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-rw-r--r--ACE/examples/Connection/blocking/SPIPE-acceptor.h79
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diff --git a/ACE/examples/Connection/blocking/SPIPE-acceptor.h b/ACE/examples/Connection/blocking/SPIPE-acceptor.h
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+++ b/ACE/examples/Connection/blocking/SPIPE-acceptor.h
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+/* -*- C++ -*- */
+// $Id$
+
+#ifndef SP_ACCEPTOR_H
+#define SP_ACCEPTOR_H
+
+#include "ace/Svc_Handler.h"
+#include "ace/Service_Config.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/Acceptor.h"
+#include "ace/SPIPE_Stream.h"
+#include "ace/SPIPE_Acceptor.h"
+#include "ace/Asynch_IO.h"
+
+// This only works on Win32 platforms and on Unix platforms
+// supporting POSIX aio calls.
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
+
+// This is the class that does the work once the ACE_Oneshot_Acceptor
+// has accepted a connection.
+
+class Svc_Handler : public ACE_Svc_Handler <ACE_SPIPE_STREAM, ACE_NULL_SYNCH>, public ACE_Handler
+{
+public:
+ Svc_Handler (void);
+ ~Svc_Handler (void);
+
+ virtual int open (void *);
+
+ virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
+ // This is called when asynchronous read from the socket complete
+ // Handle data from the client.
+
+private:
+ ACE_Asynch_Read_Stream ar_;
+ ACE_Message_Block mb_;
+};
+
+class IPC_Server : public ACE_Oneshot_Acceptor<Svc_Handler, ACE_SPIPE_ACCEPTOR>
+{
+public:
+ IPC_Server (void);
+ ~IPC_Server (void);
+
+ // = Dynamic linking hooks.
+ virtual int init (int argc, ACE_TCHAR *argv[]);
+ // Initialize the network server.
+
+ virtual int fini (void);
+ // Close down the server.
+
+ virtual int svc (void);
+ // Run the interative service.
+
+private:
+ int parse_args (int argc, ACE_TCHAR *argv[]);
+ // Parse command-line arguments.
+
+ int n_threads_;
+ // Size of thread pool to use.
+
+ ACE_TCHAR rendezvous_[MAXPATHLEN + 1];
+ // Meeting place for pipe.
+
+ int shutdown_;
+ // Keeps track of when we shut down due to receipt of the SIGINT
+ // signal.
+
+ int handle_signal (int signum, siginfo_t *, ucontext_t *);
+ // Signal handler method.
+};
+
+#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
+#endif /* SP_ACCEPTOR_H */
+