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-rw-r--r--ACE/ace/Asynch_Connector.cpp270
1 files changed, 270 insertions, 0 deletions
diff --git a/ACE/ace/Asynch_Connector.cpp b/ACE/ace/Asynch_Connector.cpp
new file mode 100644
index 00000000000..2a484cc4655
--- /dev/null
+++ b/ACE/ace/Asynch_Connector.cpp
@@ -0,0 +1,270 @@
+// $Id$
+
+#ifndef ACE_ASYNCH_CONNECTOR_CPP
+#define ACE_ASYNCH_CONNECTOR_CPP
+
+#include "ace/Asynch_Connector.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if (defined (ACE_WIN32) || defined (ACE_HAS_AIO_CALLS)) && !defined(ACE_HAS_WINCE)
+// This only works on platforms that support async I/O.
+
+#include "ace/OS_NS_sys_socket.h"
+#include "ace/OS_Memory.h"
+#include "ace/Flag_Manip.h"
+#include "ace/Log_Msg.h"
+#include "ace/Message_Block.h"
+#include "ace/INET_Addr.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+template <class HANDLER>
+ACE_Asynch_Connector<HANDLER>::ACE_Asynch_Connector (void)
+ : pass_addresses_ (false),
+ validate_new_connection_ (false)
+{
+}
+
+template <class HANDLER>
+ACE_Asynch_Connector<HANDLER>::~ACE_Asynch_Connector (void)
+{
+ //this->asynch_connect_.close ();
+}
+
+template <class HANDLER> int
+ACE_Asynch_Connector<HANDLER>::open (bool pass_addresses,
+ ACE_Proactor *proactor,
+ bool validate_new_connection)
+{
+ this->proactor (proactor);
+ this->pass_addresses_ = pass_addresses;
+ this->validate_new_connection_ = validate_new_connection;
+
+ // Initialize the ACE_Asynch_Connect
+ if (this->asynch_connect_.open (*this,
+ ACE_INVALID_HANDLE,
+ 0,
+ this->proactor ()) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Connect::open")),
+ -1);
+ return 0;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Connector<HANDLER>::connect (const ACE_INET_Addr & remote_sap,
+ const ACE_INET_Addr & local_sap,
+ int reuse_addr,
+ const void *act)
+{
+ // Initiate asynchronous connect
+ if (this->asynch_connect_.connect (ACE_INVALID_HANDLE,
+ remote_sap,
+ local_sap,
+ reuse_addr,
+ act) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Connect::connect")),
+ -1);
+ return 0;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Connector<HANDLER>::handle_connect (const ACE_Asynch_Connect::Result &result)
+{
+ // Variable for error tracking
+ int error = 0;
+
+ // If the asynchronous connect fails.
+ if (!result.success () ||
+ result.connect_handle () == ACE_INVALID_HANDLE)
+ {
+ error = 1;
+ }
+
+ if (result.error () != 0)
+ {
+ error = 1;
+ }
+
+ // set blocking mode
+ if (!error &&
+ ACE::clr_flags
+ (result.connect_handle (), ACE_NONBLOCK) != 0)
+ {
+ error = 1;
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Set blocking mode")));
+ }
+
+ // Parse the addresses.
+ ACE_INET_Addr local_address;
+ ACE_INET_Addr remote_address;
+ if (!error &&
+ (this->validate_new_connection_ || this->pass_addresses_))
+ this->parse_address (result,
+ remote_address,
+ local_address);
+
+ // Call validate_connection even if there was an error - it's the only
+ // way the application can learn the connect disposition.
+ if (this->validate_new_connection_ &&
+ this->validate_connection (result, remote_address, local_address) == -1)
+ {
+ error = 1;
+ }
+
+ HANDLER *new_handler = 0;
+ if (!error)
+ {
+ // The Template method
+ new_handler = this->make_handler ();
+ if (new_handler == 0)
+ {
+ error = 1;
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("%p\n"),
+ ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Making of new handler failed")));
+ }
+ }
+
+ // If no errors
+ if (!error)
+ {
+ // Update the Proactor.
+ new_handler->proactor (this->proactor ());
+
+ // Pass the addresses
+ if (this->pass_addresses_)
+ new_handler->addresses (remote_address,
+ local_address);
+
+ // Pass the ACT
+ if (result.act () != 0)
+ new_handler->act (result.act ());
+
+ // Set up the handler's new handle value
+ new_handler->handle (result.connect_handle ());
+
+ ACE_Message_Block mb;
+
+ // Initiate the handler with empty message block;
+ new_handler->open (result.connect_handle (), mb);
+ }
+
+ // On failure, no choice but to close the socket
+ if (error &&
+ result.connect_handle() != ACE_INVALID_HANDLE)
+ ACE_OS::closesocket (result.connect_handle ());
+}
+
+template <class HANDLER> int
+ACE_Asynch_Connector<HANDLER>::validate_connection
+ (const ACE_Asynch_Connect::Result &,
+ const ACE_INET_Addr & /* remote_address */,
+ const ACE_INET_Addr & /* local_address */)
+{
+ // Default implementation always validates the remote address.
+ return 0;
+}
+
+template <class HANDLER> int
+ACE_Asynch_Connector<HANDLER>::cancel (void)
+{
+ return this->asynch_connect_.cancel ();
+}
+
+template <class HANDLER> void
+ACE_Asynch_Connector<HANDLER>::parse_address (const ACE_Asynch_Connect::Result &result,
+ ACE_INET_Addr &remote_address,
+ ACE_INET_Addr &local_address)
+{
+#if defined (ACE_HAS_IPV6)
+ // Getting the addresses.
+ sockaddr_in6 local_addr;
+ sockaddr_in6 remote_addr;
+#else
+ // Getting the addresses.
+ sockaddr_in local_addr;
+ sockaddr_in remote_addr;
+#endif /* ACE_HAS_IPV6 */
+
+ // Get the length.
+ int local_size = sizeof (local_addr);
+ int remote_size = sizeof (remote_addr);
+
+ // Get the local address.
+ if (ACE_OS::getsockname (result.connect_handle (),
+ reinterpret_cast<sockaddr *> (&local_addr),
+ &local_size) < 0)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT("%p\n"),
+ ACE_TEXT("ACE_Asynch_Connector::<getsockname> failed")));
+
+ // Get the remote address.
+ if (ACE_OS::getpeername (result.connect_handle (),
+ reinterpret_cast<sockaddr *> (&remote_addr),
+ &remote_size) < 0)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT("%p\n"),
+ ACE_TEXT("ACE_Asynch_Connector::<getpeername> failed")));
+
+ // Set the addresses.
+ local_address.set (reinterpret_cast<sockaddr_in *> (&local_addr),
+ local_size);
+ remote_address.set (reinterpret_cast<sockaddr_in *> (&remote_addr),
+ remote_size);
+
+ return;
+}
+
+
+template <class HANDLER> ACE_Asynch_Connect &
+ACE_Asynch_Connector<HANDLER>::asynch_connect (void)
+{
+ return this->asynch_connect_;
+}
+
+template <class HANDLER> HANDLER *
+ACE_Asynch_Connector<HANDLER>::make_handler (void)
+{
+ // Default behavior
+ HANDLER *handler = 0;
+ ACE_NEW_RETURN (handler, HANDLER, 0);
+ return handler;
+}
+
+template <class HANDLER> bool
+ACE_Asynch_Connector<HANDLER>::pass_addresses (void) const
+{
+ return this->pass_addresses_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Connector<HANDLER>::pass_addresses (bool new_value)
+{
+ this->pass_addresses_ = new_value;
+}
+
+template <class HANDLER> bool
+ACE_Asynch_Connector<HANDLER>::validate_new_connection (void) const
+{
+ return this->validate_new_connection_;
+}
+
+template <class HANDLER> void
+ACE_Asynch_Connector<HANDLER>::validate_new_connection (bool new_value)
+{
+ this->validate_new_connection_ = new_value;
+}
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */
+#endif /* ACE_ASYNCH_CONNECTOR_CPP */