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Diffstat (limited to 'ACE/ace/WIN32_Asynch_IO.h')
-rw-r--r-- | ACE/ace/WIN32_Asynch_IO.h | 1937 |
1 files changed, 1937 insertions, 0 deletions
diff --git a/ACE/ace/WIN32_Asynch_IO.h b/ACE/ace/WIN32_Asynch_IO.h new file mode 100644 index 00000000000..502fb129095 --- /dev/null +++ b/ACE/ace/WIN32_Asynch_IO.h @@ -0,0 +1,1937 @@ +// -*- C++ -*- + +//============================================================================= +/** + * @file WIN32_Asynch_IO.h + * + * $Id$ + * + * + * These classes only works on Win32 platforms. + * + * The implementation of ACE_Asynch_Transmit_File, + * ACE_Asynch_Accept, and ACE_Asynch_Connect are only supported if + * ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0 or higher. + * + * + * @author Irfan Pyarali <irfan@cs.wustl.edu> + * @author Tim Harrison <harrison@cs.wustl.edu> + * @author Alexander Babu Arulanthu <alex@cs.wustl.edu> + * @author Roger Tragin <r.tragin@computer.org> + * @author Alexander Libman <alibman@ihug.com.au> + */ +//============================================================================= + +#ifndef ACE_WIN32_ASYNCH_IO_H +#define ACE_WIN32_ASYNCH_IO_H +#include /**/ "ace/pre.h" + +#include /**/ "ace/config-all.h" + +#if !defined (ACE_LACKS_PRAGMA_ONCE) +#pragma once +#endif /* ACE_LACKS_PRAGMA_ONCE */ + +#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) && \ + (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 == 1)) + +#include "ace/Asynch_IO_Impl.h" +#include "ace/Addr.h" +#include "ace/Event_Handler.h" +#include "ace/Handle_Set.h" +#include "ace/Map_Manager.h" +#include "ace/Null_Mutex.h" + +ACE_BEGIN_VERSIONED_NAMESPACE_DECL + +// Forward declaration +class ACE_WIN32_Proactor; + +/** + * @class ACE_WIN32_Asynch_Result + * + * @brief An abstract class which adds information to the OVERLAPPED + * structure to make it more useful. + * + * An abstract base class from which you can obtain some basic + * information like the number of bytes transferred, the ACT + * associated with the asynchronous operation, indication of + * success or failure, etc. Subclasses may want to store more + * information that is particular to the asynchronous operation + * it represents. + */ +class ACE_Export ACE_WIN32_Asynch_Result : public virtual ACE_Asynch_Result_Impl, + public OVERLAPPED +{ + /// Factory class has special permissions. + friend class ACE_WIN32_Asynch_Accept; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Result (void); + + /// Simulate error value to use in the post_completion() + void set_error (u_long errcode); + + /// Simulate value to use in the post_completion() + void set_bytes_transferred (size_t nbytes); + +protected: + /// Constructor. + ACE_WIN32_Asynch_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + const void* act, + ACE_HANDLE event, + u_long offset, + u_long offset_high, + int priority, + int signal_number = 0); + + /// Proxy for the ACE_Handler that will be called back. + ACE_Handler::Proxy_Ptr handler_proxy_; + + /// ACT for this operation. + const void *act_; + + /// Bytes transferred by this operation. + size_t bytes_transferred_; + + /// Success indicator. + int success_; + + /// ACT associated with handle. + const void *completion_key_; + + /// Error if operation failed. + u_long error_; +}; + +/** + * @class ACE_WIN32_Asynch_Operation + * + * @brief This class abstracts out the common things needed for + * implementing Asynch_Operation for WIN32 platform. + * + */ +class ACE_Export ACE_WIN32_Asynch_Operation : public virtual ACE_Asynch_Operation_Impl +{ +public: + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (@a handle == ACE_INVALID_HANDLE), + * ACE_Handler::handle() will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + // = Access methods. + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +protected: + /// Constructor. + ACE_WIN32_Asynch_Operation (ACE_WIN32_Proactor *win32_proactor); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Operation (void); + + /// Win32 Proactor. + ACE_WIN32_Proactor *win32_proactor_; + + /// Proactor that this asynch IO is registered with. + ACE_Proactor *proactor_; + + /// Handler that will receive the callback. + ACE_Handler::Proxy_Ptr handler_proxy_; + + /// I/O handle used for reading. + ACE_HANDLE handle_; +}; + +/** + * @class ACE_WIN32_Asynch_Read_Stream_Result + * + * @brief This class provides concrete implementation for + * ACE_Asynch_Read_Stream::Result class. + */ +class ACE_Export ACE_WIN32_Asynch_Read_Stream_Result : public virtual ACE_Asynch_Read_Stream_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory class will have special permissions. + friend class ACE_WIN32_Asynch_Read_Stream; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// The number of bytes which were requested at the start of the + /// asynchronous read. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for reading. + ACE_HANDLE handle (void) const; + + // Base class operations. These operations are here to kill + // dominance warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + + /// Accessor for the scatter read flag + int scatter_enabled (void) const; + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Read_Stream factory. + ACE_WIN32_Asynch_Read_Stream_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + size_t bytes_to_read, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number = 0, + int scatter_enabled = 0); + + /// Proactor will call this method when the read completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_Stream_Result (void); + + /// Bytes requested when the asynchronous read was initiated. + size_t bytes_to_read_; + + /// Message block for reading the data into. + ACE_Message_Block &message_block_; + + /// I/O handle used for reading. + ACE_HANDLE handle_; + + /// Flag for scatter read + int scatter_enabled_; +}; + +/** + * @class ACE_WIN32_Asynch_Read_Stream + * + * @brief This class is a factory for starting off asynchronous reads + * on a stream. + * + * Once open() is called, multiple asynchronous read()s can + * started using this class. An ACE_Asynch_Read_Stream::Result + * will be passed back to the @a handler when the asynchronous + * reads completes through the <ACE_Handler::handle_read_stream> + * callback. + */ +class ACE_Export ACE_WIN32_Asynch_Read_Stream : public virtual ACE_Asynch_Read_Stream_Impl, + public ACE_WIN32_Asynch_Operation +{ + +public: + /// Constructor. + ACE_WIN32_Asynch_Read_Stream (ACE_WIN32_Proactor *win32_proactor); + + /// This starts off an asynchronous read. Upto @a bytes_to_read will + /// be read and stored in the @a message_block. + int read (ACE_Message_Block &message_block, + size_t bytes_to_read, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with scatter support, through chaining of composite + * message blocks using the continuation field. + */ + int readv (ACE_Message_Block &message_block, + size_t bytes_to_read, + const void *act, + int priority, + int signal_number = 0); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_Stream (void); + + // Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (@a handle == ACE_INVALID_HANDLE), + * ACE_Handler::handle() will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +protected: + /// This is the method which does the real work and is there so that + /// the ACE_Asynch_Read_File class can use it too. + int shared_read (ACE_WIN32_Asynch_Read_Stream_Result *result); +}; + +/** + * @class ACE_WIN32_Asynch_Write_Stream_Result + * + * @brief This class provides concrete implementation for + * ACE_Asynch_Write_Stream::Result class. + */ +class ACE_Export ACE_WIN32_Asynch_Write_Stream_Result : public virtual ACE_Asynch_Write_Stream_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory class willl have special permissions. + friend class ACE_WIN32_Asynch_Write_Stream; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write (void) const; + + /// Message block that contains the data to be written. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for writing. + ACE_HANDLE handle (void) const; + + // = Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + + /// Accessor for the gather write flag + int gather_enabled (void) const; + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Write_Stream factory. + ACE_WIN32_Asynch_Write_Stream_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + size_t bytes_to_write, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number = 0, + int gather_enabled = 0); + + /// ACE_Proactor will call this method when the write completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Write_Stream_Result (void); + + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write_; + + /// Message block that contains the data to be written. + ACE_Message_Block &message_block_; + + /// I/O handle used for writing. + ACE_HANDLE handle_; + + /// Flag for gather write + int gather_enabled_; +}; + +/** + * @class ACE_WIN32_Asynch_Write_Stream + * + * @brief This class is a factory for starting off asynchronous writes + * on a stream. + * + * + * Once open() is called, multiple asynchronous <writes>s can + * started using this class. A ACE_Asynch_Write_Stream::Result + * will be passed back to the @a handler when the asynchronous + * write completes through the + * ACE_Handler::handle_write_stream() callback. + */ +class ACE_Export ACE_WIN32_Asynch_Write_Stream : public virtual ACE_Asynch_Write_Stream_Impl, + public ACE_WIN32_Asynch_Operation +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Write_Stream (ACE_WIN32_Proactor *win32_proactor); + + /// This starts off an asynchronous write. Upto @a bytes_to_write + /// will be written from the @a message_block. + int write (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with gather support, through chaining of composite + * message blocks using the continuation field. + */ + int writev (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act, + int priority, + int signal_number = 0); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Write_Stream (void); + + // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class. + + // These methods are defined here to avoid VC++ warnings. They route + // the call to the <ACE_WIN32_Asynch_Operation> base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (@a handle == ACE_INVALID_HANDLE), + * ACE_Handler::handle() will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +protected: + /// This is the method which does the real work and is there so that + /// the ACE_Asynch_Write_File class can use it too. + int shared_write (ACE_WIN32_Asynch_Write_Stream_Result *result); +}; + +/** + * @class ACE_WIN32_Asynch_Read_File_Result + * + * @brief This class provides concrete implementation for + * ACE_Asynch_Read_File::Result class. + */ +class ACE_Export ACE_WIN32_Asynch_Read_File_Result : public virtual ACE_Asynch_Read_File_Result_Impl, + public ACE_WIN32_Asynch_Read_Stream_Result +{ + /// Factory class will have special permissions. + friend class ACE_WIN32_Asynch_Read_File; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + // = These methods belong to ACE_WIN32_Asynch_Result class base + // class. These operations are here to kill some warnings. These + // methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + // The following methods belong to + // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ + // dominance warnings. These methods route their call to the + // ACE_WIN32_Asynch_Read_Stream_Result base class. + + /// The number of bytes which were requested at the start of the + /// asynchronous read. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for reading. + ACE_HANDLE handle (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Read_File factory. + ACE_WIN32_Asynch_Read_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + size_t bytes_to_read, + const void* act, + u_long offset, + u_long offset_high, + ACE_HANDLE event, + int priority, + int signal_number = 0, + int scatter_enabled = 0); + + /// ACE_Proactor will call this method when the read completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_File_Result (void); +}; + +/** + * @class ACE_WIN32_Asynch_Read_File + * + * @brief This class is a factory for starting off asynchronous reads + * on a file. + * + * Once <open> is called, multiple asynchronous <read>s can + * started using this class. A ACE_Asynch_Read_File::Result + * will be passed back to the @a handler when the asynchronous + * reads completes through the <ACE_Handler::handle_read_file> + * callback. + * + * This class differs slightly from ACE_Asynch_Read_Stream as it + * allows the user to specify an offset for the read. + */ +class ACE_Export ACE_WIN32_Asynch_Read_File : public virtual ACE_Asynch_Read_File_Impl, + public ACE_WIN32_Asynch_Read_Stream +{ + +public: + /// Constructor. + ACE_WIN32_Asynch_Read_File (ACE_WIN32_Proactor *win32_proactor); + + /** + * This starts off an asynchronous read. Upto @a bytes_to_read will + * be read and stored in the @a message_block. The read will start + * at @a offset from the beginning of the file. + */ + int read (ACE_Message_Block &message_block, + size_t bytes_to_read, + u_long offset, + u_long offset_high, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with scatter support, through chaining of + * composite message blocks using the continuation field. + * @note Each data block payload must be at least the size of a + * system memory page and must be aligned on a system memory page + * size boundary + */ + int readv (ACE_Message_Block &message_block, + size_t bytes_to_read, + u_long offset, + u_long offset_high, + const void *act, + int priority, + int signal_number = 0); + + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_File (void); + + // = Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +private: + /** + * This method belongs to ACE_WIN32_Asynch_Read_Stream. It is here + * to avoid the compiler warnings. We forward this call to the + * ACE_WIN32_Asynch_Read_Stream class. + */ + int read (ACE_Message_Block &message_block, + size_t bytes_to_read, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with scatter support, through chaining of composite + * message blocks using the continuation field. + */ + int readv (ACE_Message_Block &message_block, + size_t bytes_to_read, + const void *act, + int priority, + int signal_number = 0); +}; + +/** + * @class ACE_WIN32_Asynch_Write_File_Result + * + * @brief This class provides implementation for + * ACE_Asynch_Write_File_Result for WIN32 platforms. + * + * This class has all the information necessary for the + * @a handler to uniquiely identify the completion of the + * asynchronous write. + * + * This class differs slightly from + * ACE_Asynch_Write_Stream::Result as it calls back + * <ACE_Handler::handle_write_file> on the @a handler instead + * of <ACE_Handler::handle_write_stream>. No additional state + * is required by this class as ACE_Asynch_Result can store + * the @a offset. + */ +class ACE_Export ACE_WIN32_Asynch_Write_File_Result : public virtual ACE_Asynch_Write_File_Result_Impl, + public ACE_WIN32_Asynch_Write_Stream_Result +{ + /// Factory class will have special permission. + friend class ACE_WIN32_Asynch_Write_File; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + // = Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + // The following methods belong to + // ACE_WIN32_Asynch_Read_Stream_Result. They are here to avoid VC++ + // warnings. These methods route their call to the + // ACE_WIN32_Asynch_Read_Stream_Result base class. + + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write (void) const; + + /// Message block that contains the data to be written. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for writing. + ACE_HANDLE handle (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Write_File factory. + ACE_WIN32_Asynch_Write_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block &message_block, + size_t bytes_to_write, + const void* act, + u_long offset, + u_long offset_high, + ACE_HANDLE event, + int priority, + int signal_number = 0, + int gather_enabled = 0); + + /// ACE_Proactor will call this method when the write completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Write_File_Result (void); +}; + +/** + * @class ACE_WIN32_Asynch_Write_File + * + * @brief This class is a factory for starting off asynchronous writes + * on a file. + * + * Once <open> is called, multiple asynchronous <write>s can be + * started using this class. A ACE_Asynch_Write_File::Result + * will be passed back to the @a handler when the asynchronous + * writes completes through the <ACE_Handler::handle_write_file> + * callback. + */ +class ACE_Export ACE_WIN32_Asynch_Write_File : public virtual ACE_Asynch_Write_File_Impl, + public ACE_WIN32_Asynch_Write_Stream +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Write_File (ACE_WIN32_Proactor *win32_proactor); + + /** + * This starts off an asynchronous write. Upto @a bytes_to_write + * will be write and stored in the @a message_block. The write will + * start at @a offset from the beginning of the file. + */ + int write (ACE_Message_Block &message_block, + size_t bytes_to_write, + u_long offset, + u_long offset_high, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with gather support, through chaining of + * composite message blocks using the continuation field. + * @note Each data block payload must be at least the size of a + * system memory page and must be aligned on a system memory page + * size boundary + */ + int writev (ACE_Message_Block &message_block, + size_t bytes_to_write, + u_long offset, + u_long offset_high, + const void *act, + int priority, + int signal_number = 0); + + /// Destrcutor. + virtual ~ACE_WIN32_Asynch_Write_File (void); + + // = Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +private: + /** + * This method belongs to ACE_WIN32_Asynch_Write_Stream. It is here + * to avoid compiler warnings. This method is forwarded to the + * ACE_WIN32_Asynch_Write_Stream class. + */ + int write (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act, + int priority, + int signal_number = 0); + + /** + * Same as above but with gather support, through chaining of composite + * message blocks using the continuation field. + */ + int writev (ACE_Message_Block &message_block, + size_t bytes_to_write, + const void *act, + int priority, + int signal_number = 0); +}; + +/** + * @class ACE_WIN32_Asynch_Accept_Result + * + * @brief This class implements ACE_Asynch_Accept::Result for WIN32 + * platform. + * + * This class has all the information necessary for the + * @a handler to uniquiely identify the completion of the + * asynchronous accept. + */ +class ACE_Export ACE_WIN32_Asynch_Accept_Result : public virtual ACE_Asynch_Accept_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory will have special permission. + friend class ACE_WIN32_Asynch_Accept; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// The number of bytes which were requested at the start of the + /// asynchronous accept. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data. + ACE_Message_Block &message_block (void) const; + + /// I/O handle used for accepting new connections. + ACE_HANDLE listen_handle (void) const; + + /// I/O handle for the new connection. + ACE_HANDLE accept_handle (void) const; + + // = Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Accept factory. + ACE_WIN32_Asynch_Accept_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE listen_handle, + ACE_HANDLE accept_handle, + ACE_Message_Block &message_block, + size_t bytes_to_read, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number = 0); + + /// ACE_Proactor will call this method when the accept completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Accept_Result (void); + + /// Bytes requested when the asynchronous read was initiated. + size_t bytes_to_read_; + + /// Message block for reading the data into. + ACE_Message_Block &message_block_; + + /// I/O handle used for accepting new connections. + ACE_HANDLE listen_handle_; + + /// I/O handle for the new connection. + ACE_HANDLE accept_handle_; +}; + +/** + * @class ACE_WIN32_Asynch_Accept + * + * @brief This class is a factory for starting off asynchronous accepts + * on a listen handle. + * + * Once <open> is called, multiple asynchronous <accept>s can + * started using this class. A ACE_Asynch_Accept::Result will + * be passed back to the @a handler when the asynchronous accept + * completes through the <ACE_Handler::handle_accept> + * callback. + */ +class ACE_Export ACE_WIN32_Asynch_Accept : public virtual ACE_Asynch_Accept_Impl, + public ACE_WIN32_Asynch_Operation +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Accept (ACE_WIN32_Proactor *win32_proactor); + + /** + * This starts off an asynchronous accept. The asynchronous accept + * call also allows any initial data to be returned to the + * @a handler. Upto @a bytes_to_read will be read and stored in the + * @a message_block. The <accept_handle> will be used for the + * <accept> call. If (<accept_handle> == INVALID_HANDLE), a new + * handle will be created. + * + * @a message_block must be specified. This is because the address of + * the new connection is placed at the end of this buffer. + */ + int accept (ACE_Message_Block &message_block, + size_t bytes_to_read, + ACE_HANDLE accept_handle, + const void *act, + int priority, + int signal_number = 0, + int addr_family = AF_INET); + + /// Destructor. + ~ACE_WIN32_Asynch_Accept (void); + + // Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; +}; + +/** + * @class ACE_WIN32_Asynch_Connect_Result + * + * @brief This is that class which will be passed back to the + * completion handler when the asynchronous connect completes. + * + * This class has all the information necessary for the + * completion handler to uniquiely identify the completion of the + * asynchronous connect. + */ +class ACE_Export ACE_WIN32_Asynch_Connect_Result : public virtual ACE_Asynch_Connect_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory classes will have special permissions. + friend class ACE_WIN32_Asynch_Connect; + + /// The Proactor constructs the Result class for faking results. + friend class ACE_WIN32_Proactor; + +public: + + /// I/O handle for the connection. + ACE_HANDLE connect_handle (void) const; + + // = Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * Returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post this object to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Connect factory. + ACE_WIN32_Asynch_Connect_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE connect_handle, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number); + + /// ACE_Proactor will call this method when the accept completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Connect_Result (void); + + /// Set the I/O handle for the new connection. + void connect_handle (ACE_HANDLE handle); + + ACE_HANDLE connect_handle_; +}; + + +/** + * @class ACE_WIN32_Asynch_Connect + */ +class ACE_Export ACE_WIN32_Asynch_Connect : + public virtual ACE_Asynch_Connect_Impl, + public ACE_WIN32_Asynch_Operation, + public ACE_Event_Handler +{ +public: + + /// Constructor. + ACE_WIN32_Asynch_Connect (ACE_WIN32_Proactor * win32_proactor); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Connect (void); + + /** + * This open belongs to ACE_WIN32_Asynch_Operation. We forward + * this call to that method. We have put this here to avoid the + * compiler warnings. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor = 0); + + /** + * Start an asynchronous connect. + * + * @param connect_handle Handle to use for the connect. If the value + * ACE_INVALID_HANDLE, a new handle will be created. + * + * @retval 0 Success + * @retval -1 Error + */ + int connect (ACE_HANDLE connect_handle, + const ACE_Addr &remote_sap, + const ACE_Addr &local_sap, + int reuse_addr, + const void *act, + int priority, + int signal_number = 0); + + /** + * Cancel all pending pseudo-asynchronus requests + * Behavior as usual AIO request + */ + int cancel (void); + + /** + * Close performs cancellation of all pending requests + * and close the connect handle + */ + int close (void); + + /// Virtual from ACE_Event_Handler + ACE_HANDLE get_handle (void) const; + + /// Virtual from ACE_Event_Handler + void set_handle (ACE_HANDLE handle); + + /// Virtual from ACE_Event_Handler + int handle_input ( ACE_HANDLE handle); + int handle_output ( ACE_HANDLE handle); + int handle_exception ( ACE_HANDLE handle); + + /// Virtual from ACE_Event_Handler + int handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask) ; + + // = Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid dominace warnings. They route + // the call to the ACE_WIN32_Asynch_Operation base class. + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +private: + int connect_i (ACE_WIN32_Asynch_Connect_Result *result, + const ACE_Addr &remote_sap, + const ACE_Addr &local_sap, + int reuse_addr); + + int post_result (ACE_WIN32_Asynch_Connect_Result *result, bool flg_post); + + /// Cancel uncompleted connect operations. + /** + * @param flg_notify Indicates whether or not to send notification about + * canceled connect operations. If false, don't send + * notifications. If true, notify user about canceled + * connects. + * According WIN32 standards we should receive + * notifications on canceled AIO requests. + * + * @param set Receives the set of I/O handles on which asynchronous + * connect requests were canceled as a result of this + * method. The contents of @a set are completely + * replaced. + */ + int cancel_uncompleted (bool flg_notify, ACE_Handle_Set &set); + + /// true - Connect is registered in ACE_Asynch_Pseudo_Task + /// false - Accept is deregisted in ACE_Asynch_Pseudo_Task + bool flg_open_ ; + + typedef ACE_Map_Manager<ACE_HANDLE, ACE_WIN32_Asynch_Connect_Result *, ACE_SYNCH_NULL_MUTEX> + MAP_MANAGER; + + /// Map of Result pointers that correspond to all the <accept>'s + /// pending. + MAP_MANAGER result_map_; + + /// The lock to protect the result map which is shared. The queue + /// is updated by main thread in the register function call and + /// through the auxillary thread in the asynch pseudo task. + ACE_SYNCH_MUTEX lock_; +}; + +/** + * @class ACE_WIN32_Asynch_Transmit_File_Result + * + * + * @brief This class implements ACE_Asynch_Transmit_File::Result for + * WIN32 platforms. + * + * This class has all the information necessary for the + * @a handler to uniquiely identify the completion of the + * asynchronous transmit file. + */ +class ACE_Export ACE_WIN32_Asynch_Transmit_File_Result : public virtual ACE_Asynch_Transmit_File_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory class will have special permission. + friend class ACE_WIN32_Asynch_Transmit_File; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// Socket used for transmitting the file. + ACE_HANDLE socket (void) const; + + /// File from which the data is read. + ACE_HANDLE file (void) const; + + /// Header and trailer data associated with this transmit file. + ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer (void) const; + + /// The number of bytes which were requested at the start of the + /// asynchronous transmit file. + size_t bytes_to_write (void) const; + + /// Number of bytes per send requested at the start of the transmit + /// file. + size_t bytes_per_send (void) const; + + /// Flags which were passed into transmit file. + u_long flags (void) const; + + // Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Transmit_File factory. + ACE_WIN32_Asynch_Transmit_File_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE socket, + ACE_HANDLE file, + ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, + size_t bytes_to_write, + u_long offset, + u_long offset_high, + size_t bytes_per_send, + u_long flags, + const void *act, + ACE_HANDLE event, + int priority, + int signal_number = 0); + + /// Proactor will call this method when the write completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Transmit_File_Result (void); + + /// Network I/O handle. + ACE_HANDLE socket_; + + /// File I/O handle. + ACE_HANDLE file_; + + /// Header and trailer data associated with this transmit file. + ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer_; + + /// The number of bytes which were requested at the start of the + /// asynchronous transmit file. + size_t bytes_to_write_; + + /// Number of bytes per send requested at the start of the transmit + /// file. + size_t bytes_per_send_; + + /// Flags which were passed into transmit file. + u_long flags_; +}; + +/** + * @class ACE_WIN32_Asynch_Transmit_File + * + * @brief This class is a factory for starting off asynchronous + * transmit files on a stream. + * + * Once <open> is called, multiple asynchronous <transmit_file>s + * can started using this class. A + * ACE_Asynch_Transmit_File::Result will be passed back to the + * @a handler when the asynchronous transmit file completes + * through the <ACE_Handler::handle_transmit_file> callback. + * + * The transmit_file function transmits file data over a + * connected network connection. The function uses the operating + * system's cache manager to retrieve the file data. This + * function provides high-performance file data transfer over + * network connections. This function would be of great use in + * a Web Server, Image Server, etc. + */ +class ACE_Export ACE_WIN32_Asynch_Transmit_File : public virtual ACE_Asynch_Transmit_File_Impl, + public ACE_WIN32_Asynch_Operation +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Transmit_File (ACE_WIN32_Proactor *win32_proactor); + + /** + * This starts off an asynchronous transmit file. The <file> is a + * handle to an open file. <header_and_trailer> is a pointer to a + * data structure that contains pointers to data to send before and + * after the file data is sent. Set this parameter to 0 if you only + * want to transmit the file data. Upto @a bytes_to_write will be + * written to the <socket>. If you want to send the entire file, + * let @a bytes_to_write = 0. @a bytes_per_send is the size of each + * block of data sent per send operation. Please read the Win32 + * documentation on what the flags should be. + */ + int transmit_file (ACE_HANDLE file, + ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, + size_t bytes_to_write, + u_long offset, + u_long offset_high, + size_t bytes_per_send, + u_long flags, + const void *act, + int priority, + int signal_number = 0); + + /// Destructor. + ~ACE_WIN32_Asynch_Transmit_File (void); + + // Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; +}; + +/** + * @class ACE_WIN32_Asynch_Read_Dgram_Result + * + * @brief This class provides concrete implementation for + * ACE_Asynch_Read_Dgram::Result class. + */ +class ACE_Export ACE_WIN32_Asynch_Read_Dgram_Result : public virtual ACE_Asynch_Read_Dgram_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory class will have special permissions. + friend class ACE_WIN32_Asynch_Read_Dgram; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// The number of bytes which were requested at the start of the + /// asynchronous read. + size_t bytes_to_read (void) const; + + /// Message block which contains the read data + ACE_Message_Block *message_block (void) const; + + /// The address of where the packet came from + int remote_address (ACE_Addr& addr) const; + + sockaddr *saddr () const; + + /// The flags used in the read + int flags (void) const; + + /// I/O handle used for reading. + ACE_HANDLE handle (void) const; + + // Base class operations. These operations are here to kill + // dominance warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Read_Dgram factory. + ACE_WIN32_Asynch_Read_Dgram_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block *message_block, + size_t bytes_to_read, + int flags, + int protocol_family, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number = 0); + + /// Proactor will call this method when the read completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_Dgram_Result (void); + + /// Bytes requested when the asynchronous read was initiated. + size_t bytes_to_read_; + + /// Message block for reading the data into. + ACE_Message_Block *message_block_; + + /// The address of where the packet came from + ACE_Addr *remote_address_; + + int addr_len_; + + /// The flags used in the read + int flags_; + + /// I/O handle used for reading. + ACE_HANDLE handle_; +}; + +/** + * @class ACE_WIN32_Asynch_Read_Dgram + * + * @brief This class is a factory for starting off asynchronous reads + * on a UDP socket. + * + * Once <open> is called, multiple asynchronous <read>s can be + * started using this class. An ACE_Asynch_Read_Dgram::Result + * will be passed back to the @a handler when the asynchronous + * reads completes through the <ACE_Handler::handle_read_stream> + * callback. + * + */ +class ACE_Export ACE_WIN32_Asynch_Read_Dgram : public virtual ACE_Asynch_Read_Dgram_Impl, + public ACE_WIN32_Asynch_Operation +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Read_Dgram (ACE_WIN32_Proactor *win32_proactor); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Read_Dgram (void); + + /** This starts off an asynchronous read. Upto + * <message_block->total_size()> will be read and stored in the + * @a message_block. @a message_block's <wr_ptr> will be updated to reflect + * the added bytes if the read operation is successfully completed. + * Return code of 1 means immediate success and <number_of_bytes_recvd> + * will contain number of bytes read. The <ACE_Handler::handle_read_dgram> + * method will still be called. Return code of 0 means the IO will + * complete proactively. Return code of -1 means there was an error, use + * errno to get the error code. + * + * Scatter/gather is supported on WIN32 by using the <message_block->cont()> + * method. Up to ACE_IOV_MAX @a message_block's are supported. Upto + * <message_block->size()> bytes will be read into each <message block> for + * a total of <message_block->total_size()> bytes. All @a message_block's + * <wr_ptr>'s will be updated to reflect the added bytes for each + * @a message_block + */ + virtual ssize_t recv (ACE_Message_Block *message_block, + size_t &number_of_bytes_recvd, + int flags, + int protocol_family, + const void *act, + int priority, + int signal_number); + + // Methods belong to ACE_WIN32_Asynch_Operation base class. These + // methods are defined here to avoid VC++ warnings. They route the + // call to the ACE_WIN32_Asynch_Operation base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +protected: + /// Do-nothing constructor. + ACE_WIN32_Asynch_Read_Dgram (void); +}; + +/** + * @class ACE_WIN32_Asynch_Write_Dgram_Result + * + * @brief This class provides concrete implementation for + * ACE_Asynch_Write_Dgram::Result class. + */ +class ACE_Export ACE_WIN32_Asynch_Write_Dgram_Result : public virtual ACE_Asynch_Write_Dgram_Result_Impl, + public ACE_WIN32_Asynch_Result +{ + /// Factory class willl have special permissions. + friend class ACE_WIN32_Asynch_Write_Dgram; + + /// Proactor class has special permission. + friend class ACE_WIN32_Proactor; + +public: + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write (void) const; + + /// Message block which contains the sent data + ACE_Message_Block *message_block (void) const; + + /// The flags using in the write + int flags (void) const; + + /// I/O handle used for writing. + ACE_HANDLE handle (void) const; + + // = Base class operations. These operations are here to kill some + // warnings. These methods call the base class methods. + + /// Number of bytes transferred by the operation. + size_t bytes_transferred (void) const; + + /// ACT associated with the operation. + const void *act (void) const; + + /// Did the operation succeed? + int success (void) const; + + /** + * This returns the ACT associated with the handle when it was + * registered with the I/O completion port. This ACT is not the + * same as the ACT associated with the asynchronous operation. + */ + const void *completion_key (void) const; + + /// Error value if the operation fail. + u_long error (void) const; + + /// Event associated with the OVERLAPPED structure. + ACE_HANDLE event (void) const; + + /// This really make sense only when doing file I/O. + u_long offset (void) const; + + /// Offset_high associated with the OVERLAPPED structure. + u_long offset_high (void) const; + + /// The priority of the asynchronous operation. Currently, this is + /// not supported on Win32. + int priority (void) const; + + /// No-op. Returns 0. + int signal_number (void) const; + + /// Post @c this to the Proactor's completion port. + int post_completion (ACE_Proactor_Impl *proactor); + +protected: + /// Constructor is protected since creation is limited to + /// ACE_Asynch_Write_Stream factory. + ACE_WIN32_Asynch_Write_Dgram_Result (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + ACE_Message_Block *message_block, + size_t bytes_to_write, + int flags, + const void* act, + ACE_HANDLE event, + int priority, + int signal_number = 0); + + /// ACE_Proactor will call this method when the write completes. + virtual void complete (size_t bytes_transferred, + int success, + const void *completion_key, + u_long error); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Write_Dgram_Result (void); + + /// The number of bytes which were requested at the start of the + /// asynchronous write. + size_t bytes_to_write_; + + /// Message block used for the send. + ACE_Message_Block *message_block_; + + /// The flags using in the write + int flags_; + + /// I/O handle used for writing. + ACE_HANDLE handle_; +}; + +/** + * @class ACE_WIN32_Asynch_Write_Dgram + * + * @brief This class is a factory for starting off asynchronous writes + * on a UDP socket. + * + * + * Once <open> is called, multiple asynchronous <writes>s can + * started using this class. A ACE_Asynch_Write_Stream::Result + * will be passed back to the @a handler when the asynchronous + * write completes through the + * <ACE_Handler::handle_write_stream> callback. + */ +class ACE_Export ACE_WIN32_Asynch_Write_Dgram : public virtual ACE_Asynch_Write_Dgram_Impl, + public ACE_WIN32_Asynch_Operation +{ +public: + /// Constructor. + ACE_WIN32_Asynch_Write_Dgram (ACE_WIN32_Proactor *win32_proactor); + + /// Destructor. + virtual ~ACE_WIN32_Asynch_Write_Dgram (void); + + /** This starts off an asynchronous send. Upto + * <message_block->total_length()> will be sent. @a message_block's + * <rd_ptr> will be updated to reflect the sent bytes if the send operation + * is successfully completed. + * Return code of 1 means immediate success and <number_of_bytes_sent> + * is updated to number of bytes sent. The <ACE_Handler::handle_write_dgram> + * method will still be called. Return code of 0 means the IO will + * complete proactively. Return code of -1 means there was an error, use + * errno to get the error code. + * + * Scatter/gather is supported on WIN32 by using the <message_block->cont()> + * method. Up to ACE_IOV_MAX @a message_block's are supported. Upto + * <message_block->length()> bytes will be sent from each <message block> + * for a total of <message_block->total_length()> bytes. All + * @a message_block's <rd_ptr>'s will be updated to reflect the bytes sent + * from each @a message_block. + */ + virtual ssize_t send (ACE_Message_Block *message_block, + size_t &number_of_bytes_sent, + int flags, + const ACE_Addr &addr, + const void *act, + int priority, + int signal_number); + + // = Methods belonging to <ACE_WIN32_Asynch_Operation> base class. + + // These methods are defined here to avoid VC++ warnings. They route + // the call to the <ACE_WIN32_Asynch_Operation> base class. + + /** + * Initializes the factory with information which will be used with + * each asynchronous call. If (<handle> == ACE_INVALID_HANDLE), + * <ACE_Handler::handle> will be called on the @a handler to get the + * correct handle. + */ + int open (const ACE_Handler::Proxy_Ptr &handler_proxy, + ACE_HANDLE handle, + const void *completion_key, + ACE_Proactor *proactor); + + /** + * This cancels all pending accepts operations that were issued by + * the calling thread. The function does not cancel asynchronous + * operations issued by other threads. + */ + int cancel (void); + + /// Return the underlying proactor. + ACE_Proactor* proactor (void) const; + +protected: + /// Do-nothing constructor. + ACE_WIN32_Asynch_Write_Dgram (void); +}; + +ACE_END_VERSIONED_NAMESPACE_DECL + +#endif /* ACE_HAS_WIN32_OVERLAPPED_IO && ACE_HAS_WINSOCK2 */ +#include /**/ "ace/post.h" +#endif /* ACE_WIN32_ASYNCH_IO_H */ |