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-rw-r--r--ACE/ace/Object_Manager.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/ACE/ace/Object_Manager.h b/ACE/ace/Object_Manager.h
index 70477591e56..f9d62b4025e 100644
--- a/ACE/ace/Object_Manager.h
+++ b/ACE/ace/Object_Manager.h
@@ -78,7 +78,7 @@ template <class T> class ACE_Cleanup_Adapter;
*
* @brief Manager for ACE library services and singleton cleanup.
*
- * The <ACE_Object_Manager> manages cleanup of objects, typically
+ * The ACE_Object_Manager manages cleanup of objects, typically
* singletons, at program termination. In addition to managing
* the cleanup of the ACE library, it provides an interface for
* application to register objects to be cleaned up.
@@ -90,23 +90,23 @@ template <class T> class ACE_Cleanup_Adapter;
* for cleanup, e.g., destruction. The order of such cleanup
* calls is in the reverse order of registration, i.e., that
* last object/array to register gets cleaned up first.
- * The <ACE_Object_Manager> API includes <ACE_Managed_Object>. That
+ * The ACE_Object_Manager API includes ACE_Managed_Object. That
* class is contained in a separate file because it is a
* template class, and some compilers require that template and
* non-template class definitions appear in separate files.
* Please see ace/Managed_Object.h for a description of that
- * part of the API. In summary, <ACE_Managed_Object> provides two
- * adapters, the <ACE_Cleanup_Adapter> and <ACE_Managed_Object>
+ * part of the API. In summary, ACE_Managed_Object provides two
+ * adapters, the ACE_Cleanup_Adapter and ACE_Managed_Object
* template classes for adapting objects of any type to be
- * easily managed by the <ACE_Object_Manager>. There are several
+ * easily managed by the ACE_Object_Manager. There are several
* mechanisms for adapting objects and arrays for cleanup at
* program termination, in roughly increasing order of ease-of-use:
- * 1) Derive the object's class from <ACE_Cleanup>.
- * 2) Allow the <ACE_Object_Manager> to both dynamically allocate
+ * 1) Derive the object's class from ACE_Cleanup.
+ * 2) Allow the ACE_Object_Manager to both dynamically allocate
* and deallocate the object.
* 3) Provide an <ACE_CLEANUP_FUNC> cleanup hook for the object or
* array.
- * 4) Allow the <ACE_Object_Manager> to both preallocate the object
+ * 4) Allow the ACE_Object_Manager to both preallocate the object
* or array, either statically in global data or dynamically on
* the heap, when its singleton instance is construction.
*
@@ -121,7 +121,7 @@ template <class T> class ACE_Cleanup_Adapter;
* cleanup activity at program termination.
* 2) ACE_Object_Manager::at_exit (ACE_Cleanup *object,
* void *param = 0);
- * can be used to register an <ACE_Cleanup> object
+ * can be used to register an ACE_Cleanup object
* for any cleanup activity at program termination.
* The final mechanism is not general purpose, but can only
* be used to allocate objects and arrays at program startup:
@@ -133,7 +133,7 @@ template <class T> class ACE_Cleanup_Adapter;
* can only be used to allocate objects at program startup,
* either in global data or on the heap (selected at compile
* time). These are intended to replace static locks, etc.
- * Instead of creating a static <ACE_Object_Manager> instance, one
+ * Instead of creating a static ACE_Object_Manager instance, one
* can alternatively be created on the stack of the main program
* thread. It is created just after entry to ::main (int, char
* *[]), and before any existing code in that function is
@@ -149,10 +149,10 @@ template <class T> class ACE_Cleanup_Adapter;
* Note that the ACE_Object_Manager _must_ be created before
* any threads are spawned by the program.
* If ACE_HAS_NONSTATIC_OBJECT_MANAGER is not #defined, the ACE
- * library creates a static, singleton <ACE_Object_Manager> instance.
+ * library creates a static, singleton ACE_Object_Manager instance.
* The instance is placed in global program data, and constructed
* via a static object constructor. If ACE_HAS_NONSTATIC_OBJECT_MANAGER
- * is #defined, the <ACE_Object_Manager> instance is created on the stack
+ * is #defined, the ACE_Object_Manager instance is created on the stack
* of the main program thread, as noted above.
*
* With ACE_HAS_NONSTATIC_OBJECT_MANAGER enabled, the ACE
@@ -168,7 +168,7 @@ template <class T> class ACE_Cleanup_Adapter;
* NOTE on the use of <::exit> -- <::exit> does not destroy
* automatic objects. Therefore, if
* ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled, the
- * <ACE_Object_Manager> instance will *not* be destroyed if
+ * ACE_Object_Manager instance will *not* be destroyed if
* <::exit> is called! However, <ACE_OS::exit> will properly
* destroy the ACE_Object_Manager. It is highly recommended
* that <ACE_OS::exit> be used instead of <::exit>.
@@ -185,7 +185,7 @@ template <class T> class ACE_Cleanup_Adapter;
* destroy automatic objects, and for developing the
* recommendations in this paragraph.
*
- * Instead of creating a static <ACE_Object_Manager>, or letting
+ * Instead of creating a static ACE_Object_Manager, or letting
* ACE create it on the stack of <main> for you, another
* alternative is to #define
* ACE_DOESNT_INSTANTIATE_NONSTATIC_OBJECT_MANAGER. With that
@@ -193,7 +193,7 @@ template <class T> class ACE_Cleanup_Adapter;
* The recommended way is to call <ACE::init> at the start of
* the program, and call <ACE::fini> at the end. Alternatively,
* the application could explicity construct an
- * <ACE_Object_Manager>.
+ * ACE_Object_Manager.
*/
class ACE_Export ACE_Object_Manager : public ACE_Object_Manager_Base
{
@@ -360,7 +360,7 @@ public:
static int get_singleton_lock (ACE_Thread_Mutex *&);
/**
- * Accesses a non-recursive <ACE_Mutex> to be used for construction
+ * Accesses a non-recursive ACE_Mutex to be used for construction
* of <ACE_Singletons>. Returns 0, and the lock in the argument, on
* success; returns -1 on failure.
*/
@@ -374,7 +374,7 @@ public:
static int get_singleton_lock (ACE_Recursive_Thread_Mutex *&);
/**
- * Accesses a readers/writer <ACE_RW_Thread_Mutex> to be used for
+ * Accesses a readers/writer ACE_RW_Thread_Mutex to be used for
* construction of <ACE_Singletons>. Returns 0, and the lock in the
* argument, on success; returns -1 on failure.
*/