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Diffstat (limited to 'ACE/ace/Proactor.h')
-rw-r--r-- | ACE/ace/Proactor.h | 691 |
1 files changed, 691 insertions, 0 deletions
diff --git a/ACE/ace/Proactor.h b/ACE/ace/Proactor.h new file mode 100644 index 00000000000..2b5f6f750d1 --- /dev/null +++ b/ACE/ace/Proactor.h @@ -0,0 +1,691 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file Proactor.h + * + * $Id$ + * + * @author Irfan Pyarali <irfan@cs.wustl.edu> + * @author Tim Harrison <harrison@cs.wustl.edu> + * @author Alexander Babu Arulanthu <alex@cs.wustl.edu> + * @author Alexander Libman <alibman@ihug.com.au> + */ +//============================================================================= + +#ifndef ACE_PROACTOR_H +#define ACE_PROACTOR_H + +#include /**/ "ace/pre.h" + +#include "ace/config-all.h" +#include "ace/ACE_export.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +#pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) +// This only works on Win32 platforms and on Unix platforms supporting +// POSIX aio calls. + +# include "ace/Asynch_IO.h" +# include "ace/Asynch_IO_Impl.h" +# include "ace/Thread_Manager.h" +# include "ace/Timer_Queue.h" +# include "ace/Timer_List.h" +# include "ace/Timer_Heap.h" +# include "ace/Timer_Wheel.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +// Forward declarations. +class ACE_Proactor_Impl; +class ACE_Proactor_Timer_Handler; + +/** + * @class ACE_Proactor_Handle_Timeout_Upcall + * + * @brief Functor for ACE_Timer_Queue. + * + * This class implements the functor required by the Timer + * Queue to call <handle_timeout> on ACE_Handlers. + */ +class ACE_Proactor_Handle_Timeout_Upcall +{ + + /// Type def for the timer queue. + typedef ACE_Timer_Queue_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_QUEUE; + + /// The main Proactor class has special permissions. + friend class ACE_Proactor; + +public: + /// Constructor. + ACE_Proactor_Handle_Timeout_Upcall (void); + + /// This method is called when a timer is registered. + int registration (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + const void *arg); + + /// This method is called before the timer expires. + int preinvoke (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + const void *arg, + int recurring_timer, + const ACE_Time_Value &cur_time, + const void *&upcall_act); + + /// This method is called when the timer expires. + int timeout (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + const void *arg, + int recurring_timer, + const ACE_Time_Value &cur_time); + + /// This method is called after the timer expires. + int postinvoke (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + const void *arg, + int recurring_timer, + const ACE_Time_Value &cur_time, + const void *upcall_act); + + /// This method is called when a handler is canceled. + int cancel_type (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + int dont_call_handle_close, + int &requires_reference_counting); + + /// This method is called when a timer is canceled. + int cancel_timer (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + int dont_call_handle_close, + int requires_reference_counting); + + /// This method is called when the timer queue is destroyed and the + /// timer is still contained in it. + int deletion (TIMER_QUEUE &timer_queue, + ACE_Handler *handler, + const void *arg); + +protected: + /// Set the proactor. This will fail, if one is already set! + int proactor (ACE_Proactor &proactor); + + /// Handle to the proactor. This is needed for posting a timer result + /// to the Proactor's completion queue. + ACE_Proactor *proactor_; +}; + +/** + * @class ACE_Proactor + * + * @brief A manager for asynchronous event demultiplexing. + * + * See the Proactor pattern description at + * http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more + * details. + */ +class ACE_Export ACE_Proactor +{ + // = Here are the private typedefs that the <ACE_Proactor> uses. + + typedef ACE_Timer_Queue_Iterator_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_QUEUE_ITERATOR; + typedef ACE_Timer_List_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_LIST; + typedef ACE_Timer_List_Iterator_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_LIST_ITERATOR; + typedef ACE_Timer_Heap_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_HEAP; + typedef ACE_Timer_Heap_Iterator_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_HEAP_ITERATOR; + typedef ACE_Timer_Wheel_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_WHEEL; + typedef ACE_Timer_Wheel_Iterator_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_WHEEL_ITERATOR; + + // = Friendship. + + /// Timer handler runs a thread and manages the timers, on behalf of + /// the Proactor. + friend class ACE_Proactor_Timer_Handler; + +public: + /// Public type. + typedef ACE_Timer_Queue_T<ACE_Handler *, + ACE_Proactor_Handle_Timeout_Upcall, + ACE_SYNCH_RECURSIVE_MUTEX> + TIMER_QUEUE; + + /** + * Constructor. If <implementation> is 0, the correct implementation + * object will be created. <delete_implementation> flag determines + * whether the implementation object should be deleted by the + * Proactor or not. If <tq> is 0, a new TIMER_QUEUE is created. + */ + ACE_Proactor (ACE_Proactor_Impl *implementation = 0, + int delete_implementation = 0, + TIMER_QUEUE *tq = 0); + + /// Destruction. + ~ACE_Proactor (void); + + /// Get pointer to a process-wide <ACE_Proactor>. <threads> should + /// be part of another method. + static ACE_Proactor *instance (size_t threads = 0); + + /// Set pointer to a process-wide <ACE_Proactor> and return existing + /// pointer. + static ACE_Proactor *instance (ACE_Proactor * proactor, + int delete_proactor = 0); + + /// Delete the dynamically allocated Singleton. + static void close_singleton (void); + + /// Cleanup method, used by the <ACE_Object_Manager> to destroy the + /// singleton. + static void cleanup (void *instance, void *arg); + + /// Name of dll in which the singleton instance lives. + static const ACE_TCHAR *dll_name (void); + + /// Name of component--ACE_Proactor in this case. + static const ACE_TCHAR *name (void); + + // = Proactor event loop management methods. + + /// Run the event loop until the <ACE_Proactor::handle_events> method + /// returns -1 or the <end_event_loop> method is invoked. + static int run_event_loop (void); + + /** + * Run the event loop until the <ACE_Proactor::handle_events> method + * returns -1, the <end_event_loop> method is invoked, or the + * <ACE_Time_Value> expires, in which case 0 is returned. + */ + static int run_event_loop (ACE_Time_Value &tv); + + /** + * Instruct the <ACE_Proactor::instance> to terminate its event + * loop. + * This method wakes up all the threads blocked on waiting for + * completions and end the event loop. + */ + static int end_event_loop (void); + + /** + * Resets the <ACE_Proactor::end_event_loop_> static so that the + * <run_event_loop> method can be restarted. + */ + static int reset_event_loop (void); + + /** + * The singleton proactor is used by the ACE_Service_Config. + * Therefore, we must check for the reconfiguration request and + * handle it after handling an event. + */ + static int check_reconfiguration (ACE_Proactor *); + + /// Report if the <ACE_Proactor::instance> event loop is finished. + static int event_loop_done (void); + + /// Close the associated @c ACE_Proactor_Impl implementation object. + /** + * If @arg delete_implementation was specified to the @c open() method, + * the implementation object is also deleted. + */ + int close (void); + + /** + * You can add a hook to various run_event methods and the hook will + * be called after handling every proactor event. If this function + * returns 0, proactor_run_event_loop will check for the return value of + * handle_events. If it is -1, the the proactor_run_event_loop will return + * (pre-maturely.) + */ + typedef int (*PROACTOR_EVENT_HOOK)(ACE_Proactor *); + + // These methods work with an instance of a proactor. + /** + * Run the event loop until the + * <ACE_Proactor::handle_events> + * method returns -1 or the <end_proactor_event_loop> method is invoked. + */ + int proactor_run_event_loop (PROACTOR_EVENT_HOOK = 0); + + /** + * Run the event loop until the <ACE_Proactor::handle_events> + * method returns -1, the + * <end_proactor_event_loop> method is invoked, + * or the <ACE_Time_Value> + * expires, in which case a 0 is returned. + */ + int proactor_run_event_loop (ACE_Time_Value &tv, + PROACTOR_EVENT_HOOK = 0); + + /** + * Instruct the ACE_Proactor to terminate its event loop + * and notifies the ACE_Proactor so that it can wake up + * and close down gracefully. + */ + int proactor_end_event_loop (void); + + /// Report if the ACE_Proactor event loop is finished. + int proactor_event_loop_done (void); + + /// Resets the <ACE_Proactor::end_event_loop_> static so that the + /// <run_event_loop> method can be restarted. + int proactor_reset_event_loop (void); + + + /// This method adds the <handle> to the I/O completion port. This + /// function is a no-op function for Unix systems and returns 0; + int register_handle (ACE_HANDLE handle, + const void *completion_key); + + // = Timer management. + /** + * Schedule a <handler> that will expire after <time>. If it + * expires then <act> is passed in as the value to the <handler>'s + * <handle_timeout> callback method. This method returns a + * <timer_id>. This <timer_id> can be used to cancel a timer before + * it expires. The cancellation ensures that <timer_ids> are unique + * up to values of greater than 2 billion timers. As long as timers + * don't stay around longer than this there should be no problems + * with accidentally deleting the wrong timer. Returns -1 on + * failure (which is guaranteed never to be a valid <timer_id>). + */ + long schedule_timer (ACE_Handler &handler, + const void *act, + const ACE_Time_Value &time); + + long schedule_repeating_timer (ACE_Handler &handler, + const void *act, + const ACE_Time_Value &interval); + + // Same as above except <interval> it is used to reschedule the + // <handler> automatically. + + /// This combines the above two methods into one. Mostly for backward + /// compatibility. + long schedule_timer (ACE_Handler &handler, + const void *act, + const ACE_Time_Value &time, + const ACE_Time_Value &interval); + + /// Cancel all timers associated with this <handler>. Returns number + /// of timers cancelled. + int cancel_timer (ACE_Handler &handler, + int dont_call_handle_close = 1); + + /** + * Cancel the single <ACE_Handler> that matches the <timer_id> value + * (which was returned from the <schedule> method). If <act> is + * non-NULL then it will be set to point to the ``magic cookie'' + * argument passed in when the <Handler> was registered. This makes + * it possible to free up the memory and avoid memory leaks. + * Returns 1 if cancellation succeeded and 0 if the <timer_id> + * wasn't found. + */ + int cancel_timer (long timer_id, + const void **act = 0, + int dont_call_handle_close = 1); + + /** + * Dispatch a single set of events, waiting up to a specified time limit + * if necessary. + * @param wait_time the time to wait for an event to occur. This is + * a relative time. On successful return, the time is updated to + * reflect the amount of time spent waiting for event(s) to occur. + * @return Returns 0 if no events occur before the wait_time expires. + * Returns 1 when a completion is dispatched. On error, returns -1 + * and sets errno accordingly. + */ + int handle_events (ACE_Time_Value &wait_time); + + /** + * Block indefinitely until at least one event is dispatched. + * @return Returns 1 when a completion is dispatched. On error, returns -1 + * and sets errno accordingly. + */ + int handle_events (void); + + /// Add wakeup dispatch threads (reinit). + int wake_up_dispatch_threads (void); + + /// Close all dispatch threads. + int close_dispatch_threads (int wait); + + /// Get number of thread used as a parameter to CreatIoCompletionPort. + size_t number_of_threads (void) const; + + /// Set number of thread used as a parameter to CreatIoCompletionPort. + void number_of_threads (size_t threads); + + /// Get timer queue. + TIMER_QUEUE *timer_queue (void) const; + + /// Set timer queue. + void timer_queue (TIMER_QUEUE *timer_queue); + + /** + * Get the event handle. + * It is a no-op in POSIX platforms and it returns + * ACE_INVALID_HANDLE. + */ + ACE_HANDLE get_handle (void) const; + + /// Get the implementation class. + ACE_Proactor_Impl *implementation (void) const; + + // = Factory methods for the operations + + // Note that the user does not have to use or know about these + // methods. + + /// Create the correct implementation class for doing + /// Asynch_Read_Stream. + ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void); + + /// Create the correct implementation class for doing + /// Asynch_Write_Stream. + ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void); + + /// Create the correct implementation class for doing + /// Asynch_Read_File. + ACE_Asynch_Read_File_Impl *create_asynch_read_file (void); + + /// Create the correct implementation class for doing + /// Asynch_Write_File. + ACE_Asynch_Write_File_Impl *create_asynch_write_file (void); + + /// Create the correct implementation class for doing Asynch_Accept. + ACE_Asynch_Accept_Impl *create_asynch_accept (void); + + /// Create the correct implementation class for doing Asynch_Connect. + ACE_Asynch_Connect_Impl *create_asynch_connect (void); + + /// Create the correct implementation class for doing + /// Asynch_Transmit_File. + ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void); + + /// Create the correct implementation class for doing + /// Asynch_Read_Dgram. + ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void); + + /// Create the correct implementation class for doing + /// Asynch_Write_Dgram. + ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void); + + // = Factory methods for the results + + // Note that the user does not have to use or know about these + // methods unless they want to "fake" results. + + /// Create the correct implementation class for + /// ACE_Asynch_Read_Stream::Result class. + ACE_Asynch_Read_Stream_Result_Impl * + create_asynch_read_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + u_long bytes_to_read, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Write_Stream::Result. + ACE_Asynch_Write_Stream_Result_Impl * + create_asynch_write_stream_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + u_long bytes_to_write, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Read_File::Result. + ACE_Asynch_Read_File_Result_Impl * + create_asynch_read_file_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + u_long bytes_to_read, + const void* act, + u_long offset, + u_long offset_high, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Write_File::Result. + ACE_Asynch_Write_File_Result_Impl * + create_asynch_write_file_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + u_long bytes_to_write, + const void* act, + u_long offset, + u_long offset_high, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Read_Dgram::Result. + ACE_Asynch_Read_Dgram_Result_Impl * + create_asynch_read_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block *message_block, + size_t bytes_to_read, + int flags, + int protocol_family, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Write_Dgram::Result. + ACE_Asynch_Write_Dgram_Result_Impl * + create_asynch_write_dgram_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block *message_block, + size_t bytes_to_write, + int flags, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for ACE_Asynch_Accept::Result. + ACE_Asynch_Accept_Result_Impl * + create_asynch_accept_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE listen_handle, + ACE_HANDLE accept_handle, + ACE_Message_Block &message_block, + u_long bytes_to_read, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for ACE_Asynch_Connect::Result + ACE_Asynch_Connect_Result_Impl * + create_asynch_connect_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE connect_handle, + const void* act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /// Create the correct implementation class for + /// ACE_Asynch_Transmit_File::Result. + ACE_Asynch_Transmit_File_Result_Impl * + create_asynch_transmit_file_result (ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE socket, + ACE_HANDLE file, + ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, + u_long bytes_to_write, + u_long offset, + u_long offset_high, + u_long bytes_per_send, + u_long flags, + const void *act, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + + /** + * Create a timer result object which can be used with the Timer + * mechanism of the Proactor. + * If <signal_number> is -1, <POSIX_SIG_Proactor> will create a + * Timer object with a meaningful signal number, choosing the + * largest signal number from the signal mask of the Proactor. + */ + ACE_Asynch_Result_Impl * + create_asynch_timer (ACE_Handler::Proxy_Ptr &handler_proxy, + const void *act, + const ACE_Time_Value &tv, + ACE_HANDLE event = ACE_INVALID_HANDLE, + int priority = 0, + int signal_number = ACE_SIGRTMIN); + +protected: + + /** + * Post <how_many> completions to the completion port so that all + * threads can wake up. This is used in conjunction with the + * <run_event_loop>. + */ + static int post_wakeup_completions (int how_many); + + /** + * Post <how_many> completions to the completion port so that all + * threads can wake up. This is used in conjunction with the + * <proactor_run_event_loop>. + */ + int proactor_post_wakeup_completions (int how_many); + + /// Set the implementation class. + void implementation (ACE_Proactor_Impl *implementation); + + /// Delegation/implementation class that all methods will be + /// forwarded to. + ACE_Proactor_Impl *implementation_; + + /// Flag used to indicate whether we are responsible for cleaning up + /// the implementation instance. + int delete_implementation_; + + /// Pointer to a process-wide <ACE_Proactor>. + static ACE_Proactor *proactor_; + + /// Must delete the <proactor_> if non-0. + static int delete_proactor_; + + /// Handles timeout events. + ACE_Proactor_Timer_Handler *timer_handler_; + + /// This will manage the thread in the Timer_Handler. + ACE_Thread_Manager thr_mgr_; + + /// Timer Queue. + TIMER_QUEUE *timer_queue_; + + /// Flag on whether to delete the timer queue. + int delete_timer_queue_; + + /// Terminate the proactor event loop. + sig_atomic_t end_event_loop_; + + /// Number of threads in the event loop. + sig_atomic_t event_loop_thread_count_; + + /// Mutex to protect work with lists. + ACE_SYNCH_MUTEX mutex_; + + +private: + /// Deny access since member-wise won't work... + ACE_Proactor (const ACE_Proactor &); + ACE_Proactor &operator= (const ACE_Proactor &); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +# if defined (__ACE_INLINE__) +# include "ace/Proactor.inl" +# endif /* __ACE_INLINE__ */ + +#else /* NOT WIN32 or POSIX with AIO features. */ + +# include "ace/os_include/os_stddef.h" +# include "ace/os_include/os_signal.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +class ACE_Time_Value; + +class ACE_Export ACE_Proactor +{ +public: + class Timer_Queue {}; + ACE_Proactor (size_t /* number_of_threads */ = 0, + Timer_Queue * /* tq */ = 0) {} + ~ACE_Proactor (void) {} + int handle_events (void) { return -1; } + int handle_events (ACE_Time_Value &) { return -1; } + + /// Placeholder to enable compilation on non-Win32 platforms + static ACE_Proactor *instance (size_t threads = 0); + + /// Placeholder to enable compilation on non-Win32 platforms + static ACE_Proactor *instance (ACE_Proactor *); + + /// Placeholder to enable compilation on non-Win32 platforms + static void close_singleton (void); + + /// Placeholder to enable compilation on non-Win32 platforms + static int run_event_loop (void); + + /// Placeholder to enable compilation on non-Win32 platforms + static int run_event_loop (ACE_Time_Value &tv); + + /// Placeholder to enable compilation on non-Win32 platforms + static int end_event_loop (void); + + /// Placeholder to enable compilation on non-Win32 platforms + static sig_atomic_t event_loop_done (void); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#endif /* ACE_WIN32 && !ACE_HAS_WINCE || ACE_HAS_AIO_CALLS*/ + +#include /**/ "ace/post.h" + +#endif /* ACE_PROACTOR_H */ |