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+/* -*- c++ -*- */
+// $Id$
+
+#ifndef JAWS_REAPER_H
+#define JAWS_REAPER_H
+
+#include "ace/Singleton.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Task.h"
+#include "ace/Synch_Traits.h"
+
+#include "JAWS/Export.h"
+
+// A reaper class to reap the threads.
+
+class JAWS_Concurrency_Base;
+
+class JAWS_Export JAWS_Reaper : public ACE_Task<ACE_SYNCH>
+{
+ // = TITLE
+ // Reap threads for the concurrency strategies
+ //
+ // = DESCRIPTION
+ // The JAWS_Reaper uses the default Thread Manager (while each
+ // concurrency strategy uses their own). The idea is that the
+ // reaper will spawn a thread to reap the threads of a concurrency
+ // strategy. This allows the main thread to reap the threads of
+ // the reaper before exiting.
+
+public:
+ JAWS_Reaper (JAWS_Concurrency_Base *concurrency);
+ virtual ~JAWS_Reaper (void);
+
+ virtual int open (void * = 0);
+ virtual int svc (void);
+
+private:
+ JAWS_Concurrency_Base *concurrency_;
+ int waiting_;
+ ACE_SYNCH_MUTEX lock_;
+
+};
+
+#endif /* JAWS_REAPER_H */