OS_Memory.h"
+#include "ace/OS_NS_sys_socket.h"
+#include "ace/Log_Msg.h"
+#include "ace/Message_Block.h"
+#include "ace/INET_Addr.h"
+#include "ace/SOCK_Stream.h"
+#include "ace/Sock_Connect.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+template <class HANDLER>
+ACE_Asynch_Acceptor<HANDLER>::ACE_Asynch_Acceptor (void)
+ : listen_handle_ (ACE_INVALID_HANDLE),
+ pass_addresses_ (false),
+ validate_new_connection_ (false),
+ reissue_accept_ (1),
+ bytes_to_read_ (0)
+{
+}
+
+template <class HANDLER>
+ACE_Asynch_Acceptor<HANDLER>::~ACE_Asynch_Acceptor (void)
+{
+ // Close down the listen socket
+ if (this->listen_handle_ != ACE_INVALID_HANDLE)
+ {
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ }
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::open (const ACE_INET_Addr &address,
+ size_t bytes_to_read,
+ bool pass_addresses,
+ int backlog,
+ int reuse_addr,
+ ACE_Proactor *proactor,
+ bool validate_new_connection,
+ int reissue_accept,
+ int number_of_initial_accepts)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::open");
+
+ this->proactor (proactor);
+ this->pass_addresses_ = pass_addresses;
+ this->bytes_to_read_ = bytes_to_read;
+ this->validate_new_connection_ = validate_new_connection;
+ this->reissue_accept_ = reissue_accept;
+ this->addr_family_ = address.get_type ();
+
+ // Create the listener socket
+ this->listen_handle_ = ACE_OS::socket (address.get_type (), SOCK_STREAM, 0);
+ if (this->listen_handle_ == ACE_INVALID_HANDLE)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_OS::socket")),
+ -1);
+ // Initialize the ACE_Asynch_Accept
+ if (this->asynch_accept_.open (*this,
+ this->listen_handle_,
+ 0,
+ this->proactor ()) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Accept::open")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+
+ if (reuse_addr)
+ {
+ // Reuse the address
+ int one = 1;
+ if (ACE_OS::setsockopt (this->listen_handle_,
+ SOL_SOCKET,
+ SO_REUSEADDR,
+ (const char*) &one,
+ sizeof one) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_OS::setsockopt")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+ }
+
+ // If port is not specified, bind to any port.
+ static ACE_INET_Addr sa (ACE_sap_any_cast (const ACE_INET_Addr &));
+
+ if (address == sa &&
+ ACE::bind_port (this->listen_handle_,
+ INADDR_ANY,
+ address.get_type()) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE::bind_port")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+
+ // Bind to the specified port.
+ if (ACE_OS::bind (this->listen_handle_,
+ reinterpret_cast<sockaddr *> (address.get_addr ()),
+ address.get_size ()) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_OS::bind")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+
+ // Start listening.
+ if (ACE_OS::listen (this->listen_handle_, backlog) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_OS::listen")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+
+ // For the number of <intial_accepts>.
+ if (number_of_initial_accepts == -1)
+ number_of_initial_accepts = backlog;
+
+ for (int i = 0; i < number_of_initial_accepts; i++)
+ {
+ // Initiate accepts.
+ if (this->accept (bytes_to_read) == -1)
+ {
+ ACE_Errno_Guard g (errno);
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Acceptor::accept")));
+ ACE_OS::closesocket (this->listen_handle_);
+ this->listen_handle_ = ACE_INVALID_HANDLE;
+ return -1;
+ }
+ }
+
+ return 0;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::set_handle (ACE_HANDLE listen_handle)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::set_handle");
+
+ // Take ownership of the <listen_handle>
+ this->listen_handle_ = listen_handle;
+
+ // Reinitialize the ACE_Asynch_Accept
+ if (this->asynch_accept_.open (*this,
+ this->listen_handle_,
+ 0,
+ this->proactor ()) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Accept::open")),
+ -1);
+ return 0;
+}
+
+template <class HANDLER> ACE_HANDLE
+ACE_Asynch_Acceptor<HANDLER>::get_handle (void) const
+{
+ return this->listen_handle_;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::accept (size_t bytes_to_read, const void *act)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::accept");
+
+ ACE_Message_Block *message_block = 0;
+ // The space_needed calculation is drive by needs of Windows. POSIX doesn't
+ // need to extra 16 bytes, but it doesn't hurt.
+ size_t space_needed = sizeof (sockaddr_in) + 16;
+#if defined (ACE_HAS_IPV6)
+ if (PF_INET6 == this->addr_family_)
+ space_needed = sizeof (sockaddr_in6) + 16;
+#endif /* ACE_HAS_IPV6 */
+ space_needed = (2 * space_needed) + bytes_to_read;
+
+ // Create a new message block big enough for the addresses and data
+ ACE_NEW_RETURN (message_block,
+ ACE_Message_Block (space_needed),
+ -1);
+
+ // Initiate asynchronous accepts
+ if (this->asynch_accept_.accept (*message_block,
+ bytes_to_read,
+ ACE_INVALID_HANDLE,
+ act,
+ 0,
+ ACE_SIGRTMIN,
+ this->addr_family_) == -1)
+ {
+ // Cleanup on error
+ message_block->release ();
+ return -1;
+ }
+ return 0;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::handle_accept (const ACE_Asynch_Accept::Result &result)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::handle_accept");
+
+ // Variable for error tracking
+ int error = 0;
+
+ // If the asynchronous accept fails.
+ if (!result.success () || result.accept_handle () == ACE_INVALID_HANDLE)
+ {
+ error = 1;
+ }
+
+#if defined (ACE_WIN32)
+ // In order to use accept handle with other Window Sockets 1.1
+ // functions, we call the setsockopt function with the
+ // SO_UPDATE_ACCEPT_CONTEXT option. This option initializes the
+ // socket so that other Windows Sockets routines to access the
+ // socket correctly.
+ if (!error &&
+ ACE_OS::setsockopt (result.accept_handle (),
+ SOL_SOCKET,
+ SO_UPDATE_ACCEPT_CONTEXT,
+ (char *) &this->listen_handle_,
+ sizeof (this->listen_handle_)) == -1)
+ {
+ error = 1;
+ }
+#endif /* ACE_WIN32 */
+
+ // Parse address.
+ ACE_INET_Addr local_address;
+ ACE_INET_Addr remote_address;
+ if (!error &&
+ (this->validate_new_connection_ || this->pass_addresses_))
+ // Parse the addresses.
+ this->parse_address (result,
+ remote_address,
+ local_address);
+
+ // Validate remote address
+ if (!error &&
+ this->validate_new_connection_ &&
+ (this->validate_connection (result, remote_address, local_address) == -1))
+ {
+ error = 1;
+ }
+
+ HANDLER *new_handler = 0;
+ if (!error)
+ {
+ // The Template method
+ new_handler = this->make_handler ();
+ if (new_handler == 0)
+ {
+ error = 1;
+ }
+ }
+
+ // If no errors
+ if (!error)
+ {
+ // Update the Proactor unless make_handler() or constructed handler
+ // set up its own.
+ if (new_handler->proactor () == 0)
+ new_handler->proactor (this->proactor ());
+
+ // Pass the addresses
+ if (this->pass_addresses_)
+ new_handler->addresses (remote_address,
+ local_address);
+
+ // Pass the ACT
+ if (result.act () != 0)
+ new_handler->act (result.act ());
+
+ // Set up the handler's new handle value
+ new_handler->handle (result.accept_handle ());
+
+ // Initiate the handler
+ new_handler->open (result.accept_handle (),
+ result.message_block ());
+ }
+
+ // On failure, no choice but to close the socket
+ if (error &&
+ result.accept_handle() != ACE_INVALID_HANDLE )
+ ACE_OS::closesocket (result.accept_handle ());
+
+ // Delete the dynamically allocated message_block
+ result.message_block ().release ();
+
+ // Start off another asynchronous accept to keep the backlog going,
+ // unless we closed the listen socket already (from the destructor),
+ // or this callback is the result of a canceled/aborted accept.
+ if (this->should_reissue_accept () &&
+ this->listen_handle_ != ACE_INVALID_HANDLE
+#if defined (ACE_WIN32)
+ && result.error () != ERROR_OPERATION_ABORTED
+#else
+ && result.error () != ECANCELED
+#endif
+ )
+ this->accept (this->bytes_to_read_, result.act ());
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::validate_connection
+ (const ACE_Asynch_Accept::Result& /* result */,
+ const ACE_INET_Addr& /* remote */,
+ const ACE_INET_Addr& /* local */)
+{
+ // Default implementation always validates the remote address.
+ return 0;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::cancel (void)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::cancel");
+
+ // All I/O operations that are canceled will complete with the error
+ // ERROR_OPERATION_ABORTED. All completion notifications for the I/O
+ // operations will occur normally.
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
+ return (int) ::CancelIo (this->listen_handle_);
+#else
+ // Supported now
+ return this->asynch_accept_.cancel();
+#endif /* defined (ACE_HAS_WIN32_OVERLAPPED_IO) */
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::parse_address (const
+ ACE_Asynch_Accept::Result &result,
+ ACE_INET_Addr &remote_address,
+ ACE_INET_Addr &local_address)
+{
+ ACE_TRACE ("ACE_Asynch_Acceptor<>::parse_address");
+
+#if defined (ACE_HAS_AIO_CALLS)
+
+ // Use an ACE_SOCK to get the addresses - it knows how to deal with
+ // ACE_INET_Addr objects and get IPv4/v6 addresses.
+ ACE_SOCK_Stream str (result.accept_handle ());
+ str.get_local_addr (local_address);
+ str.get_remote_addr (remote_address);
+
+#elif defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)
+
+ ACE_Message_Block &message_block = result.message_block ();
+
+ sockaddr *local_addr = 0;
+ sockaddr *remote_addr = 0;
+ int local_size = 0;
+ int remote_size = 0;
+ // This matches setup in accept().
+ size_t addr_size = sizeof (sockaddr_in) + 16;
+#if defined (ACE_HAS_IPV6)
+ if (this->addr_family_ == PF_INET6)
+ addr_size = sizeof (sockaddr_in6) + 16;
+#endif /* ACE_HAS_IPV6 */
+
+ ::GetAcceptExSockaddrs (message_block.rd_ptr (),
+ static_cast<DWORD> (this->bytes_to_read_),
+ static_cast<DWORD> (addr_size),
+ static_cast<DWORD> (addr_size),
+ &local_addr,
+ &local_size,
+ &remote_addr,
+ &remote_size);
+
+ local_address.set (reinterpret_cast<sockaddr_in *> (local_addr),
+ local_size);
+ remote_address.set (reinterpret_cast<sockaddr_in *> (remote_addr),
+ remote_size);
+#else
+ // just in case
+ errno = ENOTSUP;
+#endif /* defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) */
+ return;
+}
+
+template <class HANDLER> ACE_HANDLE
+ACE_Asynch_Acceptor<HANDLER>::handle (void) const
+{
+ return this->listen_handle_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::handle (ACE_HANDLE h)
+{
+ ACE_Handler::handle (h);
+}
+
+template <class HANDLER> ACE_Asynch_Accept &
+ACE_Asynch_Acceptor<HANDLER>::asynch_accept (void)
+{
+ return this->asynch_accept_;
+}
+
+template <class HANDLER> HANDLER *
+ACE_Asynch_Acceptor<HANDLER>::make_handler (void)
+{
+ // Default behavior
+ HANDLER *handler = 0;
+ ACE_NEW_RETURN (handler,
+ HANDLER,
+ 0);
+ return handler;
+}
+
+template <class HANDLER> bool
+ACE_Asynch_Acceptor<HANDLER>::pass_addresses (void) const
+{
+ return this->pass_addresses_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::pass_addresses (bool new_value)
+{
+ this->pass_addresses_ = new_value;
+}
+
+template <class HANDLER> bool
+ACE_Asynch_Acceptor<HANDLER>::validate_new_connection (void) const
+{
+ return this->validate_new_connection_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::validate_new_connection (bool new_value)
+{
+ this->validate_new_connection_ = new_value;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::reissue_accept (void) const
+{
+ return this->reissue_accept_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::reissue_accept (int new_value)
+{
+ this->reissue_accept_ = new_value;
+}
+
+template <class HANDLER> size_t
+ACE_Asynch_Acceptor<HANDLER>::bytes_to_read (void) const
+{
+ return this->bytes_to_read_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Acceptor<HANDLER>::bytes_to_read (size_t new_value)
+{
+ this->bytes_to_read_ = new_value;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Acceptor<HANDLER>::should_reissue_accept (void)
+{
+ return this->reissue_accept_;
+}
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */
+#endif /* ACE_ASYNCH_ACCEPTOR_C */