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-rw-r--r--ACE/examples/Reactor/Proactor/test_timeout.cpp129
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diff --git a/ACE/examples/Reactor/Proactor/test_timeout.cpp b/ACE/examples/Reactor/Proactor/test_timeout.cpp
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+
+//=============================================================================
+/**
+ * @file test_timeout.cpp
+ *
+ * $Id: test_timeout.cpp
+ *
+ *
+ * This example application shows how to write event loops that
+ * handle events for some fixed amount of time. Note that any
+ * thread in the Proactor thread pool can call back the handler. On
+ * POSIX4 systems, this test works only with POSIX_SIG_Proactor,
+ * which can work with multiple threads.
+ *
+ *
+ * @author Irfan Pyarali and Alexander Babu Arulanthu
+ */
+//=============================================================================
+
+
+#include "ace/Proactor.h"
+#include "ace/Task.h"
+#include "ace/Atomic_Op.h"
+#include "ace/OS_NS_sys_time.h"
+#include "ace/OS_NS_unistd.h"
+#include "ace/OS_main.h"
+
+
+
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
+ // This only works on Win32 platforms and on Unix platforms supporting
+ // POSIX aio calls.
+
+/**
+ * @class Timeout_Handler
+ *
+ * @brief Generic timeout handler.
+ */
+class Timeout_Handler : public ACE_Handler
+{
+public:
+ Timeout_Handler (void)
+ : start_time_ (ACE_OS::gettimeofday ())
+ {
+ }
+
+ virtual void handle_time_out (const ACE_Time_Value &tv,
+ const void *arg)
+ {
+ // Print out when timeouts occur.
+ ACE_DEBUG ((LM_DEBUG, "(%t) %d timeout occurred for %s @ %d.\n",
+ ++count_,
+ (char *) arg,
+ (tv - this->start_time_).sec ()));
+
+ // Sleep for a while
+ ACE_OS::sleep (4);
+ }
+
+private:
+ /// Number of the timer event.
+ ACE_Atomic_Op <ACE_SYNCH_MUTEX, int> count_;
+
+ /// Starting time of the test.
+ ACE_Time_Value start_time_;
+};
+
+class Worker : public ACE_Task <ACE_NULL_SYNCH>
+{
+public:
+ int svc (void)
+ {
+ // Handle events for 13 seconds.
+ ACE_Time_Value run_time (13);
+
+ ACE_DEBUG ((LM_DEBUG, "(%t):Starting svc routine\n"));
+
+ if (ACE_Proactor::run_event_loop(run_time) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "(%t):%p.\n", "Worker::svc"), -1);
+
+ ACE_DEBUG ((LM_DEBUG, "(%t) work complete\n"));
+
+ return 0;
+ }
+};
+
+int
+ACE_TMAIN (int, ACE_TCHAR *[])
+{
+ Timeout_Handler handler;
+
+ // Register a 2 second timer.
+ ACE_Time_Value foo_tv (2);
+ if (ACE_Proactor::instance ()->schedule_timer (handler,
+ (void *) "Foo",
+ ACE_Time_Value::zero,
+ foo_tv) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1);
+
+ // Register a 3 second timer.
+ ACE_Time_Value bar_tv (3);
+ if (ACE_Proactor::instance ()->schedule_timer (handler,
+ (void *) "Bar",
+ ACE_Time_Value::zero,
+ bar_tv) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1);
+
+ Worker worker;
+
+ if (worker.activate (THR_NEW_LWP, 10) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR, "%p.\n", "main"), -1);
+
+ ACE_Thread_Manager::instance ()->wait ();
+
+ return 0;
+}
+
+#else /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
+
+int
+ACE_TMAIN (int, ACE_TCHAR *[])
+{
+ ACE_DEBUG ((LM_DEBUG,
+ "This example is multithreaded version of test_timeout_st.cpp\n"
+ "This doesnt work on this platform !!!\n"));
+ return 1;
+}
+
+#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */