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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Containers_T.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_CONTAINERS_T_H
+#define ACE_CONTAINERS_T_H
+
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+// Need by ACE_DLList_Node.
+#include "ace/Containers.h"
+
+// Shared with "ace/Unbounded_Set.h"
+#include "ace/Node.h"
+
+// Backwards compatibility, please include "ace/Array_Base.h" directly.
+#include "ace/Array_Base.h"
+
+// Backwards compatibility, please include "ace/Unbounded_Set.h" directly.
+#include "ace/Unbounded_Set.h"
+
+// Backwards compatibility, please include "ace/Unbounded_Queue.h" directly.
+#include "ace/Unbounded_Queue.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class ACE_Allocator;
+
+
+/**
+ * @class ACE_Bounded_Stack
+ *
+ * @brief Implement a generic LIFO abstract data type.
+ *
+ * This implementation of a Stack uses a bounded array
+ * that is allocated dynamically. The Stack interface
+ * provides the standard constant time push, pop, and top
+ * operations.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Dynamic array
+ * - Duplicates allowed?
+ * Yes
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * N/A
+ * - Insert/replace speed
+ * N/A
+ * - Iterator still valid after change to container?
+ * N/A
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ *
+ */
+template <class T>
+class ACE_Bounded_Stack
+{
+public:
+ // = Initialization, assignment, and termination methods.
+
+ /// Initialize a new empty stack with the provided size..
+ /**
+ * Initialize and allocate space for a new Bounded_Stack with the provided
+ * size.
+ */
+ ACE_Bounded_Stack (size_t size);
+
+ /// Initialize the stack to be a copy of the stack provided.
+ /**
+ * Initialize the stack to be an exact copy of the Bounded_Stack provided
+ * as a parameter.
+ */
+ ACE_Bounded_Stack (const ACE_Bounded_Stack<T> &s);
+
+ /// Assignment operator
+ /**
+ * Perform a deep copy operation using the Bounded_Stack parameter. If the
+ * capacity of the lhs isn't sufficient for the rhs, then the underlying data
+ * structure will be reallocated to accomadate the larger number of elements.
+ */
+ void operator= (const ACE_Bounded_Stack<T> &s);
+
+ /// Perform actions needed when stack goes out of scope.
+ /**
+ * Deallocate the memory used by the Bounded_Stack.
+ */
+ ~ACE_Bounded_Stack (void);
+
+ // = Classic Stack operations.
+
+ ///Add an element to the top of the stack.
+ /**
+ * Place a new item on top of the stack. Returns -1 if the stack
+ * is already full, 0 if the stack is not already full, and -1 if
+ * failure occurs.
+ */
+ int push (const T &new_item);
+
+ ///Remove an item from the top of stack.
+ /**
+ * Remove and return the top stack item. Returns -1 if the stack is
+ * already empty, 0 if the stack is not already empty, and -1 if
+ * failure occurs.
+ */
+ int pop (T &item);
+
+ ///Examine the contents of the top of stack.
+ /**
+ * Return top stack item without removing it. Returns -1 if the
+ * stack is already empty, 0 if the stack is not already empty, and
+ * -1 if failure occurs.
+ */
+ int top (T &item) const;
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Performs constant time check to determine if the stack is empty.
+ */
+ int is_empty (void) const;
+
+ /// Returns 1 if the container is full, otherwise returns 0.
+ /**
+ * Performs constant time check to determine if the stack is at capacity.
+ */
+ int is_full (void) const;
+
+ /// The number of items in the stack.
+ /**
+ * Return the number of items currently in the stack.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Size of the dynamically allocated data.
+ size_t size_;
+
+ /// Keeps track of the current top of stack.
+ size_t top_;
+
+ /// Holds the stack's contents.
+ T *stack_;
+};
+
+//----------------------------------------
+
+
+/**
+ * @class ACE_Fixed_Stack
+ *
+ * @brief Implement a generic LIFO abstract data type.
+ *
+ * This implementation of a Stack uses a fixed array
+ * with the size fixed at instantiation time.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Fixed array
+ * - Duplicates allowed?
+ * Yes
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * N/A
+ * - Insert/replace speed
+ * N/A
+ * - Iterator still valid after change to container?
+ * N/A
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ *
+ */
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Stack
+{
+public:
+ // = Initialization, assignment, and termination methods.
+ /// Initialize a new stack so that it is empty.
+ /**
+ * Initialize an empty stack.
+ */
+ ACE_Fixed_Stack (void);
+
+ /// The copy constructor (performs initialization).
+ /**
+ * Initialize the stack and copy the provided stack into the current stack.
+ */
+ ACE_Fixed_Stack (const ACE_Fixed_Stack<T, ACE_SIZE> &s);
+
+ /// Assignment operator (performs assignment).
+ /**
+ * Perform a deep copy of the provided stack.
+ */
+ void operator= (const ACE_Fixed_Stack<T, ACE_SIZE> &s);
+
+ /// Perform actions needed when stack goes out of scope.
+ /**
+ * Destroy the stack.
+ */
+ ~ACE_Fixed_Stack (void);
+
+ // = Classic Stack operations.
+
+ ///Constant time placement of element on top of stack.
+ /**
+ * Place a new item on top of the stack. Returns -1 if the stack
+ * is already full, 0 if the stack is not already full, and -1 if
+ * failure occurs.
+ */
+ int push (const T &new_item);
+
+ ///Constant time removal of top of stack.
+ /**
+ * Remove and return the top stack item. Returns -1 if the stack is
+ * already empty, 0 if the stack is not already empty, and -1 if
+ * failure occurs.
+ */
+ int pop (T &item);
+
+ ///Constant time examination of top of stack.
+ /**
+ * Return top stack item without removing it. Returns -1 if the
+ * stack is already empty, 0 if the stack is not already empty, and
+ * -1 if failure occurs.
+ */
+ int top (T &item) const;
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Performs constant time check to see if stack is empty.
+ */
+ int is_empty (void) const;
+
+ /// Returns 1 if the container is full, otherwise returns 0.
+ /**
+ * Performs constant time check to see if stack is full.
+ */
+ int is_full (void) const;
+
+ /// The number of items in the stack.
+ /**
+ * Constant time access to the current size of the stack.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Size of the allocated data.
+ size_t size_;
+
+ /// Keeps track of the current top of stack.
+ size_t top_;
+
+ /// Holds the stack's contents.
+ T stack_[ACE_SIZE];
+};
+
+//----------------------------------------
+
+template<class T> class ACE_Ordered_MultiSet;
+template<class T> class ACE_Ordered_MultiSet_Iterator;
+
+/**
+ * @class ACE_DNode
+ *
+ * @brief Implementation element in a bilinked list.
+ */
+template<class T>
+class ACE_DNode
+{
+ friend class ACE_Ordered_MultiSet<T>;
+ friend class ACE_Ordered_MultiSet_Iterator<T>;
+
+public:
+
+ /// This isn't necessary, but it keeps some compilers happy.
+ ~ACE_DNode (void);
+
+private:
+
+ // = Initialization methods
+ ACE_DNode (const T &i, ACE_DNode<T> *n = 0, ACE_DNode<T> *p = 0);
+
+ /// Pointer to next element in the list of {ACE_DNode}s.
+ ACE_DNode<T> *next_;
+
+ /// Pointer to previous element in the list of {ACE_DNode}s.
+ ACE_DNode<T> *prev_;
+
+ /// Current value of the item in this node.
+ T item_;
+};
+
+
+
+/**
+ * @class ACE_Unbounded_Stack
+ *
+ * @brief Implement a generic LIFO abstract data type.
+ *
+ * This implementation of an unbounded Stack uses a linked list.
+ * If you use the {insert} or {remove} methods you should keep
+ * in mind that duplicate entries aren't allowed. In general,
+ * therefore, you should avoid the use of these methods since
+ * they aren't really part of the ADT stack. The stack is implemented
+ * as a doubly linked list.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Double linked list
+ * - Duplicates allowed?
+ * No
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * Linear
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * Yes
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ *
+ */
+template <class T>
+class ACE_Unbounded_Stack
+{
+public:
+ friend class ACE_Unbounded_Stack_Iterator<T>;
+
+ // Trait definition.
+ typedef ACE_Unbounded_Stack_Iterator<T> ITERATOR;
+
+ // = Initialization, assignment, and termination methods.
+ /// Initialize a new stack so that it is empty. Use user defined
+ /// allocation strategy if specified.
+ /**
+ * Initialize an empty stack using the user specified allocation strategy
+ * if provided.
+ */
+ ACE_Unbounded_Stack (ACE_Allocator *the_allocator = 0);
+
+ /// The copy constructor (performs initialization).
+ /**
+ * Initialize this stack to be an exact copy of {s}.
+ */
+ ACE_Unbounded_Stack (const ACE_Unbounded_Stack<T> &s);
+
+ /// Assignment operator (performs assignment).
+ /**
+ * Perform a deep copy of the rhs into the lhs.
+ */
+ void operator= (const ACE_Unbounded_Stack<T> &s);
+
+ /// Perform actions needed when stack goes out of scope.
+ /**
+ * Destroy the underlying list for the stack.
+ */
+ ~ACE_Unbounded_Stack (void);
+
+ // = Classic Stack operations.
+
+
+ ///Push an element onto the top of stack.
+ /**
+ * Place a new item on top of the stack. Returns -1 if the stack
+ * is already full, 0 if the stack is not already full, and -1 if
+ * failure occurs.
+ */
+ int push (const T &new_item);
+
+ ///Pop the top element of the stack.
+ /**
+ * Remove and return the top stack item. Returns -1 if the stack is
+ * already empty, 0 if the stack is not already empty, and -1 if
+ * failure occurs.
+ */
+ int pop (T &item);
+
+ ///Examine the top of the stack.
+ /**
+ * Return top stack item without removing it. Returns -1 if the
+ * stack is already empty, 0 if the stack is not already empty, and
+ * -1 if failure occurs.
+ */
+ int top (T &item) const;
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Constant time check to see if the stack is empty.
+ */
+ int is_empty (void) const;
+
+ /// Returns 1 if the container is full, otherwise returns 0.
+ /**
+ * Always resturns 0 since the stack is unbounded.
+ */
+ int is_full (void) const;
+
+ // = Auxiliary methods (not strictly part of the Stack ADT).
+
+ ///Linear Insert of an item.
+ /**
+ * Insert {new_item} into the Stack at the head (but doesn't allow
+ * duplicates). Returns -1 if failures occur, 1 if item is already
+ * present (i.e., no duplicates are allowed), else 0.
+ */
+ int insert (const T &new_item);
+
+ /// Remove @a item from the Stack. Returns 0 if it removes the item,
+ /// -1 if it can't find the item, and -1 if a failure occurs.
+ /**
+ * Linear remove operation.
+ */
+ int remove (const T &item);
+
+ /// Finds if @a item occurs the set. Returns 0 if finds, else -1.
+ /**
+ * Linear find operation.
+ */
+ int find (const T &item) const;
+
+ /// The number of items in the stack.
+ /**
+ * Constant time access to the current stack size.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Delete all the nodes in the stack.
+ void delete_all_nodes (void);
+
+ /// Copy all nodes from {s} to {this}.
+ void copy_all_nodes (const ACE_Unbounded_Stack<T> &s);
+
+ /// Head of the linked list of Nodes.
+ ACE_Node<T> *head_;
+
+ /// Current size of the stack.
+ size_t cur_size_;
+
+ /// Allocation strategy of the stack.
+ ACE_Allocator *allocator_;
+};
+
+/**
+ * @class ACE_Unbounded_Stack_Iterator
+ *
+ * @brief Implement an iterator over an unbounded Stack.
+ */
+template <class T>
+class ACE_Unbounded_Stack_Iterator
+{
+public:
+ // = Initialization method.
+ /// Move to the first element in the {stack}.
+ ACE_Unbounded_Stack_Iterator (ACE_Unbounded_Stack<T> &stack);
+
+ // = Iteration methods.
+
+ /// Pass back the @a next_item that hasn't been seen in the Stack.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Move forward by one element in the Stack. Returns 0 when all the
+ /// items in the Stack have been seen, else 1.
+ int advance (void);
+
+ /// Move to the first element in the Stack. Returns 0 if the
+ /// Stack is empty, else 1.
+ int first (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Pointer to the current node in the iteration.
+ ACE_Node<T> *current_;
+
+ /// Pointer to the Stack we're iterating over.
+ ACE_Unbounded_Stack<T> &stack_;
+};
+
+template <class T>
+class ACE_Double_Linked_List;
+
+/**
+ * @class ACE_Double_Linked_List_Iterator_Base
+ *
+ * @brief Implements a common base class for iterators for a double
+ * linked list ADT
+ */
+template <class T>
+class ACE_Double_Linked_List_Iterator_Base
+{
+public:
+ // = Iteration methods.
+
+ /// Passes back the {entry} under the iterator. Returns 0 if the
+ /// iteration has completed, otherwise 1
+ int next (T *&) const;
+
+ /**
+ * @deprecated Return the address of next (current) unvisited item in
+ * the list. 0 if there is no more element available.
+ */
+ T *next (void) const;
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// STL-like iterator dereference operator: returns a reference
+ /// to the node underneath the iterator.
+ T & operator* (void) const ;
+
+ /**
+ * Retasks the iterator to iterate over a new
+ * Double_Linked_List. This allows clients to reuse an iterator
+ * without incurring the constructor overhead. If you do use this,
+ * be aware that if there are more than one reference to this
+ * iterator, the other "clients" may be very bothered when their
+ * iterator changes. @@ Here be dragons. Comments?
+ */
+ void reset (ACE_Double_Linked_List<T> &);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ // = Initialization methods.
+
+ /// Constructor
+ ACE_Double_Linked_List_Iterator_Base (const ACE_Double_Linked_List<T> &);
+
+ /// Copy constructor.
+ ACE_Double_Linked_List_Iterator_Base (const
+ ACE_Double_Linked_List_Iterator_Base<T>
+ &iter);
+
+ // = Iteration methods.
+ /**
+ * Move to the first element of the list. Returns 0 if the list is
+ * empty, else 1.
+ * @note the head of the ACE_DLList is actually a null entry, so the
+ * first element is actually the 2n'd entry
+ */
+ int go_head (void);
+
+ /// Move to the last element of the list. Returns 0 if the list is
+ /// empty, else 1.
+ int go_tail (void);
+
+ /**
+ * Check if we reach the end of the list. Can also be used to get
+ * the *current* element in the list. Return the address of the
+ * current item if there are still elements left , 0 if we run out
+ * of element.
+ */
+ T *not_done (void) const ;
+
+ /// Advance to the next element in the list. Return the address of the
+ /// next element if there are more, 0 otherwise.
+ T *do_advance (void);
+
+ /// Retreat to the previous element in the list. Return the address
+ /// of the previous element if there are more, 0 otherwise.
+ T *do_retreat (void);
+
+ /// Dump the state of an object.
+ void dump_i (void) const;
+
+ /// Remember where we are.
+ T *current_;
+
+ const ACE_Double_Linked_List<T> *dllist_;
+};
+
+/**
+ * @class ACE_Double_Linked_List_Iterator
+ *
+ * @brief Implements an iterator for a double linked list ADT
+ *
+ * Iterate thru the double-linked list. This class provides
+ * an interface that let users access the internal element
+ * addresses directly. Notice {class T} must declare
+ * ACE_Double_Linked_List&lt;T&gt;,
+ * ACE_Double_Linked_List_Iterator_Base &lt;T&gt; and
+ * ACE_Double_Linked_List_Iterator as friend classes and class T
+ * should also have data members T* next_ and T* prev_.
+ */
+template <class T>
+class ACE_Double_Linked_List_Iterator : public ACE_Double_Linked_List_Iterator_Base <T>
+{
+public:
+ // = Initialization method.
+ ACE_Double_Linked_List_Iterator (const ACE_Double_Linked_List<T> &);
+
+ /**
+ * Retasks the iterator to iterate over a new
+ * Double_Linked_List. This allows clients to reuse an iterator
+ * without incurring the constructor overhead. If you do use this,
+ * be aware that if there are more than one reference to this
+ * iterator, the other "clients" may be very bothered when their
+ * iterator changes.
+ * @@ Here be dragons. Comments?
+ */
+ void reset (ACE_Double_Linked_List<T> &);
+
+ /// Move to the first element in the list. Returns 0 if the
+ /// list is empty, else 1.
+ int first (void);
+
+ /// Move forward by one element in the list. Returns 0 when all the
+ /// items in the list have been seen, else 1.
+ int advance (void);
+
+ /**
+ * Advance the iterator while removing the original item from the
+ * list. Return a pointer points to the original (removed) item.
+ * If @a dont_remove equals false, this function behaves like {advance}
+ * but return 0 (NULL) instead.
+ */
+ T* advance_and_remove (bool dont_remove);
+
+ // = STL-style iteration methods
+
+ /// Prefix advance.
+ ACE_Double_Linked_List_Iterator<T> & operator++ (void);
+
+ /// Postfix advance.
+ ACE_Double_Linked_List_Iterator<T> operator++ (int);
+
+ /// Prefix reverse.
+ ACE_Double_Linked_List_Iterator<T> & operator-- (void);
+
+ /// Postfix reverse.
+ ACE_Double_Linked_List_Iterator<T> operator-- (int);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+/**
+ * @class ACE_Double_Linked_List_Reverse_Iterator
+ *
+ * @brief Implements a reverse iterator for a double linked list ADT
+ *
+ * Iterate backwards over the double-linked list. This class
+ * provide an interface that let users access the internal
+ * element addresses directly, which seems to break the
+ * encapsulation. Notice {class T} must declare
+ * ACE_Double_Linked_List&lt;T&gt;,
+ * ACE_Double_Linked_List_Iterator_Base &lt;T&gt; and
+ * ACE_Double_Linked_List_Iterator as friend classes and class T
+ * should also have data members T* next_ and T* prev_.
+ */
+template <class T>
+class ACE_Double_Linked_List_Reverse_Iterator : public ACE_Double_Linked_List_Iterator_Base <T>
+{
+public:
+ // = Initialization method.
+ ACE_Double_Linked_List_Reverse_Iterator (ACE_Double_Linked_List<T> &);
+
+ /**
+ * Retasks the iterator to iterate over a new
+ * Double_Linked_List. This allows clients to reuse an iterator
+ * without incurring the constructor overhead. If you do use this,
+ * be aware that if there are more than one reference to this
+ * iterator, the other "clients" may be very bothered when their
+ * iterator changes.
+ * @@ Here be dragons. Comments?
+ */
+ void reset (ACE_Double_Linked_List<T> &);
+
+ /// Move to the first element in the list. Returns 0 if the
+ /// list is empty, else 1.
+ int first (void);
+
+ /// Move forward by one element in the list. Returns 0 when all the
+ /// items in the list have been seen, else 1.
+ int advance (void);
+
+ /**
+ * Advance the iterator while removing the original item from the
+ * list. Return a pointer points to the original (removed) item.
+ * If @a dont_remove equals false, this function behaves like {advance}
+ * but return 0 (NULL) instead.
+ */
+ T* advance_and_remove (bool dont_remove);
+
+ // = STL-style iteration methods
+
+ /// Prefix advance.
+ ACE_Double_Linked_List_Reverse_Iterator<T> & operator++ (void);
+
+ /// Postfix advance.
+ ACE_Double_Linked_List_Reverse_Iterator<T> operator++ (int);
+
+ /// Prefix reverse.
+ ACE_Double_Linked_List_Reverse_Iterator<T> & operator-- (void);
+
+ /// Postfix reverse.
+ ACE_Double_Linked_List_Reverse_Iterator<T> operator-- (int);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+
+/**
+ * @class ACE_Double_Linked_List
+ *
+ * @brief A double-linked list implementation.
+ *
+ * This implementation of an unbounded double-linked list uses a
+ * circular linked list with a dummy node. It is pretty much
+ * like the {ACE_Unbounded_Queue} except that it allows removing
+ * of a specific element from a specific location.
+ * Notice that this class is an implementation of a very simple
+ * data structure. This is *NOT* a container class. You can use the
+ * class to implement other contains classes but it is *NOT* a
+ * general purpose container class.
+ * The parameter class *MUST* have members T* prev and T* next
+ * and users of this class are responsible to follow the general
+ * rules of using double-linked lists to maintaining the list
+ * integrity.
+ * If you need a double linked container class, use the DLList
+ * class which is a container but delegates to the Double_Linked_List
+ * class.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Double Linked List
+ * - Duplicates allowed?
+ * Yes
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * N/A
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ *
+ */
+template <class T>
+class ACE_Double_Linked_List
+{
+public:
+ friend class ACE_Double_Linked_List_Iterator_Base<T>;
+ friend class ACE_Double_Linked_List_Iterator<T>;
+ friend class ACE_Double_Linked_List_Reverse_Iterator<T>;
+
+ // Trait definition.
+ typedef ACE_Double_Linked_List_Iterator<T> ITERATOR;
+ typedef ACE_Double_Linked_List_Reverse_Iterator<T> REVERSE_ITERATOR;
+
+ // = Initialization and termination methods.
+ /// construction. Use user specified allocation strategy
+ /// if specified.
+ /**
+ * Initialize an empy list using the allocation strategy specified by the user.
+ * If none is specified, then use default allocation strategy.
+ */
+ ACE_Double_Linked_List (ACE_Allocator *the_allocator = 0);
+
+ /// Copy constructor.
+ /**
+ * Create a double linked list that is a copy of the provided
+ * parameter.
+ */
+ ACE_Double_Linked_List (const ACE_Double_Linked_List<T> &);
+
+ /// Assignment operator.
+ /**
+ * Perform a deep copy of the provided list by first deleting the nodes of the
+ * lhs and then copying the nodes of the rhs.
+ */
+ void operator= (const ACE_Double_Linked_List<T> &);
+
+ /// Destructor.
+ /**
+ * Clean up the memory allocated for the nodes of the list.
+ */
+ ~ACE_Double_Linked_List (void);
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, 0 otherwise.
+ /**
+ * Performs constant time check to determine if the list is empty.
+ */
+ int is_empty (void) const;
+
+ /// The list is unbounded, so this always returns 0.
+ /**
+ * Since the list is unbounded, the method simply returns 0.
+ */
+ int is_full (void) const;
+
+ // = Classic queue operations.
+
+ /// Adds @a new_item to the tail of the list. Returns the new item
+ /// that was inserted.
+ /**
+ * Provides constant time insertion at the end of the list structure.
+ */
+ T *insert_tail (T *new_item);
+
+ /// Adds @a new_item to the head of the list.Returns the new item that
+ /// was inserted.
+ /**
+ * Provides constant time insertion at the head of the list.
+ */
+ T *insert_head (T *new_item);
+
+ /// Removes the head of the list and returns a pointer to that item.
+ /**
+ * Removes and returns the first {item} in the list. Returns
+ * internal node's address on success, 0 if the queue was empty.
+ * This method will *not* free the internal node.
+ */
+ T* delete_head (void);
+
+ /// Removes the tail of the list and returns a pointer to that item.
+ /**
+ * Removes and returns the last {item} in the list. Returns
+ * internal nodes's address on success, 0 if the queue was
+ * empty. This method will *not* free the internal node.
+ */
+ T *delete_tail (void);
+
+ // = Additional utility methods.
+
+ ///Empty the list.
+ /**
+ * Reset the {ACE_Double_Linked_List} to be empty.
+ * Notice that since no one is interested in the items within,
+ * This operation will delete all items.
+ */
+ void reset (void);
+
+ /// Get the {slot}th element in the set. Returns -1 if the element
+ /// isn't in the range {0..{size} - 1}, else 0.
+ /**
+ * Iterates through the list to the desired index and assigns the provides pointer
+ * with the address of the node occupying that index.
+ */
+ int get (T *&item, size_t slot = 0);
+
+ /// The number of items in the queue.
+ /**
+ * Constant time call to return the current size of the list.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Use DNode address directly.
+ /**
+ * Constant time removal of an item from the list using it's address.
+ */
+ int remove (T *n);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ /// Delete all the nodes in the list.
+ /**
+ * Removes and deallocates memory for all of the list nodes.
+ */
+ void delete_nodes (void);
+
+ /// Copy nodes from {rhs} into this list.
+ /**
+ * Copy the elements of the provided list by allocated new nodes and assigning
+ * them with the proper data.
+ */
+ void copy_nodes (const ACE_Double_Linked_List<T> &rhs);
+
+ /// Setup header pointer. Called after we create the head node in ctor.
+ /**
+ * Initialize the head pointer so that the list has a dummy node.
+ */
+ void init_head (void);
+
+ ///Constant time insert a new item into the list structure.
+ /**
+ * Insert a @a new_item into the list. It will be added before
+ * or after @a old_item. Default is to insert the new item *after*
+ * {head_}. Return 0 if succeed, -1 if error occured.
+ */
+ int insert_element (T *new_item,
+ int before = 0,
+ T *old_item = 0);
+
+ ///Constant time delete an item from the list structure.
+ /**
+ * Remove @a item from the list. Return 0 if succeed, -1 otherwise.
+ * Notice that this function checks if item is {head_} and either its
+ * {next_} or {prev_} is NULL. The function resets item's {next_} and
+ * {prev_} to 0 to prevent clobbering the double-linked list if a user
+ * tries to remove the same node again.
+ */
+ int remove_element (T *item);
+
+ /// Head of the circular double-linked list.
+ T *head_;
+
+ /// Size of this list.
+ size_t size_;
+
+ /// Allocation Strategy of the queue.
+ ACE_Allocator *allocator_;
+};
+
+
+template <class T> class ACE_DLList;
+template <class T> class ACE_DLList_Iterator;
+template <class T> class ACE_DLList_Reverse_Iterator;
+
+typedef ACE_Double_Linked_List<ACE_DLList_Node> ACE_DLList_Base;
+
+//typedef ACE_Double_Linked_List_Iterator <ACE_DLList_Node>
+// ACE_DLList_Iterator_Base;
+//typedef ACE_Double_Linked_List_Reverse_Iterator <ACE_DLList_Node>
+// ACE_DLList_Reverse_Iterator_Base;
+//@@ These two typedefs (inherited from James Hu's original design)
+// have been removed because Sun CC 4.2 had problems with it. I guess
+// having the DLList_Iterators inheriting from a class which is
+// actually a typedef leads to problems. #define'ing rather than
+// typedef'ing worked, but as per Carlos's reccomendation, I'm just
+// replacing all references to the base classes with their actual
+// type. Matt Braun (6/15/99)
+
+/**
+ * @class ACE_DLList
+ *
+ * @brief A double-linked list container class.
+ *
+ * ACE_DLList is a simple, unbounded container implemented using a
+ * double-linked list. It is critical to remember that ACE_DLList inherits
+ * from ACE_Double_Linked_List, wrapping each T pointer in a ACE_DLList_Node
+ * object which satisfies the next/prev pointer requirements imposed by
+ * ACE_Double_Linked_List.
+ *
+ * Each item inserted to an ACE_DLList is a pointer to a T object. The
+ * caller is responsible for lifetime of the T object. ACE_DLList takes no
+ * action on the T object; it is not copied on insertion and it is not
+ * deleted on removal from the ACE_DLList.
+ */
+template <class T>
+class ACE_DLList : public ACE_DLList_Base
+{
+ friend class ACE_DLList_Node;
+ friend class ACE_Double_Linked_List_Iterator<T>;
+ friend class ACE_DLList_Iterator<T>;
+ friend class ACE_DLList_Reverse_Iterator<T>;
+
+public:
+
+ /// Delegates to ACE_Double_Linked_List.
+ void operator= (const ACE_DLList<T> &l);
+
+ /**
+ * @name Queue-like insert and delete methods
+ */
+ //@{
+
+ /**
+ * Insert pointer for a new item at the tail of the list.
+ *
+ * @return Pointer to item inserted; 0 on error.
+ */
+ T *insert_tail (T *new_item);
+
+ /**
+ * Insert pointer for a new item at the head of the list.
+ *
+ * @return Pointer to item inserted; 0 on error.
+ */
+ T *insert_head (T *new_item);
+
+ /**
+ * Removes the item at the head of the list and returns its pointer.
+ *
+ * @return Pointer to previously inserted item; 0 if the list is empty,
+ * an error occurred, or the original pointer inserted was 0.
+ */
+ T *delete_head (void);
+
+ /**
+ * Removes the item at the tail of the list and returns its pointer.
+ *
+ * @return Pointer to previously inserted item; 0 if the list is empty,
+ * an error occurred, or the original pointer inserted was 0.
+ */
+ T *delete_tail (void);
+ //@}
+
+ /**
+ * Provide random access to any item in the list.
+ *
+ * @param item Receives a pointer to the T object pointer held at the
+ * specified position in the list.
+ * @param slot Position in the list to access. The first position is 0.
+ *
+ * @retval 0 Success; T pointer returned in item.
+ * @retval -1 Error, most likely slot is outside the range of the list.
+ */
+ int get (T *&item, size_t slot = 0);
+
+ /// Delegates to ACE_Double_Linked_List.
+ void dump (void) const;
+
+ /// Delegates to ACE_Double_Linked_List.
+ int remove (ACE_DLList_Node *n);
+
+ /**
+ * Constructor.
+ *
+ * @param the_allocator Allocator to use for allocating ACE_DLList_Node
+ * objects that wrap T objects for inclusion in the
+ * list. If 0, ACE_Allocator::instance() is used.
+ */
+ ACE_DLList (ACE_Allocator *the_allocator = 0);
+
+ /// Delegates to ACE_Double_Linked_List.
+ ACE_DLList (const ACE_DLList<T> &l);
+
+ /**
+ * Deletes all ACE_DLList_Node objects in the list starting from the head.
+ * No T objects referred to by the deleted ACE_DLList_Node objects are
+ * modified or freed. If you desire all of the T objects in the list to
+ * be deleted as well, code such as this should be used prior to destroying
+ * the ACE_DLList:
+ * @code
+ ACE_DLList<Item> list;
+ ... // insert dynamically allocated Items...
+ Item *p;
+ while ((p = list.delete_head()) != 0)
+ delete *p;
+ @endcode
+ */
+ ~ACE_DLList (void);
+};
+
+/**
+ * @class ACE_DLList_Iterator
+ *
+ * @brief A double-linked list container class iterator.
+ *
+ * This implementation uses ACE_Double_Linked_List_Iterator to
+ * perform the logic behind this container class. It delegates
+ * all of its calls to ACE_Double_Linked_List_Iterator.
+ */
+template <class T>
+class ACE_DLList_Iterator : public ACE_Double_Linked_List_Iterator <ACE_DLList_Node>
+{
+
+ friend class ACE_DLList<T>;
+ friend class ACE_DLList_Node;
+
+public:
+
+ // = Initialization method.
+ ACE_DLList_Iterator (ACE_DLList<T> &l);
+
+ /**
+ * Retasks the iterator to iterate over a new
+ * Double_Linked_List. This allows clients to reuse an iterator
+ * without incurring the constructor overhead. If you do use this,
+ * be aware that if there are more than one reference to this
+ * iterator, the other "clients" may be very bothered when their
+ * iterator changes.
+ * @@ Here be dragons. Comments?
+ */
+ void reset (ACE_DLList<T> &l);
+
+ // = Iteration methods.
+ /// Move forward by one element in the list. Returns 0 when all the
+ /// items in the list have been seen, else 1.
+ int advance (void);
+
+ /// Pass back the {next_item} that hasn't been seen in the list.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&);
+
+ /**
+ * @deprecated Delegates to ACE_Double_Linked_List_Iterator, except that
+ * whereas the Double_Linked_List version of next returns the node, this next
+ * returns the contents of the node
+ */
+ T *next (void) const;
+
+ /**
+ * Removes the current item (i.e., {next}) from the list.
+ * Note that DLList iterators do not support {advance_and_remove}
+ * directly (defined in its base class) and you will need to
+ * release the element returned by it.
+ */
+ int remove (void);
+
+ /// Delegates to ACE_Double_Linked_List_Iterator.
+ void dump (void) const;
+
+private:
+ ACE_DLList<T> *list_;
+};
+
+/**
+ * @class ACE_DLList_Reverse_Iterator
+ *
+ * @brief A double-linked list container class iterator.
+ *
+ * This implementation uses ACE_Double_Linked_List_Iterator to
+ * perform the logic behind this container class. It delegates
+ * all of its calls to ACE_Double_Linked_List_Iterator.
+ */
+template <class T>
+class ACE_DLList_Reverse_Iterator : public ACE_Double_Linked_List_Reverse_Iterator <ACE_DLList_Node>
+{
+
+ friend class ACE_DLList<T>;
+ friend class ACE_DLList_Node;
+
+public:
+
+ // = Initialization method.
+ ACE_DLList_Reverse_Iterator (ACE_DLList<T> &l);
+
+ /**
+ * Retasks the iterator to iterate over a new
+ * Double_Linked_List. This allows clients to reuse an iterator
+ * without incurring the constructor overhead. If you do use this,
+ * be aware that if there are more than one reference to this
+ * iterator, the other "clients" may be very bothered when their
+ * iterator changes.
+ * @@ Here be dragons. Comments?
+ */
+ void reset (ACE_DLList<T> &l);
+
+ // = Iteration methods.
+ /// Move forward by one element in the list. Returns 0 when all the
+ /// items in the list have been seen, else 1.
+ int advance (void);
+
+ /// Pass back the {next_item} that hasn't been seen in the list.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&);
+
+ /// @deprecated Delegates to ACE_Double_Linked_List_Iterator.
+ T *next (void) const;
+
+ /// Removes the current item (i.e., {next}) from the list.
+ /// Note that DLList iterators do not support {advance_and_remove}
+ /// directly (defined in its base class) and you will need to
+ /// release the element returned by it.
+ int remove (void);
+
+ /// Delegates to ACE_Double_Linked_List_Iterator.
+ void dump (void) const;
+
+private:
+ ACE_DLList<T> *list_;
+};
+
+// Forward declaration.
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Set;
+
+/**
+ * @class ACE_Fixed_Set_Iterator_Base
+ *
+ * @brief Implements a common base class for iterators for a unordered set.
+ */
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Set_Iterator_Base
+{
+public:
+ // = Iteration methods.
+
+ /// Pass back the {next_item} that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Move forward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int advance (void);
+
+ /// Move to the first element in the set. Returns 0 if the
+ /// set is empty, else 1.
+ int first (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ // = Initialization method.
+ ACE_Fixed_Set_Iterator_Base (ACE_Fixed_Set<T, ACE_SIZE> &s);
+
+ /// Set we are iterating over.
+ ACE_Fixed_Set<T, ACE_SIZE> &s_;
+
+ /// How far we've advanced over the set.
+ ssize_t next_;
+
+ /// The number of non free items that the iterator had pointed at.
+ size_t iterated_items_;
+
+ /// Dump the state of an object.
+ void dump_i (void) const;
+
+ /// Pass back the {next_item} that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next_i (T *&next_item);
+};
+
+/**
+ * @class ACE_Fixed_Set_Iterator
+ *
+ * @brief Iterates through an unordered set.
+ *
+ * This implementation of an unordered set uses a fixed array.
+ * Allows deletions while iteration is occurring.
+ */
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Set_Iterator : public ACE_Fixed_Set_Iterator_Base <T, ACE_SIZE>
+{
+public:
+ // = Initialization method.
+ ACE_Fixed_Set_Iterator (ACE_Fixed_Set<T, ACE_SIZE> &s);
+
+ // = Iteration methods.
+
+ /// Pass back the {next_item} that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Remove the item where the itearetor is located at.
+ /// Returns 1 if it removes a item, else 0.
+ /// Pass back the removed {item}.
+ int remove (T *&item);
+
+ /// STL-like iterator dereference operator: returns a reference
+ /// to the node underneath the iterator.
+ T & operator* (void);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+/**
+ * @class ACE_Fixed_Set_Const_Iterator
+ *
+ * @brief Iterates through a const unordered set.
+ *
+ * This implementation of an unordered set uses a fixed array.
+ */
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Set_Const_Iterator : public ACE_Fixed_Set_Iterator_Base <T, ACE_SIZE>
+{
+public:
+ // = Initialization method.
+ ACE_Fixed_Set_Const_Iterator (const ACE_Fixed_Set<T, ACE_SIZE> &s);
+
+ // = Iteration methods.
+
+ /// Pass back the {next_item} that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (const T *&next_item);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// STL-like iterator dereference operator: returns a reference
+ /// to the node underneath the iterator.
+ const T & operator* (void) const ;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+/**
+ * @class ACE_Fixed_Set
+ *
+ * @brief Implement a simple unordered set of {T} with maximum {ACE_SIZE}.
+ *
+ * This implementation of an unordered set uses a fixed array.
+ * It does not allow duplicate members. The set provides linear insertion/deletion
+ * operations.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Fixed array
+ * - Duplicates allowed?
+ * No
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * Linear
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ * -# operator==
+ *
+ */
+template <class T, size_t ACE_SIZE>
+class ACE_Fixed_Set
+{
+public:
+ friend class ACE_Fixed_Set_Iterator_Base<T, ACE_SIZE>;
+ friend class ACE_Fixed_Set_Iterator<T, ACE_SIZE>;
+ friend class ACE_Fixed_Set_Const_Iterator<T, ACE_SIZE>;
+
+ // Trait definitions.
+ typedef ACE_Fixed_Set_Iterator<T, ACE_SIZE> ITERATOR;
+ typedef ACE_Fixed_Set_Const_Iterator<T, ACE_SIZE> CONST_ITERATOR;
+
+ // = Initialization and termination methods.
+ /// Default Constructor.
+ /**
+ * Creates an empy set
+ */
+ ACE_Fixed_Set (void);
+
+ /// Copy constructor.
+ /**
+ * Initializes a set to be a copy of the set parameter.
+ */
+ ACE_Fixed_Set (const ACE_Fixed_Set<T, ACE_SIZE> &);
+
+ /// Assignment operator.
+ /**
+ * Deep copy of one set to another.
+ */
+ void operator= (const ACE_Fixed_Set<T, ACE_SIZE> &);
+
+ /// Destructor.
+ /**
+ * Destroys a set.
+ */
+ ~ACE_Fixed_Set (void);
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Performs constant time check to determine if a set is empty.
+ */
+ int is_empty (void) const;
+
+ /// Returns 1 if the container is full, otherwise returns 0.
+ /**
+ * Performs a constant time check to see if the set is full.
+ */
+ int is_full (void) const;
+
+ // = Classic unordered set operations.
+
+ ///Linear time insertion of an item unique to the set.
+ /**
+ * Insert @a new_item into the set (doesn't allow duplicates).
+ * Returns -1 if failures occur, 1 if item is already present, else
+ * 0.
+ */
+ int insert (const T &new_item);
+
+ ///Linear time removal operation of an item.
+ /**
+ * Remove first occurrence of {item} from the set. Returns 0 if
+ * it removes the item, -1 if it can't find the item, and -1 if a
+ * failure occurs. Removal doesn't reclaim memory for the @a item.
+ */
+ int remove (const T &item);
+
+ /// Finds if @a item occurs in the set. Returns 0 if finds, else -1.
+ /**
+ * Performs a linear find operation for the specified @a item.
+ */
+ int find (const T &item) const;
+
+ /// Size of the set.
+ /**
+ * Returns the current size of the set.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Holds the contents of the set.
+ struct
+ {
+ /// Item in the set.
+ T item_;
+
+ /// Keeps track of whether this item is in use or not.
+ int is_free_;
+ } search_structure_[ACE_SIZE];
+
+ /// Current size of the set.
+ size_t cur_size_;
+
+ /// Maximum size of the set.
+ size_t max_size_;
+};
+
+// Forward declaration.
+template <class T>
+class ACE_Bounded_Set;
+
+/**
+ * @class ACE_Bounded_Set_Iterator
+ *
+ * @brief Iterates through an unordered set.
+ *
+ * This implementation of an unordered set uses a Bounded array.
+ * Allows deletions while iteration is occurring.
+ */
+template <class T>
+class ACE_Bounded_Set_Iterator
+{
+public:
+ // = Initialization method.
+ ACE_Bounded_Set_Iterator (ACE_Bounded_Set<T> &s);
+
+ // = Iteration methods.
+
+ /// Pass back the {next_item} that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Move forward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int advance (void);
+
+ /// Move to the first element in the set. Returns 0 if the
+ /// set is empty, else 1.
+ int first (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Set we are iterating over.
+ ACE_Bounded_Set<T> &s_;
+
+ /// How far we've advanced over the set.
+ ssize_t next_;
+};
+
+
+/**
+ * @class ACE_Bounded_Set
+ *
+ * @brief Implement a simple unordered set of {T} with maximum
+ * set at creation time.
+ *
+ * This implementation of an unordered set uses a Bounded array.
+ * This implementation does not allow duplicates. It provides
+ * linear insert/remove/find operations. Insertion/removal does not
+ * invalidate iterators, but caution should be taken to ensure
+ * expected behavior. Once initialized, the object has a maximum size
+ * which can only be increased by the assignment of another larger Bounded_Set.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Bounded array which can grow via assignment
+ * - Duplicates allowed?
+ * No
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * Linear
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ * -# operator==
+ *
+ */
+template <class T>
+class ACE_Bounded_Set
+{
+public:
+ friend class ACE_Bounded_Set_Iterator<T>;
+
+ // Trait definition.
+ typedef ACE_Bounded_Set_Iterator<T> ITERATOR;
+
+ enum
+ {
+ DEFAULT_SIZE = 10
+ };
+
+ // = Initialization and termination methods.
+ /// Construct a Bounded_Set using the default size.
+ /**
+ * The default constructor initializes the Bounded_Set to a maximum size
+ * specified by the DEFAULT_SIZE.
+ */
+ ACE_Bounded_Set (void);
+
+ /// Construct a Bounded_Set with the provided sizeB.
+ /**
+ * Initialize the Bounded_Set to have a maximum size equal to the size
+ * parameter specified.
+ */
+ ACE_Bounded_Set (size_t size);
+
+ /// Construct a Bounded_Set that is a copy of the provides Bounded_Set.
+ /**
+ * Initialize the Bounded_Set to be a copy of the Bounded_Set parameter.
+ */
+ ACE_Bounded_Set (const ACE_Bounded_Set<T> &);
+
+ /// Assignment operator.
+ /**
+ * The assignment will make a deep copy of the Bounded_Set provided. If the
+ * rhs has more elements than the capacity of the lhs, then the lhs will be
+ * deleted and reallocated to accomadate the larger number of elements.
+ */
+ void operator= (const ACE_Bounded_Set<T> &);
+
+ /// Destructor
+ /**
+ * Clean up the underlying dynamically allocated memory that is used by
+ * the Bounded_Set.
+ */
+ ~ACE_Bounded_Set (void);
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * A constant time check is performed to determine if the Bounded_Set is
+ * empty.
+ */
+ int is_empty (void) const;
+
+ /// Returns 1 if the container is full, otherwise returns 0.
+ /**
+ * Performs a constant time check to determine if the Bounded_Set is at
+ * capacity.
+ */
+ int is_full (void) const;
+
+ // = Classic unordered set operations.
+
+ ///Inserts a new element unique to the set.
+ /**
+ * Insert @a new_item into the set (doesn't allow duplicates) in linear
+ * time.
+ * Returns -1 if failures occur, 1 if item is already present, else
+ * 0.
+ */
+ int insert (const T &new_item);
+
+ ///Finds the specified element and removes it from the set.
+ /**
+ * Remove first occurrence of @a item from the set. Returns 0 if it
+ * removes the item, -1 if it can't find the item, and -1 if a
+ * failure occurs. The linear remove operation does not reclaim the
+ * memory associated with the removed item.
+ */
+ int remove (const T &item);
+
+ /// Finds if @a item occurs in the set. Returns 0 if finds, else -1.
+ /**
+ * find preforms a linear search for {item} and returns 0 on successful
+ * find and -1 otherwise.
+ */
+ int find (const T &item) const;
+
+ /// Size of the set.
+ /**
+ * Returns a size_t representing the current size of the set.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ struct Search_Structure
+ {
+ /// Item in the set.
+ T item_;
+
+ /// Keeps track of whether this item is in use or not.
+ int is_free_;
+ };
+
+ /// Holds the contents of the set.
+ Search_Structure *search_structure_;
+
+ /// Current size of the set.
+ size_t cur_size_;
+
+ /// Maximum size of the set.
+ size_t max_size_;
+};
+
+/**
+ * @class ACE_Ordered_MultiSet_Iterator
+ *
+ * @brief Implement a bidirectional iterator over an ordered multiset.
+ * This class template requires that < operator semantics be
+ * defined for the parameterized type {T}, but does not impose
+ * any restriction on how that ordering operator is implemented.
+ */
+template <class T>
+class ACE_Ordered_MultiSet_Iterator
+{
+public:
+ friend class ACE_Ordered_MultiSet<T>;
+
+ // = Initialization method.
+ ACE_Ordered_MultiSet_Iterator (ACE_Ordered_MultiSet<T> &s);
+
+ // = Iteration methods.
+
+ /// Pass back the {next_item} that hasn't been seen in the ordered multiset.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item) const;
+
+ /// Repositions the iterator at the first item in the ordered multiset
+ /// Returns 0 if the list is empty else 1.
+ int first (void);
+
+ /// Repositions the iterator at the last item in the ordered multiset
+ /// Returns 0 if the list is empty else 1.
+ int last (void);
+
+ /// Move forward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int advance (void);
+
+ /// Move backward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int retreat (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Returns a reference to the internal element {this} is pointing to.
+ T& operator* (void);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+
+ /// Pointer to the current node in the iteration.
+ ACE_DNode<T> *current_;
+
+ /// Pointer to the set we're iterating over.
+ ACE_Ordered_MultiSet<T> &set_;
+};
+
+
+/**
+ * @class ACE_Ordered_MultiSet
+ *
+ * @brief Implement a simple ordered multiset of {T} of unbounded size
+ * that allows duplicates. This class template requires that <
+ * operator semantics be defined for the parameterized type {T}, but
+ * does not impose any restriction on how that ordering operator is
+ * implemented. The set is implemented as a linked list.
+ *
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Double linked list
+ * - Duplicates allowed?
+ * Yes
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * Linear
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * Yes
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ * -# operator==
+ * -# operator<
+ *
+ *
+ */
+template <class T>
+class ACE_Ordered_MultiSet
+{
+public:
+ friend class ACE_Ordered_MultiSet_Iterator<T>;
+
+ // Trait definition.
+ typedef ACE_Ordered_MultiSet_Iterator<T> ITERATOR;
+
+ // = Initialization and termination methods.
+ /// Constructor. Use user specified allocation strategy
+ /// if specified.
+ /**
+ * Initialize the set using the allocation strategy specified. If none, use the
+ * default strategy.
+ */
+ ACE_Ordered_MultiSet (ACE_Allocator *the_allocator = 0);
+
+ /// Copy constructor.
+ /**
+ * Initialize the set to be a copy of the provided set.
+ */
+ ACE_Ordered_MultiSet (const ACE_Ordered_MultiSet<T> &);
+
+ /// Destructor.
+ /**
+ * Delete the nodes of the set.
+ */
+ ~ACE_Ordered_MultiSet (void);
+
+ /// Assignment operator.
+ /**
+ * Delete the nodes in lhs, and copy the nodes from the rhs.
+ */
+ void operator= (const ACE_Ordered_MultiSet<T> &);
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Constant time check to determine if the set is empty.
+ */
+ int is_empty (void) const;
+
+ /// Size of the set.
+ /**
+ * Constant time check to determine the size of the set.
+ */
+ size_t size (void) const;
+
+ // = Classic unordered set operations.
+
+ /// Insert @a new_item into the ordered multiset.
+ /// Returns -1 if failures occur, else 0.
+ /**
+ * Linear time, order preserving insert into the set beginning at the head.
+ */
+ int insert (const T &new_item);
+
+ ///Linear time insert beginning at the point specified by the provided iterator.
+ /**
+ * Insert @a new_item into the ordered multiset, starting its search at
+ * the node pointed to by the iterator, and if insertion was successful,
+ * updates the iterator to point to the newly inserted node.
+ * Returns -1 if failures occur, else 0.
+ */
+ int insert (const T &new_item, ITERATOR &iter);
+
+ /// Remove first occurrence of @a item from the set. Returns 0 if
+ /// it removes the item, -1 if it can't find the item.
+ /**
+ * Linear time search operation which removes the item from the set if found .
+ */
+ int remove (const T &item);
+
+ ///Linear find operation.
+ /**
+ * Finds first occurrence of @a item in the multiset, using the iterator's
+ * current position as a hint to improve performance. If find succeeds,
+ * it positions the iterator at that node and returns 0, or if it cannot
+ * locate the node, it leaves the iterator alone and just returns -1.
+ */
+ int find (const T &item, ITERATOR &iter) const;
+
+ /// Reset the ACE_Ordered_MultiSet to be empty.
+ /**
+ * Delete the nodes inside the set.
+ */
+ void reset (void);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+
+ /**
+ * Insert @a item, starting its search at the position given,
+ * and if successful updates the passed pointer to point to
+ * the newly inserted item's node.
+ */
+ int insert_from (const T &item, ACE_DNode<T> *start_position,
+ ACE_DNode<T> **new_position);
+
+ /**
+ * Looks for first occurrence of @a item in the ordered set, using the
+ * passed starting position as a hint: if there is such an instance, it
+ * updates the new_position pointer to point to this node and returns 0;
+ * if there is no such node, then if there is a node before where the
+ * item would have been, it updates the new_position pointer to point
+ * to this node and returns -1; if there is no such node, then if there
+ * is a node after where the item would have been, it updates the
+ * new_position pointer to point to this node (or 0 if there is no such
+ * node) and returns 1;
+ */
+ int locate (const T &item, ACE_DNode<T> *start_position,
+ ACE_DNode<T> *&new_position) const;
+
+ /// Delete all the nodes in the Set.
+ void delete_nodes (void);
+
+ /// Copy nodes into this set.
+ void copy_nodes (const ACE_Ordered_MultiSet<T> &);
+
+ /// Head of the bilinked list of Nodes.
+ ACE_DNode<T> *head_;
+
+ /// Head of the bilinked list of Nodes.
+ ACE_DNode<T> *tail_;
+
+ /// Current size of the set.
+ size_t cur_size_;
+
+ /// Allocation strategy of the set.
+ ACE_Allocator *allocator_;
+};
+
+// ****************************************************************
+
+/**
+ * @class ACE_Array
+ *
+ * @brief A dynamic array class.
+ *
+ * This class extends ACE_Array_Base, adding comparison operators.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Dynamic array
+ * - Duplicates allowed?
+ * Yes
+ * - Random access allowed?
+ * Yes
+ * - Search speed
+ * N/A
+ * - Insert/replace speed
+ * O(1)
+ * - Iterator still valid after change to container?
+ * - In general, yes.
+ * - If array size is changed during iteration, no.
+ * - Frees memory for removed elements?
+ * No
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ * -# operator!=
+ *
+ * @sa ACE_Array_Base. This class inherits its operations and requirements.
+ */
+template <class T>
+class ACE_Array : public ACE_Array_Base<T>
+{
+public:
+ // Define a "trait"
+ typedef T TYPE;
+ typedef ACE_Array_Iterator<T> ITERATOR;
+
+ /// Dynamically create an uninitialized array.
+ /**
+ * Initialize an empty array of the specified size using the provided
+ * allocation strategy.
+ */
+ ACE_Array (size_t size = 0,
+ ACE_Allocator* alloc = 0);
+
+ /// Dynamically initialize the entire array to the {default_value}.
+ /**
+ * Initialize an array the given size placing the default_value in each index.
+ */
+ ACE_Array (size_t size,
+ const T &default_value,
+ ACE_Allocator* alloc = 0);
+
+ ///Copy constructor.
+ /**
+ * The copy constructor performs initialization by making an exact
+ * copy of the contents of parameter {s}, i.e., *this == s will
+ * return true.
+ */
+ ACE_Array (const ACE_Array<T> &s);
+
+ ///Assignment operator
+ /**
+ * Assignment operator performs an assignment by making an exact
+ * copy of the contents of parameter {s}, i.e., *this == s will
+ * return true. Note that if the {max_size_} of {array_} is >= than
+ * {s.max_size_} we can copy it without reallocating. However, if
+ * {max_size_} is < {s.max_size_} we must delete the {array_},
+ * reallocate a new {array_}, and then copy the contents of {s}.
+ */
+ void operator= (const ACE_Array<T> &s);
+
+ // = Compare operators
+
+ ///Equality comparison operator.
+ /**
+ * Compare this array with {s} for equality. Two arrays are equal
+ * if their {size}'s are equal and all the elements from 0 .. {size}
+ * are equal.
+ */
+ bool operator== (const ACE_Array<T> &s) const;
+
+ ///Inequality comparison operator.
+ /**
+ * Compare this array with {s} for inequality such that {*this} !=
+ * {s} is always the complement of the boolean return value of
+ * {*this} == {s}.
+ */
+ bool operator!= (const ACE_Array<T> &s) const;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Containers_T.inl"
+#endif /* __ACE_INLINE__ */
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Containers_T.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Containers_T.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#include /**/ "ace/post.h"
+
+#endif /* ACE_CONTAINERS_T_H */