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-rw-r--r--ACE/examples/Smart_Pointers/Widget_Part_Impl.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/ACE/examples/Smart_Pointers/Widget_Part_Impl.cpp b/ACE/examples/Smart_Pointers/Widget_Part_Impl.cpp
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+++ b/ACE/examples/Smart_Pointers/Widget_Part_Impl.cpp
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+/* -*- C++ -*- */
+//=============================================================================
+/**
+ * @file Widget_Part_Impl.cpp
+ *
+ * $Id$
+ *
+ * @author Christopher Kohlhoff <chris@kohlhoff.com>
+ */
+//=============================================================================
+
+#include "Widget_Part_Impl.h"
+#include "ace/ACE.h"
+#include "ace/Log_Msg.h"
+#include "ace/Refcounted_Auto_Ptr.h"
+#include "ace/Unbounded_Queue.h"
+#include "ace/Null_Mutex.h"
+
+Widget_Part_Impl::Widget_Part_Impl (Widget *owner, const char* name, int size)
+ : owner_ (owner),
+ name_ (ACE::strnew (name)),
+ size_ (size)
+{
+ ACE_DEBUG ((LM_DEBUG, "Widget_Part_Impl constructor\n"));
+}
+
+Widget_Part_Impl::~Widget_Part_Impl (void)
+{
+ ACE_DEBUG ((LM_DEBUG, "Widget_Part_Impl destructor\n"));
+
+ delete [] name_;
+}
+
+void Widget_Part_Impl::print_info (void)
+{
+ ACE_DEBUG ((LM_INFO, "Widget part: name=%s size=%d\n", name_, size_));
+}
+
+void Widget_Part_Impl::remove_from_owner (void)
+{
+ // Since we only have a raw pointer to refer to the owner, we have no way of
+ // checking whether the owner still exists, and if it does guaranteeing that
+ // it will continue to exist for the duration of this call. This is not an
+ // issue in this limited example program, but in multithreaded applications
+ // this function may be called from a different thread to that managing the
+ // lifetime of the owner object. See the Gadget example for how
+ // ACE_Strong_Bound_Ptr/ACE_Weak_Bound_Ptr can be used to address the problem.
+
+ // Take all existing parts from the owner and build up a temporary queue. If
+ // we find ourselves then we won't add ourselves to the queue. We will
+ // actually store ACE_Refcounted_Auto_Ptr instances in the queue, and since we
+ // know that there is only one thread involved we can use ACE_Null_Mutex to
+ // eliminate the locking overhead.
+ ACE_Unbounded_Queue<ACE_Refcounted_Auto_Ptr<Widget_Part, ACE_Null_Mutex> > parts;
+ for (;;)
+ {
+ ACE_Refcounted_Auto_Ptr<Widget_Part, ACE_Null_Mutex> part (owner_->remove_part ());
+ if (part.null ())
+ break;
+ if (part.get () == this)
+ // Someone else will be responsible for our lifetime.
+ part.release();
+ else
+ parts.enqueue_tail (part);
+ }
+
+ // Add the remaining parts back to the gadget.
+ while (!parts.is_empty ())
+ {
+ ACE_Refcounted_Auto_Ptr<Widget_Part, ACE_Null_Mutex> part;
+ parts.dequeue_head (part);
+ owner_->add_part (part.release ());
+ }
+}