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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file WIN32_Proactor.h
+ *
+ * $Id$
+ *
+ * @author Irfan Pyarali (irfan@cs.wustl.edu)
+ * @author Tim Harrison (harrison@cs.wustl.edu)
+ * @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
+ * @author Roger Tragin <r.tragin@computer.org>
+ * @author Alexander Libman <alibman@ihug.com.au>
+ */
+//=============================================================================
+
+#ifndef ACE_WIN32_PROACTOR_H
+#define ACE_WIN32_PROACTOR_H
+#include /**/ "ace/pre.h"
+
+#include /**/ "ace/config-all.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+#pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#if defined (ACE_WIN32) && defined (ACE_HAS_WIN32_OVERLAPPED_IO)
+// WIN32 implementation of the Proactor.
+
+#include "ace/WIN32_Asynch_IO.h"
+#include "ace/Event_Handler.h"
+
+#include "ace/Proactor_Impl.h"
+#include "ace/Asynch_Pseudo_Task.h"
+#include "ace/Auto_Event.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward declarations.
+class ACE_WIN32_Asynch_Result;
+class ACE_WIN32_Proactor_Timer_Handler;
+
+/**
+ * @class ACE_WIN32_Proactor
+ *
+ * @brief A manager for asynchronous event demultiplexing on Win32.
+ *
+ * See the Proactor pattern description at
+ * http://www.cs.wustl.edu/~schmidt/PDF/proactor.pdf for more
+ * details.
+ */
+class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl
+{
+ friend class ACE_WIN32_Asynch_Connect;
+
+public:
+ /// A do nothing constructor.
+ ACE_WIN32_Proactor (size_t number_of_threads = 0,
+ bool used_with_reactor_event_loop = false);
+
+ /// Virtual destruction.
+ virtual ~ACE_WIN32_Proactor (void);
+
+ /// Close the IO completion port.
+ virtual int close (void);
+
+ /// This method adds the @a handle to the I/O completion port. This
+ /// function is a no-op function for Unix systems.
+ virtual int register_handle (ACE_HANDLE handle,
+ const void *completion_key);
+
+ /**
+ * Dispatch a single set of events. If @a wait_time elapses before
+ * any events occur, return 0. Return 1 on success i.e., when a
+ * completion is dispatched, non-zero (-1) on errors and errno is
+ * set accordingly.
+ */
+ virtual int handle_events (ACE_Time_Value &wait_time);
+
+ /**
+ * Block indefinitely until at least one event is dispatched.
+ * Dispatch a single set of events. Return 1 on success i.e., when a
+ * completion is dispatched, non-zero (-1) on errors and errno is
+ * set accordingly.
+ */
+ virtual int handle_events (void);
+
+ /**
+ * Post a result to the completion port of the Proactor. If errors
+ * occur, the result will be deleted by this method. If successful,
+ * the result will be deleted by the Proactor when the result is
+ * removed from the completion port. Therefore, the result should
+ * have been dynamically allocated and should be orphaned by the
+ * user once this method is called.
+ */
+ virtual int post_completion (ACE_WIN32_Asynch_Result *result);
+
+ /// Add wakeup dispatch threads (reinit).
+ int wake_up_dispatch_threads (void);
+
+ /// Close all dispatch threads.
+ int close_dispatch_threads (int wait);
+
+ /// Get number of thread used as a parameter to @c CreateIoCompletionPort.
+ size_t number_of_threads (void) const;
+
+ /// Set number of thread used as a parameter to @c CreateIoCompletionPort.
+ void number_of_threads (size_t threads);
+
+ /// Get the event handle.
+ virtual ACE_HANDLE get_handle (void) const;
+
+ virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
+ virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
+ virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
+ virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
+ virtual ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);
+ virtual ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);
+ virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
+ virtual ACE_Asynch_Connect_Impl *create_asynch_connect (void);
+ virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
+
+ // Methods used to create Asynch_IO_Result objects. We create the right
+ // objects here in these methods.
+
+ virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ size_t bytes_to_read,
+ const void* act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ size_t bytes_to_write,
+ const void* act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ size_t bytes_to_read,
+ const void* act,
+ u_long offset,
+ u_long offset_high,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block &message_block,
+ size_t bytes_to_write,
+ const void* act,
+ u_long offset,
+ u_long offset_high,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ /// Create the correct implementation class for ACE_Asynch_Read_Dgram::Result.
+ virtual ACE_Asynch_Read_Dgram_Result_Impl *create_asynch_read_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block *message_block,
+ size_t bytes_to_read,
+ int flags,
+ int protocol_family,
+ const void* act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ /// Create the correct implementation class for ACE_Asynch_Write_Dgram::Result.
+ virtual ACE_Asynch_Write_Dgram_Result_Impl *create_asynch_write_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE handle,
+ ACE_Message_Block *message_block,
+ size_t bytes_to_write,
+ int flags,
+ const void* act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE listen_handle,
+ ACE_HANDLE accept_handle,
+ ACE_Message_Block &message_block,
+ size_t bytes_to_read,
+ const void* act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ virtual ACE_Asynch_Connect_Result_Impl *create_asynch_connect_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE connect_handle,
+ const void *act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+
+ virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ ACE_HANDLE socket,
+ ACE_HANDLE file,
+ ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
+ size_t bytes_to_write,
+ u_long offset,
+ u_long offset_high,
+ size_t bytes_per_send,
+ u_long flags,
+ const void *act,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+ /// Create a timer result object which can be used with the Timer
+ /// mechanism of the Proactor.
+ virtual ACE_Asynch_Result_Impl *create_asynch_timer (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ const void *act,
+ const ACE_Time_Value &tv,
+ ACE_HANDLE event,
+ int priority,
+ int signal_number = 0);
+
+protected:
+ /// Task to process pseudo-asynchronous operations
+ ACE_Asynch_Pseudo_Task & get_asynch_pseudo_task (void);
+
+ /// Called when object is signaled by OS (either via UNIX signals or
+ /// when a Win32 object becomes signaled).
+ virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
+
+ /// Called when object is removed from the ACE_Reactor.
+ virtual int handle_close (ACE_HANDLE handle,
+ ACE_Reactor_Mask close_mask);
+
+ /**
+ * Dispatch a single set of events. If @a milli_seconds elapses
+ * before any events occur, return 0. Return 1 if a completion is
+ * dispatched. Return -1 on errors.
+ */
+ virtual int handle_events (unsigned long milli_seconds);
+
+ /// Protect against structured exceptions caused by user code when
+ /// dispatching handles.
+ void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
+ size_t bytes_transferred,
+ const void *completion_key,
+ u_long error);
+
+ /**
+ * Post @a how_many completions to the completion port so that all
+ * threads can wake up. This is used in conjunction with the
+ * run_event_loop().
+ */
+ virtual int post_wakeup_completions (int how_many);
+
+ /// Handle for the completion port. Unix doesnt have completion
+ /// ports.
+ ACE_HANDLE completion_port_;
+
+ /// This number is passed to the @c CreateIOCompletionPort system
+ /// call.
+ DWORD number_of_threads_;
+
+ /// This event is used in conjunction with Reactor when we try to
+ /// integrate the event loops of Reactor and the Proactor.
+ ACE_Auto_Event event_;
+
+ /// Flag that indicates whether we are used in conjunction with
+ /// Reactor.
+ bool const used_with_reactor_event_loop_;
+
+ /// Handler to handle the wakeups. This works in conjunction with the
+ /// ACE_Proactor::run_event_loop().
+ ACE_Handler wakeup_handler_;
+
+ /// Pseudo-task for asynch connect ( NT/2000)
+ /// In future should removed in XP with ConnectEx support
+ ACE_Asynch_Pseudo_Task pseudo_task_;
+};
+
+/**
+ * @class ACE_WIN32_Asynch_Timer
+ *
+ * @brief This class is posted to the completion port when a timer
+ * expires. When the complete method of this object is
+ * called, the @a handler's handle_timeout method will be
+ * called.
+ */
+class ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result
+{
+ /// The factory method for this class is with the POSIX_Proactor
+ /// class.
+ friend class ACE_WIN32_Proactor;
+
+protected:
+ /// Constructor.
+ ACE_WIN32_Asynch_Timer (const ACE_Handler::Proxy_Ptr &handler_proxy,
+ const void *act,
+ const ACE_Time_Value &tv,
+ ACE_HANDLE event = ACE_INVALID_HANDLE,
+ int priority = 0,
+ int signal_number = 0);
+
+ /// This method calls the @a handler's handle_timeout method.
+ virtual void complete (size_t bytes_transferred,
+ int success,
+ const void *completion_key,
+ u_long error = 0);
+
+ /// Time value requested by caller
+ ACE_Time_Value time_;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#endif /* ACE_WIN32 */
+#include /**/ "ace/post.h"
+#endif /* ACE_PROACTOR_H */