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+// -*- C++ -*-
+
+//==========================================================================
+/**
+ * @file Condition_Thread_Mutex.h
+ *
+ * $Id$
+ *
+ * Moved from Synch.h.
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//==========================================================================
+
+#ifndef ACE_CONDITION_THREAD_MUTEX_H
+#define ACE_CONDITION_THREAD_MUTEX_H
+#include /**/ "ace/pre.h"
+
+#include "ace/ACE_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if !defined (ACE_HAS_THREADS)
+# include "ace/Null_Condition.h"
+#else /* ACE_HAS_THREADS */
+// ACE platform supports some form of threading.
+
+#include "ace/Thread_Mutex.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class ACE_Time_Value;
+
+class ACE_Export ACE_Condition_Attributes
+{
+public:
+ /// Constructor
+ ACE_Condition_Attributes (int type = ACE_DEFAULT_SYNCH_TYPE);
+
+ /// Destructor
+ ~ACE_Condition_Attributes (void);
+
+private:
+ friend class ACE_Condition_Thread_Mutex;
+
+ /// The attributes
+ ACE_condattr_t attributes_;
+
+private:
+ // = Prevent assignment and initialization.
+ void operator= (const ACE_Condition_Attributes &);
+ ACE_Condition_Attributes (const ACE_Condition_Attributes &);
+};
+
+/**
+ * @class ACE_Condition_Thread_Mutex
+ *
+ * @brief ACE_Condition variable wrapper written using ACE_Mutexes This
+ * allows threads to block until shared data changes state.
+ * A condition variable enables threads to atomically block and
+ * test the condition under the protection of a mutual exclu-
+ * sion lock (mutex) until the condition is satisfied. That is,
+ * the mutex must have been held by the thread before calling
+ * wait or signal on the condition. If the condition is false,
+ * a thread blocks on a condition variable and atomically
+ * releases the mutex that is waiting for the condition to
+ * change. If another thread changes the condition, it may wake
+ * up waiting threads by signaling the associated condition
+ * variable. The waiting threads, upon awakening, reacquire the
+ * mutex and re-evaluate the condition.
+ *
+ * This should be an instantiation of ACE_Condition but problems
+ * with compilers precludes this...
+ */
+class ACE_Export ACE_Condition_Thread_Mutex
+{
+public:
+ /// Initialize the condition variable.
+ ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m,
+ const ACE_TCHAR *name = 0,
+ void *arg = 0);
+
+ /// Initialize the condition variable.
+ ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m,
+ ACE_Condition_Attributes &attributes,
+ const ACE_TCHAR *name = 0,
+ void *arg = 0);
+
+ /// Implicitly destroy the condition variable.
+ ~ACE_Condition_Thread_Mutex (void);
+
+ /**
+ * Explicitly destroy the condition variable. Note that only one
+ * thread should call this method since it doesn't protect against
+ * race conditions.
+ */
+ int remove (void);
+
+ /**
+ * Block on condition, or until absolute time-of-day has passed. If
+ * abstime == 0 use "blocking" <wait> semantics. Else, if <abstime>
+ * != 0 and the call times out before the condition is signaled
+ * <wait> returns -1 and sets errno to ETIME.
+ */
+ int wait (const ACE_Time_Value *abstime);
+
+ /// Block on condition.
+ int wait (void);
+
+ /**
+ * Block on condition or until absolute time-of-day has passed. If
+ * abstime == 0 use "blocking" wait() semantics on the <mutex>
+ * passed as a parameter (this is useful if you need to store the
+ * <Condition> in shared memory). Else, if <abstime> != 0 and the
+ * call times out before the condition is signaled <wait> returns -1
+ * and sets errno to ETIME.
+ */
+ int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0);
+
+ /// Signal one waiting thread.
+ int signal (void);
+
+ /// Signal *all* waiting threads.
+ int broadcast (void);
+
+ /// Returns a reference to the underlying mutex;
+ ACE_Thread_Mutex &mutex (void);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ /// Condition variable.
+ ACE_cond_t cond_;
+
+ /// Reference to mutex lock.
+ ACE_Thread_Mutex &mutex_;
+
+ /// Keeps track of whether <remove> has been called yet to avoid
+ /// multiple <remove> calls, e.g., explicitly and implicitly in the
+ /// destructor. This flag isn't protected by a lock, so make sure
+ /// that you don't have multiple threads simultaneously calling
+ /// <remove> on the same object, which is a bad idea anyway...
+ int removed_;
+
+private:
+ // = Prevent assignment and initialization.
+ void operator= (const ACE_Condition_Thread_Mutex &);
+ ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &);
+};
+
+#if 0
+// The following class is commented out since there doesn't
+// appear to be a portable and robust means of implementing this
+// functionality across platforms. If you know of a portable and
+// robust way to implement this functionality please let us know.
+
+/**
+ * @class ACE_Process_Condition
+ *
+ * @brief ACE_Condition variable wrapper that works across processes.
+ */
+class ACE_Export ACE_Process_Condition
+{
+public:
+ ACE_Process_Condition (MUTEX &m, const ACE_TCHAR *name = 0, void *arg = 0);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ // ACE_ALLOC_HOOK_DECLARE;
+ // Declare the dynamic allocation hooks.
+};
+#endif /* 0 */
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Condition_Thread_Mutex.inl"
+#endif /* __ACE_INLINE__ */
+
+#endif /* !ACE_HAS_THREADS */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_CONDITION_THREAD_MUTEX_H */