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-rw-r--r--ACE/tests/MT_SOCK_Test.cpp415
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+/* -*- C++ -*- */
+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// tests
+//
+// = FILENAME
+// MT_SOCK_Test.cpp
+//
+// = DESCRIPTION
+// This is a multi-threaded torture test of the
+// <ACE_SOCK_Acceptor> and <ACE_SOCK_Connector> classes. The test
+// forks 30 processes or spawns 30 threads (depending upon the
+// platform) and then executes client and server allowing them to
+// connect and exchange data. Note that most of the connections
+// will fail since we're overrunning the size of the listen queue
+// for the acceptor-mode socket.
+//
+// = AUTHOR
+// Doug Schmidt <schmidt@cs.wustl.edu>
+//
+// ============================================================================
+
+#include "test_config.h"
+#include "ace/OS_NS_sys_wait.h"
+#include "ace/OS_NS_unistd.h"
+#include "ace/Thread.h"
+#include "ace/Thread_Manager.h"
+#include "ace/SOCK_Connector.h"
+#include "ace/SOCK_Acceptor.h"
+#include "ace/Handle_Set.h"
+#include "ace/Time_Value.h"
+
+ACE_RCSID(tests, MT_SOCK_Test, "$Id$")
+
+static const char ACE_ALPHABET[] = "abcdefghijklmnopqrstuvwxyz";
+
+// Normally the test will have BACKLOG < NUM_CLIENTS to force some
+// of the connections to fail.
+// Do NOT use ACE_DEFAULT_BACKLOG here, because that will likely
+// be set to some other value. (i.e. Win32 = SOMAXCONN)
+static const int BACKLOG = 5;
+static const int NUM_CLIENTS = 30;
+
+#if !defined (ACE_LACKS_FORK) || defined (ACE_HAS_THREADS)
+
+static void *
+client (void *arg)
+{
+ ACE_INET_Addr *remote_addr = (ACE_INET_Addr *) arg;
+ ACE_INET_Addr server_addr (remote_addr->get_port_number (),
+ ACE_DEFAULT_SERVER_HOST);
+ ACE_INET_Addr client_addr;
+ ACE_SOCK_Stream cli_stream;
+ ACE_SOCK_Connector con;
+ ACE_Time_Value tv (ACE_DEFAULT_TIMEOUT);
+ ACE_Time_Value *timeout = &tv;
+
+ ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%P|%t) client: Connecting...\n")));
+ // Initiate timed connection with server.
+
+ // Attempt a timed connect to the server.
+ if (con.connect (cli_stream,
+ server_addr,
+ timeout) == -1)
+ {
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: Connection timed out.")));
+ return 0;
+ }
+
+ if (cli_stream.get_local_addr (client_addr) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: get_local_addr")),
+ 0);
+
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) client: Connected at %d\n"),
+ client_addr.get_port_number ()));
+
+ if (cli_stream.disable (ACE_NONBLOCK) == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: disable")));
+
+ // Send data to server (correctly handles "incomplete writes").
+
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) client: Sending data...\n"));
+
+ for (const char *c = ACE_ALPHABET; *c != '\0'; c++)
+ if (cli_stream.send_n (c, 1) == -1)
+ {
+ // This is, I believe, more of an issue with WinXP-64 _server_
+ // side, but we can trap it here since we know we're connecting
+ // to localhost. Some Windows versions will appear to accept
+ // connections at the TCP level past the listen backlog but if
+ // data arrives before the actual application-level accept() occurs,
+ // the connection is reset. This is caused when we trip the Windows
+ // SYN attack prevention (http://technet2.microsoft.com/WindowsServer/
+ // en/library/910c8482-e5e5-4e2c-9ea4-11301ddfc4661033.mspx?mfr=true)
+ // So, if we get a reset on the first send, don't flag the error -
+ // just note it and act like the connection was refused.
+ if (c == ACE_ALPHABET && errno == ECONNRESET) // First byte sent
+ {
+ ACE_DEBUG
+ ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) client: Connection refused (delayed)\n")));
+ cli_stream.close ();
+ return 0;
+ }
+
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) (errno %d) %p\n"), ACE_ERRNO_GET,
+ ACE_TEXT ("client: send_n")));
+ ACE_ERROR ((LM_ERROR, "client: Closing stream.\n"));
+ cli_stream.close();
+ return 0;
+ }
+
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) client: Closing writer...\n")));
+
+ // Explicitly close the writer-side of the connection.
+ if (cli_stream.close_writer () == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: close_writer")));
+ char buf[1];
+
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) client: Waiting for server handshake...\n")));
+
+ // Wait for handshake with server.
+ if (cli_stream.recv_n (buf, 1) != 1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: recv_n")));
+
+ ACE_DEBUG
+ ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) client: Handshake received. Closing stream.\n")));
+
+ // Close the connection completely.
+ if (cli_stream.close () == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("client: close")));
+ return 0;
+}
+
+static void *
+server (void *arg)
+{
+ ACE_SOCK_Acceptor *peer_acceptor =
+ static_cast<ACE_SOCK_Acceptor *> (arg);
+
+ if (peer_acceptor->enable (ACE_NONBLOCK) == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: enable acceptor")));
+
+ // Keep these objects out here to prevent excessive constructor
+ // calls...
+ ACE_SOCK_Stream new_stream;
+ ACE_INET_Addr cli_addr;
+ const ACE_Time_Value def_timeout (ACE_DEFAULT_TIMEOUT);
+ ACE_Time_Value tv (def_timeout);
+
+ // We want some of the clients to get connection failures, but on
+ // a really fast machine with a good network card and multiple
+ // processors this may never happen.
+ // Add a sleep() to allow the client threads to complete.
+ ACE_OS::sleep(def_timeout);
+
+ int num_clients_connected = 0;
+
+ // Performs the iterative server activities.
+ for (;;)
+ {
+ char buf[BUFSIZ];
+
+ ACE_DEBUG((LM_DEBUG, "(%P|%t) server: Waiting for connection...\n"));
+
+ int result = ACE::handle_read_ready (peer_acceptor->get_handle (), &tv);
+ ACE_ASSERT (tv == def_timeout);
+
+ if (result == -1)
+ {
+ if (errno == ETIME)
+ {
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: Test finished.\n")));
+ // The meaning of the backlog parameter for listen() varies by
+ // platform. For some reason lost to history, the specified value
+ // is typically backlog * 1.5, backlog * 1.5 + 1, or event taken
+ // literally as on Windows. We'll accept any number less than
+ // backlog * 2 as valid.
+ if (num_clients_connected > BACKLOG * 2)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) server: Incorrect # client ")
+ ACE_TEXT ("connections. Expected:%d-%d Actual:%d\n"),
+ BACKLOG, BACKLOG * 2, num_clients_connected));
+ return 0;
+ }
+
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: handle_read_ready acceptor")),
+ 0);
+ }
+
+ // Create a new ACE_SOCK_Stream endpoint (note automatic restart
+ // if errno == EINTR).
+
+ while ((result = peer_acceptor->accept (new_stream,
+ &cli_addr)) != -1)
+ {
+ const char *t = ACE_ALPHABET;
+
+ ++num_clients_connected;
+
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: Client %C connected from %d\n"),
+ cli_addr.get_host_name (),
+ cli_addr.get_port_number ()));
+
+ // Enable non-blocking I/O.
+ if (new_stream.enable (ACE_NONBLOCK) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: enable non blocking i/o")),
+ 0);
+ // Read data from client (terminate on error).
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: Waiting for data...\n")));
+
+ for (ssize_t r_bytes; ;)
+ {
+ if (ACE::handle_read_ready (new_stream.get_handle (), 0) == -1)
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("stream handle_read_ready")),
+ 0);
+
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) server: Receiving data...\n"));
+
+ while ((r_bytes = new_stream.recv (buf, 1)) > 0)
+ {
+ ACE_ASSERT (*t == buf[0]);
+ t++;
+ }
+
+ ACE_DEBUG((LM_DEBUG, "(%P|%t) server: Received data.\n"));
+
+ if (r_bytes == 0)
+ {
+ // Handshake back with client.
+ ACE_DEBUG
+ ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: Connection closed by client.\n")));
+
+ ACE_DEBUG
+ ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: Sending handshake.\n")));
+
+ if (new_stream.send_n ("", 1) != 1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: send_n")));
+
+ ACE_DEBUG ((LM_DEBUG, "(%P|%t) server: Closing stream.\n"));
+
+ // Close endpoint.
+ if (new_stream.close () == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: close")));
+ break;
+ }
+ else if (r_bytes == -1)
+ {
+ if (errno == EWOULDBLOCK || errno == EAGAIN)
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: (EWOULDBLOCK) Waiting for more data...\n")));
+ else
+ ACE_ERROR_RETURN ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: recv_n")),
+ 0);
+ }
+ }
+ }
+ if (result == -1)
+ {
+ if (errno == EWOULDBLOCK)
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) server: No more connections pending.\n")));
+ else
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("server: accept")));
+ }
+ }
+ ACE_NOTREACHED (return 0);
+}
+
+#endif /* !ACE_LACKS_FORK || ACE_HAS_THREADS */
+
+static void
+spawn (int num_clients)
+{
+ // Acceptor
+ ACE_SOCK_Acceptor peer_acceptor;
+
+ // Create a server address.
+ ACE_INET_Addr server_addr;
+
+ // Bind listener to any port and then find out what the port was.
+ if (peer_acceptor.open (ACE_Addr::sap_any, 0, PF_UNSPEC, BACKLOG) == -1
+ || peer_acceptor.get_local_addr (server_addr) == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"),
+ ACE_TEXT ("spawn: open")));
+ else
+ {
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) starting server at port %d\n"),
+ server_addr.get_port_number ()));
+
+#if !defined (ACE_LACKS_FORK)
+ for (int i = 0; i < num_clients; i++)
+ {
+ switch (ACE_OS::fork (ACE_TEXT ("child")))
+ {
+ case -1:
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n"), "spawn: fork failed"));
+ i = num_clients;
+ // Break out of 'for' loop.
+ break;
+ case 0:
+ client (&server_addr);
+ ACE_OS::exit (0);
+ /* NOTREACHED */
+ default:
+ break;
+ }
+ }
+
+ server ((void *) &peer_acceptor);
+
+ peer_acceptor.close();
+
+ // Reap the child pids.
+ for (pid_t pid; (pid = ACE_OS::wait ()) != -1; )
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("(%P|%t) spawn: reaping pid %d\n"), pid));
+
+#elif defined (ACE_HAS_THREADS)
+
+ ACE_DEBUG((LM_DEBUG, "Spawning server...\n"));
+
+ if (ACE_Thread_Manager::instance ()->spawn
+ (ACE_THR_FUNC (server),
+ (void *) &peer_acceptor,
+ THR_BOUND | THR_DETACHED) == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n%a"),
+ ACE_TEXT ("spawn: failed"),
+ 1));
+
+ ACE_DEBUG((LM_DEBUG, "Spawning %d clients...\n", num_clients));
+
+ if (ACE_Thread_Manager::instance ()->spawn_n
+ (num_clients,
+ ACE_THR_FUNC (client),
+ (void *) &server_addr,
+ THR_BOUND | THR_DETACHED) == -1)
+ ACE_ERROR ((LM_ERROR,
+ ACE_TEXT ("(%P|%t) %p\n%a"),
+ ACE_TEXT ("spawn: failed 2"),
+ 1));
+
+ ACE_DEBUG((LM_DEBUG, "Waiting for threads to finish...\n"));
+
+ // Wait for the threads to exit.
+ ACE_Thread_Manager::instance ()->wait ();
+#else
+ ACE_ERROR ((LM_INFO,
+ ACE_TEXT ("(%P|%t) ")
+ ACE_TEXT ("spawn: only one thread may be run")
+ ACE_TEXT (" in a process on this platform\n")));
+#endif /* !ACE_LACKS_FORK */
+
+ ACE_DEBUG ((LM_DEBUG,
+ ACE_TEXT ("Threads complete. Closing Acceptor.\n")));
+
+ peer_acceptor.close ();
+ }
+}
+
+int
+run_main (int, ACE_TCHAR *[])
+{
+ ACE_START_TEST (ACE_TEXT ("MT_SOCK_Test"));
+
+ spawn (NUM_CLIENTS);
+
+ ACE_END_TEST;
+ return 0;
+}