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Diffstat (limited to 'ACE/ace/Select_Reactor_T.h')
-rw-r--r-- | ACE/ace/Select_Reactor_T.h | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/ACE/ace/Select_Reactor_T.h b/ACE/ace/Select_Reactor_T.h new file mode 100644 index 00000000000..b5b2cec83b9 --- /dev/null +++ b/ACE/ace/Select_Reactor_T.h @@ -0,0 +1,718 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file Select_Reactor_T.h + * + * $Id$ + * + * @author Douglas C. Schmidt <schmidt@cs.wustl.edu> + */ +//============================================================================= + +#ifndef ACE_SELECT_REACTOR_T_H +#define ACE_SELECT_REACTOR_T_H +#include /**/ "ace/pre.h" + +#include "ace/Select_Reactor_Base.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#include "ace/Lock_Adapter_T.h" +#include "ace/Token.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +/* + * Hook for specializing the reactor with the concrete + * type, for example, select, or thread pool. + */ +//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK + +#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) +typedef ACE_Token ACE_SELECT_TOKEN; +#else +typedef ACE_Noop_Token ACE_SELECT_TOKEN; +#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */ + +/** + * @class ACE_Select_Reactor_T + * + * @brief An object oriented event demultiplexor and event handler + * dispatcher. + * + * The ACE_Select_Reactor is an object-oriented event + * demultiplexor and event handler dispatcher. The sources of + * events that the ACE_Select_Reactor waits for and dispatches + * includes I/O events, signals, and timer events. All public + * methods acquire the main ACE_Reactor_Token lock and + * call down to private or protected methods, which assume that + * the lock is held and so therefore don't (re)acquire the lock. + */ +template <class ACE_SELECT_REACTOR_TOKEN> +class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl +{ +public: + + // = Initialization and termination methods. + + /// If @a disable_notify_pipe is non-0 then the reactor will + /// not create a notification pipe, which will save two I/O handles + /// but will elide the <notify()> feature. If @a mask_signals is + /// 1 the reactor is "signal-safe" when dispatching handlers to + /// signal events, whereas if @a mask_signals is 0 the reactor will + /// be more efficient, but not signal-safe (which may be perfectly + /// fine if your application doesn't use the reactor to handle signals). + ACE_Select_Reactor_T (ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT, + ACE_Reactor_Notify *notify = 0, + int mask_signals = 1, + int s_queue = ACE_SELECT_TOKEN::FIFO); + + /// Initialize @c ACE_Select_Reactor with size @arg size. + /// If @arg disable_notify_pipe is non-0 then the reactor will + /// not create a notification pipe, which will save two I/O handles + /// but will elide the notification feature. If @arg mask_signals is + /// 1 the reactor is "signal-safe" when dispatching handlers to + /// signal events, whereas if @arg mask_signals is 0 the reactor will + /// be more efficient, but not signal-safe (which may be perfectly + /// fine if your application doesn't use the reactor to handle signals). + /** + * @note On Unix platforms, the size parameter should be as large as + * the maximum number of file descriptors allowed for a given + * process. This is necessary since a file descriptor is used + * to directly index the array of event handlers maintained by + * the Reactor's handler repository. Direct indexing is used + * for efficiency reasons. + */ + ACE_Select_Reactor_T (size_t size, + int restart = 0, + ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT, + ACE_Reactor_Notify *notify = 0, + int mask_signals = 1, + int s_queue = ACE_SELECT_TOKEN::FIFO); + + /** + * Initialize the @c ACE_Select_Reactor to manage + * @arg max_number_of_handles. If @arg restart is non-0 then the + * @c ACE_Reactor's @c handle_events method will be restarted + * automatically when @c EINTR occurs. If @arg signal_handler or + * @arg timer_queue are non-0 they are used as the signal handler and + * timer queue, respectively. If @arg disable_notify_pipe is non-0 the + * notification pipe is not created, thereby saving two I/O handles. + * + * @note On Unix platforms, the maximum_number_of_handles parameter + * should be as large as the maximum number of file + * descriptors allowed for a given process. This is necessary + * since a file descriptor is used to directly index the array + * of event handlers maintained by the Reactor's handler + * repository. Direct indexing is used for efficiency + * reasons. + */ + virtual int open (size_t max_number_of_handles = DEFAULT_SIZE, + int restart = 0, + ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT, + ACE_Reactor_Notify * = 0); + + /// Returns -1 (not used in this implementation); + virtual int current_info (ACE_HANDLE, size_t &size); + + /// Use a user specified signal handler instead. + virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); + + /// Set a user-specified timer queue. + virtual int timer_queue (ACE_Timer_Queue *tq); + + /// Return the current ACE_Timer_Queue. + virtual ACE_Timer_Queue *timer_queue (void) const; + + /// Close down the select_reactor and release all of its resources. + virtual int close (void); + + /// Close down the select_reactor and release all of its resources. + virtual ~ACE_Select_Reactor_T (void); + + // = Event loop drivers. + + /** + * Returns non-zero if there are I/O events "ready" for dispatching, + * but does not actually dispatch the event handlers. By default, + * don't block while checking this, i.e., "poll". + */ + virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); + + /** + * This event loop driver that blocks for @a max_wait_time before + * returning. It will return earlier if timer events, I/O events, + * or signal events occur. Note that @a max_wait_time can be 0, in + * which case this method blocks indefinitely until events occur. + * + * @a max_wait_time is decremented to reflect how much time this call + * took. For instance, if a time value of 3 seconds is passed to + * handle_events and an event occurs after 2 seconds, + * @a max_wait_time will equal 1 second. This can be used if an + * application wishes to handle events for some fixed amount of + * time. + * + * Returns the total number of I/O and Timer ACE_Event_Handler's + * that were dispatched, 0 if the @a max_wait_time elapsed without + * dispatching any handlers, or -1 if something goes wrong. + * + * Current <alertable_handle_events> is identical to + * <handle_events>. + */ + virtual int handle_events (ACE_Time_Value *max_wait_time = 0); + virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); + + /** + * This method is just like the one above, except the + * @a max_wait_time value is a reference and can therefore never be + * NULL. + * + * Current <alertable_handle_events> is identical to + * <handle_events>. + */ + virtual int handle_events (ACE_Time_Value &max_wait_time); + virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); + + // = Event handling control. + + /** + * Return the status of Reactor. If this function returns 0, the reactor is + * actively handling events. If it returns non-zero, <handling_events> and + * <handle_alertable_events> return -1 immediately. + */ + virtual int deactivated (void); + + /** + * Control whether the Reactor will handle any more incoming events or not. + * If @a do_stop == 1, the Reactor will be disabled. By default, a reactor + * is in active state and can be deactivated/reactived as wish. + */ + virtual void deactivate (int do_stop); + + // = Register and remove ACE_Event_Handlers. + /** + * Register a @a eh with a particular @a mask. Note that the + * <Select_Reactor> will call ACE_Event_Handler::get_handle() to + * extract the underlying I/O handle. + */ + virtual int register_handler (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /** + * Register a @a eh with a particular @a mask. Note that since the + * @a handle is given the Select_Reactor will *not* call + * ACE_Event_Handler::get_handle() to extract the underlying I/O + * handle. + */ + virtual int register_handler (ACE_HANDLE handle, + ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + +#if defined (ACE_WIN32) + + // Originally this interface was available for all platforms, but + // because ACE_HANDLE is an int on non-Win32 platforms, compilers + // are not able to tell the difference between + // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and + // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we + // have restricted this method to Win32 only. + + /// Not implemented. + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_HANDLE event_handle = ACE_INVALID_HANDLE); + +#endif /* ACE_WIN32 */ + + /// Not implemented. + virtual int register_handler (ACE_HANDLE event_handle, + ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /// Register @a eh with all the @a handles in the <Handle_Set>. + virtual int register_handler (const ACE_Handle_Set &handles, + ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /** + * Register @a new_sh to handle the signal @a signum using the + * @a new_disp. Returns the @a old_sh that was previously registered + * (if any), along with the @a old_disp of the signal handler. + */ + virtual int register_handler (int signum, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0, + ACE_Event_Handler **old_sh = 0, + ACE_Sig_Action *old_disp = 0); + + /// Registers @a new_sh to handle a set of signals @a sigset using the + /// @a new_disp. + virtual int register_handler (const ACE_Sig_Set &sigset, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0); + + /** + * Removes the @a mask binding of <eh> from the Select_Reactor. If + * there are no more bindings for this <eh> then it is removed from + * the Select_Reactor. Note that the Select_Reactor will call + * <ACE_Event_Handler::get_handle> to extract the underlying I/O + * handle. + */ + virtual int remove_handler (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /** + * Removes the @a mask bind of <Event_Handler> whose handle is + * <handle> from the Select_Reactor. If there are no more bindings + * for this <eh> then it is removed from the Select_Reactor. + */ + virtual int remove_handler (ACE_HANDLE handle, + ACE_Reactor_Mask); + + /** + * Removes all the @a mask bindings for handles in the <handle_set> + * bind of <Event_Handler>. If there are no more bindings for any + * of these handlers then they are removed from the Select_Reactor. + */ + virtual int remove_handler (const ACE_Handle_Set &handle_set, + ACE_Reactor_Mask); + + /** + * Remove the ACE_Event_Handler currently associated with @a signum. + * <sigkey> is ignored in this implementation since there is only + * one instance of a signal handler. Install the new disposition + * (if given) and return the previous disposition (if desired by the + * caller). Returns 0 on success and -1 if @a signum is invalid. + */ + virtual int remove_handler (int signum, + ACE_Sig_Action *new_disp, + ACE_Sig_Action *old_disp = 0, + int sigkey = -1); + + /// Calls <remove_handler> for every signal in <sigset>. + virtual int remove_handler (const ACE_Sig_Set &sigset); + + // = Suspend and resume Handlers. + + /// Temporarily suspend the <Event_Handler> associated with <eh>. + virtual int suspend_handler (ACE_Event_Handler *eh); + + /// Temporarily suspend the <Event_Handler> associated with <handle>. + virtual int suspend_handler (ACE_HANDLE handle); + + /// Suspend all <handles> in handle set temporarily. + virtual int suspend_handler (const ACE_Handle_Set &handles); + + /// Suspend all the <Event_Handlers> in the Select_Reactor. + virtual int suspend_handlers (void); + + /// Resume a temporarily suspend <Event_Handler> associated with + /// <eh>. + virtual int resume_handler (ACE_Event_Handler *eh); + + /// Resume a temporarily suspended <Event_Handler> associated with + /// <handle>. + virtual int resume_handler (ACE_HANDLE handle); + + /// Resume all <handles> in handle set. + virtual int resume_handler (const ACE_Handle_Set &handles); + + /// Resume all the <Event_Handlers> in the Select_Reactor. + virtual int resume_handlers (void); + + /** + * Return 1 if we any event associations were made by the reactor + * for the handles that it waits on, 0 otherwise. Since the + * Select_Reactor does not do any event associations, this function + * always return 0. + */ + virtual int uses_event_associations (void); + + // = Timer management. + /** + * Schedule an ACE_Event_Handler that will expire after an amount + * of time. The return value of this method, a timer_id value, + * uniquely identifies the event_handler in the ACE_Reactor's + * internal list of timers. + * This timer_id value can be used to cancel the timer + * with the cancel_timer() call. + * + * @see cancel_timer() + * @see reset_timer_interval() + * + * @param event_handler Event handler to schedule on reactor + * @param arg Argument passed to the handle_timeout() method of event_handler + * @param delay Time interval after which the timer will expire + * @param interval Time interval after which the timer will be automatically + * rescheduled + * @return -1 on failure, a timer_id value on success + */ + virtual long schedule_timer (ACE_Event_Handler * event_handler, + const void *arg, + const ACE_Time_Value &delay, + const ACE_Time_Value &interval = ACE_Time_Value::zero); + + /** + * Resets the interval of the timer represented by @a timer_id to + * @a interval, which is specified in relative time to the current + * <gettimeofday>. If @a interval is equal to + * ACE_Time_Value::zero, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + */ + virtual int reset_timer_interval (long timer_id, + const ACE_Time_Value &interval); + + /** + * Cancel all <event_handlers> that match the address of + * <event_handler>. If @a dont_call_handle_close is 0 then the + * <handle_close> method of <event_handler> will be invoked. + * Returns number of handler's cancelled. + */ + virtual int cancel_timer (ACE_Event_Handler *event_handler, + int dont_call_handle_close = 1); + + /** + * Cancel the single ACE_Event_Handler that matches the @a timer_id + * value (which was returned from the <schedule> method). If arg is + * non-NULL then it will be set to point to the ``magic cookie'' + * argument passed in when the <Event_Handler> was registered. This + * makes it possible to free up the memory and avoid memory leaks. + * If @a dont_call_handle_close is 0 then the <handle_close> method + * of <event_handler> will be invoked. Returns 1 if cancellation + * succeeded and 0 if the @a timer_id wasn't found. + */ + virtual int cancel_timer (long timer_id, + const void **arg = 0, + int dont_call_handle_close = 1); + + // = High-level Event_Handler scheduling operations + + /// ADD the dispatch MASK "bit" bound with the <eh> and the @a mask. + virtual int schedule_wakeup (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /// ADD the dispatch MASK "bit" bound with the <handle> and the @a mask. + virtual int schedule_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask mask); + + /// CLR the dispatch MASK "bit" bound with the <eh> and the @a mask. + virtual int cancel_wakeup (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /// CLR the dispatch MASK "bit" bound with the <handle> and the @a mask. + virtual int cancel_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask mask); + + // = Notification methods. + /** + * Called by a thread when it wants to unblock the Select_Reactor. + * This wakeups the <ACE_Select_Reactor> if currently blocked in + * <select>/<poll>. Pass over both the <Event_Handler> *and* the + * @a mask to allow the caller to dictate which <Event_Handler> + * method the <Select_Reactor> will invoke. The ACE_Time_Value + * indicates how long to blocking trying to notify the + * <Select_Reactor>. If @a timeout == 0, the caller will block until + * action is possible, else will wait until the relative time + * specified in *@a timeout elapses). + */ + virtual int notify (ACE_Event_Handler * = 0, + ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, + ACE_Time_Value * = 0); + + /** + * Set the maximum number of times that the + * <ACE_Select_Reactor_Notify::handle_input> method will iterate and + * dispatch the <ACE_Event_Handlers> that are passed in via the + * notify pipe before breaking out of its <recv> loop. By default, + * this is set to -1, which means "iterate until the pipe is empty." + * Setting this to a value like "1 or 2" will increase "fairness" + * (and thus prevent starvation) at the expense of slightly higher + * dispatching overhead. + */ + virtual void max_notify_iterations (int); + + /** + * Get the maximum number of times that the + * <ACE_Select_Reactor_Notify::handle_input> method will iterate and + * dispatch the <ACE_Event_Handlers> that are passed in via the + * notify pipe before breaking out of its <recv> loop. + */ + virtual int max_notify_iterations (void); + + /// Get the existing restart value. + virtual int restart (void); + + /// Set a new value for restart and return the original value. + virtual int restart (int r); + + /// Set position that the main ACE_Select_Reactor thread is requeued in the + /// list of waiters during a <notify> callback. + virtual void requeue_position (int); + + /// Get position that the main ACE_Select_Reactor thread is requeued in the + /// list of waiters during a <notify> callback. + virtual int requeue_position (void); + + // = Low-level wait_set mask manipulation methods. + /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and + /// @a mask. + virtual int mask_ops (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask, + int ops); + + /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle> + /// and @a mask. + virtual int mask_ops (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + int ops); + + // = Low-level ready_set mask manipulation methods. + /// GET/SET/ADD/CLR the ready "bit" bound with the <eh> and @a mask. + virtual int ready_ops (ACE_Event_Handler *eh, + ACE_Reactor_Mask mask, + int ops); + + /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and @a mask. + virtual int ready_ops (ACE_HANDLE handle, + ACE_Reactor_Mask, + int ops); + + /// Wake up all threads in waiting in the event loop + virtual void wakeup_all_threads (void); + + // = Only the owner thread can perform a <handle_events>. + + /// Set the new owner of the thread and return the old owner. + virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0); + + /// Return the current owner of the thread. + virtual int owner (ACE_thread_t *); + + // = Miscellaneous Handler operations. + + /** + * Return the Event_Handler associated with <handle>. Return 0 if + * <handle> is not registered. + */ + virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle); + + /** + * Check to see if <handle> is associated with a valid Event_Handler + * bound to @a mask. Return the @a eh associated with this @a handler + * if <eh> != 0. + */ + virtual int handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Event_Handler **eh = 0); + + /** + * Check to see if @a signum is associated with a valid Event_Handler + * bound to a signal. Return the <eh> associated with this + * handler if <eh> != 0. + */ + virtual int handler (int signum, + ACE_Event_Handler ** = 0); + + /// Returns true if we've been successfully initialized, else false. + virtual bool initialized (void); + + /// Returns the current size of the Reactor's internal descriptor + /// table. + virtual size_t size (void) const; + + /** + * Returns a reference to the ACE_Reactor_Token that is + * used to serialize the internal processing logic. + * This can be useful for situations where you need to avoid + * deadlock efficiently when ACE_Event_Handlers are used in + * multiple threads. + */ + virtual ACE_Lock &lock (void); + + /// Dump the state of an object. + virtual void dump (void) const; + + /// Declare the dynamic allocation hooks. + ACE_ALLOC_HOOK_DECLARE; + +protected: + // = Internal methods that do the actual work. + + // All of these methods assume that the token + // lock is held by the public methods that call down to them. + + /// Do the work of actually binding the <handle> and <eh> with the + /// @a mask. + virtual int register_handler_i (ACE_HANDLE handle, + ACE_Event_Handler *eh, + ACE_Reactor_Mask mask); + + /// Register a set of <handles>. + virtual int register_handler_i (const ACE_Handle_Set &handles, + ACE_Event_Handler *handler, + ACE_Reactor_Mask mask); + + /// Do the work of actually unbinding the <handle> and <eh> with the + /// @a mask. + virtual int remove_handler_i (ACE_HANDLE handle, + ACE_Reactor_Mask); + + /// Remove a set of <handles>. + virtual int remove_handler_i (const ACE_Handle_Set &handles, + ACE_Reactor_Mask); + + /// Suspend the <Event_Handler> associated with <handle> + virtual int suspend_i (ACE_HANDLE handle); + + /// Check to see if the <Event_Handler> associated with <handle> is + /// suspended. Returns 0 if not, 1 if so. + virtual int is_suspended_i (ACE_HANDLE handle); + + /// Resume the <Event_Handler> associated with <handle> + virtual int resume_i (ACE_HANDLE handle); + + /// Implement the public handler method. + virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle); + + /// Implement the public handler method. + virtual int handler_i (ACE_HANDLE handle, + ACE_Reactor_Mask, + ACE_Event_Handler ** = 0); + + /// Implement the public handler method. + virtual int handler_i (int signum, ACE_Event_Handler ** = 0); + + /** + * Check if there are any HANDLEs enabled in the <ready_set_>, and + * if so, update the <handle_set> and return the number ready. If + * there aren't any HANDLEs enabled return 0. + */ + virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set); + + /// Implement the <any_ready> method, assuming that the Sig_Guard is + /// beign held + virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set); + + /// Take corrective action when errors occur. + virtual int handle_error (void); + + /// Make sure the handles are all valid. + virtual int check_handles (void); + + /// Wait for events to occur. + virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &, + ACE_Time_Value *); + + // = Dispatching methods. + + /** + * Template Method that dispatches ACE_Event_Handlers for time + * events, I/O events, and signal events. Returns the total number + * of ACE_Event_Handlers that were dispatched or -1 if something + * goes wrong. + */ + virtual int dispatch (int nfound, + ACE_Select_Reactor_Handle_Set &); + + /** + * Dispatch all timer handlers that have expired. Returns -1 if the + * state of the <wait_set_> has changed, else 0. + * <number_dispatched> is set to the number of timer handlers + * dispatched. + */ + virtual int dispatch_timer_handlers (int &number_dispatched); + + /** + * Dispatch any notification handlers. Returns -1 if the state of + * the <wait_set_> has changed, else returns number of handlers + * notified. + */ + virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, + int &number_of_active_handles, + int &number_of_handlers_dispatched); + + /** + * Dispatch all the input/output/except handlers that are enabled in + * the <dispatch_set>. Updates <number_of_active_handles> and + * <number_of_handlers_dispatched> according to the behavior of the + * number Returns -1 if the state of the <wait_set_> has changed, + * else 0. + */ + virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, + int &number_of_active_handles, + int &number_of_handlers_dispatched); + + /** + * Factors the dispatching of an io handle set (each WRITE, EXCEPT + * or READ set of handles). It updates the + * <number_of_handlers_dispatched> and invokes this->notify_handle + * for all the handles in <dispatch_set> using the @a mask, + * <ready_set> and <callback> parameters. Must return -1 if + * this->state_changed otherwise it must return 0. + */ + virtual int dispatch_io_set (int number_of_active_handles, + int &number_of_handlers_dispatched, + int mask, + ACE_Handle_Set& dispatch_mask, + ACE_Handle_Set& ready_mask, + ACE_EH_PTMF callback); + + /// Notify the appropriate <callback> in the context of the <eh> + /// associated with <handle> that a particular event has occurred. + virtual void notify_handle (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Handle_Set &, + ACE_Event_Handler *eh, + ACE_EH_PTMF callback); + + /// Enqueue ourselves into the list of waiting threads at the + /// appropriate point specified by <requeue_position_>. + virtual void renew (void); + + /// Synchronization token for the MT_SAFE ACE_Select_Reactor. + ACE_SELECT_REACTOR_TOKEN token_; + + /// Adapter used to return internal lock to outside world. + ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_; + + /// Release the token lock when a Win32 structured exception occurs. + int release_token (void); + + /// Stops the VC++ compiler from bitching about exceptions and destructors + int handle_events_i (ACE_Time_Value *max_wait_time = 0); + + /// This flag is used to keep track of whether we are actively handling + /// events or not. + sig_atomic_t deactivated_; + +private: + /// Deny access since member-wise won't work... + ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &)) + ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) ) +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#if defined (__ACE_INLINE__) +#include "ace/Select_Reactor_T.inl" +#endif /* __ACE_INLINE__ */ + +#if defined (ACE_TEMPLATES_REQUIRE_SOURCE) +#include "ace/Select_Reactor_T.cpp" +#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ + +#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) +#pragma implementation ("Select_Reactor_T.cpp") +#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ + +#include /**/ "ace/post.h" +#endif /* ACE_SELECT_REACTOR_T_H */ |