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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Sig_Handler.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_SIGNAL_HANDLER_H
+#define ACE_SIGNAL_HANDLER_H
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/ACE_export.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Event_Handler.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class ACE_Sig_Action;
+
+/**
+ * @class ACE_Sig_Handler
+ *
+ * @brief This is the main dispatcher of signals for ACE. It improves
+ * the existing UNIX signal handling mechanism by allowing C++
+ * objects to handle signals in a way that avoids the use of
+ * global/static variables and functions.
+ *
+ * Using this class a program can register an ACE_Event_Handler
+ * with the ACE_Sig_Handler in order to handle a designated
+ * @a signum. When a signal occurs that corresponds to this
+ * @a signum, the @c handle_signal method of the registered
+ * ACE_Event_Handler is invoked automatically.
+ */
+class ACE_Export ACE_Sig_Handler
+{
+public:
+ /// Default constructor.
+ ACE_Sig_Handler (void);
+
+ /// Destructor
+ virtual ~ACE_Sig_Handler (void);
+
+ // = Registration and removal methods.
+ /**
+ * Add a new ACE_Event_Handler and a new sigaction associated with
+ * @a signum. Passes back the existing ACE_Event_Handler and its
+ * sigaction if pointers are non-zero. Returns -1 on failure and >=
+ * 0 on success.
+ */
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0);
+
+ /**
+ * Remove the ACE_Event_Handler currently associated with
+ * @a signum. @a sigkey is ignored in this implementation since there
+ * is only one instance of a signal handler. Install the new
+ * disposition (if given) and return the previous disposition (if
+ * desired by the caller). Returns 0 on success and -1 if @a signum
+ * is invalid.
+ */
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1);
+
+ // Set/get signal status.
+ /// True if there is a pending signal.
+ static int sig_pending (void);
+
+ /// Reset the value of <sig_pending_> so that no signal is pending.
+ static void sig_pending (int);
+
+ // = Set/get the handler associated with a particular signal.
+
+ /// Return the ACE_Sig_Handler associated with @a signum.
+ virtual ACE_Event_Handler *handler (int signum);
+
+ /// Set a new ACE_Event_Handler that is associated with @a signum.
+ /// Return the existing handler.
+ virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *);
+
+ /**
+ * Callback routine registered with sigaction(2) that dispatches the
+ * <handle_signal> method of the appropriate pre-registered
+ * ACE_Event_Handler.
+ */
+ static void dispatch (int, siginfo_t *,
+ ucontext_t *);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+protected:
+ // = These methods and data members are shared by derived classes.
+
+ /**
+ * Set a new ACE_Event_Handler that is associated with @a signum.
+ * Return the existing handler. Does not acquire any locks so that
+ * it can be called from a signal handler, such as <dispatch>.
+ */
+ static ACE_Event_Handler *handler_i (int signum,
+ ACE_Event_Handler *);
+
+ /**
+ * This implementation method is called by <register_handler> and
+ * @c dispatch. It doesn't do any locking so that it can be called
+ * within a signal handler, such as @c dispatch. It adds a new
+ * ACE_Event_Handler and a new sigaction associated with @a signum.
+ * Passes back the existing ACE_Event_Handler and its sigaction if
+ * pointers are non-zero. Returns -1 on failure and >= 0 on
+ * success.
+ */
+ static int register_handler_i (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0);
+
+ /// Check whether the SIGNUM is within the legal range of signals.
+ static int in_range (int signum);
+
+ /// Keeps track of whether a signal is pending.
+ static sig_atomic_t sig_pending_;
+
+private:
+ /// Array used to store one user-defined Event_Handler for every
+ /// signal.
+ static ACE_Event_Handler *signal_handlers_[ACE_NSIG];
+};
+
+/**
+ * @class ACE_Sig_Handlers
+ *
+ * @brief This is an alternative signal handling dispatcher for ACE. It
+ * allows a list of signal handlers to be registered for each
+ * signal. It also makes SA_RESTART the default mode.
+ *
+ * Using this class a program can register one or more
+ * ACE_Event_Handler with the ACE_Sig_Handler in order to
+ * handle a designated @a signum. When a signal occurs that
+ * corresponds to this @a signum, the <handle_signal> methods of
+ * all the registered ACE_Event_Handlers are invoked
+ * automatically.
+ */
+class ACE_Export ACE_Sig_Handlers : public ACE_Sig_Handler
+{
+public:
+ // = Registration and removal methods.
+ /**
+ * Add a new ACE_Event_Handler and a new sigaction associated with
+ * @a signum. Passes back the existing ACE_Event_Handler and its
+ * sigaction if pointers are non-zero. Returns -1 on failure and
+ * a <sigkey> that is >= 0 on success.
+ */
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0);
+
+ /**
+ * Remove an ACE_Event_Handler currently associated with @a signum.
+ * We remove the handler if (1) its sigkey> matches the @a sigkey
+ * passed as a parameter or (2) if we've been told to remove all the
+ * handlers, i.e., @a sigkey == -1. If a new disposition is given it
+ * is installed and the previous disposition is returned (if desired
+ * by the caller). Returns 0 on success and -1 if @a signum is
+ * invalid.
+ */
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1);
+
+ // = Set/get the handler associated with a particular signal.
+
+ /// Return the head of the list of <ACE_Sig_Handler>s associated with
+ /// SIGNUM.
+ virtual ACE_Event_Handler *handler (int signum);
+
+ /**
+ * Set a new ACE_Event_Handler that is associated with SIGNUM at
+ * the head of the list of signals. Return the existing handler
+ * that was at the head.
+ */
+ virtual ACE_Event_Handler *handler (int signum,
+ ACE_Event_Handler *);
+
+ /**
+ * Callback routine registered with sigaction(2) that dispatches the
+ * <handle_signal> method of all the pre-registered
+ * ACE_Event_Handlers for @a signum
+ */
+ static void dispatch (int signum, siginfo_t *, ucontext_t *);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /**
+ * Keeps track of the id that uniquely identifies each registered
+ * signal handler. This id can be used to cancel a timer via the
+ * <remove_handler> method.
+ */
+ static int sigkey_;
+
+ /// If this is true then a 3rd party library has registered a
+ /// handler...
+ static bool third_party_sig_handler_;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Sig_Handler.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_SIG_HANDLER_H */