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Diffstat (limited to 'ACE/ace/DLL.h')
-rw-r--r-- | ACE/ace/DLL.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/ACE/ace/DLL.h b/ACE/ace/DLL.h new file mode 100644 index 00000000000..64cb646576a --- /dev/null +++ b/ACE/ace/DLL.h @@ -0,0 +1,196 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file DLL.h + * + * $Id$ + * + * @author Kirthika Parameswaran <kirthika@cs.wustl.edu> + */ +//============================================================================= + +#ifndef ACE_DLL_H +#define ACE_DLL_H +#include /**/ "ace/pre.h" + +#include /**/ "ace/ACE_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#include "ace/Global_Macros.h" +#include "ace/os_include/os_dlfcn.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +class ACE_DLL_Handle; + +/** + * @class ACE_DLL + * + * @brief Provides an abstract interface for handling various DLL + * operations. + * + * This class is a wrapper over the various methods for utilizing + * a dynamically linked library (DLL), which is called a shared + * library on some platforms. Operations @c open(), @c close(), and + * @c symbol() have been implemented to help opening/closing and + * extracting symbol information from a DLL, respectively. + */ +class ACE_Export ACE_DLL +{ +public: + // = Initialization and termination methods. + + /** + * Default constructor. By default, the close() operation on the + * object will be invoked before it is destroyed. + * @param close_handle_on_destruction Indicates whether or not the + * close() method will be called to close an open DLL when this + * object is destroyed. By default, close() will be called. + * Set this parameter to 0 for situations where the DLL's lifetime + * is controlled in a scope other than that of this ACE_DLL object. + * For example, termination by ACE_DLL_Manager via ACE::fini(). + */ + explicit ACE_DLL (bool close_handle_on_destruction = true); + + /// Allow assignment + ACE_DLL& operator= (const ACE_DLL &rhs); + + + /** + * This constructor performs the actions of open() during construction. + * @param dll_name The name or path of the DLL to load. + * @param open_mode Flags to alter the actions taken when loading the DLL. + * The possible values are: + * @li @c RTLD_LAZY (this the default): loads identifier symbols but + * not the symbols for functions, which are loaded dynamically + * on-demand. + * @li @c RTLD_NOW: performs all necessary relocations when + * @a dll_name is first loaded + * @li RTLD_GLOBAL: makes symbols available for relocation + * processing of any other DLLs. + * @param close_handle_on_destruction Indicates whether or not the + * close() method will be called to close an open DLL when this + * object is destroyed. By default, close() will be called. + * Set this parameter to 0 for situations where the DLL's lifetime + * is controlled in a scope other than that of this ACE_DLL object. + * For example, termination by ACE_DLL_Manager via ACE::fini(). + */ + explicit ACE_DLL (const ACE_TCHAR *dll_name, + int open_mode = ACE_DEFAULT_SHLIB_MODE, + bool close_handle_on_destruction = true); + + /// Copy constructor. + ACE_DLL (const ACE_DLL &); + + /** + * This method opens and dynamically links a specified DLL. + * @param dll_name The filename or path of the DLL to load. + * If a filename is given to @c open(), the @c ACE::ldfind() is used + * to locate DLLs via the following algorithms: (1) DLL filename + * expansion: @c ACE::ldfind() determines the name of the DLL by + * adding the appropriate prefix and suffix, e.g., it adds the @c lib + * prefix and @c .so suffix for Solaris and the @c .dll suffix for + * Windows and (2) DLL search path: @c ACE::ldfind() will also search + * for the designated DLL using the platform's DLL search path + * environment variable, e.g., it searches for DLLs using @c + * LD_LIBRARY_PATH on many UNIX systems and @c PATH on Windows. + * @param open_mode Flags to alter the actions taken when loading the DLL. + * The possible values are: + * @li @c RTLD_LAZY (this the default): loads identifier symbols but + * not the symbols for functions, which are loaded dynamically + * on-demand. + * @li @c RTLD_NOW: performs all necessary relocations when + * @a dll_name is first loaded + * @li RTLD_GLOBAL: makes symbols available for relocation + * processing of any other DLLs. + * @param close_handle_on_destruction Indicates whether or not the + * close() method will be called to close an open DLL when this + * object is destroyed. By default, close() will be called. + * Set this parameter to 0 for situations where the DLL's lifetime + * is controlled in a scope other than that of this ACE_DLL object. + * For example, termination by ACE_DLL_Manager via ACE::fini(). + * @retval -1 On failure + * @retval 0 On success. + */ + int open (const ACE_TCHAR *dll_name, + int open_mode = ACE_DEFAULT_SHLIB_MODE, + bool close_handle_on_destruction = true); + + /// Call to close the DLL object. + int close (void); + + /** + * Called when the DLL object is destroyed -- invokes close() if the + * @a close_handle_on_destruction flag was set to non-zero in the + * constructor or open() method. + */ + ~ACE_DLL (void); + + /** + * Look up a named symbol in the DLL. DLL must be successfully opened + * before calling symbol(). + * @param symbol_name The symbol name to look up. + * @param ignore_errors If set to 1, allows you to probe a dll without + * generating error messages in the log. Handy for determining + * the capabilities of a library. + * @return Returns the value of @a symbol_name if it is a valid symbol + * in the DLL. Otherwise, returns 0. + */ + void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0); + + /// Returns a pointer to a string explaining that an error occured. You + /// will need to consult the error log for the actual error string + /// returned by the OS. + ACE_TCHAR *error (void) const; + + /** + * Return the handle to the caller. If @a become_owner is non-0 then + * caller assumes ownership of the handle and the ACE_DLL object + * won't call close() when it goes out of scope, even if + * <close_handle_on_destruction> is set. + */ + ACE_SHLIB_HANDLE get_handle (int become_owner = 0) const; + + /// Set the handle for the DLL object. By default, the close() + //operation on / the object will be invoked before it is destroyed. + int set_handle (ACE_SHLIB_HANDLE handle, + bool close_handle_on_destruction = true); + +private: + + int open_i (const ACE_TCHAR *dll_name, + int open_mode = ACE_DEFAULT_SHLIB_MODE, + bool close_handle_on_destruction = true, + ACE_SHLIB_HANDLE handle = 0); + + + //private: +public: + + /// Open mode. + int open_mode_; + + /// Keep track of the name of the loaded dll, so it can be used + /// to remove framework components, singletons that live in the dll, + /// prior to unloading the dll in the close() method. + ACE_TCHAR *dll_name_; + + /// This flag keeps track of whether we should close the handle + /// automatically when the object is destroyed. + bool close_handle_on_destruction_; + + ACE_DLL_Handle *dll_handle_; + + /// Flag to record if the last operation had an error. + bool error_; + +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#include /**/ "ace/post.h" +#endif /* ACE_DLL_H */ |