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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file File_Lock.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_FILE_LOCK_H
+#define ACE_FILE_LOCK_H
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/ACE_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/OS_NS_stdio.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+/**
+ * @class ACE_File_Lock
+ *
+ * @brief A wrapper around the UNIX file locking mechanism.
+ *
+ * Allows us to "adapt" the UNIX file locking mechanisms to work
+ * with all of our Guard stuff...
+ */
+class ACE_Export ACE_File_Lock
+{
+public:
+ /**
+ * Set the <handle_> of the File_Lock to @a handle. Note that this
+ * constructor assumes ownership of the @a handle and will close it
+ * down in <remove>. If you want the @a handle to stay open when
+ * <remove> is called make sure to call <dup> on the @a handle.
+ * If you don't want the file unlinked in the destructor pass a
+ * zero value for <unlink_in_destructor>.
+ */
+ ACE_File_Lock (ACE_HANDLE handle = ACE_INVALID_HANDLE,
+ bool unlink_in_destructor = true);
+
+ /// Open the @a filename with @a flags and @a mode and set the result
+ /// to <handle_>. If you don't want the file unlinked in the
+ /// destructor pass a false value for @a unlink_in_destructor.
+ ACE_File_Lock (const ACE_TCHAR *filename,
+ int flags,
+ mode_t mode = 0,
+ bool unlink_in_destructor = true);
+
+ /// Open the @a filename with @a flags and @a mode and set the result to
+ /// <handle_>.
+ int open (const ACE_TCHAR *filename,
+ int flags,
+ mode_t mode = 0);
+
+ /// Remove a File lock by releasing it and closing down the <handle_>.
+ ~ACE_File_Lock (void);
+
+ /// Remove a File lock by releasing it and closing down the
+ /// <handle_>. If @a unlink_file is true then we unlink the file.
+ int remove (bool unlink_file = true);
+
+ /**
+ * Note, for interface uniformity with other synchronization
+ * wrappers we include the acquire() method. This is implemented as
+ * a write-lock to be on the safe-side...
+ */
+ int acquire (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /**
+ * Note, for interface uniformity with other synchronization
+ * wrappers we include the <tryacquire> method. This is implemented
+ * as a write-lock to be on the safe-side... Returns -1 on failure.
+ * If we "failed" because someone else already had the lock, @c errno
+ * is set to @c EBUSY.
+ */
+ int tryacquire (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /// Unlock a readers/writer lock.
+ int release (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /// Acquire a write lock, but block if any readers or a
+ /// writer hold the lock.
+ int acquire_write (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /**
+ * Conditionally acquire a write lock (i.e., won't block). Returns
+ * -1 on failure. If we "failed" because someone else already had
+ * the lock, @c errno is set to @c EBUSY.
+ */
+ int tryacquire_write (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /**
+ * Conditionally upgrade to a write lock (i.e., won't block). Returns
+ * -1 on failure. If we "failed" because someone else already had
+ * the lock, @c errno is set to @c EBUSY.
+ */
+ int tryacquire_write_upgrade (short whence = 0,
+ ACE_OFF_T start = 0,
+ ACE_OFF_T len = 1);
+
+ /**
+ * Acquire a read lock, but block if a writer hold the lock.
+ * Returns -1 on failure. If we "failed" because someone else
+ * already had the lock, @c errno is set to @c EBUSY.
+ */
+ int acquire_read (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /**
+ * Conditionally acquire a read lock (i.e., won't block). Returns
+ * -1 on failure. If we "failed" because someone else already had
+ * the lock, @c errno is set to @c EBUSY.
+ */
+ int tryacquire_read (short whence = 0, ACE_OFF_T start = 0, ACE_OFF_T len = 1);
+
+ /// Get underlying ACE_HANDLE for the file.
+ ACE_HANDLE get_handle (void) const;
+
+ /**
+ * Set underlying ACE_HANDLE. Note that this method assumes
+ * ownership of the @a handle and will close it down in <remove>. If
+ * you want the @a handle to stay open when <remove> is called make
+ * sure to call <dup> on the @a handle before closing it. You are
+ * responsible for the closing the existing @a handle before
+ * overwriting it.
+ */
+ void set_handle (ACE_HANDLE);
+
+ /// Dump state of the object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ /// Locking structure for OS record locks.
+ ACE_OS::ace_flock_t lock_;
+
+ /// Keeps track of whether <remove> has been called yet to avoid
+ /// multiple <remove> calls, e.g., explicitly and implicitly in the
+ /// destructor. This flag isn't protected by a lock, so make sure
+ /// that you don't have multiple threads simultaneously calling
+ /// <remove> on the same object, which is a bad idea anyway...
+ bool removed_;
+
+ /// Keeps track of whether to unlink the underlying file in the
+ /// destructor.
+ bool const unlink_in_destructor_;
+
+private:
+ // = Prevent assignment and initialization.
+ void operator= (const ACE_File_Lock &);
+ ACE_File_Lock (const ACE_File_Lock &);
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/File_Lock.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_FILE_LOCK_H */