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-rw-r--r--ACE/ace/Log_Msg_Callback.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/ACE/ace/Log_Msg_Callback.h b/ACE/ace/Log_Msg_Callback.h
index ecd8641dbb3..2a372ed76b8 100644
--- a/ACE/ace/Log_Msg_Callback.h
+++ b/ACE/ace/Log_Msg_Callback.h
@@ -35,7 +35,7 @@ class ACE_Log_Record;
* Log_Msg class and make sure that they turn on the
* ACE_Log_Msg::MSG_CALLBACK flag.
*
- * Your <log> routine is called with an instance of
+ * Your log() routine is called with an instance of
* ACE_Log_Record. From this class, you can get the log
* message, the verbose log message, message type, message
* priority, and so on.
@@ -43,9 +43,9 @@ class ACE_Log_Record;
* Remember that there is one Log_Msg object per thread.
* Therefore, you may need to register your callback object with
* many ACE_Log_Msg objects (and have the correct
- * synchronization in the <log> method) or have a separate
+ * synchronization in the log() method) or have a separate
* callback object per Log_Msg object. Moreover,
- * <ACE_Log_Msg_Callbacks> are not inherited when a new thread
+ * ACE_Log_Msg_Callbacks are not inherited when a new thread
* is spawned because it might have been allocated off of the
* stack of the original thread, in which case all hell would
* break loose... Therefore, you'll need to reset these in each