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+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// examples
+//
+// = FILENAME
+// test_udp_proactor.cpp
+//
+// = DESCRIPTION
+// This program illustrates how the <ACE_Proactor> can be used to
+// implement an application that does asynchronous operations using
+// datagrams.
+//
+// = AUTHOR
+// Irfan Pyarali <irfan@cs.wustl.edu> and
+// Roger Tragin <r.tragin@computer.org>
+//
+// ============================================================================
+
+#include "ace/OS_NS_string.h"
+#include "ace/OS_main.h"
+#include "ace/Proactor.h"
+#include "ace/Asynch_IO.h"
+#include "ace/INET_Addr.h"
+#include "ace/SOCK_Dgram.h"
+#include "ace/Message_Block.h"
+#include "ace/Get_Opt.h"
+#include "ace/Log_Msg.h"
+
+
+
+#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)
+ // This only works on asynch I/O-capable platforms.
+
+// Host that we're connecting to.
+static ACE_TCHAR *host = 0;
+
+// Port that we're receiving connections on.
+static u_short port = ACE_DEFAULT_SERVER_PORT;
+
+// Keep track of when we're done.
+static int done = 0;
+
+class Receiver : public ACE_Service_Handler
+{
+ // = TITLE
+ // This class will receive data from
+ // the network connection and dump it to a file.
+public:
+ // = Initialization and termination.
+ Receiver (void);
+ ~Receiver (void);
+
+ int open_addr (const ACE_INET_Addr &localAddr);
+
+protected:
+ // These methods are called by the framework
+
+ /// This method will be called when an asynchronous read completes on
+ /// a UDP socket.
+ virtual void handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result);
+
+private:
+ ACE_SOCK_Dgram sock_dgram_;
+
+ ACE_Asynch_Read_Dgram rd_;
+ // rd (read dgram): for reading from a UDP socket.
+ const char* completion_key_;
+ const char* act_;
+};
+
+Receiver::Receiver (void)
+ : completion_key_ ("Receiver Completion Key"),
+ act_ ("Receiver ACT")
+{
+}
+
+Receiver::~Receiver (void)
+{
+ sock_dgram_.close ();
+}
+
+int
+Receiver::open_addr (const ACE_INET_Addr &localAddr)
+{
+ ACE_DEBUG ((LM_DEBUG,
+ "%N:%l:Receiver::open_addr called\n"));
+
+ // Create a local UDP socket to receive datagrams.
+ if (this->sock_dgram_.open (localAddr) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p\n",
+ "ACE_SOCK_Dgram::open"), -1);
+
+ // Initialize the asynchronous read.
+ if (this->rd_.open (*this,
+ this->sock_dgram_.get_handle (),
+ this->completion_key_,
+ ACE_Proactor::instance ()) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Read_Dgram::open"), -1);
+
+ // Create a buffer to read into. We are using scatter/gather to
+ // read the message header and message body into 2 buffers
+
+ // create a message block to read the message header
+ ACE_Message_Block* msg = 0;
+ ACE_NEW_RETURN (msg, ACE_Message_Block (1024), -1);
+
+ // the next line sets the size of the header, even though we
+ // allocated a the message block of 1k, by setting the size to 20
+ // bytes then the first 20 bytes of the reveived datagram will be
+ // put into this message block.
+ msg->size (20); // size of header to read is 20 bytes
+
+ // create a message block to read the message body
+ ACE_Message_Block* body = 0;
+ ACE_NEW_RETURN (body, ACE_Message_Block (1024), -1);
+ // The message body will not exceed 1024 bytes, at least not in this test.
+
+ // set body as the cont of msg. This associates the 2 message
+ // blocks so that a read will fill the first block (which is the
+ // header) up to size (), and use the cont () block for the rest of
+ // the data. You can chain up to IOV_MAX message block using this
+ // method.
+ msg->cont (body);
+
+ // ok lets do the asynch read
+ size_t number_of_bytes_recvd = 0;
+
+ int res = rd_.recv (msg,
+ number_of_bytes_recvd,
+ 0,
+ PF_INET,
+ this->act_);
+ switch (res)
+ {
+ case 0:
+ // this is a good error. The proactor will call our handler when the
+ // read has completed.
+ break;
+ case 1:
+ // actually read something, we will handle it in the handler callback
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ ACE_DEBUG ((LM_DEBUG,
+ "%s = %d\n",
+ "bytes recieved immediately",
+ number_of_bytes_recvd));
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ res = 0;
+ break;
+ case -1:
+ // Something else went wrong.
+ ACE_ERROR ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Read_Dgram::recv"));
+ // the handler will not get called in this case so lets clean up our msg
+ msg->release ();
+ break;
+ default:
+ // Something undocumented really went wrong.
+ ACE_ERROR ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Read_Dgram::recv"));
+ msg->release ();
+ break;
+ }
+
+ return res;
+}
+
+void
+Receiver::handle_read_dgram (const ACE_Asynch_Read_Dgram::Result &result)
+{
+ ACE_DEBUG ((LM_DEBUG,
+ "handle_read_dgram called\n"));
+
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_read", result.bytes_to_read ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
+ ACE_INET_Addr peerAddr;
+ result.remote_address (peerAddr);
+ ACE_DEBUG ((LM_DEBUG, "%s = %s:%d\n", "peer_address", peerAddr.get_host_addr (), peerAddr.get_port_number ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+
+ if (result.success () && result.bytes_transferred () != 0)
+ {
+ // loop through our message block and print out the contents
+ for (const ACE_Message_Block* msg = result.message_block (); msg != 0; msg = msg->cont ())
+ { // use msg->length () to get the number of bytes written to the message
+ // block.
+ ACE_DEBUG ((LM_DEBUG, "Buf=[size=<%d>", msg->length ()));
+ for (u_long i = 0; i < msg->length (); ++i)
+ ACE_DEBUG ((LM_DEBUG,
+ "%c", (msg->rd_ptr ())[i]));
+ ACE_DEBUG ((LM_DEBUG, "]\n"));
+ }
+ }
+
+ ACE_DEBUG ((LM_DEBUG,
+ "Receiver completed\n"));
+
+ // No need for this message block anymore.
+ result.message_block ()->release ();
+
+ // Note that we are done with the test.
+ done++;
+}
+
+class Sender : public ACE_Handler
+{
+ // = TITLE
+ // The class will be created by <main>.
+public:
+ Sender (void);
+ ~Sender (void);
+
+ //FUZZ: disable check_for_lack_ACE_OS
+ int open (const ACE_TCHAR *host, u_short port);
+ //FUZZ: enable check_for_lack_ACE_OS
+
+protected:
+ // These methods are called by the freamwork
+
+ virtual void handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result);
+ // This is called when asynchronous writes from the dgram socket
+ // complete
+
+private:
+
+ ACE_SOCK_Dgram sock_dgram_;
+ // Network I/O handle
+
+ ACE_Asynch_Write_Dgram wd_;
+ // wd (write dgram): for writing to the socket
+
+ const char* completion_key_;
+ const char* act_;
+};
+
+Sender::Sender (void)
+ : completion_key_ ("Sender completion key"),
+ act_ ("Sender ACT")
+{
+}
+
+Sender::~Sender (void)
+{
+ this->sock_dgram_.close ();
+}
+
+int
+Sender::open (const ACE_TCHAR *host,
+ u_short port)
+{
+ // Initialize stuff
+
+ if (this->sock_dgram_.open (ACE_INET_Addr::sap_any) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p\n",
+ "ACE_SOCK_Dgram::open"), -1);
+
+ // Initialize the asynchronous read.
+ if (this->wd_.open (*this,
+ this->sock_dgram_.get_handle (),
+ this->completion_key_,
+ ACE_Proactor::instance ()) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Write_Dgram::open"), -1);
+
+ // We are using scatter/gather to send the message header and
+ // message body using 2 buffers
+
+ // create a message block for the message header
+ ACE_Message_Block* msg = 0;
+ ACE_NEW_RETURN (msg, ACE_Message_Block (100), -1);
+ const char raw_msg [] = "To be or not to be.";
+ // Copy buf into the Message_Block and update the wr_ptr ().
+ msg->copy (raw_msg, ACE_OS::strlen (raw_msg) + 1);
+
+ // create a message block for the message body
+ ACE_Message_Block* body = 0;
+ ACE_NEW_RETURN (body, ACE_Message_Block (100), -1);
+ ACE_OS::memset (body->wr_ptr (), 'X', 100);
+ body->wr_ptr (100); // always remember to update the wr_ptr ()
+
+ // set body as the cont of msg. This associates the 2 message blocks so
+ // that a send will send the first block (which is the header) up to
+ // length (), and use the cont () to get the next block to send. You can
+ // chain up to IOV_MAX message block using this method.
+ msg->cont (body);
+
+ // do the asynch send
+ size_t number_of_bytes_sent = 0;
+ ACE_INET_Addr serverAddr (port, host);
+ int res = this->wd_.send (msg, number_of_bytes_sent, 0, serverAddr, this->act_);
+
+ switch (res)
+ {
+ case 0:
+ // this is a good error. The proactor will call our handler when the
+ // send has completed.
+ break;
+ case 1:
+ // actually sent something, we will handle it in the handler callback
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ ACE_DEBUG ((LM_DEBUG,
+ "%s = %d\n",
+ "bytes sent immediately",
+ number_of_bytes_sent));
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ res = 0;
+ break;
+ case -1:
+ // Something else went wrong.
+ ACE_ERROR ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Write_Dgram::recv"));
+ // the handler will not get called in this case so lets clean up our msg
+ msg->release ();
+ break;
+ default:
+ // Something undocumented really went wrong.
+ ACE_ERROR ((LM_ERROR,
+ "%p\n",
+ "ACE_Asynch_Write_Dgram::recv"));
+ msg->release ();
+ break;
+ }
+ return res;
+}
+
+void
+Sender::handle_write_dgram (const ACE_Asynch_Write_Dgram::Result &result)
+{
+ ACE_DEBUG ((LM_DEBUG,
+ "handle_write_dgram called\n"));
+
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_to_write", result.bytes_to_write ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "handle", result.handle ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "bytes_transfered", result.bytes_transferred ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "flags", result.flags ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "act", result.act ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "success", result.success ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %s\n", "completion_key", result.completion_key ()));
+ ACE_DEBUG ((LM_DEBUG, "%s = %d\n", "error", result.error ()));
+ ACE_DEBUG ((LM_DEBUG, "********************\n"));
+
+
+ ACE_DEBUG ((LM_DEBUG,
+ "Sender completed\n"));
+
+ // No need for this message block anymore.
+ result.message_block ()->release ();
+
+ // Note that we are done with the test.
+ done++;
+}
+
+static int
+parse_args (int argc, ACE_TCHAR *argv[])
+{
+ ACE_Get_Opt get_opt (argc, argv, ACE_TEXT ("h:p:"));
+ int c;
+
+ while ((c = get_opt ()) != EOF)
+ switch (c)
+ {
+ case 'h':
+ host = get_opt.opt_arg ();
+ break;
+ case 'p':
+ port = ACE_OS::atoi (get_opt.opt_arg ());
+ break;
+ default:
+ ACE_ERROR_RETURN ((LM_ERROR, "%p.\n",
+ "usage :\n"
+ "-h <host>\n"), -1);
+ }
+
+ return 0;
+}
+
+int
+ACE_TMAIN (int argc, ACE_TCHAR *argv[])
+{
+ if (parse_args (argc, argv) == -1)
+ return -1;
+
+ Sender sender;
+
+ Receiver receiver;
+
+ // If passive side
+ if (host == 0)
+ {
+ if (receiver.open_addr (ACE_INET_Addr (port)) == -1)
+ return -1;
+ }
+ // If active side
+ else if (sender.open (host, port) == -1)
+ return -1;
+
+ for (int success = 1;
+ success > 0 && !done;
+ )
+ // Dispatch events via Proactor singleton.
+ success = ACE_Proactor::instance ()->handle_events ();
+
+ return 0;
+}
+
+#else /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS*/
+
+int
+ACE_TMAIN (int, ACE_TCHAR *[])
+{
+ ACE_DEBUG ((LM_DEBUG,
+ "This example does not work on this platform.\n"));
+ return 1;
+}
+
+#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
+