diff options
Diffstat (limited to 'ACE/ace/Reactor.h')
-rw-r--r-- | ACE/ace/Reactor.h | 873 |
1 files changed, 873 insertions, 0 deletions
diff --git a/ACE/ace/Reactor.h b/ACE/ace/Reactor.h new file mode 100644 index 00000000000..987b869160d --- /dev/null +++ b/ACE/ace/Reactor.h @@ -0,0 +1,873 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file Reactor.h + * + * $Id$ + * + * @author Irfan Pyarali <irfan@cs.wustl.edu> + * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> + */ +//============================================================================= + +#ifndef ACE_REACTOR_H +#define ACE_REACTOR_H + +#include /**/ "ace/pre.h" + +// Timer Queue is a complicated template class. A simple forward +// declaration will not work. +#include "ace/Timer_Queuefwd.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +// Contains the timer related interface for the Reactor. +#include "ace/Reactor_Timer_Interface.h" + +// Event_Handler.h contains the definition of ACE_Reactor_Mask +#include "ace/Event_Handler.h" + +// Get ACE_Time_Value in +#include "ace/Time_Value.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +class ACE_Reactor_Impl; +class ACE_Handle_Set; +class ACE_Sig_Action; +class ACE_Sig_Handler; +class ACE_Sig_Set; + +/* + * Hook to specialize the Reactor implementation with the concrete + * Reactor type, for exmaple, select, thread pool reactor known + * at compile time. + */ +//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK + +/** + * @class ACE_Reactor + * + * @brief The responsibility of this class is to forward all methods to + * its delegation/implementation class, e.g., + * ACE_Select_Reactor or ACE_WFMO_Reactor. + */ +class ACE_Export ACE_Reactor : public ACE_Reactor_Timer_Interface +{ +public: + /// Operations on the "ready" mask and the "dispatch" mask. + enum + { + /// Retrieve current value of the the "ready" mask or the + /// "dispatch" mask. + GET_MASK = 1, + /// Set value of bits to new mask (changes the entire mask). + SET_MASK = 2, + /// Bitwise "or" the value into the mask (only changes enabled + /// bits). + ADD_MASK = 3, + /// Bitwise "and" the negation of the value out of the mask (only + /// changes enabled bits). + CLR_MASK = 4 + }; + + /** + * You can add a hook to various run_event methods and the hook will + * be called after handling every reactor event. If this function + * returns 0, <run_reactor_event_loop> will check for the return + * value of <handle_event>. If it is -1, the + * <run_reactor_event_loop> will return (pre-maturely.) + */ + typedef int (*REACTOR_EVENT_HOOK)(ACE_Reactor *); + + /// Get pointer to a process-wide ACE_Reactor. + static ACE_Reactor *instance (void); + + /** + * Set pointer to a process-wide ACE_Reactor and return existing + * pointer. If <delete_reactor> != 0 then we'll delete the Reactor + * at destruction time. + */ + static ACE_Reactor *instance (ACE_Reactor *, + int delete_reactor = 0); + + /// Delete the dynamically allocated Singleton + static void close_singleton (void); + + /// Name of the dll in which the dll lives. + static const ACE_TCHAR *dll_name (void); + + /// Name of the component--ACE_Reactor in this case. + static const ACE_TCHAR *name (void); + + // = Singleton reactor event loop management methods. + + // Note that these method ONLY work on the "Singleton Reactor," + // i.e., the one returned from <ACE_Reactor::instance>. + /** + * Run the event loop until the + * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> + * method returns -1 or the <end_event_loop> method is invoked. + * Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to run another reactor use + * <ACE_Reactor::run_reactor_event_loop>. + * + * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead + */ + static int run_event_loop (void); + static int run_alertable_event_loop (void); + + /** + * Run the event loop until the <ACE_Reactor::handle_events> or + * <ACE_Reactor::alertable_handle_events> methods returns -1, the + * <end_event_loop> method is invoked, or the <ACE_Time_Value> + * expires. Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to run another reactor use + * <ACE_Reactor::run_reactor_event_loop>. + * + * @deprecated Use ACE_Reactor::instance()->run_reactor_event_loop() instead + */ + static int run_event_loop (ACE_Time_Value &tv); + static int run_alertable_event_loop (ACE_Time_Value &tv); + + /** + * Instruct the <ACE_Reactor::instance> to terminate its event loop + * and notifies the <ACE_Reactor::instance> so that it can wake up + * and close down gracefully. Note that this method can only be + * used by the singleton <ACE_Reactor::instance>. Thus, to + * terminate another reactor, use + * <ACE_Reactor::end_reactor_event_loop>. + * + * @deprecated Use ACE_Reactor::instance()->end_reactor_event_loop() instead + */ + static int end_event_loop (void); + + /** + * Report if the <ACE_Reactor::instance>'s event loop is finished. + * Note that this method can only be used by the singleton + * <ACE_Reactor::instance>. Thus, to check another reactor use + * <ACE_Reactor::reactor_event_loop_done>. + * + * @deprecated Use ACE_Reactor::instance()->reactor_event_loop_done() instead + */ + static int event_loop_done (void); + + /** + * Resets the <ACE_Reactor::end_event_loop_> static so that the + * <run_event_loop> method can be restarted. Note that this method + * can only be used by the singleton <ACE_Reactor::instance>. Thus, + * to reset another reactor use <ACE_Reactor::reset_reactor_event_loop>. + * + * @deprecated Use ACE_Reactor::instance()->reset_reactor_event_loop() + * instead + */ + static void reset_event_loop (void); + + /** + * The singleton reactor is used by the ACE_Service_Config. + * Therefore, we must check for the reconfiguration request and + * handle it after handling an event. + */ + static int check_reconfiguration (ACE_Reactor *); + + // = Reactor event loop management methods. + + // These methods work with an instance of a reactor. + /** + * Run the event loop until the + * <ACE_Reactor::handle_events/ACE_Reactor::alertable_handle_events> + * method returns -1 or the <end_reactor_event_loop> method is invoked. + */ + virtual int run_reactor_event_loop (REACTOR_EVENT_HOOK = 0); + virtual int run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK = 0); + + /** + * Run the event loop until the <ACE_Reactor::handle_events> or + * <ACE_Reactor::alertable_handle_events> methods returns -1, the + * <end_reactor_event_loop> method is invoked, or the <ACE_Time_Value> + * expires. + */ + virtual int run_reactor_event_loop (ACE_Time_Value &tv, + REACTOR_EVENT_HOOK = 0); + virtual int run_alertable_reactor_event_loop (ACE_Time_Value &tv, + REACTOR_EVENT_HOOK = 0); + + /** + * Instruct the Reactor to terminate its event loop and notifies the + * Reactor so that it can wake up and deactivate + * itself. Deactivating the Reactor would allow the Reactor to be + * shutdown gracefully. Internally the Reactor calls deactivate () + * on the underlying implementation. + * Any queued notifications remain queued on return from this method. + * If the event loop is restarted in the future, the notifications + * will be dispatched then. If the reactor is closed or deleted without + * further dispatching, the notifications will be lost. + */ + virtual int end_reactor_event_loop (void); + + /// Indicate if the Reactor's event loop has been ended. + virtual int reactor_event_loop_done (void); + + /// Resets the <ACE_Reactor::end_event_loop_> static so that the + /// <run_event_loop> method can be restarted. + virtual void reset_reactor_event_loop (void); + + /** + * Create the Reactor using @a implementation. The flag + * @a delete_implementation tells the Reactor whether or not to + * delete the @a implementation on destruction. + */ + ACE_Reactor (ACE_Reactor_Impl *implementation = 0, + int delete_implementation = 0); + + /// Close down and release all resources. + /** + * Any notifications that remain queued on this reactor instance are + * lost. + */ + virtual ~ACE_Reactor (void); + + /** + * Initialize the ACE_Reactor to manage <max_number_of_handles>. + * If <restart> is non-0 then the ACE_Reactor's <handle_events> + * method will be restarted automatically when <EINTR> occurs. If + * <signal_handler> or <timer_queue> are non-0 they are used as the + * signal handler and timer queue, respectively. + */ + virtual int open (size_t max_number_of_handles, + int restart = 0, + ACE_Sig_Handler *signal_handler = 0, + ACE_Timer_Queue *timer_queue = 0); + + /// Use a user specified signal handler instead. + virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); + + /// Set a user-specified timer queue. + virtual int timer_queue (ACE_Timer_Queue *tq); + + /// Return the current ACE_Timer_Queue. + virtual ACE_Timer_Queue *timer_queue (void) const; + + /// Close down and release all resources. + virtual int close (void); + + // = Event loop drivers. + + /** + * Returns non-zero if there are I/O events "ready" for dispatching, + * but does not actually dispatch the event handlers. By default, + * don't block while checking this, i.e., "poll". + */ + virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); + + /** + * This event loop driver blocks for up to <max_wait_time> before + * returning. It will return earlier if events occur. Note that + * <max_wait_time> can be 0, in which case this method blocks + * indefinitely until events occur. + * + * <max_wait_time> is decremented to reflect how much time this call + * took. For instance, if a time value of 3 seconds is passed to + * handle_events and an event occurs after 2 seconds, + * <max_wait_time> will equal 1 second. This can be used if an + * application wishes to handle events for some fixed amount of + * time. + * + * Returns the total number of timers and I/O ACE_Event_Handlers + * that were dispatched, 0 if the <max_wait_time> elapsed without + * dispatching any handlers, or -1 if an error occurs. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, the eventloop will + * return when the system queues an I/O completion routine or an + * Asynchronous Procedure Call. + */ + virtual int handle_events (ACE_Time_Value *max_wait_time = 0); + virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); + + /** + * This method is just like the one above, except the + * <max_wait_time> value is a reference and can therefore never be + * NULL. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, the eventloop will + * return when the system queues an I/O completion routine or an + * Asynchronous Procedure Call. + */ + virtual int handle_events (ACE_Time_Value &max_wait_time); + virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); + + // = Register and remove handlers. + + /** + * Register handler for I/O events. + * + * A handler can be associated with multiple handles. A handle + * cannot be associated with multiple handlers. + * + * The handle will come from ACE_Event_Handler::get_handle(). + * + * Reactor will call ACE_Event_Handler::add_reference() for a new + * handler/handle pair. + * + * If this handler/handle pair has already been registered, any new + * masks specified will be added. In this case, + * ACE_Event_Handler::add_reference() will not be called. + * + * If the registered handler is currently suspended, it will remain + * suspended. When the handler is resumed, it will have the + * existing masks plus any masks added through this call. Handlers + * do not have partial suspensions. + */ + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * Register handler for I/O events. + * + * Same as register_handler(ACE_Event_Handler*,ACE_Reactor_Mask), + * except handle is explicitly specified. + */ + virtual int register_handler (ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + +#if defined (ACE_WIN32) + + /** + * Register handler for OS events. + * + * Register an <event_handler> that will be notified when + * <event_handle> is signaled. + * + * Reactor will call ACE_Event_Handler::add_reference() for a new + * handler/handle pair. + * + * This interface is only available Win32 platforms because + * ACE_HANDLE is an int on non-Win32 platforms and compilers are not + * able to tell the difference between + * register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and + * register_handler(ACE_Event_Handler*,ACE_HANDLE). + */ + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_HANDLE event_handle = ACE_INVALID_HANDLE); + +#endif /* ACE_WIN32 */ + + /** + * Register handler for I/O events. + * + * Similar to + * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), + * except that the user gets to specify the event handle that will + * be used for this registration. This only applies to Reactors + * that use event handles for I/O registrations. + */ + virtual int register_handler (ACE_HANDLE event_handle, + ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * Register handler for multiple I/O events. + * + * Shorthand for calling + * register_handler(ACE_HANDLE,ACE_Event_Handler*,ACE_Reactor_Mask), + * multiple times for the same <event_handler> and <masks> but + * different <handles>. + */ + virtual int register_handler (const ACE_Handle_Set &handles, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks); + + /** + * Register handler for signals. + * + * Register @a new_sh to handle the signal @a signum using the + * @a new_disp. Returns the @a old_sh that was previously registered + * (if any), along with the @a old_disp of the signal handler. + * + * Reactor will call ACE_Event_Handler::add_reference() on @a new_sh + * and ACE_Event_Handler::remove_reference() on @a old_sh. + */ + virtual int register_handler (int signum, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0, + ACE_Event_Handler **old_sh = 0, + ACE_Sig_Action *old_disp = 0); + + /** + * Register handler for multiple signals. + * + * Shorthand for calling + * register_handler(int,ACE_Event_Handler*,ACE_Sig_Action*,ACE_Event_Handler**,ACE_Sig_Action*) + * multiple times for the same <event_handler> and <sig_action> but + * different <signals>. + */ + virtual int register_handler (const ACE_Sig_Set &sigset, + ACE_Event_Handler *event_handler, + ACE_Sig_Action *sig_action = 0); + + /** + * Remove <masks> from <handle> registration. + * + * For I/O handles, <masks> are removed from the Reactor. Unless + * <masks> includes <ACE_Event_Handler::DONT_CALL>, + * ACE_Event_Handler::handle_close() will be called with the <masks> + * that have been removed. If all masks have been removed, + * ACE_Event_Handler::remove_reference() will be called. + * + * For OS handles, the <handle> is removed from the Reactor. Unless + * <masks> includes <ACE_Event_Handler::DONT_CALL>, + * ACE_Event_Handler::handle_close() will be called with + * <ACE_Event_Handler::NULL_MASK>. + * ACE_Event_Handler::remove_reference() will also be called. + */ + virtual int remove_handler (ACE_HANDLE handle, + ACE_Reactor_Mask masks); + + /** + * Remove <masks> from <event_handler> registration. + * + * Same as remove_handler(ACE_HANDLE,ACE_Reactor_Mask), except + * <handle> comes from ACE_Event_Handler::get_handle(). + */ + virtual int remove_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks); + + /** + * Remove <masks> from multiple <handle> registrations. + * + * Shorthand for calling remove_handler(ACE_HANDLE,ACE_Reactor_Mask) + * multiple times for the same <masks> but different <handles>. + */ + virtual int remove_handler (const ACE_Handle_Set &handles, + ACE_Reactor_Mask masks); + + /** + * Remove signal handler registration. + * + * Remove the ACE_Event_Handler currently associated with @a signum. + * Install the new disposition (if given) and return the previous + * disposition (if desired by the caller). + * + * ACE_Event_Handler::handle_close() will be called with + * @c ACE_Event_Handler::SIGNAL_MASK. + * ACE_Event_Handler::remove_reference() will also be called. + */ + virtual int remove_handler (int signum, + ACE_Sig_Action *new_disp, + ACE_Sig_Action *old_disp = 0, + int sigkey = -1); + + /** + * Remove multiple signal handler registrations. + * + * Shorthand for calling + * remove_handler(int,ACE_Sig_Action*,ACE_Sig_Action*,int) multiple + * times for every signal in <sigset>. + */ + virtual int remove_handler (const ACE_Sig_Set &sigset); + + // = Suspend and resume Handlers. + + /** + * Suspend @a handle temporarily. + */ + virtual int suspend_handler (ACE_HANDLE handle); + + /** + * Suspend @a event_handler temporarily. + * + * Handle is obtained from ACE_Event_Handler::get_handle(). + */ + virtual int suspend_handler (ACE_Event_Handler *event_handler); + + /** + * Suspend @a handles temporarily. + * + * Shorthand for calling suspend_handler(ACE_HANDLE) with multiple + * <handles>. + */ + virtual int suspend_handler (const ACE_Handle_Set &handles); + + /** + * Suspend all registered handles temporarily. + */ + virtual int suspend_handlers (void); + + /** + * Resume @a handle. + */ + virtual int resume_handler (ACE_HANDLE handle); + + /** + * Resume @a event_handler. + * + * Handle is obtained from ACE_Event_Handler::get_handle(). + */ + virtual int resume_handler (ACE_Event_Handler *event_handler); + + /** + * Resume <handles>. + * + * Shorthand for calling resume_handler(ACE_HANDLE) with multiple + * <handles>. + */ + virtual int resume_handler (const ACE_Handle_Set &handles); + + /** + * Resume all registered handles. + */ + virtual int resume_handlers (void); + + /// Does the reactor allow the application to resume the handle on + /// its own ie. can it pass on the control of handle resumption to + /// the application. A positive value indicates that the handlers + /// are application resumable. A value of 0 indicates otherwise. + virtual int resumable_handler (void); + + // = Timer management. + + /** + * Schedule a timer event. + * + * Schedule a timer event that will expire after an <delay> amount + * of time. The return value of this method, a timer_id value, + * uniquely identifies the <event_handler> in the ACE_Reactor's + * internal list of timers. This timer_id value can be used to + * cancel the timer with the cancel_timer() call. + * + * Reactor will call ACE_Event_Handler::add_reference() on the + * handler. After the timeout occurs and + * ACE_Event_Handler::handle_timeout() has completed, the handler + * will be implicitly removed from the Reactor and + * ACE_Event_Handler::remove_reference() will be called. + * + * @see cancel_timer() + * @see reset_timer_interval() + * + * @param event_handler Event handler to schedule on reactor + * @param arg Argument passed to the handle_timeout() method of + * event_handler + * @param delay Time interval after which the timer will expire + * @param interval Time interval after which the timer will be automatically + * rescheduled + * @return -1 on failure, a timer_id value on success + */ + virtual long schedule_timer (ACE_Event_Handler *event_handler, + const void *arg, + const ACE_Time_Value &delay, + const ACE_Time_Value &interval = + ACE_Time_Value::zero); + + /** + * Reset recurring timer interval. + * + * Resets the interval of the timer represented by @a timer_id to + * @a interval, which is specified in relative time to the current + * <gettimeofday>. If <interval> is equal to + * <ACE_Time_Value::zero>, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + * + * This change will not take effect until the next timeout. + */ + virtual int reset_timer_interval (long timer_id, + const ACE_Time_Value &interval); + + /** + * Cancel timer. + * + * Cancel timer associated with @a timer_id that was returned from + * the schedule_timer() method. If arg is non-NULL then it will be + * set to point to the ``magic cookie'' argument passed in when the + * handler was registered. This makes it possible to free up the + * memory and avoid memory leaks. Returns 1 if cancellation + * succeeded and 0 if the @a timer_id wasn't found. + * + * On successful cancellation, ACE_Event_Handler::handle_close() + * will be called with <ACE_Event_Handler::TIMER_MASK>. + * ACE_Event_Handler::remove_reference() will also be called. + */ + virtual int cancel_timer (long timer_id, + const void **arg = 0, + int dont_call_handle_close = 1); + + /** + * Cancel all timers associated with event handler. + * + * Shorthand for calling cancel_timer(long,const void **,int) + * multiple times for all timer associated with <event_handler>. + * + * ACE_Event_Handler::handle_close() will be called with + * <ACE_Event_Handler::TIMER_MASK> only once irrespective of the + * number of timers associated with the event handler. + * ACE_Event_Handler::remove_reference() will also be called once + * for every timer associated with the event handler. + * + * Returns number of handlers cancelled. + */ + virtual int cancel_timer (ACE_Event_Handler *event_handler, + int dont_call_handle_close = 1); + + // = High-level Event_Handler scheduling operations + + /// Add <masks_to_be_added> to the <event_handler>'s entry. + /// <event_handler> must already have been registered. + /// Note that this call does not cause the Reactor to re-examine + /// its set of handlers - the new masks will be noticed the next + /// time the Reactor waits for activity. If there is no other + /// activity expected, or you need immediate re-examination of the + /// wait masks, either call ACE_Reactor::notify after this call, or + /// use ACE_Reactor::register_handler instead. + virtual int schedule_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_added); + + /// Add @a masks_to_be_added to the @a handle's entry. <event_handler> + /// associated with @a handle must already have been registered. + /// Note that this call does not cause the Reactor to re-examine + /// its set of handlers - the new masks will be noticed the next + /// time the Reactor waits for activity. If there is no other + /// activity expected, or you need immediate re-examination of + /// the wait masks, either call ACE_Reactor::notify after this call, + /// or use ACE_Reactor::register_handler instead. + virtual int schedule_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_added); + + /// Clear <masks_to_be_cleared> from the <event_handler>'s entry. + /// Note that this call does not cause the Reactor to re-examine + /// its set of handlers - the new masks will be noticed the next + /// time the Reactor waits for activity. If there is no other + /// activity expected, or you need immediate re-examination of + /// the wait masks, either call ACE_Reactor::notify after this + /// call, or use ACE_Reactor::register_handler instead. + virtual int cancel_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_cleared); + + /// Clear <masks_to_be_cleared> from the <handle>'s entry. + /// Note that this call does not cause the Reactor to re-examine + /// its set of handlers - the new masks will be noticed the next + /// time the Reactor waits for activity. If there is no other + /// activity expected, or you need immediate re-examination of + /// the wait masks, either call ACE_Reactor::notify after this + /// call, or use ACE_Reactor::register_handler instead. + virtual int cancel_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_cleared); + + // = Notification methods. + + /** + * Dispatch user specified events. + * + * Handler will be dispatched irrespective of whether it is + * registered, not registered, or suspended in the Reactor. + * + * If user specified event is successfully queued, + * ACE_Event_Handler::add_reference() will be called. After the + * notify occurs and the upcall to the handler completes, the + * handler will be implicitly removed from the Reactor and + * ACE_Event_Handler::remove_reference() will be called. No other + * upcall reference counting is done. + * + * For I/O or OS events, the upcall is invoked with an + * ACE_INVALID_HANDLE. + * + * For timer events, the upcall is invoked with a null ACT. + * + * @param event_handler: IN - Handler on which the event will be + * dispatched. + * @param masks: IN - Events to be dispatched - multiple events can + * be OR'd together. + * @param timeout: INOUT - Relative time up to which to wait for + * user specified event to be queued. If tv is 0, wait + * indefinitely. When the call returns, tv has the time remaining + * after the call completes. + */ + virtual int notify (ACE_Event_Handler *event_handler = 0, + ACE_Reactor_Mask masks = ACE_Event_Handler::EXCEPT_MASK, + ACE_Time_Value *timeout = 0); + + /** + * Set the maximum number of times that ACE_Reactor will + * iterate and dispatch the <ACE_Event_Handlers> that are passed in + * via the notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. By default, this is set to + * -1, which means "iterate until the queue is empty." Setting this + * to a value like "1 or 2" will increase "fairness" (and thus + * prevent starvation) at the expense of slightly higher dispatching + * overhead. + */ + virtual void max_notify_iterations (int iterations); + + /** + * Get the maximum number of times that the ACE_Reactor will + * iterate and dispatch the ACE_Event_Handler's that are passed in + * via the notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. + */ + virtual int max_notify_iterations (void); + + /** + * Purge any notifications pending in this reactor for the specified + * ACE_Event_Handler object. If @a eh == 0, all notifications for + * all handlers are removed (but not any notifications posted just + * to wake up the reactor itself). Returns the number of + * notifications purged. Returns -1 on error. + * + * After the purging occurs, the handler will be implicitly removed + * from the Reactor and ACE_Event_Handler::remove_reference() will + * be called. + */ + virtual int purge_pending_notifications (ACE_Event_Handler *eh, + ACE_Reactor_Mask = + ACE_Event_Handler::ALL_EVENTS_MASK); + + // = Assorted helper methods. + + /** + * Return the Event_Handler associated with @a handle. Return 0 if + * @a handle is not registered. + * + * Reactor will call ACE_Event_Handler::add_reference() on the + * handler before returning it. + */ + virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle); + + /** + * Check to see if @a handle is associated with a valid Event_Handler + * bound to @a mask. Return the @c event_handler associated with this + * @a handler if @a event_handler != 0. + * + * Reactor will call ACE_Event_Handler::add_reference() on the + * handler before returning it if @a event_handler != 0. + */ + virtual int handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Event_Handler **event_handler = 0); + + /** + * Check to see if @a signum is associated with a valid Event_Handler + * bound to a signal. Return the <event_handler> associated with + * this <handler> if @a event_handler != 0. + */ + virtual int handler (int signum, + ACE_Event_Handler **event_handler = 0); + + /// Returns true if Reactor has been successfully initialized, else + /// false. + virtual int initialized (void); + + /// Returns the current size of the Reactor's internal descriptor + /// table. + virtual size_t size (void) const; + + /// Returns a reference to the Reactor's internal lock. + virtual ACE_Lock &lock (void); + + /// Wake up all threads in waiting in the event loop + virtual void wakeup_all_threads (void); + + /// Transfers ownership of Reactor to the @a new_owner. + virtual int owner (ACE_thread_t new_owner, + ACE_thread_t *old_owner = 0); + + /// Return the ID of the "owner" thread. + virtual int owner (ACE_thread_t *owner); + + /// Set position of the owner thread. + virtual void requeue_position (int position); + + /// Get position of the owner thread. + virtual int requeue_position (void); + + /// Get the existing restart value. + virtual int restart (void); + + /// Set a new value for restart and return the original value. + virtual int restart (int r); + + // = Low-level wait_set mask manipulation methods. + + /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the + /// @a event_handler and @a mask. + virtual int mask_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask, + int ops); + + /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle + /// and @a mask. + virtual int mask_ops (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + int ops); + + // = Low-level ready_set mask manipulation methods. + /// GET/SET/ADD/CLR the ready "bit" bound with the <event_handler> + /// and <mask>. + virtual int ready_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask, + int ops); + + /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>. + virtual int ready_ops (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + int ops); + + /// Get the implementation class + virtual ACE_Reactor_Impl *implementation (void) const; + + /** + * Returns 0, if the size of the current message has been put in + * <size> returns -1, if not. ACE_HANDLE allows the reactor to + * check if the caller is valid. Used for CLASSIX Reactor + * implementation. + */ + virtual int current_info (ACE_HANDLE handle, + size_t &msg_size); + + /// Return 1 if we any event associations were made by the reactor + /// for the handles that it waits on, 0 otherwise. + virtual int uses_event_associations (void); + + /// Declare the dynamic allocation hooks. + ACE_ALLOC_HOOK_DECLARE; + + /// Dump the state of the object. + void dump (void) const; + +protected: + /// Set the implementation class. + virtual void implementation (ACE_Reactor_Impl *implementation); + + /// Delegation/implementation class that all methods will be + /// forwarded to. + ACE_Reactor_Impl *implementation_; + + /// Flag used to indicate whether we are responsible for cleaning up + /// the implementation instance + int delete_implementation_; + + /// Pointer to a process-wide ACE_Reactor singleton. + static ACE_Reactor *reactor_; + + /// Must delete the <reactor_> singleton if non-0. + static int delete_reactor_; + + /// Deny access since member-wise won't work... + ACE_Reactor (const ACE_Reactor &); + ACE_Reactor &operator = (const ACE_Reactor &); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + + +#if defined (__ACE_INLINE__) +#include "ace/Reactor.inl" +#endif /* __ACE_INLINE__ */ + +#include /**/ "ace/post.h" + +#endif /* ACE_REACTOR_H */ |