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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file WFMO_Reactor.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali <irfan@cs.wustl.edu>
+ * @author Tim Harrison <harrison@cs.wustl.edu>
+ * @author Doug Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_WFMO_REACTOR_H
+#define ACE_WFMO_REACTOR_H
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if defined (ACE_WIN32)
+
+#include "ace/Signal.h"
+#include "ace/Timer_Queue.h"
+#include "ace/Event_Handler.h"
+#include "ace/Auto_Event.h"
+#include "ace/Manual_Event.h"
+#include "ace/Condition_Thread_Mutex.h"
+#include "ace/Lock_Adapter_T.h"
+#include "ace/Reactor_Impl.h"
+#include "ace/Message_Queue.h"
+#include "ace/Process_Mutex.h"
+
+// If we don't have WinSOCK2, we need these defined
+#if !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0)
+/*
+ * WinSock 2 extension -- bit values and indices for FD_XXX network events
+ */
+#define FD_READ_BIT 0
+#define FD_WRITE_BIT 1
+#define FD_OOB_BIT 2
+#define FD_ACCEPT_BIT 3
+#define FD_CONNECT_BIT 4
+#define FD_CLOSE_BIT 5
+#define FD_QOS_BIT 6
+#define FD_GROUP_QOS_BIT 7
+
+#define FD_QOS (1 << FD_QOS_BIT)
+#define FD_GROUP_QOS (1 << FD_GROUP_QOS_BIT)
+
+#define FD_MAX_EVENTS 8
+#define FD_ALL_EVENTS ((1 << FD_MAX_EVENTS) - 1)
+
+#define WSAEVENT HANDLE
+
+typedef struct _WSANETWORKEVENTS
+{
+ long lNetworkEvents;
+ int iErrorCode[FD_MAX_EVENTS];
+} WSANETWORKEVENTS, FAR * LPWSANETWORKEVENTS;
+
+int WSAEventSelect (SOCKET s,
+ WSAEVENT hEventObject,
+ long lNetworkEvents);
+
+int WSAEnumNetworkEvents (SOCKET s,
+ WSAEVENT hEventObject,
+ LPWSANETWORKEVENTS lpNetworkEvents);
+
+#endif /* !defined ACE_HAS_WINSOCK2 */
+
+class ACE_WFMO_Reactor_Test; // Must be out of versioned namespace.
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward decl.
+class ACE_WFMO_Reactor;
+class ACE_Handle_Set;
+
+/**
+ * @class ACE_Wakeup_All_Threads_Handler
+ *
+ * @brief This is a helper class whose sole purpose is to handle events
+ * on <ACE_WFMO_Reactor->wakeup_all_threads_>
+ */
+class ACE_Export ACE_Wakeup_All_Threads_Handler : public ACE_Event_Handler
+{
+public:
+ /// Called when the <ACE_WFMO_Reactor->wakeup_all_threads_>
+ virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
+};
+
+/**
+ * @class ACE_WFMO_Reactor_Handler_Repository
+ *
+ * @internal This class is for internal ACE use only.
+ *
+ * @brief Used to map ACE_HANDLEs onto the appropriate
+ * ACE_Event_Handler * and other information.
+ */
+class ACE_Export ACE_WFMO_Reactor_Handler_Repository
+{
+public:
+ friend class ACE_WFMO_Reactor;
+ friend class ACE_WFMO_Reactor_Test;
+
+ /**
+ * @class Common_Info
+ *
+ * @brief This struct contains the necessary information for every
+ * <Event_Handler> entry. The reason the event is not in this
+ * structure is because we need to pass an event array into
+ * WaitForMultipleObjects and therefore keeping the events
+ * seperate makes sense.
+ */
+ class Common_Info
+ {
+ public:
+ /// This indicates whether this entry is for I/O or for a regular
+ /// event
+ bool io_entry_;
+
+ /// The assosiated <Event_Handler>
+ ACE_Event_Handler *event_handler_;
+
+ /// The I/O handle related to the <Event_Handler>. This entry is
+ /// only valid if the <io_entry_> flag is true.
+ ACE_HANDLE io_handle_;
+
+ /**
+ * This is the set of events that the <Event_Handler> is
+ * interested in. This entry is only valid if the <io_entry_> flag
+ * is true.
+ */
+ long network_events_;
+
+ /**
+ * This flag indicates that <WFMO_Reactor> created the event on
+ * behalf of the user. Therefore we need to clean this up when the
+ * <Event_Handler> removes itself from <WFMO_Reactor>. This entry
+ * is only valid if the <io_entry_> flag is true.
+ */
+ bool delete_event_;
+
+ /// This is set when the entry needed to be deleted.
+ bool delete_entry_;
+
+ /**
+ * These are the masks related to <handle_close> for the
+ * <Event_Handler>. This is only valid when <delete_entry_> is
+ * set.
+ */
+ ACE_Reactor_Mask close_masks_;
+
+ /// Constructor used for initializing the structure
+ Common_Info (void);
+
+ /// Reset the state of the structure
+ void reset (void);
+
+ /// Set the structure to these new values
+ void set (bool io_entry,
+ ACE_Event_Handler *event_handler,
+ ACE_HANDLE io_handle,
+ long network_events,
+ bool delete_event,
+ bool delete_entry,
+ ACE_Reactor_Mask close_masks);
+
+ /// Set the structure to these new values
+ void set (Common_Info &common_info);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+ };
+
+ /**
+ * @class Current_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for current entries.
+ */
+ class Current_Info : public Common_Info
+ {
+ public:
+ /// This is set when the entry needed to be suspended.
+ bool suspend_entry_;
+
+ /// Default constructor
+ Current_Info (void);
+
+ /// Reset the state of the structure
+ void reset (void);
+
+ /// Set the structure to these new values
+ void set (bool io_entry,
+ ACE_Event_Handler *event_handler,
+ ACE_HANDLE io_handle,
+ long network_events,
+ bool delete_event,
+ bool delete_entry = false,
+ ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
+ bool suspend_entry = false);
+
+ /// Set the structure to these new values
+ void set (Common_Info &common_info,
+ bool suspend_entry = false);
+
+ /// Dump the state of an object.
+ void dump (ACE_HANDLE event_handle) const;
+ };
+
+ /**
+ * @class To_Be_Added_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for <to_be_added> entries.
+ */
+ class To_Be_Added_Info : public Common_Info
+ {
+ public:
+ /// Handle for the event
+ ACE_HANDLE event_handle_;
+
+ /// This is set when the entry needed to be suspended.
+ bool suspend_entry_;
+
+ /// Default constructor
+ To_Be_Added_Info (void);
+
+ /// Reset the state of the structure
+ void reset (void);
+
+ /// Set the structure to these new values
+ void set (ACE_HANDLE event_handle,
+ bool io_entry,
+ ACE_Event_Handler *event_handler,
+ ACE_HANDLE io_handle,
+ long network_events,
+ bool delete_event,
+ bool delete_entry = false,
+ ACE_Reactor_Mask close_masks = ACE_Event_Handler::NULL_MASK,
+ bool suspend_entry = false);
+
+ /// Set the structure to these new values
+ void set (ACE_HANDLE event_handle,
+ Common_Info &common_info,
+ bool suspend_entry = false);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+ };
+
+ /**
+ * @class Suspended_Info
+ *
+ * @brief This structure inherits from the common structure to add
+ * information for suspended entries.
+ */
+ class Suspended_Info : public Common_Info
+ {
+ public:
+ /// Handle for the event
+ ACE_HANDLE event_handle_;
+
+ /// This is set when the entry needed to be resumed.
+ bool resume_entry_;
+
+ /// Constructor used for initializing the structure
+ Suspended_Info (void);
+
+ /// Reset the state of the structure
+ void reset (void);
+
+ /// Set the structure to these new values
+ void set (ACE_HANDLE event_handle,
+ bool io_entry,
+ ACE_Event_Handler *event_handler,
+ ACE_HANDLE io_handle,
+ long network_events,
+ bool delete_event,
+ bool delete_entry = false,
+ ACE_Reactor_Mask close_masks = 0,
+ bool resume_entry = false);
+
+ /// Set the structure to these new values
+ void set (ACE_HANDLE event_handle,
+ Common_Info &common_info,
+ bool resume_entry = false);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+ };
+
+ /// Constructor.
+ ACE_WFMO_Reactor_Handler_Repository (ACE_WFMO_Reactor &wfmo_reactor);
+
+ /// Destructor.
+ virtual ~ACE_WFMO_Reactor_Handler_Repository (void);
+
+ /// Initialize the repository of the approriate @a size.
+ int open (size_t size);
+
+ /// Close down the handler repository.
+ int close (void);
+
+ // = Search structure operations.
+
+ /// Bind the <ACE_Event_Handler *> to the ACE_HANDLE. This is for
+ /// the simple event entry.
+ int bind (ACE_HANDLE, ACE_Event_Handler *);
+
+ /// Insert I/O <Event_Handler> entry into the system. This method
+ /// assumes that the lock are head *before* this method is invoked.
+ int bind_i (bool io_entry,
+ ACE_Event_Handler *event_handler,
+ long network_events,
+ ACE_HANDLE io_handle,
+ ACE_HANDLE event_handle,
+ bool delete_event);
+
+ /// Remove the binding of ACE_HANDLE in accordance with the @a mask.
+ int unbind (ACE_HANDLE,
+ ACE_Reactor_Mask mask);
+
+ /// Non-lock-grabbing version of <unbind>
+ int unbind_i (ACE_HANDLE,
+ ACE_Reactor_Mask mask,
+ bool &changes_required);
+
+ /// Remove all bindings of <ACE_HANDLE, ACE_Event_Handler> tuples.
+ void unbind_all (void);
+
+ // = Sanity checking.
+
+ // Check the @a handle to make sure it's a valid ACE_HANDLE
+ int invalid_handle (ACE_HANDLE handle) const;
+
+ // = Accessors.
+ /// Maximum ACE_HANDLE value, plus 1.
+ DWORD max_handlep1 (void) const;
+
+ /// Pointer to the beginning of the current array of ACE_HANDLE
+ /// *'s.
+ ACE_HANDLE *handles (void) const;
+
+ /// Pointer to the beginning of the current array of
+ /// ACE_Event_Handler *'s.
+ Current_Info *current_info (void) const;
+
+ /// Check if changes to the handle set are required.
+ virtual bool changes_required (void);
+
+ /// Make changes to the handle set
+ virtual int make_changes (void);
+
+ /// Check to see if @a slot has been scheduled for deletion
+ int scheduled_for_deletion (size_t slot) const;
+
+ /**
+ * This method is used to calculate the network mask after a mask_op
+ * request to <WFMO_Reactor>. Note that because the <Event_Handler>
+ * may already be in the handler repository, we may have to find the
+ * old event and the old network events
+ */
+ int modify_network_events_i (ACE_HANDLE io_handle,
+ ACE_Reactor_Mask new_masks,
+ ACE_Reactor_Mask &old_masks,
+ long &new_network_events,
+ ACE_HANDLE &event_handle,
+ bool &delete_event,
+ int operation);
+
+ /// This method is used to change the network mask left (if any)
+ /// after a remove request to <WFMO_Reactor>
+ ACE_Reactor_Mask bit_ops (long &existing_masks,
+ ACE_Reactor_Mask to_be_removed_masks,
+ int operation);
+
+ /// Temporarily suspend entry
+ int suspend_handler_i (ACE_HANDLE handle,
+ bool &changes_required);
+
+ /// Resume suspended entry
+ int resume_handler_i (ACE_HANDLE handle,
+ bool &changes_required);
+
+ /// Deletions and suspensions in current_info_
+ int make_changes_in_current_infos (void);
+
+ /// Deletions and resumptions in current_suspended_info_
+ int make_changes_in_suspension_infos (void);
+
+ /// Deletions in to_be_added_info_, or transfers to current_info_ or
+ /// current_suspended_info_ from to_be_added_info_
+ int make_changes_in_to_be_added_infos (void);
+
+ /// Removes the ACE_Event_Handler at @a slot from the table.
+ int remove_handler_i (size_t slot,
+ ACE_Reactor_Mask mask);
+
+ /// Removes the ACE_Event_Handler at @a slot from the table.
+ int remove_suspended_handler_i (size_t slot,
+ ACE_Reactor_Mask mask);
+
+ /// Removes the ACE_Event_Handler at @a slot from the table.
+ int remove_to_be_added_handler_i (size_t slot,
+ ACE_Reactor_Mask to_be_removed_masks);
+
+ /**
+ * Return the Event_Handler associated with @a handle. Return 0 if
+ * @a handle is not registered.
+ */
+ ACE_Event_Handler *find_handler (ACE_HANDLE handle);
+
+ /**
+ * Check to see if @a handle is associated with a valid Event_Handler
+ * bound to @a mask. Return the @a event_handler associated with this
+ * @a handler if @a event_handler != 0.
+ */
+ int handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **event_handler = 0);
+
+ /**
+ * Check to see if @a handle is associated with a valid
+ * Event_Handler. Return Event_Handler and associated masks.
+ */
+ ACE_Event_Handler *handler (ACE_HANDLE handle,
+ long &existing_masks);
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+protected:
+ /// Reference to our <WFMO_Reactor>.
+ ACE_WFMO_Reactor &wfmo_reactor_;
+
+ /// Maximum number of handles.
+ size_t max_size_;
+
+ /**
+ * Array of <ACE_HANDLEs> passed to <WaitForMultipleObjects>. This
+ * is not part of the structure as the handle array needs to be
+ * passed directly to <WaitForMultipleObjects>.
+ */
+ ACE_HANDLE *current_handles_;
+
+ /// Array of current entries in the table
+ Current_Info *current_info_;
+
+ /// A count of the number of active handles.
+ DWORD max_handlep1_;
+
+ /// Information for entries to be added
+ To_Be_Added_Info *to_be_added_info_;
+
+ /// Number of records to be added
+ size_t handles_to_be_added_;
+
+ /// Currently suspended handles
+ Suspended_Info *current_suspended_info_;
+
+ /// Number of currently suspended handles
+ size_t suspended_handles_;
+
+ /// Number of records to be suspended
+ size_t handles_to_be_suspended_;
+
+ /// Number of records to be resumed
+ size_t handles_to_be_resumed_;
+
+ /// Number of records to be deleted
+ size_t handles_to_be_deleted_;
+
+};
+
+/**
+ * @class ACE_WFMO_Reactor_Notify
+ *
+ * @brief Unblock the <ACE_WFMO_Reactor> from its event loop, passing
+ * it an optional ACE_Event_Handler to dispatch.
+ *
+ * This implementation is necessary for cases where the
+ * <ACE_WFMO_Reactor> is run in a multi-threaded program. In
+ * this case, we need to be able to unblock
+ * <WaitForMultipleObjects> when updates occur other than in the
+ * main <ACE_WFMO_Reactor> thread. To do this, we signal an
+ * auto-reset event the <ACE_WFMO_Reactor> is listening on. If
+ * an ACE_Event_Handler and ACE_Reactor_Mask is passed to
+ * <notify>, the appropriate <handle_*> method is dispatched.
+ */
+class ACE_Export ACE_WFMO_Reactor_Notify : public ACE_Reactor_Notify
+{
+public:
+ /// Constructor
+ ACE_WFMO_Reactor_Notify (size_t max_notifies = 1024);
+
+ /// Initialization. <timer_queue> is stored to call <gettimeofday>.
+ virtual int open (ACE_Reactor_Impl *wfmo_reactor,
+ ACE_Timer_Queue *timer_queue,
+ int disable_notify = 0);
+
+ /// No-op.
+ virtual int close (void);
+
+ /**
+ * Special trick to unblock <WaitForMultipleObjects> when updates
+ * occur. All we do is enqueue @a event_handler and @a mask onto the
+ * ACE_Message_Queue and wakeup the <WFMO_Reactor> by signaling
+ * its <ACE_Event> handle. The ACE_Time_Value indicates how long
+ * to blocking trying to notify the <WFMO_Reactor>. If @a timeout ==
+ * 0, the caller will block until action is possible, else will wait
+ * until the relative time specified in @a timeout elapses).
+ */
+ virtual int notify (ACE_Event_Handler *event_handler = 0,
+ ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value *timeout = 0);
+
+ /// No-op.
+ virtual int dispatch_notifications (int &number_of_active_handles,
+ ACE_Handle_Set &rd_mask);
+
+ /// Returns a handle to the <ACE_Auto_Event>.
+ virtual ACE_HANDLE get_handle (void) const;
+
+ /// Returns the ACE_HANDLE of the notify pipe on which the reactor
+ /// is listening for notifications so that other threads can unblock
+ /// the <Reactor_Impl>
+ virtual ACE_HANDLE notify_handle (void);
+
+ /// Handle one of the notify call on the <handle>. This could be
+ /// because of a thread trying to unblock the <Reactor_Impl>
+ virtual int dispatch_notify (ACE_Notification_Buffer &buffer);
+
+ /// Verify whether the buffer has dispatchable info or not.
+ virtual int is_dispatchable (ACE_Notification_Buffer &buffer);
+
+ /// Read one of the notify call on the @a handle into the
+ /// <buffer>. This could be because of a thread trying to unblock
+ /// the <Reactor_Impl>
+ virtual int read_notify_pipe (ACE_HANDLE handle,
+ ACE_Notification_Buffer &buffer);
+
+ /**
+ * Set the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the ACE_Event_Handlers that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty." Setting this
+ * to a value like "1 or 2" will increase "fairness" (and thus
+ * prevent starvation) at the expense of slightly higher dispatching
+ * overhead.
+ */
+ void max_notify_iterations (int);
+
+ /**
+ * Get the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the ACE_Event_Handlers that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop.
+ */
+ int max_notify_iterations (void);
+
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * ACE_Event_Handler object. If @a eh == 0, all notifications for all
+ * handlers are removed (but not any notifications posted just to wake up
+ * the reactor itself). Returns the number of notifications purged.
+ * Returns -1 on error.
+ */
+ virtual int purge_pending_notifications (ACE_Event_Handler *,
+ ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
+
+ /// Dump the state of an object.
+ virtual void dump (void) const;
+
+private:
+ /// Pointer to the wfmo_reactor's timer queue.
+ ACE_Timer_Queue *timer_queue_;
+
+ /**
+ * Called when the notification event waited on by
+ * <ACE_WFMO_Reactor> is signaled. This dequeues all pending
+ * ACE_Event_Handlers and dispatches them.
+ */
+ virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
+
+ /// An auto event is used so that we can <signal> it to wakeup one
+ /// thread up (e.g., when the <notify> method is called).
+ ACE_Auto_Event wakeup_one_thread_;
+
+ /// Message queue that keeps track of pending ACE_Event_Handlers.
+ /// This queue must be thread-safe because it can be called by
+ /// multiple threads of control.
+ ACE_Message_Queue<ACE_MT_SYNCH> message_queue_;
+
+ /**
+ * Keeps track of the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the ACE_Event_Handlers that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty."
+ */
+ int max_notify_iterations_;
+};
+
+/**
+ * @class ACE_WFMO_Reactor
+ *
+ * @brief An object oriented event demultiplexor and event handler.
+ * ACE_WFMO_Reactor is a Windows-only implementation of the ACE_Reactor
+ * interface that uses the WaitForMultipleObjects() event demultiplexer.
+ *
+ * Like the other ACE Reactors, ACE_WFMO_Reactor can schedule timers.
+ * It also reacts to signalable handles, such as events (see the documentation
+ * for WaitForMultipleObjects() for a complete list of signalable handle
+ * types). Therefore, I/O handles are not directly usable for registering
+ * for input, output, and exception notification. The exception to this
+ * is ACE_SOCK-based handles, which can be registered for input, output, and
+ * exception notification just as with other platforms. See Chapter 4 in
+ * C++NPv2 for complete details.
+ *
+ * Note that changes to the state of ACE_WFMO_Reactor are not
+ * instantaneous. Most changes (registration, removal,
+ * suspension, and resumption of handles, and changes in
+ * ownership) are made when the ACE_WFMO_Reactor reaches a stable
+ * state. Users should be careful, especially when removing
+ * handlers. This is because the ACE_WFMO_Reactor will call
+ * handle_close() on the handler when it is finally removed and
+ * not when remove_handler() is called. If the registered handler's pointer
+ * is not valid when ACE_WFMO_Reactor calls ACE_Event_Handler::handle_close(),
+ * use the DONT_CALL flag with remove_handler(). Preferably, use dynamically
+ * allocated event handlers and call "delete this" inside the handle_close()
+ * hook method.
+ *
+ * Note that although multiple threads can concurrently run the
+ * ACE_WFMO_Reactor event loop, the concept of the reactor "owner" is still
+ * important. Only the owner thread can expire timers and wait on the
+ * notifications handle. Thus, be careful to properly set the owner thread
+ * when spawning threads to run the event loop while you are using timers
+ * or notifications.
+ */
+class ACE_Export ACE_WFMO_Reactor : public ACE_Reactor_Impl
+{
+public:
+ friend class ACE_WFMO_Reactor_Handler_Repository;
+ friend class ACE_WFMO_Reactor_Test;
+
+ enum
+ {
+ /// Default size of the WFMO_Reactor's handle table.
+ /**
+ * Two slots will be added to the @a size parameter in the
+ * constructor and open methods which will store handles used for
+ * internal management purposes.
+ */
+ DEFAULT_SIZE = MAXIMUM_WAIT_OBJECTS - 2
+ };
+
+ // = Initialization and termination methods.
+
+ /// Initialize ACE_WFMO_Reactor with the default size.
+ ACE_WFMO_Reactor (ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ ACE_Reactor_Notify * = 0);
+
+ /**
+ * Initialize ACE_WFMO_Reactor with the specified size.
+ *
+ * @param size The maximum number of handles the reactor can
+ * register. The value should not exceed
+ * ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
+ * added to the @a size parameter which will store handles
+ * used for internal management purposes.
+ */
+ ACE_WFMO_Reactor (size_t size,
+ int unused = 0,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ ACE_Reactor_Notify * = 0);
+
+ /**
+ * Initialize ACE_WFMO_Reactor with the specified size.
+ *
+ * @param size The maximum number of handles the reactor can
+ * register. The value should not exceed
+ * ACE_WFMO_Reactor::DEFAULT_SIZE. Two slots will be
+ * added to the @a size parameter which will store handles
+ * used for internal management purposes.
+ */
+ virtual int open (size_t size = ACE_WFMO_Reactor::DEFAULT_SIZE,
+ bool restart = false,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0,
+ int disable_notify_pipe = 0,
+ ACE_Reactor_Notify * = 0);
+
+ /// Returns -1 (not used in this implementation);
+ virtual int current_info (ACE_HANDLE, size_t & /* size */);
+
+ /// Use a user specified signal handler instead.
+ virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
+
+ /// Set a user-specified timer queue.
+ virtual int timer_queue (ACE_Timer_Queue *tq);
+
+ /// Return the current ACE_Timer_Queue.
+ virtual ACE_Timer_Queue *timer_queue (void) const;
+
+ /// Close down the ACE_WFMO_Reactor and release all of its resources.
+ virtual int close (void);
+
+ /// Close down the ACE_WFMO_Reactor and release all of its resources.
+ virtual ~ACE_WFMO_Reactor (void);
+
+ // = Event loop drivers.
+
+ /**
+ * This method is not currently implemented. We recommend that you
+ * use handle_events (ACE_Time_Value::zero) to get basically the
+ * same effect, i.e., it won't block the caller if there are no events.
+ */
+ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
+
+ /**
+ * This event loop driver blocks for up to @a max_wait_time before
+ * returning. It will return earlier if timer events, I/O events,
+ * or signal events occur. Note that @a max_wait_time can be 0, in
+ * which case this method blocks indefinitely until events occur.
+ *
+ * @a max_wait_time is decremented to reflect how much time this call
+ * took. For instance, if a time value of 3 seconds is passed to
+ * handle_events and an event occurs after 2 seconds,
+ * @a max_wait_time will equal 1 second. This can be used if an
+ * application wishes to handle events for some fixed amount of
+ * time.
+ *
+ * <WaitForMultipleObjects> is used as the demultiplexing call
+ *
+ * Returns the total number of I/O and timer ACE_Event_Handlers
+ * that were dispatched, 0 if the @a max_wait_time elapsed without
+ * dispatching any handlers, or -1 if an error occurs.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, TRUE is passed to
+ * <WaitForMultipleObjects> for the <bAlertable> option.
+ */
+ virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
+ virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
+
+ /**
+ * This method is just like the one above, except the
+ * @a max_wait_time value is a reference and can therefore never be
+ * NULL.
+ *
+ * The only difference between <alertable_handle_events> and
+ * <handle_events> is that in the alertable case, TRUE is passed to
+ * <WaitForMultipleObjects> for the <bAlertable> option.
+ */
+ virtual int handle_events (ACE_Time_Value &max_wait_time);
+ virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
+
+
+ // = Event handling control.
+
+ /**
+ * Return the status of Reactor. If this function returns 0, the reactor is
+ * actively handling events. If it returns non-zero, <handling_events> and
+ * <handle_alertable_events> return -1 immediately.
+ */
+ virtual int deactivated (void);
+
+ /**
+ * Control whether the Reactor will handle any more incoming events or not.
+ * If <do_stop> == 1, the Reactor will be disabled. By default, a reactor
+ * is in active state and can be deactivated/reactived as wish.
+ */
+ virtual void deactivate (int do_stop);
+
+ // = Register and remove Handlers.
+
+ /**
+ * Register an ACE_Event_Handler @a event_handler. Since no Event
+ * Mask is passed through this interface, it is assumed that the
+ * @a handle being passed in is an event handle and when the event
+ * becomes signaled, <WFMO_Reactor> will call handle_signal on
+ * @a event_handler. If @a handle == <ACE_INVALID_HANDLE> the
+ * <ACE_WFMO_Reactor> will call the <get_handle> method of
+ * @a event_handler to extract the underlying event handle.
+ */
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
+
+ /**
+ * Register an ACE_Event_Handler <event_handle>. @a mask specifies
+ * the network events that the <event_handler> is interested in. If
+ * <io_handle> == <ACE_INVALID_HANDLE> the <ACE_WFMO_Reactor> will
+ * call the <get_handle> method of <event_handler> to extract the
+ * underlying I/O handle. If the <event_handle> ==
+ * <ACE_INVALID_HANDLE>, WFMO_Reactor will create an event for
+ * associating it with the I/O handle. When the <event_handle> is
+ * signalled, the appropriate <handle_*> callback will be invoked on
+ * the <Event_Handler>
+ */
+ virtual int register_handler (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * This is a simple version of the above <register_handler> method
+ * where the I/O handle is passed in and the event handle will
+ * always be created by <WFMO_Reactor>
+ */
+ virtual int register_handler (ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * This is a simple version of the above <register_handler> method
+ * where the I/O handle will always come from <get_handle> on the
+ * <Event_Handler> and the event handle will always be created by
+ * <WFMO_Reactor>
+ */
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /// Register @a event_handler with all the @a handles in the
+ /// <Handle_Set>.
+ virtual int register_handler (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Register @a new_sh to handle the signal @a signum using the
+ * @a new_disp. Returns the @a old_sh that was previously registered
+ * (if any), along with the @a old_disp of the signal handler.
+ */
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0);
+
+ /// Registers @a new_sh to handle a set of signals @a sigset using the
+ /// @a new_disp.
+ virtual int register_handler (const ACE_Sig_Set &sigset,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0);
+
+ /**
+ * Removes @a event_handler from the <ACE_WFMO_Reactor>. Note that
+ * the <ACE_WFMO_Reactor> will call the <get_handle> method of
+ * @a event_handler to extract the underlying handle. If @a mask ==
+ * ACE_Event_Handler::DONT_CALL then the <handle_close> method of
+ * the @a event_handler is not invoked. Note that the @a handle can
+ * either be the <event_handle> or the <io_handle>
+ */
+ virtual int remove_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Removes @a handle from the <ACE_WFMO_Reactor>. If @a mask ==
+ * ACE_Event_Handler::DONT_CALL then the <handle_close> method of
+ * the <event_handler> is not invoked. Note that the @a handle can
+ * either be the <event_handle> or the <io_handle>
+ *
+ * For the case of I/O entries, this removes the @a mask binding of
+ * <Event_Handler> whose handle is @a handle from <WFMO_Reactor>. If
+ * there are no more bindings for this <event_handler> then it is
+ * removed from the WFMO_Reactor. For simple event entries, mask is
+ * mostly ignored and the <Event_Handler> is always removed from
+ * <WFMO_Reactor>
+ */
+ virtual int remove_handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask);
+
+ /**
+ * Removes all the @a mask bindings for handles in the @a handle_set
+ * bind of <Event_Handler>. If there are no more bindings for any
+ * of these handles then they are removed from WFMO_Reactor.
+ */
+ virtual int remove_handler (const ACE_Handle_Set &handle_set,
+ ACE_Reactor_Mask);
+
+ /**
+ * Remove the ACE_Event_Handler currently associated with @a signum.
+ * @a sigkey is ignored in this implementation since there is only
+ * one instance of a signal handler. Install the new disposition
+ * (if given) and return the previous disposition (if desired by the
+ * caller). Returns 0 on success and -1 if @a signum is invalid.
+ */
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1);
+
+ /// Calls <remove_handler> for every signal in @a sigset.
+ virtual int remove_handler (const ACE_Sig_Set &sigset);
+
+ // = Suspend and resume Handlers.
+
+ /// Suspend @a event_handler temporarily. Use
+ /// <ACE_Event_Handler::get_handle> to get the handle.
+ virtual int suspend_handler (ACE_Event_Handler *event_handler);
+
+ /// Suspend @a handle temporarily.
+ virtual int suspend_handler (ACE_HANDLE handle);
+
+ /// Suspend all @a handles in handle set temporarily.
+ virtual int suspend_handler (const ACE_Handle_Set &handles);
+
+ /// Suspend all <handles> temporarily.
+ virtual int suspend_handlers (void);
+
+ /// Resume @a event_handler. Use <ACE_Event_Handler::get_handle> to
+ /// get the handle.
+ virtual int resume_handler (ACE_Event_Handler *event_handler);
+
+ /// Resume @a handle.
+ virtual int resume_handler (ACE_HANDLE handle);
+
+ /// Resume all @a handles in handle set.
+ virtual int resume_handler (const ACE_Handle_Set &handles);
+
+ /// Resume all <handles>.
+ virtual int resume_handlers (void);
+
+ /// Does the reactor allow the application to resume the handle on
+ /// its own ie. can it pass on the control of handle resumption to
+ /// the application. A positive value indicates that the handlers
+ /// are application resumable. A value of 0 indicates otherwise.
+ virtual int resumable_handler (void);
+
+ /**
+ * Return true if we any event associations were made by the reactor
+ * for the handles that it waits on, false otherwise. Since the
+ * WFMO_Reactor does use event associations, this function always
+ * return true.
+ */
+ virtual bool uses_event_associations (void);
+
+ // Timer management.
+
+ /**
+ * Schedule an ACE_Event_Handler that will expire after an amount
+ * of time. The return value of this method, a timer_id value,
+ * uniquely identifies the event_handler in the ACE_Reactor's
+ * internal list of timers.
+ * This timer_id value can be used to cancel the timer
+ * with the cancel_timer() call.
+ *
+ * @see cancel_timer()
+ * @see reset_timer_interval()
+ *
+ * @param event_handler event handler to schedule on reactor
+ * @param arg argument passed to the handle_timeout() method of event_handler
+ * @param delay time interval after which the timer will expire
+ * @param interval time interval after which the timer will be automatically rescheduled
+ * @return -1 on failure, a timer_id value on success
+ */
+ virtual long schedule_timer (ACE_Event_Handler *event_handler,
+ const void *arg,
+ const ACE_Time_Value &delay,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero);
+
+ /**
+ * Resets the interval of the timer represented by @a timer_id to
+ * @a interval, which is specified in relative time to the current
+ * <gettimeofday>. If @a interval is equal to
+ * ACE_Time_Value::zero, the timer will become a non-rescheduling
+ * timer. Returns 0 if successful, -1 if not.
+ */
+ virtual int reset_timer_interval (long timer_id,
+ const ACE_Time_Value &interval);
+
+ /// Cancel all Event_Handlers that match the address of
+ /// @a event_handler. Returns number of handler's cancelled.
+ virtual int cancel_timer (ACE_Event_Handler *event_handler,
+ int dont_call_handle_close = 1);
+
+ /**
+ * Cancel the single Event_Handler that matches the @a timer_id value
+ * (which was returned from the schedule method). If arg is
+ * non-NULL then it will be set to point to the ``magic cookie''
+ * argument passed in when the Event_Handler was registered. This
+ * makes it possible to free up the memory and avoid memory leaks.
+ * Returns 1 if cancellation succeeded and 0 if the @a timer_id
+ * wasn't found.
+ */
+ virtual int cancel_timer (long timer_id,
+ const void **arg = 0,
+ int dont_call_handle_close = 1);
+
+ // = High-level Event_Handler scheduling operations
+
+ /**
+ * Add @a masks_to_be_added to the @a event_handler's entry in
+ * WFMO_Reactor. @a event_handler must already have been registered
+ * with WFMO_Reactor.
+ */
+ virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_added);
+
+ /**
+ * Add @a masks_to_be_added to the @a handle's entry in WFMO_Reactor.
+ * The Event_Handler associated with @a handle must already have been
+ * registered with WFMO_Reactor.
+ */
+ virtual int schedule_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_added);
+
+ /**
+ * Remove <masks_to_be_deleted> to the <handle>'s entry in
+ * WFMO_Reactor. The Event_Handler associated with <handle> must
+ * already have been registered with WFMO_Reactor.
+ */
+ virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_deleted);
+
+ /**
+ * Remove <masks_to_be_deleted> to the <handle>'s entry in
+ * WFMO_Reactor. The Event_Handler associated with <handle> must
+ * already have been registered with WFMO_Reactor.
+ */
+ virtual int cancel_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_deleted);
+
+ // = Notification methods.
+
+ /**
+ * Wakeup one <ACE_WFMO_Reactor> thread if it is currently blocked
+ * in <WaitForMultipleObjects>. The ACE_Time_Value indicates how
+ * long to blocking trying to notify the <WFMO_Reactor>. If
+ * @a timeout == 0, the caller will block until action is possible,
+ * else will wait until the relative time specified in @a timeout
+ * elapses).
+ */
+ virtual int notify (ACE_Event_Handler * = 0,
+ ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value * = 0);
+
+ /**
+ * Set the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the ACE_Event_Handlers that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ * -1, which means "iterate until the queue is empty." Setting this
+ * to a value like "1 or 2" will increase "fairness" (and thus
+ * prevent starvation) at the expense of slightly higher dispatching
+ * overhead.
+ */
+ virtual void max_notify_iterations (int);
+
+ /**
+ * Get the maximum number of times that the
+ * <ACE_WFMO_Reactor_Notify::handle_input> method will iterate and
+ * dispatch the ACE_Event_Handlers that are passed in via the
+ * notify queue before breaking out of its
+ * <ACE_Message_Queue::dequeue> loop.
+ */
+ virtual int max_notify_iterations (void);
+
+ /**
+ * Purge any notifications pending in this reactor for the specified
+ * ACE_Event_Handler object. Returns the number of notifications
+ * purged. Returns -1 on error.
+ */
+ virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
+ ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
+
+ // = Assorted helper methods.
+
+ /**
+ * Return the Event_Handler associated with <handle>. Return 0 if
+ * <handle> is not registered.
+ */
+ ACE_Event_Handler *find_handler (ACE_HANDLE handle);
+
+ /**
+ * Check to see if <handle> is associated with a valid Event_Handler
+ * bound to @a mask. Return the @a event_handler associated with this
+ * @a handler if @a event_handler != 0.
+ */
+ virtual int handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **event_handler = 0);
+
+ /**
+ * Check to see if @a signum is associated with a valid Event_Handler
+ * bound to a signal. Return the <event_handler> associated with
+ * this @a handler if <event_handler> != 0.
+ */
+ virtual int handler (int signum,
+ ACE_Event_Handler ** = 0);
+
+ /// Returns true if WFMO_Reactor has been successfully initialized, else
+ /// false.
+ virtual bool initialized (void);
+
+ /// Returns the current size of the WFMO_Reactor's internal
+ /// descriptor table.
+ virtual size_t size (void) const;
+
+ /// Returns a reference to the WFMO_Reactor's internal lock.
+ virtual ACE_Lock &lock (void);
+
+ /// Wake up all threads in WaitForMultipleObjects so that they can
+ /// reconsult the handle set
+ virtual void wakeup_all_threads (void);
+
+ /**
+ * Transfers ownership of the WFMO_Reactor to the @a new_owner. The
+ * transfer will not complete until all threads are ready (just like
+ * the handle set).
+ */
+ virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0);
+
+ /// Return the ID of the "owner" thread.
+ virtual int owner (ACE_thread_t *owner);
+
+ /// Get the existing restart value.
+ virtual bool restart (void);
+
+ /// Set a new value for restart and return the original value.
+ virtual bool restart (bool r);
+
+ /// Not implemented
+ virtual void requeue_position (int);
+
+ /// Not implemented
+ virtual int requeue_position (void);
+
+ // = Low-level wait_set mask manipulation methods.
+
+ /**
+ * Modify @a masks of the @a event_handler's entry in WFMO_Reactor
+ * depending upon <operation>. @a event_handler must already have
+ * been registered with WFMO_Reactor.
+ */
+ virtual int mask_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks,
+ int operation);
+
+ /**
+ * Modify @a masks of the <handle>'s entry in WFMO_Reactor depending
+ * upon <operation>. <handle> must already have been registered
+ * with WFMO_Reactor.
+ */
+ virtual int mask_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks,
+ int ops);
+
+ // = Low-level ready_set mask manipulation methods.
+
+ /// Not implemented
+ virtual int ready_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops);
+
+ /// Not implemented
+ virtual int ready_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask,
+ int ops);
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+
+ /// Dump the state of an object.
+ virtual void dump (void) const;
+
+protected:
+ /// Registration workhorse
+ virtual int register_handler_i (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask);
+
+ /// Event handling workhorse
+ virtual int event_handling (ACE_Time_Value *max_wait_time = 0,
+ int alertable = 0);
+
+ /// Bit masking workhorse
+ virtual int mask_ops_i (ACE_HANDLE io_handle,
+ ACE_Reactor_Mask masks,
+ int operation);
+
+ /// Return the ID of the "owner" thread. Does not do any locking.
+ virtual ACE_thread_t owner_i (void);
+
+ /// Wait up to @a max_wait_time until it's ok to enter
+ /// WaitForMultipleObjects. Returns 1 (and holding lock_) if ok to wait;
+ /// -1 (and not holding lock_) if not.
+ virtual int ok_to_wait (ACE_Time_Value *max_wait_time,
+ int alertable);
+
+ /// Wait for timer and I/O events to occur.
+ virtual DWORD wait_for_multiple_events (int timeout,
+ int alertable);
+
+ /// Check for activity on remaining handles.
+ virtual DWORD poll_remaining_handles (DWORD slot);
+
+ /// Expire timers. Only the owner thread does useful stuff in this
+ /// function.
+ virtual int expire_timers (void);
+
+ /// Dispatches the timers and I/O handlers.
+ virtual int dispatch (DWORD wait_status);
+
+ /// Protect against structured exceptions caused by user code when
+ /// dispatching handles
+ virtual int safe_dispatch (DWORD wait_status);
+
+ /**
+ * Dispatches any active handles from handles_[@a slot] to
+ * handles_[active_handles_] using <WaitForMultipleObjects> to poll
+ * through our handle set looking for active handles.
+ */
+ virtual int dispatch_handles (DWORD slot);
+
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
+ virtual int dispatch_handler (DWORD slot,
+ DWORD max_handlep1);
+
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
+ virtual int simple_dispatch_handler (DWORD slot,
+ ACE_HANDLE event_handle);
+
+ /// Dispatches a single handler. Returns 0 on success, -1 if the
+ /// handler was removed.
+ virtual int complex_dispatch_handler (DWORD slot,
+ ACE_HANDLE event_handle);
+
+ /// Dispatches window messages. Noop for WFMO_Reactor.
+ virtual int dispatch_window_messages (void);
+
+ virtual ACE_Reactor_Mask upcall (ACE_Event_Handler *event_handler,
+ ACE_HANDLE io_handle,
+ WSANETWORKEVENTS &events);
+
+ /// Used to caluculate the next timeout
+ virtual int calculate_timeout (ACE_Time_Value *time);
+
+ /// Update the state of the handler repository
+ virtual int update_state (void);
+
+ /// Check to see if we have a new owner
+ virtual int new_owner (void);
+
+ /// Set owner to new owner
+ virtual int change_owner (void);
+
+ /// Handle signals without requiring global/static variables.
+ ACE_Sig_Handler *signal_handler_;
+
+ /// Keeps track of whether we should delete the signal handler (if we
+ /// didn't create it, then we don't delete it).
+ bool delete_signal_handler_;
+
+ /// Defined as a pointer to allow overriding by derived classes...
+ ACE_Timer_Queue *timer_queue_;
+
+ /// Keeps track of whether we should delete the timer queue (if we
+ /// didn't create it, then we don't delete it).
+ bool delete_timer_queue_;
+
+ /// Keeps track of whether we should delete the handler repository
+ bool delete_handler_rep_;
+
+ /// Used when <notify> is called.
+ ACE_Reactor_Notify *notify_handler_;
+
+ /// Keeps track of whether we should delete the notify handler.
+ bool delete_notify_handler_;
+
+ /**
+ * Synchronization for the ACE_WFMO_Reactor.
+ *
+ * A Process Mutex is used here because of two reasons:
+ * (a) The implementation of ACE_Thread_Mutex uses CriticalSections
+ * CriticalSections are not waitable using ::WaitForMultipleObjects
+ * (b) This is really not a process mutex because it is not
+ * named. No other process can use this mutex.
+ */
+ ACE_Process_Mutex lock_;
+
+ /// Adapter used to return internal lock to outside world.
+ ACE_Lock_Adapter<ACE_Process_Mutex> lock_adapter_;
+
+ /// Table that maps <ACE_HANDLEs> to <ACE_Event_Handler *>'s.
+ ACE_WFMO_Reactor_Handler_Repository handler_rep_;
+
+ /// A manual event used to block threads from proceeding into
+ /// WaitForMultipleObjects
+ ACE_Manual_Event ok_to_wait_;
+
+ /**
+ * A manual event is used so that we can wake everyone up (e.g.,
+ * when ACE_Event_Handlers are bounded and unbound from the
+ * handler repository).
+ */
+ ACE_Manual_Event wakeup_all_threads_;
+
+ /// Used when <wakeup_all_threads_> is signaled
+ ACE_Wakeup_All_Threads_Handler wakeup_all_threads_handler_;
+
+ /// The changing thread waits on this event, till all threads are not
+ /// active anymore
+ ACE_Auto_Event waiting_to_change_state_;
+
+ /// Count of currently active threads
+ size_t active_threads_;
+
+ /**
+ * The thread which is "owner" of the WFMO_Reactor. The owner
+ * concept is used because we don't want multiple threads to try to
+ * expire timers. Therefore the "owner" thread is the only one
+ * allowed to expire timers. Also, the owner thread is the only
+ * thread which waits on the notify handle. Note that the ownership
+ * can be transferred.
+ */
+ ACE_thread_t owner_;
+
+ /// The owner to be of the WFMO_Reactor
+ ACE_thread_t new_owner_;
+
+ /// This is the thread which is responsible for the changing the
+ /// state of the <WFMO_Reactor> handle set
+ ACE_thread_t change_state_thread_;
+
+ /// This is an array of ACE_HANDLEs which keep track of the <lock_>
+ /// and <ok_to_wait_> handles
+ ACE_HANDLE atomic_wait_array_ [2];
+
+ /// This flag is used to keep track of whether we are already closed.
+ bool open_for_business_;
+
+ /// This flag is used to keep track of whether we are actively handling
+ /// events or not.
+ sig_atomic_t deactivated_;
+
+private:
+ /// Deny access since member-wise won't work...
+ ACE_WFMO_Reactor (const ACE_WFMO_Reactor &);
+ ACE_WFMO_Reactor &operator = (const ACE_WFMO_Reactor &);
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/WFMO_Reactor.inl"
+#endif /* __ACE_INLINE__ */
+
+#endif /* ACE_WIN32 */
+#include /**/ "ace/post.h"
+#endif /* ACE_WFMO_REACTOR_H */