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Diffstat (limited to 'ACE/ace/WFMO_Reactor.h')
-rw-r--r-- | ACE/ace/WFMO_Reactor.h | 1368 |
1 files changed, 1368 insertions, 0 deletions
diff --git a/ACE/ace/WFMO_Reactor.h b/ACE/ace/WFMO_Reactor.h new file mode 100644 index 00000000000..28ab036282a --- /dev/null +++ b/ACE/ace/WFMO_Reactor.h @@ -0,0 +1,1368 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file WFMO_Reactor.h + * + * $Id$ + * + * @author Irfan Pyarali <irfan@cs.wustl.edu> + * @author Tim Harrison <harrison@cs.wustl.edu> + * @author Doug Schmidt <schmidt@cs.wustl.edu> + */ +//============================================================================= + +#ifndef ACE_WFMO_REACTOR_H +#define ACE_WFMO_REACTOR_H +#include /**/ "ace/pre.h" + +#include /**/ "ace/config-all.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +# pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#if defined (ACE_WIN32) + +#include "ace/Signal.h" +#include "ace/Timer_Queue.h" +#include "ace/Event_Handler.h" +#include "ace/Auto_Event.h" +#include "ace/Manual_Event.h" +#include "ace/Condition_Thread_Mutex.h" +#include "ace/Lock_Adapter_T.h" +#include "ace/Reactor_Impl.h" +#include "ace/Message_Queue.h" +#include "ace/Process_Mutex.h" + +// If we don't have WinSOCK2, we need these defined +#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) +/* + * WinSock 2 extension -- bit values and indices for FD_XXX network events + */ +#define FD_READ_BIT 0 +#define FD_WRITE_BIT 1 +#define FD_OOB_BIT 2 +#define FD_ACCEPT_BIT 3 +#define FD_CONNECT_BIT 4 +#define FD_CLOSE_BIT 5 +#define FD_QOS_BIT 6 +#define FD_GROUP_QOS_BIT 7 + +#define FD_QOS (1 << FD_QOS_BIT) +#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT) + +#define FD_MAX_EVENTS 8 +#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1) + +#define WSAEVENT HANDLE + +typedef struct _WSANETWORKEVENTS +{ + long lNetworkEvents; + int iErrorCode[FD_MAX_EVENTS]; +} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS; + +int WSAEventSelect (SOCKET s, + WSAEVENT hEventObject, + long lNetworkEvents); + +int WSAEnumNetworkEvents (SOCKET s, + WSAEVENT hEventObject, + LPWSANETWORKEVENTS lpNetworkEvents); + +#endif /* !defined ACE_HAS_WINSOCK2 */ + +class ACE_WFMO_Reactor_Test; // Must be out of versioned namespace. + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +// Forward decl. +class ACE_WFMO_Reactor; +class ACE_Handle_Set; + +/** + * @class ACE_Wakeup_All_Threads_Handler + * + * @brief This is a helper class whose sole purpose is to handle events + * on <ACE_WFMO_Reactor->wakeup_all_threads_> + */ +class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler +{ +public: + /// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_> + virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); +}; + +/** + * @class ACE_WFMO_Reactor_Handler_Repository + * + * @internal This class is for internal ACE use only. + * + * @brief Used to map ACE_HANDLEs onto the appropriate + * ACE_Event_Handler * and other information. + */ +class ACE_Export ACE_WFMO_Reactor_Handler_Repository +{ +public: + friend class ACE_WFMO_Reactor; + friend class ACE_WFMO_Reactor_Test; + + /** + * @class Common_Info + * + * @brief This struct contains the necessary information for every + * <Event_Handler> entry. The reason the event is not in this + * structure is because we need to pass an event array into + * WaitForMultipleObjects and therefore keeping the events + * seperate makes sense. + */ + class Common_Info + { + public: + /// This indicates whether this entry is for I/O or for a regular + /// event + bool io_entry_; + + /// The assosiated <Event_Handler> + ACE_Event_Handler *event_handler_; + + /// The I/O handle related to the <Event_Handler>. This entry is + /// only valid if the <io_entry_> flag is true. + ACE_HANDLE io_handle_; + + /** + * This is the set of events that the <Event_Handler> is + * interested in. This entry is only valid if the <io_entry_> flag + * is true. + */ + long network_events_; + + /** + * This flag indicates that <WFMO_Reactor> created the event on + * behalf of the user. Therefore we need to clean this up when the + * <Event_Handler> removes itself from <WFMO_Reactor>. This entry + * is only valid if the <io_entry_> flag is true. + */ + bool delete_event_; + + /// This is set when the entry needed to be deleted. + bool delete_entry_; + + /** + * These are the masks related to <handle_close> for the + * <Event_Handler>. This is only valid when <delete_entry_> is + * set. + */ + ACE_Reactor_Mask close_masks_; + + /// Constructor used for initializing the structure + Common_Info (void); + + /// Reset the state of the structure + void reset (void); + + /// Set the structure to these new values + void set (bool io_entry, + ACE_Event_Handler *event_handler, + ACE_HANDLE io_handle, + long network_events, + bool delete_event, + bool delete_entry, + ACE_Reactor_Mask close_masks); + + /// Set the structure to these new values + void set (Common_Info &common_info); + + /// Dump the state of an object. + void dump (void) const; + }; + + /** + * @class Current_Info + * + * @brief This structure inherits from the common structure to add + * information for current entries. + */ + class Current_Info : public Common_Info + { + public: + /// This is set when the entry needed to be suspended. + bool suspend_entry_; + + /// Default constructor + Current_Info (void); + + /// Reset the state of the structure + void reset (void); + + /// Set the structure to these new values + void set (bool io_entry, + ACE_Event_Handler *event_handler, + ACE_HANDLE io_handle, + long network_events, + bool delete_event, + bool delete_entry = false, + ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK, + bool suspend_entry = false); + + /// Set the structure to these new values + void set (Common_Info &common_info, + bool suspend_entry = false); + + /// Dump the state of an object. + void dump (ACE_HANDLE event_handle) const; + }; + + /** + * @class To_Be_Added_Info + * + * @brief This structure inherits from the common structure to add + * information for <to_be_added> entries. + */ + class To_Be_Added_Info : public Common_Info + { + public: + /// Handle for the event + ACE_HANDLE event_handle_; + + /// This is set when the entry needed to be suspended. + bool suspend_entry_; + + /// Default constructor + To_Be_Added_Info (void); + + /// Reset the state of the structure + void reset (void); + + /// Set the structure to these new values + void set (ACE_HANDLE event_handle, + bool io_entry, + ACE_Event_Handler *event_handler, + ACE_HANDLE io_handle, + long network_events, + bool delete_event, + bool delete_entry = false, + ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK, + bool suspend_entry = false); + + /// Set the structure to these new values + void set (ACE_HANDLE event_handle, + Common_Info &common_info, + bool suspend_entry = false); + + /// Dump the state of an object. + void dump (void) const; + }; + + /** + * @class Suspended_Info + * + * @brief This structure inherits from the common structure to add + * information for suspended entries. + */ + class Suspended_Info : public Common_Info + { + public: + /// Handle for the event + ACE_HANDLE event_handle_; + + /// This is set when the entry needed to be resumed. + bool resume_entry_; + + /// Constructor used for initializing the structure + Suspended_Info (void); + + /// Reset the state of the structure + void reset (void); + + /// Set the structure to these new values + void set (ACE_HANDLE event_handle, + bool io_entry, + ACE_Event_Handler *event_handler, + ACE_HANDLE io_handle, + long network_events, + bool delete_event, + bool delete_entry = false, + ACE_Reactor_Mask close_masks = 0, + bool resume_entry = false); + + /// Set the structure to these new values + void set (ACE_HANDLE event_handle, + Common_Info &common_info, + bool resume_entry = false); + + /// Dump the state of an object. + void dump (void) const; + }; + + /// Constructor. + ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor); + + /// Destructor. + virtual ~ACE_WFMO_Reactor_Handler_Repository (void); + + /// Initialize the repository of the approriate @a size. + int open (size_t size); + + /// Close down the handler repository. + int close (void); + + // = Search structure operations. + + /// Bind the <ACE_Event_Handler *> to the ACE_HANDLE. This is for + /// the simple event entry. + int bind (ACE_HANDLE, ACE_Event_Handler *); + + /// Insert I/O <Event_Handler> entry into the system. This method + /// assumes that the lock are head *before* this method is invoked. + int bind_i (bool io_entry, + ACE_Event_Handler *event_handler, + long network_events, + ACE_HANDLE io_handle, + ACE_HANDLE event_handle, + bool delete_event); + + /// Remove the binding of ACE_HANDLE in accordance with the @a mask. + int unbind (ACE_HANDLE, + ACE_Reactor_Mask mask); + + /// Non-lock-grabbing version of <unbind> + int unbind_i (ACE_HANDLE, + ACE_Reactor_Mask mask, + bool &changes_required); + + /// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples. + void unbind_all (void); + + // = Sanity checking. + + // Check the @a handle to make sure it's a valid ACE_HANDLE + int invalid_handle (ACE_HANDLE handle) const; + + // = Accessors. + /// Maximum ACE_HANDLE value, plus 1. + DWORD max_handlep1 (void) const; + + /// Pointer to the beginning of the current array of ACE_HANDLE + /// *'s. + ACE_HANDLE *handles (void) const; + + /// Pointer to the beginning of the current array of + /// ACE_Event_Handler *'s. + Current_Info *current_info (void) const; + + /// Check if changes to the handle set are required. + virtual bool changes_required (void); + + /// Make changes to the handle set + virtual int make_changes (void); + + /// Check to see if @a slot has been scheduled for deletion + int scheduled_for_deletion (size_t slot) const; + + /** + * This method is used to calculate the network mask after a mask_op + * request to <WFMO_Reactor>. Note that because the <Event_Handler> + * may already be in the handler repository, we may have to find the + * old event and the old network events + */ + int modify_network_events_i (ACE_HANDLE io_handle, + ACE_Reactor_Mask new_masks, + ACE_Reactor_Mask &old_masks, + long &new_network_events, + ACE_HANDLE &event_handle, + bool &delete_event, + int operation); + + /// This method is used to change the network mask left (if any) + /// after a remove request to <WFMO_Reactor> + ACE_Reactor_Mask bit_ops (long &existing_masks, + ACE_Reactor_Mask to_be_removed_masks, + int operation); + + /// Temporarily suspend entry + int suspend_handler_i (ACE_HANDLE handle, + bool &changes_required); + + /// Resume suspended entry + int resume_handler_i (ACE_HANDLE handle, + bool &changes_required); + + /// Deletions and suspensions in current_info_ + int make_changes_in_current_infos (void); + + /// Deletions and resumptions in current_suspended_info_ + int make_changes_in_suspension_infos (void); + + /// Deletions in to_be_added_info_, or transfers to current_info_ or + /// current_suspended_info_ from to_be_added_info_ + int make_changes_in_to_be_added_infos (void); + + /// Removes the ACE_Event_Handler at @a slot from the table. + int remove_handler_i (size_t slot, + ACE_Reactor_Mask mask); + + /// Removes the ACE_Event_Handler at @a slot from the table. + int remove_suspended_handler_i (size_t slot, + ACE_Reactor_Mask mask); + + /// Removes the ACE_Event_Handler at @a slot from the table. + int remove_to_be_added_handler_i (size_t slot, + ACE_Reactor_Mask to_be_removed_masks); + + /** + * Return the Event_Handler associated with @a handle. Return 0 if + * @a handle is not registered. + */ + ACE_Event_Handler *find_handler (ACE_HANDLE handle); + + /** + * Check to see if @a handle is associated with a valid Event_Handler + * bound to @a mask. Return the @a event_handler associated with this + * @a handler if @a event_handler != 0. + */ + int handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Event_Handler **event_handler = 0); + + /** + * Check to see if @a handle is associated with a valid + * Event_Handler. Return Event_Handler and associated masks. + */ + ACE_Event_Handler *handler (ACE_HANDLE handle, + long &existing_masks); + + /// Dump the state of an object. + void dump (void) const; + +protected: + /// Reference to our <WFMO_Reactor>. + ACE_WFMO_Reactor &wfmo_reactor_; + + /// Maximum number of handles. + size_t max_size_; + + /** + * Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This + * is not part of the structure as the handle array needs to be + * passed directly to <WaitForMultipleObjects>. + */ + ACE_HANDLE *current_handles_; + + /// Array of current entries in the table + Current_Info *current_info_; + + /// A count of the number of active handles. + DWORD max_handlep1_; + + /// Information for entries to be added + To_Be_Added_Info *to_be_added_info_; + + /// Number of records to be added + size_t handles_to_be_added_; + + /// Currently suspended handles + Suspended_Info *current_suspended_info_; + + /// Number of currently suspended handles + size_t suspended_handles_; + + /// Number of records to be suspended + size_t handles_to_be_suspended_; + + /// Number of records to be resumed + size_t handles_to_be_resumed_; + + /// Number of records to be deleted + size_t handles_to_be_deleted_; + +}; + +/** + * @class ACE_WFMO_Reactor_Notify + * + * @brief Unblock the <ACE_WFMO_Reactor> from its event loop, passing + * it an optional ACE_Event_Handler to dispatch. + * + * This implementation is necessary for cases where the + * <ACE_WFMO_Reactor> is run in a multi-threaded program. In + * this case, we need to be able to unblock + * <WaitForMultipleObjects> when updates occur other than in the + * main <ACE_WFMO_Reactor> thread. To do this, we signal an + * auto-reset event the <ACE_WFMO_Reactor> is listening on. If + * an ACE_Event_Handler and ACE_Reactor_Mask is passed to + * <notify>, the appropriate <handle_*> method is dispatched. + */ +class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify +{ +public: + /// Constructor + ACE_WFMO_Reactor_Notify (size_t max_notifies = 1024); + + /// Initialization. <timer_queue> is stored to call <gettimeofday>. + virtual int open (ACE_Reactor_Impl *wfmo_reactor, + ACE_Timer_Queue *timer_queue, + int disable_notify = 0); + + /// No-op. + virtual int close (void); + + /** + * Special trick to unblock <WaitForMultipleObjects> when updates + * occur. All we do is enqueue @a event_handler and @a mask onto the + * ACE_Message_Queue and wakeup the <WFMO_Reactor> by signaling + * its <ACE_Event> handle. The ACE_Time_Value indicates how long + * to blocking trying to notify the <WFMO_Reactor>. If @a timeout == + * 0, the caller will block until action is possible, else will wait + * until the relative time specified in @a timeout elapses). + */ + virtual int notify (ACE_Event_Handler *event_handler = 0, + ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK, + ACE_Time_Value *timeout = 0); + + /// No-op. + virtual int dispatch_notifications (int &number_of_active_handles, + ACE_Handle_Set &rd_mask); + + /// Returns a handle to the <ACE_Auto_Event>. + virtual ACE_HANDLE get_handle (void) const; + + /// Returns the ACE_HANDLE of the notify pipe on which the reactor + /// is listening for notifications so that other threads can unblock + /// the <Reactor_Impl> + virtual ACE_HANDLE notify_handle (void); + + /// Handle one of the notify call on the <handle>. This could be + /// because of a thread trying to unblock the <Reactor_Impl> + virtual int dispatch_notify (ACE_Notification_Buffer &buffer); + + /// Verify whether the buffer has dispatchable info or not. + virtual int is_dispatchable (ACE_Notification_Buffer &buffer); + + /// Read one of the notify call on the @a handle into the + /// <buffer>. This could be because of a thread trying to unblock + /// the <Reactor_Impl> + virtual int read_notify_pipe (ACE_HANDLE handle, + ACE_Notification_Buffer &buffer); + + /** + * Set the maximum number of times that the + * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and + * dispatch the ACE_Event_Handlers that are passed in via the + * notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. By default, this is set to + * -1, which means "iterate until the queue is empty." Setting this + * to a value like "1 or 2" will increase "fairness" (and thus + * prevent starvation) at the expense of slightly higher dispatching + * overhead. + */ + void max_notify_iterations (int); + + /** + * Get the maximum number of times that the + * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and + * dispatch the ACE_Event_Handlers that are passed in via the + * notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. + */ + int max_notify_iterations (void); + + /** + * Purge any notifications pending in this reactor for the specified + * ACE_Event_Handler object. If @a eh == 0, all notifications for all + * handlers are removed (but not any notifications posted just to wake up + * the reactor itself). Returns the number of notifications purged. + * Returns -1 on error. + */ + virtual int purge_pending_notifications (ACE_Event_Handler *, + ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); + + /// Dump the state of an object. + virtual void dump (void) const; + +private: + /// Pointer to the wfmo_reactor's timer queue. + ACE_Timer_Queue *timer_queue_; + + /** + * Called when the notification event waited on by + * <ACE_WFMO_Reactor> is signaled. This dequeues all pending + * ACE_Event_Handlers and dispatches them. + */ + virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); + + /// An auto event is used so that we can <signal> it to wakeup one + /// thread up (e.g., when the <notify> method is called). + ACE_Auto_Event wakeup_one_thread_; + + /// Message queue that keeps track of pending ACE_Event_Handlers. + /// This queue must be thread-safe because it can be called by + /// multiple threads of control. + ACE_Message_Queue<ACE_MT_SYNCH> message_queue_; + + /** + * Keeps track of the maximum number of times that the + * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and + * dispatch the ACE_Event_Handlers that are passed in via the + * notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. By default, this is set to + * -1, which means "iterate until the queue is empty." + */ + int max_notify_iterations_; +}; + +/** + * @class ACE_WFMO_Reactor + * + * @brief An object oriented event demultiplexor and event handler. + * ACE_WFMO_Reactor is a Windows-only implementation of the ACE_Reactor + * interface that uses the WaitForMultipleObjects() event demultiplexer. + * + * Like the other ACE Reactors, ACE_WFMO_Reactor can schedule timers. + * It also reacts to signalable handles, such as events (see the documentation + * for WaitForMultipleObjects() for a complete list of signalable handle + * types). Therefore, I/O handles are not directly usable for registering + * for input, output, and exception notification. The exception to this + * is ACE_SOCK-based handles, which can be registered for input, output, and + * exception notification just as with other platforms. See Chapter 4 in + * C++NPv2 for complete details. + * + * Note that changes to the state of ACE_WFMO_Reactor are not + * instantaneous. Most changes (registration, removal, + * suspension, and resumption of handles, and changes in + * ownership) are made when the ACE_WFMO_Reactor reaches a stable + * state. Users should be careful, especially when removing + * handlers. This is because the ACE_WFMO_Reactor will call + * handle_close() on the handler when it is finally removed and + * not when remove_handler() is called. If the registered handler's pointer + * is not valid when ACE_WFMO_Reactor calls ACE_Event_Handler::handle_close(), + * use the DONT_CALL flag with remove_handler(). Preferably, use dynamically + * allocated event handlers and call "delete this" inside the handle_close() + * hook method. + * + * Note that although multiple threads can concurrently run the + * ACE_WFMO_Reactor event loop, the concept of the reactor "owner" is still + * important. Only the owner thread can expire timers and wait on the + * notifications handle. Thus, be careful to properly set the owner thread + * when spawning threads to run the event loop while you are using timers + * or notifications. + */ +class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl +{ +public: + friend class ACE_WFMO_Reactor_Handler_Repository; + friend class ACE_WFMO_Reactor_Test; + + enum + { + /// Default size of the WFMO_Reactor's handle table. + /** + * Two slots will be added to the @a size parameter in the + * constructor and open methods which will store handles used for + * internal management purposes. + */ + DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2 + }; + + // = Initialization and termination methods. + + /// Initialize ACE_WFMO_Reactor with the default size. + ACE_WFMO_Reactor (ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + ACE_Reactor_Notify * = 0); + + /** + * Initialize ACE_WFMO_Reactor with the specified size. + * + * @param size The maximum number of handles the reactor can + * register. The value should not exceed + * ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be + * added to the @a size parameter which will store handles + * used for internal management purposes. + */ + ACE_WFMO_Reactor (size_t size, + int unused = 0, + ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + ACE_Reactor_Notify * = 0); + + /** + * Initialize ACE_WFMO_Reactor with the specified size. + * + * @param size The maximum number of handles the reactor can + * register. The value should not exceed + * ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be + * added to the @a size parameter which will store handles + * used for internal management purposes. + */ + virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE, + bool restart = false, + ACE_Sig_Handler * = 0, + ACE_Timer_Queue * = 0, + int disable_notify_pipe = 0, + ACE_Reactor_Notify * = 0); + + /// Returns -1 (not used in this implementation); + virtual int current_info (ACE_HANDLE, size_t & /* size */); + + /// Use a user specified signal handler instead. + virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); + + /// Set a user-specified timer queue. + virtual int timer_queue (ACE_Timer_Queue *tq); + + /// Return the current ACE_Timer_Queue. + virtual ACE_Timer_Queue *timer_queue (void) const; + + /// Close down the ACE_WFMO_Reactor and release all of its resources. + virtual int close (void); + + /// Close down the ACE_WFMO_Reactor and release all of its resources. + virtual ~ACE_WFMO_Reactor (void); + + // = Event loop drivers. + + /** + * This method is not currently implemented. We recommend that you + * use handle_events (ACE_Time_Value::zero) to get basically the + * same effect, i.e., it won't block the caller if there are no events. + */ + virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); + + /** + * This event loop driver blocks for up to @a max_wait_time before + * returning. It will return earlier if timer events, I/O events, + * or signal events occur. Note that @a max_wait_time can be 0, in + * which case this method blocks indefinitely until events occur. + * + * @a max_wait_time is decremented to reflect how much time this call + * took. For instance, if a time value of 3 seconds is passed to + * handle_events and an event occurs after 2 seconds, + * @a max_wait_time will equal 1 second. This can be used if an + * application wishes to handle events for some fixed amount of + * time. + * + * <WaitForMultipleObjects> is used as the demultiplexing call + * + * Returns the total number of I/O and timer ACE_Event_Handlers + * that were dispatched, 0 if the @a max_wait_time elapsed without + * dispatching any handlers, or -1 if an error occurs. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, TRUE is passed to + * <WaitForMultipleObjects> for the <bAlertable> option. + */ + virtual int handle_events (ACE_Time_Value *max_wait_time = 0); + virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); + + /** + * This method is just like the one above, except the + * @a max_wait_time value is a reference and can therefore never be + * NULL. + * + * The only difference between <alertable_handle_events> and + * <handle_events> is that in the alertable case, TRUE is passed to + * <WaitForMultipleObjects> for the <bAlertable> option. + */ + virtual int handle_events (ACE_Time_Value &max_wait_time); + virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); + + + // = Event handling control. + + /** + * Return the status of Reactor. If this function returns 0, the reactor is + * actively handling events. If it returns non-zero, <handling_events> and + * <handle_alertable_events> return -1 immediately. + */ + virtual int deactivated (void); + + /** + * Control whether the Reactor will handle any more incoming events or not. + * If <do_stop> == 1, the Reactor will be disabled. By default, a reactor + * is in active state and can be deactivated/reactived as wish. + */ + virtual void deactivate (int do_stop); + + // = Register and remove Handlers. + + /** + * Register an ACE_Event_Handler @a event_handler. Since no Event + * Mask is passed through this interface, it is assumed that the + * @a handle being passed in is an event handle and when the event + * becomes signaled, <WFMO_Reactor> will call handle_signal on + * @a event_handler. If @a handle == <ACE_INVALID_HANDLE> the + * <ACE_WFMO_Reactor> will call the <get_handle> method of + * @a event_handler to extract the underlying event handle. + */ + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_HANDLE event_handle = ACE_INVALID_HANDLE); + + /** + * Register an ACE_Event_Handler <event_handle>. @a mask specifies + * the network events that the <event_handler> is interested in. If + * <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will + * call the <get_handle> method of <event_handler> to extract the + * underlying I/O handle. If the <event_handle> == + * <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for + * associating it with the I/O handle. When the <event_handle> is + * signalled, the appropriate <handle_*> callback will be invoked on + * the <Event_Handler> + */ + virtual int register_handler (ACE_HANDLE event_handle, + ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * This is a simple version of the above <register_handler> method + * where the I/O handle is passed in and the event handle will + * always be created by <WFMO_Reactor> + */ + virtual int register_handler (ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * This is a simple version of the above <register_handler> method + * where the I/O handle will always come from <get_handle> on the + * <Event_Handler> and the event handle will always be created by + * <WFMO_Reactor> + */ + virtual int register_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /// Register @a event_handler with all the @a handles in the + /// <Handle_Set>. + virtual int register_handler (const ACE_Handle_Set &handles, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * Register @a new_sh to handle the signal @a signum using the + * @a new_disp. Returns the @a old_sh that was previously registered + * (if any), along with the @a old_disp of the signal handler. + */ + virtual int register_handler (int signum, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0, + ACE_Event_Handler **old_sh = 0, + ACE_Sig_Action *old_disp = 0); + + /// Registers @a new_sh to handle a set of signals @a sigset using the + /// @a new_disp. + virtual int register_handler (const ACE_Sig_Set &sigset, + ACE_Event_Handler *new_sh, + ACE_Sig_Action *new_disp = 0); + + /** + * Removes @a event_handler from the <ACE_WFMO_Reactor>. Note that + * the <ACE_WFMO_Reactor> will call the <get_handle> method of + * @a event_handler to extract the underlying handle. If @a mask == + * ACE_Event_Handler::DONT_CALL then the <handle_close> method of + * the @a event_handler is not invoked. Note that the @a handle can + * either be the <event_handle> or the <io_handle> + */ + virtual int remove_handler (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /** + * Removes @a handle from the <ACE_WFMO_Reactor>. If @a mask == + * ACE_Event_Handler::DONT_CALL then the <handle_close> method of + * the <event_handler> is not invoked. Note that the @a handle can + * either be the <event_handle> or the <io_handle> + * + * For the case of I/O entries, this removes the @a mask binding of + * <Event_Handler> whose handle is @a handle from <WFMO_Reactor>. If + * there are no more bindings for this <event_handler> then it is + * removed from the WFMO_Reactor. For simple event entries, mask is + * mostly ignored and the <Event_Handler> is always removed from + * <WFMO_Reactor> + */ + virtual int remove_handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask); + + /** + * Removes all the @a mask bindings for handles in the @a handle_set + * bind of <Event_Handler>. If there are no more bindings for any + * of these handles then they are removed from WFMO_Reactor. + */ + virtual int remove_handler (const ACE_Handle_Set &handle_set, + ACE_Reactor_Mask); + + /** + * Remove the ACE_Event_Handler currently associated with @a signum. + * @a sigkey is ignored in this implementation since there is only + * one instance of a signal handler. Install the new disposition + * (if given) and return the previous disposition (if desired by the + * caller). Returns 0 on success and -1 if @a signum is invalid. + */ + virtual int remove_handler (int signum, + ACE_Sig_Action *new_disp, + ACE_Sig_Action *old_disp = 0, + int sigkey = -1); + + /// Calls <remove_handler> for every signal in @a sigset. + virtual int remove_handler (const ACE_Sig_Set &sigset); + + // = Suspend and resume Handlers. + + /// Suspend @a event_handler temporarily. Use + /// <ACE_Event_Handler::get_handle> to get the handle. + virtual int suspend_handler (ACE_Event_Handler *event_handler); + + /// Suspend @a handle temporarily. + virtual int suspend_handler (ACE_HANDLE handle); + + /// Suspend all @a handles in handle set temporarily. + virtual int suspend_handler (const ACE_Handle_Set &handles); + + /// Suspend all <handles> temporarily. + virtual int suspend_handlers (void); + + /// Resume @a event_handler. Use <ACE_Event_Handler::get_handle> to + /// get the handle. + virtual int resume_handler (ACE_Event_Handler *event_handler); + + /// Resume @a handle. + virtual int resume_handler (ACE_HANDLE handle); + + /// Resume all @a handles in handle set. + virtual int resume_handler (const ACE_Handle_Set &handles); + + /// Resume all <handles>. + virtual int resume_handlers (void); + + /// Does the reactor allow the application to resume the handle on + /// its own ie. can it pass on the control of handle resumption to + /// the application. A positive value indicates that the handlers + /// are application resumable. A value of 0 indicates otherwise. + virtual int resumable_handler (void); + + /** + * Return true if we any event associations were made by the reactor + * for the handles that it waits on, false otherwise. Since the + * WFMO_Reactor does use event associations, this function always + * return true. + */ + virtual bool uses_event_associations (void); + + // Timer management. + + /** + * Schedule an ACE_Event_Handler that will expire after an amount + * of time. The return value of this method, a timer_id value, + * uniquely identifies the event_handler in the ACE_Reactor's + * internal list of timers. + * This timer_id value can be used to cancel the timer + * with the cancel_timer() call. + * + * @see cancel_timer() + * @see reset_timer_interval() + * + * @param event_handler event handler to schedule on reactor + * @param arg argument passed to the handle_timeout() method of event_handler + * @param delay time interval after which the timer will expire + * @param interval time interval after which the timer will be automatically rescheduled + * @return -1 on failure, a timer_id value on success + */ + virtual long schedule_timer (ACE_Event_Handler *event_handler, + const void *arg, + const ACE_Time_Value &delay, + const ACE_Time_Value &interval = ACE_Time_Value::zero); + + /** + * Resets the interval of the timer represented by @a timer_id to + * @a interval, which is specified in relative time to the current + * <gettimeofday>. If @a interval is equal to + * ACE_Time_Value::zero, the timer will become a non-rescheduling + * timer. Returns 0 if successful, -1 if not. + */ + virtual int reset_timer_interval (long timer_id, + const ACE_Time_Value &interval); + + /// Cancel all Event_Handlers that match the address of + /// @a event_handler. Returns number of handler's cancelled. + virtual int cancel_timer (ACE_Event_Handler *event_handler, + int dont_call_handle_close = 1); + + /** + * Cancel the single Event_Handler that matches the @a timer_id value + * (which was returned from the schedule method). If arg is + * non-NULL then it will be set to point to the ``magic cookie'' + * argument passed in when the Event_Handler was registered. This + * makes it possible to free up the memory and avoid memory leaks. + * Returns 1 if cancellation succeeded and 0 if the @a timer_id + * wasn't found. + */ + virtual int cancel_timer (long timer_id, + const void **arg = 0, + int dont_call_handle_close = 1); + + // = High-level Event_Handler scheduling operations + + /** + * Add @a masks_to_be_added to the @a event_handler's entry in + * WFMO_Reactor. @a event_handler must already have been registered + * with WFMO_Reactor. + */ + virtual int schedule_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_added); + + /** + * Add @a masks_to_be_added to the @a handle's entry in WFMO_Reactor. + * The Event_Handler associated with @a handle must already have been + * registered with WFMO_Reactor. + */ + virtual int schedule_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_added); + + /** + * Remove <masks_to_be_deleted> to the <handle>'s entry in + * WFMO_Reactor. The Event_Handler associated with <handle> must + * already have been registered with WFMO_Reactor. + */ + virtual int cancel_wakeup (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks_to_be_deleted); + + /** + * Remove <masks_to_be_deleted> to the <handle>'s entry in + * WFMO_Reactor. The Event_Handler associated with <handle> must + * already have been registered with WFMO_Reactor. + */ + virtual int cancel_wakeup (ACE_HANDLE handle, + ACE_Reactor_Mask masks_to_be_deleted); + + // = Notification methods. + + /** + * Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked + * in <WaitForMultipleObjects>. The ACE_Time_Value indicates how + * long to blocking trying to notify the <WFMO_Reactor>. If + * @a timeout == 0, the caller will block until action is possible, + * else will wait until the relative time specified in @a timeout + * elapses). + */ + virtual int notify (ACE_Event_Handler * = 0, + ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK, + ACE_Time_Value * = 0); + + /** + * Set the maximum number of times that the + * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and + * dispatch the ACE_Event_Handlers that are passed in via the + * notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. By default, this is set to + * -1, which means "iterate until the queue is empty." Setting this + * to a value like "1 or 2" will increase "fairness" (and thus + * prevent starvation) at the expense of slightly higher dispatching + * overhead. + */ + virtual void max_notify_iterations (int); + + /** + * Get the maximum number of times that the + * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and + * dispatch the ACE_Event_Handlers that are passed in via the + * notify queue before breaking out of its + * <ACE_Message_Queue::dequeue> loop. + */ + virtual int max_notify_iterations (void); + + /** + * Purge any notifications pending in this reactor for the specified + * ACE_Event_Handler object. Returns the number of notifications + * purged. Returns -1 on error. + */ + virtual int purge_pending_notifications (ACE_Event_Handler * = 0, + ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); + + // = Assorted helper methods. + + /** + * Return the Event_Handler associated with <handle>. Return 0 if + * <handle> is not registered. + */ + ACE_Event_Handler *find_handler (ACE_HANDLE handle); + + /** + * Check to see if <handle> is associated with a valid Event_Handler + * bound to @a mask. Return the @a event_handler associated with this + * @a handler if @a event_handler != 0. + */ + virtual int handler (ACE_HANDLE handle, + ACE_Reactor_Mask mask, + ACE_Event_Handler **event_handler = 0); + + /** + * Check to see if @a signum is associated with a valid Event_Handler + * bound to a signal. Return the <event_handler> associated with + * this @a handler if <event_handler> != 0. + */ + virtual int handler (int signum, + ACE_Event_Handler ** = 0); + + /// Returns true if WFMO_Reactor has been successfully initialized, else + /// false. + virtual bool initialized (void); + + /// Returns the current size of the WFMO_Reactor's internal + /// descriptor table. + virtual size_t size (void) const; + + /// Returns a reference to the WFMO_Reactor's internal lock. + virtual ACE_Lock &lock (void); + + /// Wake up all threads in WaitForMultipleObjects so that they can + /// reconsult the handle set + virtual void wakeup_all_threads (void); + + /** + * Transfers ownership of the WFMO_Reactor to the @a new_owner. The + * transfer will not complete until all threads are ready (just like + * the handle set). + */ + virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0); + + /// Return the ID of the "owner" thread. + virtual int owner (ACE_thread_t *owner); + + /// Get the existing restart value. + virtual bool restart (void); + + /// Set a new value for restart and return the original value. + virtual bool restart (bool r); + + /// Not implemented + virtual void requeue_position (int); + + /// Not implemented + virtual int requeue_position (void); + + // = Low-level wait_set mask manipulation methods. + + /** + * Modify @a masks of the @a event_handler's entry in WFMO_Reactor + * depending upon <operation>. @a event_handler must already have + * been registered with WFMO_Reactor. + */ + virtual int mask_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask masks, + int operation); + + /** + * Modify @a masks of the <handle>'s entry in WFMO_Reactor depending + * upon <operation>. <handle> must already have been registered + * with WFMO_Reactor. + */ + virtual int mask_ops (ACE_HANDLE handle, + ACE_Reactor_Mask masks, + int ops); + + // = Low-level ready_set mask manipulation methods. + + /// Not implemented + virtual int ready_ops (ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask, + int ops); + + /// Not implemented + virtual int ready_ops (ACE_HANDLE handle, + ACE_Reactor_Mask, + int ops); + + /// Declare the dynamic allocation hooks. + ACE_ALLOC_HOOK_DECLARE; + + /// Dump the state of an object. + virtual void dump (void) const; + +protected: + /// Registration workhorse + virtual int register_handler_i (ACE_HANDLE event_handle, + ACE_HANDLE io_handle, + ACE_Event_Handler *event_handler, + ACE_Reactor_Mask mask); + + /// Event handling workhorse + virtual int event_handling (ACE_Time_Value *max_wait_time = 0, + int alertable = 0); + + /// Bit masking workhorse + virtual int mask_ops_i (ACE_HANDLE io_handle, + ACE_Reactor_Mask masks, + int operation); + + /// Return the ID of the "owner" thread. Does not do any locking. + virtual ACE_thread_t owner_i (void); + + /// Wait up to @a max_wait_time until it's ok to enter + /// WaitForMultipleObjects. Returns 1 (and holding lock_) if ok to wait; + /// -1 (and not holding lock_) if not. + virtual int ok_to_wait (ACE_Time_Value *max_wait_time, + int alertable); + + /// Wait for timer and I/O events to occur. + virtual DWORD wait_for_multiple_events (int timeout, + int alertable); + + /// Check for activity on remaining handles. + virtual DWORD poll_remaining_handles (DWORD slot); + + /// Expire timers. Only the owner thread does useful stuff in this + /// function. + virtual int expire_timers (void); + + /// Dispatches the timers and I/O handlers. + virtual int dispatch (DWORD wait_status); + + /// Protect against structured exceptions caused by user code when + /// dispatching handles + virtual int safe_dispatch (DWORD wait_status); + + /** + * Dispatches any active handles from handles_[@a slot] to + * handles_[active_handles_] using <WaitForMultipleObjects> to poll + * through our handle set looking for active handles. + */ + virtual int dispatch_handles (DWORD slot); + + /// Dispatches a single handler. Returns 0 on success, -1 if the + /// handler was removed. + virtual int dispatch_handler (DWORD slot, + DWORD max_handlep1); + + /// Dispatches a single handler. Returns 0 on success, -1 if the + /// handler was removed. + virtual int simple_dispatch_handler (DWORD slot, + ACE_HANDLE event_handle); + + /// Dispatches a single handler. Returns 0 on success, -1 if the + /// handler was removed. + virtual int complex_dispatch_handler (DWORD slot, + ACE_HANDLE event_handle); + + /// Dispatches window messages. Noop for WFMO_Reactor. + virtual int dispatch_window_messages (void); + + virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler, + ACE_HANDLE io_handle, + WSANETWORKEVENTS &events); + + /// Used to caluculate the next timeout + virtual int calculate_timeout (ACE_Time_Value *time); + + /// Update the state of the handler repository + virtual int update_state (void); + + /// Check to see if we have a new owner + virtual int new_owner (void); + + /// Set owner to new owner + virtual int change_owner (void); + + /// Handle signals without requiring global/static variables. + ACE_Sig_Handler *signal_handler_; + + /// Keeps track of whether we should delete the signal handler (if we + /// didn't create it, then we don't delete it). + bool delete_signal_handler_; + + /// Defined as a pointer to allow overriding by derived classes... + ACE_Timer_Queue *timer_queue_; + + /// Keeps track of whether we should delete the timer queue (if we + /// didn't create it, then we don't delete it). + bool delete_timer_queue_; + + /// Keeps track of whether we should delete the handler repository + bool delete_handler_rep_; + + /// Used when <notify> is called. + ACE_Reactor_Notify *notify_handler_; + + /// Keeps track of whether we should delete the notify handler. + bool delete_notify_handler_; + + /** + * Synchronization for the ACE_WFMO_Reactor. + * + * A Process Mutex is used here because of two reasons: + * (a) The implementation of ACE_Thread_Mutex uses CriticalSections + * CriticalSections are not waitable using ::WaitForMultipleObjects + * (b) This is really not a process mutex because it is not + * named. No other process can use this mutex. + */ + ACE_Process_Mutex lock_; + + /// Adapter used to return internal lock to outside world. + ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_; + + /// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s. + ACE_WFMO_Reactor_Handler_Repository handler_rep_; + + /// A manual event used to block threads from proceeding into + /// WaitForMultipleObjects + ACE_Manual_Event ok_to_wait_; + + /** + * A manual event is used so that we can wake everyone up (e.g., + * when ACE_Event_Handlers are bounded and unbound from the + * handler repository). + */ + ACE_Manual_Event wakeup_all_threads_; + + /// Used when <wakeup_all_threads_> is signaled + ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_; + + /// The changing thread waits on this event, till all threads are not + /// active anymore + ACE_Auto_Event waiting_to_change_state_; + + /// Count of currently active threads + size_t active_threads_; + + /** + * The thread which is "owner" of the WFMO_Reactor. The owner + * concept is used because we don't want multiple threads to try to + * expire timers. Therefore the "owner" thread is the only one + * allowed to expire timers. Also, the owner thread is the only + * thread which waits on the notify handle. Note that the ownership + * can be transferred. + */ + ACE_thread_t owner_; + + /// The owner to be of the WFMO_Reactor + ACE_thread_t new_owner_; + + /// This is the thread which is responsible for the changing the + /// state of the <WFMO_Reactor> handle set + ACE_thread_t change_state_thread_; + + /// This is an array of ACE_HANDLEs which keep track of the <lock_> + /// and <ok_to_wait_> handles + ACE_HANDLE atomic_wait_array_ [2]; + + /// This flag is used to keep track of whether we are already closed. + bool open_for_business_; + + /// This flag is used to keep track of whether we are actively handling + /// events or not. + sig_atomic_t deactivated_; + +private: + /// Deny access since member-wise won't work... + ACE_WFMO_Reactor (const ACE_WFMO_Reactor &); + ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#if defined (__ACE_INLINE__) +#include "ace/WFMO_Reactor.inl" +#endif /* __ACE_INLINE__ */ + +#endif /* ACE_WIN32 */ +#include /**/ "ace/post.h" +#endif /* ACE_WFMO_REACTOR_H */ |