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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file Unbounded_Set.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_UNBOUNDED_SET_H
+#define ACE_UNBOUNDED_SET_H
+#include /**/ "ace/pre.h"
+
+#include "ace/Node.h"
+#include "ace/os_include/os_stddef.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+class ACE_Allocator;
+
+/**
+ * @class ACE_Unbounded_Set_Iterator
+ *
+ * @brief Implement an iterator over an unbounded set.
+ */
+template <class T>
+class ACE_Unbounded_Set_Iterator
+{
+public:
+ // = Initialization method.
+ ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set<T> &s, int end = 0);
+
+ // = Iteration methods.
+
+ /// Pass back the <next_item> that hasn't been seen in the Set.
+ /// Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Move forward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int advance (void);
+
+ /// Move to the first element in the set. Returns 0 if the
+ /// set is empty, else 1.
+ int first (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ // = STL styled iteration, compare, and reference functions.
+
+ /// Postfix advance.
+ ACE_Unbounded_Set_Iterator<T> operator++ (int);
+
+ /// Prefix advance.
+ ACE_Unbounded_Set_Iterator<T>& operator++ (void);
+
+ /// Returns a reference to the internal element <this> is pointing to.
+ T& operator* (void);
+
+ /// Check if two iterators point to the same position
+ bool operator== (const ACE_Unbounded_Set_Iterator<T> &) const;
+ bool operator!= (const ACE_Unbounded_Set_Iterator<T> &) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+
+ /// Pointer to the current node in the iteration.
+ ACE_Node<T> *current_;
+
+ /// Pointer to the set we're iterating over.
+ ACE_Unbounded_Set<T> *set_;
+};
+
+/**
+ * @class ACE_Unbounded_Set_Const_Iterator
+ *
+ * @brief Implement an const iterator over an unbounded set.
+ */
+template <class T>
+class ACE_Unbounded_Set_Const_Iterator
+{
+public:
+ // = Initialization method.
+ ACE_Unbounded_Set_Const_Iterator (const ACE_Unbounded_Set<T> &s, int end = 0);
+
+ // = Iteration methods.
+
+ /// Pass back the @a next_item that hasn't been seen in the Set.
+ /// @return Returns 0 when all items have been seen, else 1.
+ int next (T *&next_item);
+
+ /// Move forward by one element in the set. Returns 0 when all the
+ /// items in the set have been seen, else 1.
+ int advance (void);
+
+ /// Move to the first element in the set. Returns 0 if the
+ /// set is empty, else 1.
+ int first (void);
+
+ /// Returns 1 when all items have been seen, else 0.
+ int done (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ // = STL styled iteration, compare, and reference functions.
+
+ /// Postfix advance.
+ ACE_Unbounded_Set_Const_Iterator<T> operator++ (int);
+
+ /// Prefix advance.
+ ACE_Unbounded_Set_Const_Iterator<T>& operator++ (void);
+
+ /// Returns a reference to the internal element <this> is pointing to.
+ T& operator* (void);
+
+ /// Check if two iterators point to the same position
+ bool operator== (const ACE_Unbounded_Set_Const_Iterator<T> &) const;
+ bool operator!= (const ACE_Unbounded_Set_Const_Iterator<T> &) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+
+ /// Pointer to the current node in the iteration.
+ ACE_Node<T> *current_;
+
+ /// Pointer to the set we're iterating over.
+ const ACE_Unbounded_Set<T> *set_;
+};
+
+/**
+ * @class ACE_Unbounded_Set
+ *
+ * @brief Implement a simple unordered set of <T> of unbounded size.
+ *
+ * This implementation of an unordered set uses a circular
+ * linked list with a dummy node. This implementation does not
+ * allow duplicates, but it maintains FIFO ordering of insertions.
+ *
+ * <b> Requirements and Performance Characteristics</b>
+ * - Internal Structure
+ * Circular linked list
+ * - Duplicates allowed?
+ * No
+ * - Random access allowed?
+ * No
+ * - Search speed
+ * Linear
+ * - Insert/replace speed
+ * Linear
+ * - Iterator still valid after change to container?
+ * Yes
+ * - Frees memory for removed elements?
+ * Yes
+ * - Items inserted by
+ * Value
+ * - Requirements for contained type
+ * -# Default constructor
+ * -# Copy constructor
+ * -# operator=
+ * -# operator==
+ *
+ */
+template <class T>
+class ACE_Unbounded_Set
+{
+public:
+ friend class ACE_Unbounded_Set_Iterator<T>;
+ friend class ACE_Unbounded_Set_Const_Iterator<T>;
+
+ // Trait definition.
+ typedef ACE_Unbounded_Set_Iterator<T> ITERATOR;
+ typedef ACE_Unbounded_Set_Iterator<T> iterator;
+ typedef ACE_Unbounded_Set_Const_Iterator<T> CONST_ITERATOR;
+ typedef ACE_Unbounded_Set_Const_Iterator<T> const_iterator;
+
+ // = Initialization and termination methods.
+ /// Constructor. Use user specified allocation strategy
+ /// if specified.
+ /**
+ * Initialize an empty set using the allocation strategy of the user if
+ * provided.
+ */
+ ACE_Unbounded_Set (ACE_Allocator *alloc = 0);
+
+ /// Copy constructor.
+ /**
+ * Initialize this set to be an exact copy of the set provided.
+ */
+ ACE_Unbounded_Set (const ACE_Unbounded_Set<T> &);
+
+ /// Assignment operator.
+ /**
+ * Perform a deep copy of the rhs into the lhs.
+ */
+ ACE_Unbounded_Set<T> & operator= (const ACE_Unbounded_Set<T> &);
+
+ /// Destructor.
+ /**
+ * Destroy the nodes of the set.
+ */
+ ~ACE_Unbounded_Set (void);
+
+ // = Check boundary conditions.
+
+ /// Returns 1 if the container is empty, otherwise returns 0.
+ /**
+ * Constant time is_empty check.
+ */
+ int is_empty (void) const;
+
+ /// Returns 0.
+ /**
+ * Always returns 0 since the set can never fill up.
+ */
+ int is_full (void) const;
+
+ // = Classic unordered set operations.
+
+ /// Linear insertion of an item.
+ /**
+ * Insert @a new_item into the set (doesn't allow duplicates).
+ * Returns -1 if failures occur, 1 if item is already present, else
+ * 0.
+ */
+ int insert (const T &new_item);
+
+ /// Insert @a item at the tail of the set (doesn't check for
+ /// duplicates).
+ /**
+ * Constant time insert at the end of the set.
+ */
+ int insert_tail (const T &item);
+
+ /// Linear remove operation.
+ /**
+ * Remove first occurrence of @a item from the set. Returns 0 if
+ * it removes the item, -1 if it can't find the item, and -1 if a
+ * failure occurs.
+ */
+ int remove (const T &item);
+
+ /// Finds if @a item occurs in the set. Returns 0 if find succeeds,
+ /// else -1.
+ /**
+ * Performs a linear find operation.
+ */
+ int find (const T &item) const;
+
+ /// Size of the set.
+ /**
+ * Access the size of the set.
+ */
+ size_t size (void) const;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Reset the <ACE_Unbounded_Set> to be empty.
+ /**
+ * Delete the nodes of the set.
+ */
+ void reset (void);
+
+ // = STL-styled unidirectional iterator factory.
+ ACE_Unbounded_Set_Iterator<T> begin (void);
+ ACE_Unbounded_Set_Iterator<T> end (void);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+private:
+ /// Delete all the nodes in the Set.
+ void delete_nodes (void);
+
+ /// Copy nodes into this set.
+ void copy_nodes (const ACE_Unbounded_Set<T> &);
+
+ /// Head of the linked list of Nodes.
+ ACE_Node<T> *head_;
+
+ /// Current size of the set.
+ size_t cur_size_;
+
+ /// Allocation strategy of the set.
+ ACE_Allocator *allocator_;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/Unbounded_Set.inl"
+#endif /* __ACE_INLINE__ */
+
+#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
+#include "ace/Unbounded_Set.cpp"
+#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
+
+#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
+#pragma implementation ("Unbounded_Set.cpp")
+#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_UNBOUNDED_SET_H */