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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Select_Reactor_T.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_SELECT_REACTOR_T_H
+#define ACE_SELECT_REACTOR_T_H
+#include /**/ "ace/pre.h"
+
+#include "ace/Select_Reactor_Base.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Lock_Adapter_T.h"
+#include "ace/Token.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+/*
+ * Hook for specializing the reactor with the concrete
+ * type, for example, select, or thread pool.
+ */
+//@@ REACTOR_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
+
+#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
+typedef ACE_Token ACE_SELECT_TOKEN;
+#else
+typedef ACE_Noop_Token ACE_SELECT_TOKEN;
+#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
+
+/**
+ * @class ACE_Select_Reactor_T
+ *
+ * @brief An object oriented event demultiplexor and event handler
+ * dispatcher.
+ *
+ * The ACE_Select_Reactor is an object-oriented event
+ * demultiplexor and event handler dispatcher. The sources of
+ * events that the ACE_Select_Reactor waits for and dispatches
+ * includes I/O events, signals, and timer events. All public
+ * methods acquire the main ACE_Reactor_Token lock and
+ * call down to private or protected methods, which assume that
+ * the lock is held and so therefore don't (re)acquire the lock.
+ */
+template <class ACE_SELECT_REACTOR_TOKEN>
+class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
+{
+public:
+
+ // = Initialization and termination methods.
+
+ /// If @a disable_notify_pipe is non-0 then the reactor will
+ /// not create a notification pipe, which will save two I/O handles
+ /// but will elide the <notify()> feature. If @a mask_signals is
+ /// 1 the reactor is "signal-safe" when dispatching handlers to
+ /// signal events, whereas if @a mask_signals is 0 the reactor will
+ /// be more efficient, but not signal-safe (which may be perfectly
+ /// fine if your application doesn't use the reactor to handle signals).
+ ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
+ ACE_Reactor_Notify *notify = 0,
+ int mask_signals = 1,
+ int s_queue = ACE_SELECT_TOKEN::FIFO);
+
+ /// Initialize @c ACE_Select_Reactor with size @arg size.
+ /// If @arg disable_notify_pipe is non-0 then the reactor will
+ /// not create a notification pipe, which will save two I/O handles
+ /// but will elide the notification feature. If @arg mask_signals is
+ /// 1 the reactor is "signal-safe" when dispatching handlers to
+ /// signal events, whereas if @arg mask_signals is 0 the reactor will
+ /// be more efficient, but not signal-safe (which may be perfectly
+ /// fine if your application doesn't use the reactor to handle signals).
+ /**
+ * @note On Unix platforms, the size parameter should be as large as
+ * the maximum number of file descriptors allowed for a given
+ * process. This is necessary since a file descriptor is used
+ * to directly index the array of event handlers maintained by
+ * the Reactor's handler repository. Direct indexing is used
+ * for efficiency reasons.
+ */
+ ACE_Select_Reactor_T (size_t size,
+ int restart = 0,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
+ ACE_Reactor_Notify *notify = 0,
+ int mask_signals = 1,
+ int s_queue = ACE_SELECT_TOKEN::FIFO);
+
+ /**
+ * Initialize the @c ACE_Select_Reactor to manage
+ * @arg max_number_of_handles. If @arg restart is non-0 then the
+ * @c ACE_Reactor's @c handle_events method will be restarted
+ * automatically when @c EINTR occurs. If @arg signal_handler or
+ * @arg timer_queue are non-0 they are used as the signal handler and
+ * timer queue, respectively. If @arg disable_notify_pipe is non-0 the
+ * notification pipe is not created, thereby saving two I/O handles.
+ *
+ * @note On Unix platforms, the maximum_number_of_handles parameter
+ * should be as large as the maximum number of file
+ * descriptors allowed for a given process. This is necessary
+ * since a file descriptor is used to directly index the array
+ * of event handlers maintained by the Reactor's handler
+ * repository. Direct indexing is used for efficiency
+ * reasons.
+ */
+ virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
+ int restart = 0,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
+ ACE_Reactor_Notify * = 0);
+
+ /// Returns -1 (not used in this implementation);
+ virtual int current_info (ACE_HANDLE, size_t &size);
+
+ /// Use a user specified signal handler instead.
+ virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
+
+ /// Set a user-specified timer queue.
+ virtual int timer_queue (ACE_Timer_Queue *tq);
+
+ /// Return the current ACE_Timer_Queue.
+ virtual ACE_Timer_Queue *timer_queue (void) const;
+
+ /// Close down the select_reactor and release all of its resources.
+ virtual int close (void);
+
+ /// Close down the select_reactor and release all of its resources.
+ virtual ~ACE_Select_Reactor_T (void);
+
+ // = Event loop drivers.
+
+ /**
+ * Returns non-zero if there are I/O events "ready" for dispatching,
+ * but does not actually dispatch the event handlers. By default,
+ * don't block while checking this, i.e., "poll".
+ */
+ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
+
+ /**
+ * This event loop driver that blocks for @a max_wait_time before
+ * returning. It will return earlier if timer events, I/O events,
+ * or signal events occur. Note that @a max_wait_time can be 0, in
+ * which case this method blocks indefinitely until events occur.
+ *
+ * @a max_wait_time is decremented to reflect how much time this call
+ * took. For instance, if a time value of 3 seconds is passed to
+ * handle_events and an event occurs after 2 seconds,
+ * @a max_wait_time will equal 1 second. This can be used if an
+ * application wishes to handle events for some fixed amount of
+ * time.
+ *
+ * Returns the total number of I/O and Timer ACE_Event_Handler's
+ * that were dispatched, 0 if the @a max_wait_time elapsed without
+ * dispatching any handlers, or -1 if something goes wrong.
+ *
+ * Current <alertable_handle_events> is identical to
+ * <handle_events>.
+ */
+ virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
+ virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
+
+ /**
+ * This method is just like the one above, except the
+ * @a max_wait_time value is a reference and can therefore never be
+ * NULL.
+ *
+ * Current <alertable_handle_events> is identical to
+ * <handle_events>.
+ */
+ virtual int handle_events (ACE_Time_Value &max_wait_time);
+ virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
+
+ // = Event handling control.
+
+ /**
+ * Return the status of Reactor. If this function returns 0, the reactor is
+ * actively handling events. If it returns non-zero, <handling_events> and
+ * <handle_alertable_events> return -1 immediately.
+ */
+ virtual int deactivated (void);
+
+ /**
+ * Control whether the Reactor will handle any more incoming events or not.
+ * If @a do_stop == 1, the Reactor will be disabled. By default, a reactor
+ * is in active state and can be deactivated/reactived as wish.
+ */
+ virtual void deactivate (int do_stop);
+
+ // = Register and remove ACE_Event_Handlers.
+ /**
+ * Register a @a eh with a particular @a mask. Note that the
+ * <Select_Reactor> will call ACE_Event_Handler::get_handle() to
+ * extract the underlying I/O handle.
+ */
+ virtual int register_handler (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Register a @a eh with a particular @a mask. Note that since the
+ * @a handle is given the Select_Reactor will *not* call
+ * ACE_Event_Handler::get_handle() to extract the underlying I/O
+ * handle.
+ */
+ virtual int register_handler (ACE_HANDLE handle,
+ ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+#if defined (ACE_WIN32)
+
+ // Originally this interface was available for all platforms, but
+ // because ACE_HANDLE is an int on non-Win32 platforms, compilers
+ // are not able to tell the difference between
+ // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
+ // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
+ // have restricted this method to Win32 only.
+
+ /// Not implemented.
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
+
+#endif /* ACE_WIN32 */
+
+ /// Not implemented.
+ virtual int register_handler (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /// Register @a eh with all the @a handles in the <Handle_Set>.
+ virtual int register_handler (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Register @a new_sh to handle the signal @a signum using the
+ * @a new_disp. Returns the @a old_sh that was previously registered
+ * (if any), along with the @a old_disp of the signal handler.
+ */
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0);
+
+ /// Registers @a new_sh to handle a set of signals @a sigset using the
+ /// @a new_disp.
+ virtual int register_handler (const ACE_Sig_Set &sigset,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0);
+
+ /**
+ * Removes the @a mask binding of <eh> from the Select_Reactor. If
+ * there are no more bindings for this <eh> then it is removed from
+ * the Select_Reactor. Note that the Select_Reactor will call
+ * <ACE_Event_Handler::get_handle> to extract the underlying I/O
+ * handle.
+ */
+ virtual int remove_handler (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Removes the @a mask bind of <Event_Handler> whose handle is
+ * <handle> from the Select_Reactor. If there are no more bindings
+ * for this <eh> then it is removed from the Select_Reactor.
+ */
+ virtual int remove_handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask);
+
+ /**
+ * Removes all the @a mask bindings for handles in the <handle_set>
+ * bind of <Event_Handler>. If there are no more bindings for any
+ * of these handlers then they are removed from the Select_Reactor.
+ */
+ virtual int remove_handler (const ACE_Handle_Set &handle_set,
+ ACE_Reactor_Mask);
+
+ /**
+ * Remove the ACE_Event_Handler currently associated with @a signum.
+ * <sigkey> is ignored in this implementation since there is only
+ * one instance of a signal handler. Install the new disposition
+ * (if given) and return the previous disposition (if desired by the
+ * caller). Returns 0 on success and -1 if @a signum is invalid.
+ */
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1);
+
+ /// Calls <remove_handler> for every signal in <sigset>.
+ virtual int remove_handler (const ACE_Sig_Set &sigset);
+
+ // = Suspend and resume Handlers.
+
+ /// Temporarily suspend the <Event_Handler> associated with <eh>.
+ virtual int suspend_handler (ACE_Event_Handler *eh);
+
+ /// Temporarily suspend the <Event_Handler> associated with <handle>.
+ virtual int suspend_handler (ACE_HANDLE handle);
+
+ /// Suspend all <handles> in handle set temporarily.
+ virtual int suspend_handler (const ACE_Handle_Set &handles);
+
+ /// Suspend all the <Event_Handlers> in the Select_Reactor.
+ virtual int suspend_handlers (void);
+
+ /// Resume a temporarily suspend <Event_Handler> associated with
+ /// <eh>.
+ virtual int resume_handler (ACE_Event_Handler *eh);
+
+ /// Resume a temporarily suspended <Event_Handler> associated with
+ /// <handle>.
+ virtual int resume_handler (ACE_HANDLE handle);
+
+ /// Resume all <handles> in handle set.
+ virtual int resume_handler (const ACE_Handle_Set &handles);
+
+ /// Resume all the <Event_Handlers> in the Select_Reactor.
+ virtual int resume_handlers (void);
+
+ /**
+ * Return 1 if we any event associations were made by the reactor
+ * for the handles that it waits on, 0 otherwise. Since the
+ * Select_Reactor does not do any event associations, this function
+ * always return 0.
+ */
+ virtual int uses_event_associations (void);
+
+ // = Timer management.
+ /**
+ * Schedule an ACE_Event_Handler that will expire after an amount
+ * of time. The return value of this method, a timer_id value,
+ * uniquely identifies the event_handler in the ACE_Reactor's
+ * internal list of timers.
+ * This timer_id value can be used to cancel the timer
+ * with the cancel_timer() call.
+ *
+ * @see cancel_timer()
+ * @see reset_timer_interval()
+ *
+ * @param event_handler Event handler to schedule on reactor
+ * @param arg Argument passed to the handle_timeout() method of event_handler
+ * @param delay Time interval after which the timer will expire
+ * @param interval Time interval after which the timer will be automatically
+ * rescheduled
+ * @return -1 on failure, a timer_id value on success
+ */
+ virtual long schedule_timer (ACE_Event_Handler * event_handler,
+ const void *arg,
+ const ACE_Time_Value &delay,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero);
+
+ /**
+ * Resets the interval of the timer represented by @a timer_id to
+ * @a interval, which is specified in relative time to the current
+ * <gettimeofday>. If @a interval is equal to
+ * ACE_Time_Value::zero, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_timer_interval (long timer_id,
+ const ACE_Time_Value &interval);
+
+ /**
+ * Cancel all <event_handlers> that match the address of
+ * <event_handler>. If @a dont_call_handle_close is 0 then the
+ * <handle_close> method of <event_handler> will be invoked.
+ * Returns number of handler's cancelled.
+ */
+ virtual int cancel_timer (ACE_Event_Handler *event_handler,
+ int dont_call_handle_close = 1);
+
+ /**
+ * Cancel the single ACE_Event_Handler that matches the @a timer_id
+ * value (which was returned from the <schedule> method). If arg is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the <Event_Handler> was registered. This
+ * makes it possible to free up the memory and avoid memory leaks.
+ * If @a dont_call_handle_close is 0 then the <handle_close> method
+ * of <event_handler> will be invoked. Returns 1 if cancellation
+ * succeeded and 0 if the @a timer_id wasn't found.
+ */
+ virtual int cancel_timer (long timer_id,
+ const void **arg = 0,
+ int dont_call_handle_close = 1);
+
+ // = High-level Event_Handler scheduling operations
+
+ /// ADD the dispatch MASK "bit" bound with the <eh> and the @a mask.
+ virtual int schedule_wakeup (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /// ADD the dispatch MASK "bit" bound with the <handle> and the @a mask.
+ virtual int schedule_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask);
+
+ /// CLR the dispatch MASK "bit" bound with the <eh> and the @a mask.
+ virtual int cancel_wakeup (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /// CLR the dispatch MASK "bit" bound with the <handle> and the @a mask.
+ virtual int cancel_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask);
+
+ // = Notification methods.
+ /**
+ * Called by a thread when it wants to unblock the Select_Reactor.
+ * This wakeups the <ACE_Select_Reactor> if currently blocked in
+ * <select>/<poll>. Pass over both the <Event_Handler> *and* the
+ * @a mask to allow the caller to dictate which <Event_Handler>
+ * method the <Select_Reactor> will invoke. The ACE_Time_Value
+ * indicates how long to blocking trying to notify the
+ * <Select_Reactor>. If @a timeout == 0, the caller will block until
+ * action is possible, else will wait until the relative time
+ * specified in *@a timeout elapses).
+ */
+ virtual int notify (ACE_Event_Handler * = 0,
+ ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value * = 0);
+
+ /**
+ * Set the maximum number of times that the
+ * <ACE_Select_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify pipe before breaking out of its <recv> loop. By default,
+ * this is set to -1, which means "iterate until the pipe is empty."
+ * Setting this to a value like "1 or 2" will increase "fairness"
+ * (and thus prevent starvation) at the expense of slightly higher
+ * dispatching overhead.
+ */
+ virtual void max_notify_iterations (int);
+
+ /**
+ * Get the maximum number of times that the
+ * <ACE_Select_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the <ACE_Event_Handlers> that are passed in via the
+ * notify pipe before breaking out of its <recv> loop.
+ */
+ virtual int max_notify_iterations (void);
+
+ /// Get the existing restart value.
+ virtual int restart (void);
+
+ /// Set a new value for restart and return the original value.
+ virtual int restart (int r);
+
+ /// Set position that the main ACE_Select_Reactor thread is requeued in the
+ /// list of waiters during a <notify> callback.
+ virtual void requeue_position (int);
+
+ /// Get position that the main ACE_Select_Reactor thread is requeued in the
+ /// list of waiters during a <notify> callback.
+ virtual int requeue_position (void);
+
+ // = Low-level wait_set mask manipulation methods.
+ /// GET/SET/ADD/CLR the dispatch mask "bit" bound with the <eh> and
+ /// @a mask.
+ virtual int mask_ops (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask,
+ int ops);
+
+ /// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
+ /// and @a mask.
+ virtual int mask_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ int ops);
+
+ // = Low-level ready_set mask manipulation methods.
+ /// GET/SET/ADD/CLR the ready "bit" bound with the <eh> and @a mask.
+ virtual int ready_ops (ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask,
+ int ops);
+
+ /// GET/SET/ADD/CLR the ready "bit" bound with the <handle> and @a mask.
+ virtual int ready_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask,
+ int ops);
+
+ /// Wake up all threads in waiting in the event loop
+ virtual void wakeup_all_threads (void);
+
+ // = Only the owner thread can perform a <handle_events>.
+
+ /// Set the new owner of the thread and return the old owner.
+ virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
+
+ /// Return the current owner of the thread.
+ virtual int owner (ACE_thread_t *);
+
+ // = Miscellaneous Handler operations.
+
+ /**
+ * Return the Event_Handler associated with <handle>. Return 0 if
+ * <handle> is not registered.
+ */
+ virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
+
+ /**
+ * Check to see if <handle> is associated with a valid Event_Handler
+ * bound to @a mask. Return the @a eh associated with this @a handler
+ * if <eh> != 0.
+ */
+ virtual int handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **eh = 0);
+
+ /**
+ * Check to see if @a signum is associated with a valid Event_Handler
+ * bound to a signal. Return the <eh> associated with this
+ * handler if <eh> != 0.
+ */
+ virtual int handler (int signum,
+ ACE_Event_Handler ** = 0);
+
+ /// Returns true if we've been successfully initialized, else false.
+ virtual bool initialized (void);
+
+ /// Returns the current size of the Reactor's internal descriptor
+ /// table.
+ virtual size_t size (void) const;
+
+ /**
+ * Returns a reference to the ACE_Reactor_Token that is
+ * used to serialize the internal processing logic.
+ * This can be useful for situations where you need to avoid
+ * deadlock efficiently when ACE_Event_Handlers are used in
+ * multiple threads.
+ */
+ virtual ACE_Lock &lock (void);
+
+ /// Dump the state of an object.
+ virtual void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ // = Internal methods that do the actual work.
+
+ // All of these methods assume that the token
+ // lock is held by the public methods that call down to them.
+
+ /// Do the work of actually binding the <handle> and <eh> with the
+ /// @a mask.
+ virtual int register_handler_i (ACE_HANDLE handle,
+ ACE_Event_Handler *eh,
+ ACE_Reactor_Mask mask);
+
+ /// Register a set of <handles>.
+ virtual int register_handler_i (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *handler,
+ ACE_Reactor_Mask mask);
+
+ /// Do the work of actually unbinding the <handle> and <eh> with the
+ /// @a mask.
+ virtual int remove_handler_i (ACE_HANDLE handle,
+ ACE_Reactor_Mask);
+
+ /// Remove a set of <handles>.
+ virtual int remove_handler_i (const ACE_Handle_Set &handles,
+ ACE_Reactor_Mask);
+
+ /// Suspend the <Event_Handler> associated with <handle>
+ virtual int suspend_i (ACE_HANDLE handle);
+
+ /// Check to see if the <Event_Handler> associated with <handle> is
+ /// suspended. Returns 0 if not, 1 if so.
+ virtual int is_suspended_i (ACE_HANDLE handle);
+
+ /// Resume the <Event_Handler> associated with <handle>
+ virtual int resume_i (ACE_HANDLE handle);
+
+ /// Implement the public handler method.
+ virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle);
+
+ /// Implement the public handler method.
+ virtual int handler_i (ACE_HANDLE handle,
+ ACE_Reactor_Mask,
+ ACE_Event_Handler ** = 0);
+
+ /// Implement the public handler method.
+ virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
+
+ /**
+ * Check if there are any HANDLEs enabled in the <ready_set_>, and
+ * if so, update the <handle_set> and return the number ready. If
+ * there aren't any HANDLEs enabled return 0.
+ */
+ virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
+
+ /// Implement the <any_ready> method, assuming that the Sig_Guard is
+ /// beign held
+ virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set);
+
+ /// Take corrective action when errors occur.
+ virtual int handle_error (void);
+
+ /// Make sure the handles are all valid.
+ virtual int check_handles (void);
+
+ /// Wait for events to occur.
+ virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
+ ACE_Time_Value *);
+
+ // = Dispatching methods.
+
+ /**
+ * Template Method that dispatches ACE_Event_Handlers for time
+ * events, I/O events, and signal events. Returns the total number
+ * of ACE_Event_Handlers that were dispatched or -1 if something
+ * goes wrong.
+ */
+ virtual int dispatch (int nfound,
+ ACE_Select_Reactor_Handle_Set &);
+
+ /**
+ * Dispatch all timer handlers that have expired. Returns -1 if the
+ * state of the <wait_set_> has changed, else 0.
+ * <number_dispatched> is set to the number of timer handlers
+ * dispatched.
+ */
+ virtual int dispatch_timer_handlers (int &number_dispatched);
+
+ /**
+ * Dispatch any notification handlers. Returns -1 if the state of
+ * the <wait_set_> has changed, else returns number of handlers
+ * notified.
+ */
+ virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
+ int &number_of_active_handles,
+ int &number_of_handlers_dispatched);
+
+ /**
+ * Dispatch all the input/output/except handlers that are enabled in
+ * the <dispatch_set>. Updates <number_of_active_handles> and
+ * <number_of_handlers_dispatched> according to the behavior of the
+ * number Returns -1 if the state of the <wait_set_> has changed,
+ * else 0.
+ */
+ virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
+ int &number_of_active_handles,
+ int &number_of_handlers_dispatched);
+
+ /**
+ * Factors the dispatching of an io handle set (each WRITE, EXCEPT
+ * or READ set of handles). It updates the
+ * <number_of_handlers_dispatched> and invokes this->notify_handle
+ * for all the handles in <dispatch_set> using the @a mask,
+ * <ready_set> and <callback> parameters. Must return -1 if
+ * this->state_changed otherwise it must return 0.
+ */
+ virtual int dispatch_io_set (int number_of_active_handles,
+ int &number_of_handlers_dispatched,
+ int mask,
+ ACE_Handle_Set& dispatch_mask,
+ ACE_Handle_Set& ready_mask,
+ ACE_EH_PTMF callback);
+
+ /// Notify the appropriate <callback> in the context of the <eh>
+ /// associated with <handle> that a particular event has occurred.
+ virtual void notify_handle (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Handle_Set &,
+ ACE_Event_Handler *eh,
+ ACE_EH_PTMF callback);
+
+ /// Enqueue ourselves into the list of waiting threads at the
+ /// appropriate point specified by <requeue_position_>.
+ virtual void renew (void);
+
+ /// Synchronization token for the MT_SAFE ACE_Select_Reactor.
+ ACE_SELECT_REACTOR_TOKEN token_;
+
+ /// Adapter used to return internal lock to outside world.
+ ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
+
+ /// Release the token lock when a Win32 structured exception occurs.
+ int release_token (void);
+
+ /// Stops the VC++ compiler from bitching about exceptions and destructors
+ int handle_events_i (ACE_Time_Value *max_wait_time = 0);
+
+ /// This flag is used to keep track of whether we are actively handling
+ /// events or not.
+ sig_atomic_t deactivated_;
+
+private:
+ /// Deny access since member-wise won't work...
+ ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &))
+ ACE_UNIMPLEMENTED_FUNC (ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) )
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Select_Reactor_T.inl"
+#endif /* __ACE_INLINE__ */
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Select_Reactor_T.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Select_Reactor_T.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_SELECT_REACTOR_T_H */