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-rw-r--r--ACE/docs/msvc_notes.txt50
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diff --git a/ACE/docs/msvc_notes.txt b/ACE/docs/msvc_notes.txt
index a0965a3e8bc..aa3b6508773 100644
--- a/ACE/docs/msvc_notes.txt
+++ b/ACE/docs/msvc_notes.txt
@@ -2,7 +2,7 @@
@page msvc Miscellaneous Notes for ACE/TAO and Microsoft Visual C++
Here are just some random information about ACE/TAO with Microsoft Visual
-C++. This is more a collection of ideas right now, so it may not be as
+C++. This is more a collection of ideas right now, so it may not be as
polished as other ACE documentation.
@subsection msvc_configurations Configurations
@@ -17,10 +17,10 @@ project and solution files. Project files with _Static extension
denote workspaces for building static libraries.
Different configurations produce different libraries and executables. For
-example, Debug versions of dynamic libraries are always named *d.dll (like
+example, Debug versions of dynamic libraries are always named *d.dll (like
aced.dll) and the executables are placed in the current directory. Release
versions of dynamic libraries are named *.dll (such as ace.dll) and their
-executables are usually placed in the Release subdirectory. Other common
+executables are usually placed in the Release subdirectory. Other common
suffixes include *sd.lib for Static Debug and *s.lib for Static Release.
Projects only use the same configuration versions of the libraries. The Debug
@@ -30,8 +30,8 @@ version of an ACE example only uses debug version of ACE library.
Other compile time options are set or unset via the config.h file. For
example, to turn on a compile time definition, #define it at the beginning of
-config.h. Unsetting a definition just requires #define ACE_FOO 0 or a #undef
-at the end of the file (after including config-win32.h). Different macros
+config.h. Unsetting a definition just requires #define ACE_FOO 0 or a #undef
+at the end of the file (after including config-win32.h). Different macros
require different techniques.
@subsection msvc_libraries ACE/TAO Libraries
@@ -40,7 +40,7 @@ I don't think we have any documents really giving any info on what libraries
are produced by the MSVC project files.
So unlike the Unix platforms, Win32 libraries do not have a prefix of "lib",
-instead it is used as an extension. For example, the debug version of the
+instead it is used as an extension. For example, the debug version of the
dynamic ace library is aced.lib (which is a stub for aced.dll). The three
ACE libraries are:
@@ -55,11 +55,11 @@ in TAO_PortableServer).
And finally we have the orbsvcs libraries. Each ORB service is contained
in its own library. More libraries may be needed to be linked in, since
-some services require the use of others (such as TAO_AV requiring
-TAO_CosTrading and TAO_CosProperty).
+some services require the use of others (such as TAO_AV requiring
+TAO_CosTrading and TAO_CosProperty).
The *.lib and *.dll files are located in ACE_wrappers/lib. You need
-to point your PATH to $ACE_ROOT/lib for running the applications.
+to point your PATH to $ACE_ROOT/lib for running the applications.
I hesitate to put down explicit instructions on what libraries need to be
linked in, considering that the libraries are being split apart more and more
@@ -70,19 +70,19 @@ TAO_DynamicAny.lib is also needed. Then if any of the ORB Services are used,
more libraries are needed. For example, a client that uses the Name Service
would need to link TAO_CosNaming.lib.
-And note that the release versions of the libraries are listed above. For
+And note that the release versions of the libraries are listed above. For
debug configurations the libraries would be aced.lib, TAOd.lib, etc.
@subsection msvc_external_projects External ACE/TAO Projects
-It is a little difficult for us to list how exactly one should create
+It is a little difficult for us to list how exactly one should create
projects that use ACE/TAO but are external to the ACE_wrappers tree. Since
most projects we create are in that tree, we can make assumptions about
-directory structure that doesn't always apply for external projects. In
-other words, we have ideas how they should work, but they usually remain
+directory structure that doesn't always apply for external projects. In
+other words, we have ideas how they should work, but they usually remain
a bit, um, untested. :-)
-There are three main dependencies a project would have on ACE/TAO.
+There are three main dependencies a project would have on ACE/TAO.
- Include paths: Since all the headers use a subdirectory way of referring
to include files (such as "ace/OS.h" instead of just "OS.h"). In order
@@ -90,28 +90,28 @@ There are three main dependencies a project would have on ACE/TAO.
ACE_wrappers\TAO\orbsvcs, etc.) to the additional include paths of the
project or in MSVC. I believe it is a better idea to add them to the global
MSVC directories. That way the path to ACE on a machine doesn't get hard
- coded into the project itself (this should make it easier to move the
+ coded into the project itself (this should make it easier to move the
project between machines where ACE is installed in different places).
-- Libraries and library paths: Depending on what features are needed,
+- Libraries and library paths: Depending on what features are needed,
different libraries are needed to be linked in. (This is covered more in
an above section). These libraries are specified in the project, but can
be specified in different ways. The first is the hard coded way (a full
path, such as "C:\ACE_wrappers\ace\aced.lib"). The second is listing only
the library (such as "aced.lib") and then specify the path either in the
project or via MSVC global settings. Just like for the include paths, MSVC
- global settings is probably the more robust way of specifying this.
+ global settings is probably the more robust way of specifying this.
- TAO_IDL: TAO's IDL compiler resides in ACE_wrappers\bin. If the external
project contains IDL files, then a custom build configuration can be used
- to automatically call TAO_IDL. Note that the location of the release
+ to automatically call TAO_IDL. Note that the location of the release
version of the compiler is in ACE_wrappers\bin\Release (although it doesn't
- matter which version you use, they both produce the same output). If
+ matter which version you use, they both produce the same output). If
ACE_wrappers\bin is included in the path, then the build command can just
refer to tao_idl and it can be found via the path. The other options are
- to refer to tao_idl via an absolute hard coded path or to add
+ to refer to tao_idl via an absolute hard coded path or to add
ACE_wrappers\bin to the MSVC's global executable path settings. Either
- way the bin directory must be in the path or in the global settings so
+ way the bin directory must be in the path or in the global settings so
tao_idl can find aced.dll.
So I guess in summary we would recommend adding most of the settings to Visual
@@ -122,10 +122,10 @@ and just refer to the libraries without any paths.
ACE_ROOT is an interesting environment variable. Even though it is heavily
used on Unix (in fact, ACE/TAO will not compile without it) it really isn't
-needed for MSVC. The reason for this is that we were interested in making
-configuration and setup really easy for Visual C++ on Windows. In retrospect
-it might have made quite a few things easier to specify if ACE_ROOT was
-required. One thing you might notice is that TAO_IDL will display a message
+needed for MSVC. The reason for this is that we were interested in making
+configuration and setup really easy for Visual C++ on Windows. In retrospect
+it might have made quite a few things easier to specify if ACE_ROOT was
+required. One thing you might notice is that TAO_IDL will display a message
if ACE_ROOT isn't set, but it is only a problem if the IDL file includes
<orb.idl> and you don't use -I to specify where orb.idl is.